After getting dusted in multiplayer the other day by two guys running slicks
and 1:31xx laps, then reading in the LFS forum about the hidden tires, I
starting poking around in LFS's setup files. Haven't found anything else
interesting that you can't already do in LFS's setup screens, but thought
someone might want to know that the tires can be set by changing bytes 97(front
tires) and 137 (rear tires) to:
0 = race-slick
1 = race-grooved
2 = race-intermediate
3 = race-wet
4 = road-super
5 = road-normal
6 = hybrid
7 = knobbly
Meanwhile, byte 9 is max brake force, and byte 13 appears to be brake bias. I
stopped there because it looks like everything besides the tires are much more
easily accessed through the game ;-)
Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com
My little car sim screenshots:
http://performancesimulations.com/scnshot4.htm
I posted all i know about the .set files in racesimcentral forums.
It looked like this:
"J. Todd Wasson" <[email hidden]> wrote in message
news:[email hidden]...
> After getting dusted in multiplayer the other day by two guys runningslicks
> and 1:31xx laps, then reading in the LFS forum about the hidden tires, I
> starting poking around in LFS's setup files. Haven't found anything else
> interesting that you can't already do in LFS's setup screens, but thought
> someone might want to know that the tires can be set by changing bytes97(front
bias. I
> stopped there because it looks like everything besides the tires are muchmore
Quoted text (12 lines)
> tires) and 137 (rear tires) to: > > 0 = race-slick > 1 = race-grooved > 2 = race-intermediate > 3 = race-wet > 4 = road-super > 5 = road-normal > 6 = hybrid > 7 = knobbly > > Meanwhile, byte 9 is max brake force, and byte 13 appears to be brakeQuoted text (13 lines)
> easily accessed through the game ;-) > > > Todd Wasson > --- > Performance Simulations > Drag Racing and Top Speed Prediction > Software > http://PerformanceSimulations.Com > > My little car sim screenshots: > http://performancesimulations.com/scnshot4.htm >00 S
01 R
02 S
03 E
04 T
05 T
06 ? -- ?????????????
07 ? -- ?????????????
08 braketorque
09 ===========
0a ===========
0b ===========
0c Brake Bias
0d ==========
0e ==========
0f ==========
10 ? 00 00 00 (turbo, gt, fwd)
11 ? 00 00 00 -- ?????????????
12 ? 00 00 00 -- ?????????????
13 ? 00 00 00 -- ?????????????
14 ? 00 00 00 -- ?????????????
15 ? 00 00 00 -- ?????????????
16 ? 00 00 00 -- ?????????????
17 ? 00 00 00 -- ?????????????
18 ? 00 00 00 -- ?????????????
19 ? 00 00 00 -- ?????????????
1a ? 00 00 00 -- ?????????????
1b ? 00 00 00 -- ?????????????
1c max steering lock
1d =================
1e =================
1f =================
20 caster
21 ======
22 ======
23 ======
24 ? 8f 8f 0a -- ????????????????????????????
25 ? c2 c2 d7 -- ????????????????????????????
26 scrub radius
27 ============
28 inclination
29 ===========
2a ===========
2b ===========
2c ? 00 00 00 -- ?????????????
2d ? 00 00 00 -- ?????????????
2e ? 00 00 00 -- ?????????????
2f ? 00 00 00 -- ?????????????
30 ? 00 00 00 -- ?????????????
31 ? 00 00 00 -- ?????????????
32 ? 00 00 00 -- ?????????????
33 ? 3f 3f 3f -- ????????????????????????????
34 ? 33 00 cd -- ????????????????????????????
35 ? 33 00 cc -- ????????????????????????????
36 final drive gear ratio
37 ======================
38 ride height rear
39 ================
3a ================
3b ================
3c stiffnes rear
3d =============
3e =============
3f =============
40 comp. damp r
41 ============
42 ============
43 ============
44 reb. damp r
45 ===========
46 ===========
47 ===========
48 anti roll
49 =========
4a =========
4b =========
4c track width rear
4d ================
4e ================
4f ? 3f 3f 3f -- ????????????????????????????
50 ? a7 a7 36 -- ????????????????????????????
51 ? 92 92 fa -- ????????????????????????????
52 ? 2b 2b 0e -- ????????????????????????????
53 Toe in rear
54 ? eb eb 89 -- ????????????????????????????
55 ? ba ba c3 -- ????????????????????????????
56 ? bc bc 64 -- ????????????????????????????
57 camber rear
58 ? 00 00 00 -- ????????????????????????????
59 ? 00 00 00 -- ????????????????????????????
5a differential slip rear
5b ======================
5c Tire type rear
5d ? 00 00 00 -- ?????????????
5e ? 00 00 00 -- ?????????????
5f ? 00 00 00 -- ?????????????
60 tire preassure rear
61 ===================
62 ===================
63 ===================
64 Ride height front
65 =================
66 =================
67 =================
68 stiffnes front
69 ==============
6a ==============
6b ==============
6c comp damp f
6d ===========
6e ===========
6f ===========
70 reb. damp f
71 ===========
72 ===========
73 ===========
74 anti roll
75 =========
76 =========
77 =========
78 track width front
79 =================
7a =================
7b ? 3f 3f 3f -- ????????????????????????????
7c ? a7 a7 23 -- ????????????????????????????
7d ? 92 92 8d -- ????????????????????????????
7e ? ab ab ca -- ????????????????????????????
7f toe in front
80 ? 35 35 d8 -- ????????????????????????????
81 ? fa fa cb -- ????????????????????????????
82 ? 0e 0e 2b -- ????????????????????????????
83 camber front
84 ? 00 00 66 -- getting odd or even numbers?
85 ? 00 00 66 -- ????????????????????????????
86 differential slip front
87 =======================
88 tire type front
89 ? 00 00 00 -- ?????????????
8a ? 00 00 00 -- ?????????????
8b ? 00 00 00 -- ?????????????
8c tire preassure front
8d ====================
8e ====================
8f ====================
<end of file>
"J. Todd Wasson" <[email hidden]> wrote in message
news:[email hidden]...
> After getting dusted in multiplayer the other day by two guys runningslicks
> and 1:31xx laps, then reading in the LFS forum about the hidden tires, I
> starting poking around in LFS's setup files. Haven't found anything else
> interesting that you can't already do in LFS's setup screens, but thought
> someone might want to know that the tires can be set by changing bytes97(front
bias. I
> stopped there because it looks like everything besides the tires are muchmore
Quoted text (12 lines)
> tires) and 137 (rear tires) to: > > 0 = race-slick > 1 = race-grooved > 2 = race-intermediate > 3 = race-wet > 4 = road-super > 5 = road-normal > 6 = hybrid > 7 = knobbly > > Meanwhile, byte 9 is max brake force, and byte 13 appears to be brakeQuoted text (13 lines)
> easily accessed through the game ;-) > > > Todd Wasson > --- > Performance Simulations > Drag Racing and Top Speed Prediction > Software > http://PerformanceSimulations.Com > > My little car sim screenshots: > http://performancesimulations.com/scnshot4.htm >Oh, wow.. You've got a lot of it Andreas. Thanks for posting. Now if only we
could find the torque curves (muhahahaha ;-))
Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com
My little car sim screenshots:
http://performancesimulations.com/scnshot4.htm
They moved most things into the exe now :/
And im sure you got the torque-curves in there, aswell as engine-sounds.
Coolest find is the guy who enabled 4wd, complete with front and rear diffs
+ torquesplit settings in the garage now :)
too bad he wont release it since people only complain about cheaters all the
time *SIGH*.
"J. Todd Wasson" <[email hidden]> wrote in message
news:[email hidden]...
> Oh, wow.. You've got a lot of it Andreas. Thanks for posting. Now ifonly we
Quoted text (15 lines)
> could find the torque curves (muhahahaha ;-)) > > > > > Todd Wasson > --- > Performance Simulations > Drag Racing and Top Speed Prediction > Software > http://PerformanceSimulations.Com > > My little car sim screenshots: > http://performancesimulations.com/scnshot4.htm >Quoted text (10 lines)
>They moved most things into the exe now :/ >And im sure you got the torque-curves in there, aswell as engine-sounds. > >Coolest find is the guy who enabled 4wd, complete with front and rear diffs >+ torquesplit settings in the garage now :) > >too bad he wont release it since people only complain about cheaters all the >time *SIGH*. > >See, it's REALLY COOL to see people poking around and learning about the
game and stuff.. that I like. I also like knowing that their program seems
really good and modular in a way, whcih means possibilities will be endless.
4WD rally cars, etc..
BUT, people using this stuff online... quite stupid.. quite stupid indeed.
Especially when trying to have a fair race. I hope there are controls or
something put into place..
at the same time, i'd LOVE to see how that 4WD car handles on the dirt..
it'd be great to do multplayer with 7 other guys all doin' 4WD.
Again, my only concern is multiplayer getting ruined by this sort of stuff,
when people do it sneakily.
Mike
http://mikebeauchamp.com
"Andreas Nystrom" <[email hidden]> wrote in message
news:g3pe9.10039$[email hidden]...
> They moved most things into the exe now :/
> And im sure you got the torque-curves in there, aswell as engine-sounds.
>
> Coolest find is the guy who enabled 4wd, complete with front and reardiffs
> + torquesplit settings in the garage now :)
>
> too bad he wont release it since people only complain about cheaters allthe
Quoted text (24 lines)
> time *SIGH*. > > > "J. Todd Wasson" <[email hidden]> wrote in message > news:[email hidden]... > > Oh, wow.. You've got a lot of it Andreas. Thanks for posting. Now if > only we > > could find the torque curves (muhahahaha ;-)) > > > > > > > > > > Todd Wasson > > --- > > Performance Simulations > > Drag Racing and Top Speed Prediction > > Software > > http://PerformanceSimulations.Com > > > > My little car sim screenshots: > > http://performancesimulations.com/scnshot4.htm > > > >The guy who did 4wd did a clever thing. He remade the textures on the
cheat-cars so they shows up online viewable :)
Im not gonna release the latest findings i did, liek changing to 8litre
engine, or increase rev of engine. Still have to find the 4wd thing :/
"Mike Beauchamp" <[email hidden]> wrote in message
news:%uqe9.44127$[email hidden]...
> See, it's REALLY COOL to see people poking around and learning about the
> game and stuff.. that I like. I also like knowing that their program seems
> really good and modular in a way, whcih means possibilities will beendless.
stuff,
> when people do it sneakily.
Quoted text (10 lines)
> 4WD rally cars, etc.. > > BUT, people using this stuff online... quite stupid.. quite stupid indeed. > Especially when trying to have a fair race. I hope there are controls or > something put into place.. > > at the same time, i'd LOVE to see how that 4WD car handles on the dirt.. > it'd be great to do multplayer with 7 other guys all doin' 4WD. > > Again, my only concern is multiplayer getting ruined by this sort ofOn Sat, 07 Sep 2002 18:54:42 GMT, "Andreas Nystrom" <[email hidden]>
wrote somtehing like this:
>Im not gonna release the latest findings i did, liek changing to 8litre
>engine, or increase rev of engine. Still have to find the 4wd thing :/
I presume it's an 8 litre inline 4 ;)
BTW, how about setting up a "hacks unlimited" server ?-)
--
- Igor -


































