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LFS hacking

9 posts by 4 people · 07 Sep 2002 13:11 UTC - 10 Sep 2002 11:49 UTC

J. Todd Wasson 07 Sep 2002 13:11 UTC#98952
After getting dusted in multiplayer the other day by two guys running slicks and 1:31xx laps, then reading in the LFS forum about the hidden tires, I starting poking around in LFS's setup files. Haven't found anything else interesting that you can't already do in LFS's setup screens, but thought someone might want to know that the tires can be set by changing bytes 97(front tires) and 137 (rear tires) to: 0 = race-slick 1 = race-grooved 2 = race-intermediate 3 = race-wet 4 = road-super 5 = road-normal 6 = hybrid 7 = knobbly Meanwhile, byte 9 is max brake force, and byte 13 appears to be brake bias. I stopped there because it looks like everything besides the tires are much more easily accessed through the game ;-) Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com My little car sim screenshots: http://performancesimulations.com/scnshot4.htm
I posted all i know about the .set files in racesimcentral forums. It looked like this: "J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]... > After getting dusted in multiplayer the other day by two guys runningslicks > and 1:31xx laps, then reading in the LFS forum about the hidden tires, I > starting poking around in LFS's setup files. Haven't found anything else > interesting that you can't already do in LFS's setup screens, but thought > someone might want to know that the tires can be set by changing bytes97(front
Quoted text (12 lines)> tires) and 137 (rear tires) to: > > 0 = race-slick > 1 = race-grooved > 2 = race-intermediate > 3 = race-wet > 4 = road-super > 5 = road-normal > 6 = hybrid > 7 = knobbly > > Meanwhile, byte 9 is max brake force, and byte 13 appears to be brake
bias. I > stopped there because it looks like everything besides the tires are muchmore
Quoted text (13 lines)> easily accessed through the game ;-) > > > Todd Wasson > --- > Performance Simulations > Drag Racing and Top Speed Prediction > Software > http://PerformanceSimulations.Com > > My little car sim screenshots: > http://performancesimulations.com/scnshot4.htm >
00 S 01 R 02 S 03 E 04 T 05 T 06 ? -- ????????????? 07 ? -- ????????????? 08 braketorque 09 =========== 0a =========== 0b =========== 0c Brake Bias 0d ========== 0e ========== 0f ========== 10 ? 00 00 00 (turbo, gt, fwd) 11 ? 00 00 00 -- ????????????? 12 ? 00 00 00 -- ????????????? 13 ? 00 00 00 -- ????????????? 14 ? 00 00 00 -- ????????????? 15 ? 00 00 00 -- ????????????? 16 ? 00 00 00 -- ????????????? 17 ? 00 00 00 -- ????????????? 18 ? 00 00 00 -- ????????????? 19 ? 00 00 00 -- ????????????? 1a ? 00 00 00 -- ????????????? 1b ? 00 00 00 -- ????????????? 1c max steering lock 1d ================= 1e ================= 1f ================= 20 caster 21 ====== 22 ====== 23 ====== 24 ? 8f 8f 0a -- ???????????????????????????? 25 ? c2 c2 d7 -- ???????????????????????????? 26 scrub radius 27 ============ 28 inclination 29 =========== 2a =========== 2b =========== 2c ? 00 00 00 -- ????????????? 2d ? 00 00 00 -- ????????????? 2e ? 00 00 00 -- ????????????? 2f ? 00 00 00 -- ????????????? 30 ? 00 00 00 -- ????????????? 31 ? 00 00 00 -- ????????????? 32 ? 00 00 00 -- ????????????? 33 ? 3f 3f 3f -- ???????????????????????????? 34 ? 33 00 cd -- ???????????????????????????? 35 ? 33 00 cc -- ???????????????????????????? 36 final drive gear ratio 37 ====================== 38 ride height rear 39 ================ 3a ================ 3b ================ 3c stiffnes rear 3d ============= 3e ============= 3f ============= 40 comp. damp r 41 ============ 42 ============ 43 ============ 44 reb. damp r 45 =========== 46 =========== 47 =========== 48 anti roll 49 ========= 4a ========= 4b ========= 4c track width rear 4d ================ 4e ================ 4f ? 3f 3f 3f -- ???????????????????????????? 50 ? a7 a7 36 -- ???????????????????????????? 51 ? 92 92 fa -- ???????????????????????????? 52 ? 2b 2b 0e -- ???????????????????????????? 53 Toe in rear 54 ? eb eb 89 -- ???????????????????????????? 55 ? ba ba c3 -- ???????????????????????????? 56 ? bc bc 64 -- ???????????????????????????? 57 camber rear 58 ? 00 00 00 -- ???????????????????????????? 59 ? 00 00 00 -- ???????????????????????????? 5a differential slip rear 5b ====================== 5c Tire type rear 5d ? 00 00 00 -- ????????????? 5e ? 00 00 00 -- ????????????? 5f ? 00 00 00 -- ????????????? 60 tire preassure rear 61 =================== 62 =================== 63 =================== 64 Ride height front 65 ================= 66 ================= 67 ================= 68 stiffnes front 69 ============== 6a ============== 6b ============== 6c comp damp f 6d =========== 6e =========== 6f =========== 70 reb. damp f 71 =========== 72 =========== 73 =========== 74 anti roll 75 ========= 76 ========= 77 ========= 78 track width front 79 ================= 7a ================= 7b ? 3f 3f 3f -- ???????????????????????????? 7c ? a7 a7 23 -- ???????????????????????????? 7d ? 92 92 8d -- ???????????????????????????? 7e ? ab ab ca -- ???????????????????????????? 7f toe in front 80 ? 35 35 d8 -- ???????????????????????????? 81 ? fa fa cb -- ???????????????????????????? 82 ? 0e 0e 2b -- ???????????????????????????? 83 camber front 84 ? 00 00 66 -- getting odd or even numbers? 85 ? 00 00 66 -- ???????????????????????????? 86 differential slip front 87 ======================= 88 tire type front 89 ? 00 00 00 -- ????????????? 8a ? 00 00 00 -- ????????????? 8b ? 00 00 00 -- ????????????? 8c tire preassure front 8d ==================== 8e ==================== 8f ==================== <end of file> "J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]... > After getting dusted in multiplayer the other day by two guys runningslicks > and 1:31xx laps, then reading in the LFS forum about the hidden tires, I > starting poking around in LFS's setup files. Haven't found anything else > interesting that you can't already do in LFS's setup screens, but thought > someone might want to know that the tires can be set by changing bytes97(front
Quoted text (12 lines)> tires) and 137 (rear tires) to: > > 0 = race-slick > 1 = race-grooved > 2 = race-intermediate > 3 = race-wet > 4 = road-super > 5 = road-normal > 6 = hybrid > 7 = knobbly > > Meanwhile, byte 9 is max brake force, and byte 13 appears to be brake
bias. I > stopped there because it looks like everything besides the tires are muchmore
Quoted text (13 lines)> easily accessed through the game ;-) > > > Todd Wasson > --- > Performance Simulations > Drag Racing and Top Speed Prediction > Software > http://PerformanceSimulations.Com > > My little car sim screenshots: > http://performancesimulations.com/scnshot4.htm >
They moved most things into the exe now :/ And im sure you got the torque-curves in there, aswell as engine-sounds. Coolest find is the guy who enabled 4wd, complete with front and rear diffs + torquesplit settings in the garage now :) too bad he wont release it since people only complain about cheaters all the time *SIGH*. "J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]... > Oh, wow.. You've got a lot of it Andreas. Thanks for posting. Now ifonly we
Quoted text (15 lines)> could find the torque curves (muhahahaha ;-)) > > > > > Todd Wasson > --- > Performance Simulations > Drag Racing and Top Speed Prediction > Software > http://PerformanceSimulations.Com > > My little car sim screenshots: > http://performancesimulations.com/scnshot4.htm >
Quoted text (10 lines)>They moved most things into the exe now :/ >And im sure you got the torque-curves in there, aswell as engine-sounds. > >Coolest find is the guy who enabled 4wd, complete with front and rear diffs >+ torquesplit settings in the garage now :) > >too bad he wont release it since people only complain about cheaters all the >time *SIGH*. > >
Heh.... I'll be darned.. That had to take some time to find :-) Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com My little car sim screenshots: http://performancesimulations.com/scnshot4.htm
See, it's REALLY COOL to see people poking around and learning about the game and stuff.. that I like. I also like knowing that their program seems really good and modular in a way, whcih means possibilities will be endless. 4WD rally cars, etc.. BUT, people using this stuff online... quite stupid.. quite stupid indeed. Especially when trying to have a fair race. I hope there are controls or something put into place.. at the same time, i'd LOVE to see how that 4WD car handles on the dirt.. it'd be great to do multplayer with 7 other guys all doin' 4WD. Again, my only concern is multiplayer getting ruined by this sort of stuff, when people do it sneakily. Mike http://mikebeauchamp.com "Andreas Nystrom" <[email hidden]> wrote in message news:g3pe9.10039$[email hidden]... > They moved most things into the exe now :/ > And im sure you got the torque-curves in there, aswell as engine-sounds. > > Coolest find is the guy who enabled 4wd, complete with front and reardiffs > + torquesplit settings in the garage now :) > > too bad he wont release it since people only complain about cheaters allthe
Quoted text (24 lines)> time *SIGH*. > > > "J. Todd Wasson" <[email hidden]> wrote in message > news:[email hidden]... > > Oh, wow.. You've got a lot of it Andreas. Thanks for posting. Now if > only we > > could find the torque curves (muhahahaha ;-)) > > > > > > > > > > Todd Wasson > > --- > > Performance Simulations > > Drag Racing and Top Speed Prediction > > Software > > http://PerformanceSimulations.Com > > > > My little car sim screenshots: > > http://performancesimulations.com/scnshot4.htm > > > >
The guy who did 4wd did a clever thing. He remade the textures on the cheat-cars so they shows up online viewable :) Im not gonna release the latest findings i did, liek changing to 8litre engine, or increase rev of engine. Still have to find the 4wd thing :/ "Mike Beauchamp" <[email hidden]> wrote in message news:%uqe9.44127$[email hidden]... > See, it's REALLY COOL to see people poking around and learning about the > game and stuff.. that I like. I also like knowing that their program seems > really good and modular in a way, whcih means possibilities will beendless.
Quoted text (10 lines)> 4WD rally cars, etc.. > > BUT, people using this stuff online... quite stupid.. quite stupid indeed. > Especially when trying to have a fair race. I hope there are controls or > something put into place.. > > at the same time, i'd LOVE to see how that 4WD car handles on the dirt.. > it'd be great to do multplayer with 7 other guys all doin' 4WD. > > Again, my only concern is multiplayer getting ruined by this sort of
stuff, > when people do it sneakily.
On Sat, 07 Sep 2002 18:54:42 GMT, "Andreas Nystrom" <[email hidden]> wrote somtehing like this: >Im not gonna release the latest findings i did, liek changing to 8litre >engine, or increase rev of engine. Still have to find the 4wd thing :/ I presume it's an 8 litre inline 4 ;) BTW, how about setting up a "hacks unlimited" server ?-) -- - Igor -

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