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Nascar Heat Damage

3 posts by 3 people · 19 Sep 2002 13:18 UTC - 19 Sep 2002 14:24 UTC

Paul Jager 19 Sep 2002 13:18 UTC#97396
Going back to Nascar Heat after some time. Can't remember but is it possible to crank up the 'level of damage' possible on the cars? Thanks PJ
Kind of, sort of. In the options.cfg file, you can enable a more "visual" damage model, but it causes the game very long load times, and you can't race online(or at least Heat's version of this) with it. Basically, what you see is what you get. At the same time, it's no worse than N2002's :) John "Paul Jager" <[email hidden]> wrote in message news:3d89cef8$0$25734$[email hidden]... > Going back to Nascar Heat after some time. Can't remember but is itpossible
Quoted text (7 lines)> to crank up the 'level of damage' possible on the cars? > > Thanks > > PJ > >
For our TPTCC online league, we actually turned down the damage. It was too easy to damage suspension pieces just by rubbing another car, so for the road races, with the new version of DTM due out any day...the damage model is altered... You have to use the physics tools to do this..and I have no clue how.. dave henrie

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