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Rec.Autos.Simulators Archive

rFactor development

10 posts by 8 people · 13 Aug 2006 21:15 UTC - 18 Aug 2006 06:06 UTC

Tony Rickard 13 Aug 2006 21:15 UTC#9788
Following up on the other threads here regarding rFactor mods, rFactor seems to have really "come of age" recently. What with the latest patch (a year on, ISI really need to incorporate changeable weather and call it V2.0 and charge for it IMHO), the recent F1 2005, Porsche and especially the F1 79 demo mods rFactor is now right up there for me, what with its solid multiplayer. Throw in the recent Essington update from Hudson along with Toban and Mills track updates, plus the sky updates and rFactor is probably the best looking sim available. It has taken seemingly ages since launch to see the quality add ons, but it makes sense these take time and there is a learning curve. rFactor is looking really good right now and hopefully for future development. Cheers Tony
I agree wholeheartedly. rF has truly picked up steam as of late and looks as good, if not better than many raing titles out there. Before moving on to V2, I would expect one more (maybe 2-3) patch to finalize the Stock Car mod rules and physics. ISI has been very open and for them NOT to complete something before moving on to V2 would surprise me. Aside from weather, what would a V2 of rF offer? Obviously some kind of significant physics engine update, otherwise, what's the point? I'd like to see a "going off track" penalty, in which you have reduced traction for half a lap or so while the dirt gets cleaned off the tires. Also reduced grip for driving off the racing groove and getting into the marbles. Finally, (for me) an auto adjusting AI system based on my past driving experiences at each track. Similar to the system in Nr2003 in which the AI% would adjust after each race. Keeps me from trying to figure what AI% I need for this track, that track, etc. Since 1150, I have rF'ed more than ever. CTDP and the 1.2 PCC mod have done it for me. Tony Rickard wrote:
Quoted text (20 lines)> Following up on the other threads here regarding rFactor mods, rFactor > seems to have really "come of age" recently. > > What with the latest patch (a year on, ISI really need to incorporate > changeable weather and call it V2.0 and charge for it IMHO), the recent > F1 2005, Porsche and especially the F1 79 demo mods rFactor is now right > up there for me, what with its solid multiplayer. > > Throw in the recent Essington update from Hudson along with Toban and > Mills track updates, plus the sky updates and rFactor is probably the > best looking sim available. > > It has taken seemingly ages since launch to see the quality add ons, but > it makes sense these take time and there is a learning curve. > > rFactor is looking really good right now and hopefully for future > development. > > Cheers > Tony
"Tony Rickard" <[email hidden]> ha scritto nel messaggio news:cEMDg.3100$[email hidden]... > Following up on the other threads here regarding rFactor mods, rFactor seems to have really "come of age" recently. > > What with the latest patch (a year on, ISI really need to incorporate changeable weather and call it V2.0 and charge for it IMHO) ehm, charge? i buy rF just 15 days ago... not joking plz..
On 14 Aug 2006 03:50:37 -0700, Darus wrote: > > Aside from weather, what would a V2 of rF offer? Obviously some kind of > significant physics engine update, otherwise, what's the point? I'd I'd like to see online driver changes for realtime endurance racing added. Cheers, Uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
rqk 14 Aug 2006 21:48 UTC↳ reply to Darus#9713
Darus wrote: ... > I'd like to see a "going off track" penalty, in which you have reduced > traction for half a lap or so while the dirt gets cleaned off the > tires. To me an artificial slowdown like that is too fake and annoying (reminds me of the "sticky walls" in Papyrus NASCAR sims.) They should just model the reduced grip caused by having dirt on your tires (LFS already does this).
Tony Rickard 14 Aug 2006 22:09 UTC↳ reply to rqk#9714
R wrote:
Quoted text (10 lines)> Darus wrote: > ... > > I'd like to see a "going off track" penalty, in which you have reduced > > traction for half a lap or so while the dirt gets cleaned off the > > tires. > > To me an artificial slowdown like that is too fake and annoying (reminds > me of the "sticky walls" in Papyrus NASCAR sims.) They should just > model the reduced grip caused by having dirt on your tires (LFS already > does this).
I believe that is what he meant by reduced traction.
rqk 14 Aug 2006 22:17 UTC↳ reply to Tony Rickard#9715
Tony Rickard wrote:
Quoted text (13 lines)> R wrote: >> Darus wrote: >> ... >> > I'd like to see a "going off track" penalty, in which you have reduced >> > traction for half a lap or so while the dirt gets cleaned off the >> > tires. >> >> To me an artificial slowdown like that is too fake and annoying >> (reminds me of the "sticky walls" in Papyrus NASCAR sims.) They >> should just model the reduced grip caused by having dirt on your tires >> (LFS already does this). > > I believe that is what he meant by reduced traction.
Doh! I always forget. It is respond first and then read the post or the other way around :) Sorry 'bout that.
Atom Elfman wrote:
Quoted text (9 lines)> "Tony Rickard" <[email hidden]> ha scritto nel messaggio > news:cEMDg.3100$[email hidden]... > > Following up on the other threads here regarding rFactor mods, rFactor seems to have really "come of age" recently. > > > > What with the latest patch (a year on, ISI really need to incorporate changeable weather and call it V2.0 and charge for it IMHO) > > ehm, charge? i buy rF just 15 days ago... > > not joking plz..
You may have bought it a few days ago, but it has been out for quite a while, and the ISI people have provided us with at least three *major* upgrades since then. There are a number of us who have been amazed at the free stuff that ISI has given us, and we're quite prepared to make a payment for the next significant upgrade. Any other game company, for example ... cough ... EA, would have charged full price for each upgrade and simply called them "new games". Would you complain that EA wanted to charge for FIFA 2006 just because you bought FIFA 2005 a week ago? I think not. (You might regret your timing of the purchase, however.) -- Darryl
"Uwe Sch�rkamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> On 14 Aug 2006 03:50:37 -0700, Darus wrote: >> >> Aside from weather, what would a V2 of rF offer? Obviously some kind of >> significant physics engine update, otherwise, what's the point? I'd > > I'd like to see online driver changes for realtime endurance racing > added. > > Cheers, Uwe >
Huge ditto!
"Byron Forbes" <[email hidden]> wrote in message news:44e3ef9e$0$1047$[email hidden]...
Quoted text (15 lines)> > "Uwe Sch�rkamp" <[email hidden]> wrote in message > news:[email hidden]... >> On 14 Aug 2006 03:50:37 -0700, Darus wrote: >>> >>> Aside from weather, what would a V2 of rF offer? Obviously some kind of >>> significant physics engine update, otherwise, what's the point? I'd >> >> I'd like to see online driver changes for realtime endurance racing >> added. >> >> Cheers, Uwe >> > > Huge ditto!
There's a thread about this at RSC. Apparently it can be done now. http://forum.rscnet.org/showthread.php?t=262352 -- David G Fisher

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