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NASCAR Heat patches

7 posts by 3 people · 10 Sep 2002 11:59 UTC - 11 Sep 2002 10:29 UTC

MadDAWG 10 Sep 2002 11:59 UTC#98688
Whats the correct patches, as well as order, for patching NASCAR Heat for use with the mods? I see over at BHMS they have a 1.7 patch. Should I install this or skip it for the mods? Thanks MadDAWG
"MadDAWG" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Whats the correct patches, as well as order, for patching NASCAR Heat for > use with the mods? I see over at BHMS they have a 1.7 patch. Should I > install this or skip it for the mods? > > Thanks > MadDAWG >
hehe ME again. First go to the uspits and grab the multipatch-nocd. This will install the first 3 patches all at once and create the run folder needed for the nocd and mods to work. THEN dload the updated 1.72e Final patch. They released v 1.71e but that had a new feature that wrecked the ai so it was removed with 1.72e. There is also a test patch called Zippy that is still being used, it is basically the test mule for the 1.7 patches but does lack a few features. You can get Jan's multi patch at: http://theuspits.com/fbody/tptcc/files.html and blackhole motorsports has the updated final patch. As far as USING the latest patch...it's not necessary if you only run offline. But if you want to check out the newest mods like the upcomming DTM based TPTCC mod http://tptcc.com/ or Ced's just released GTP mod, http://www.sntracing.com/porrs/ then you will have to at least install the Zippy patch since some of the larger tracks won't load without it. If you have an online group you run with, find out which patch they have installed. dave henrie
Just to be clear..if I put in the 1.72e I am all set for the new mods? Or should I use the "Zippy"? (Don't play online--but do at least try most of the new mods..).. **** Eat well, stay fit, die anyway......
One more question...my install was done using the original and then the three 1.5x patches...if I just patch to 1.72e am I good for the new stuff? **** Eat well, stay fit, die anyway......
"TlgtrProd" <[email hidden]> wrote in message news:[email hidden]... > One more question...my install was done using the original and then thethree > 1.5x patches...if I just patch to 1.72e am I good for the new stuff? > > **** There is a feature that was only in the first patch...so we ALWAYS recomend to install all the patches. Jan's Multipatch really made that part simple. You can use EITHER Zippy or 1.72e both have the fix that allows the longer more detailed tracks... Our league is gonna use Zippy cuz we know it works online and everyone has it...but I'm sure most folks(who still run Heat that is) will go right to 1.72e. Some mods to try would be the V8 supercars...very fast... the F 2000 open wheelers, very slow but you can carve turns like you won't beleive. DTM is going to be redone within a week or two so I'd avoid that for now since there never was an installer made for it...a new fully automatic TPTCC/DTM mod should be out shortly. There is a Cart mod...the Brisca Heat guys have dirt tracking down...Have fun... dave henrie > Eat well, stay fit, die anyway......
thanks for the DTM tip. I have not been impresses with the dirt based mods. I think the problem with the dirt mods is the car physics are tweaked to make a car on pavement to feel like a car on dirt. Instead of adjusting the actual track surface itself (if thats even possible). I quick tried the GTP mod last night (about 2 laps). I have never been that fast at the Glen before. :) MadDAWG

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