I wish I could tell you what it is, but I can't put my finger on it. All I
can say is something just doesn't feel right with the physics model in this
game to me.
It just doesn't feel 'right'.
It feels like the car is actually 1 inch off the ground, and the center of
rotation is somewhere between the center and front of the car.
It has an almost "RatBag" feel to it. You know, like the world is moving
around under the car, instead of the car moving around on the track.
Or, like you are driving around on Ice, except that it isn't slippery like
Ice.
I also don't see/feel much in the way of suspension/car movement. Maybe
that's why it feels this way.
Whatever it is, it bugs the hell out of me.
-Larry
F1 2002 handling feels wrong to some players
Larry felt something was off in F1 2002's physics, as if the car pivoted around the front. Dave Henrie and Jason Moyer posted controller settings, including 0% speed sensitivity and 50% axis sensitivity, plus enabling full-rate physics, which several users said transformed the handling. The thread then examined periodic stutters and frame rates, with killing background tasks under Windows 9x helping some.
Automated summary.
F1 2002 compared to N2002?
http://groups.google.com/groups?hl=sv&lr=&ie=UTF-8&threadm=nr_39.42826%24xj6
.2558560%40twister.southeast.rr.com&rnum=19&prev=/&frame=on
N2002 vs F1-2002
http://groups.google.com/groups?hl=sv&lr=&ie=UTF-8&threadm=aiipcl%2414nd5o%2
41%40ID-111741.news.dfncis.de&rnum=2&prev=/groups%3Fq%3Df12002%2Bn2002%2Bcar
l%26hl%3Dsv%26lr%3D%26ie%3DUTF-8%26filter%3D0
I do not play it at all any longer...
/Carl
"Larry" <[email hidden]> wrote in message
news:FiVi9.6626$[email hidden]...
> I wish I could tell you what it is, but I can't put my finger on it. AllI
> can say is something just doesn't feel right with the physics model inthis
Quoted text (21 lines)
> game to me. > > It just doesn't feel 'right'. > > It feels like the car is actually 1 inch off the ground, and the center of > rotation is somewhere between the center and front of the car. > > It has an almost "RatBag" feel to it. You know, like the world is moving > around under the car, instead of the car moving around on the track. > > Or, like you are driving around on Ice, except that it isn't slippery like > Ice. > > I also don't see/feel much in the way of suspension/car movement. Maybe > that's why it feels this way. > > Whatever it is, it bugs the hell out of me. > > -Larry > >I have the same feeling. Like driving on ice. A little movement of the
joystick and away in the dust!
I want my RS2 back, but it doesnt work on Windows XP:
Peter
"Larry" <[email hidden]> schrieb im Newsbeitrag
news:FiVi9.6626$[email hidden]...
> I wish I could tell you what it is, but I can't put my finger on it. AllI
> can say is something just doesn't feel right with the physics model inthis
Quoted text (10 lines)
> game to me. > > It just doesn't feel 'right'. > > It feels like the car is actually 1 inch off the ground, and the center of > rotation is somewhere between the center and front of the car. > > Or, like you are driving around on Ice, except that it isn't slippery like > Ice. >Joystick?
"Peter Vogel" <[email hidden]> wrote in message
news:amhpgq$5f0$00$[email hidden]...
All
of
> > rotation is somewhere between the center and front of the car.
> >
> > Or, like you are driving around on Ice, except that it isn't slipperylike
> > Ice.
> >
>
>
>
Quoted text (8 lines)
> I have the same feeling. Like driving on ice. A little movement of the > joystick and away in the dust! > I want my RS2 back, but it doesnt work on Windows XP: > Peter > > "Larry" <[email hidden]> schrieb im Newsbeitrag > news:FiVi9.6626$[email hidden]... > > I wish I could tell you what it is, but I can't put my finger on it.Quoted text (8 lines)
> I > > can say is something just doesn't feel right with the physics model in > this > > game to me. > > > > It just doesn't feel 'right'. > > > > It feels like the car is actually 1 inch off the ground, and the center
"Larry" <[email hidden]> wrote in message
news:FiVi9.6626$[email hidden]...
> I wish I could tell you what it is, but I can't put my finger on it. AllI
> can say is something just doesn't feel right with the physics model inthis
First of all, I can't remember the last time I actually saw an F1
chassis move vertically on it's suspension. The ammount of travel is
miniscule.
2ndly: Sorting your controllers is vital. Haqsau & Fat n Slo came
up with some guidelines for F1 2k1 that I think still apply to 2k2.
Briefely, steering axis at 50%. Reduce the speed sensitivity slider to zero
and, depending on the circuit, cut the steering lock setting in the setups
to near half.(i.e. if the default steering lock is 20 degrees, try 12.)
3rdly. Logitech FF devices need the FF slider set to the left, (the
negative side, less than zero) If you want a strong FF then move the slider
toward -100.
4thly. Try someuser created setups, like those from The Notorious.
I've found some of his setups to be fairly stable and others a little loose.
One of the web sites has a collection of his setups F1 Relay I think...
the setups are prefaced by his initials TN.
5thly: I will agree with you somewhat... Especially about the
handling feeling of a center point...but ONLY, curiously enough, when in a
spin or skidding. It feels fairly natural as the spin begins(trust me I've
done plenty of them in just about every sim made, I'm an expert) But once
you've lost it, the point of contact seems to be just behind the front
wheels, like the air-jack stands came down.
dave henrie
Quoted text (20 lines)
> game to me. > > It just doesn't feel 'right'. > > It feels like the car is actually 1 inch off the ground, and the center of > rotation is somewhere between the center and front of the car. > > It has an almost "RatBag" feel to it. You know, like the world is moving > around under the car, instead of the car moving around on the track. > > Or, like you are driving around on Ice, except that it isn't slippery like > Ice. > > I also don't see/feel much in the way of suspension/car movement. Maybe > that's why it feels this way. > > Whatever it is, it bugs the hell out of me. > > -Larry >
"Larry"
Sorry I forgot two important additions.
6thly. Enable the full rate physics by editing your driver.plr file
7thly: FrameRate FrameRate FrameRate. Get your average fps up
there..and I do mean UP there. 40's are jerky and not good. 80's are
smooth, and according to David Powell, the 150 range is sweet.
dave henrie
You drive with a Joystick?
No wonder it feels like driving on ice, it is hard enough with a wheel. :-)
I think it feels pretty good......Its not perfect....but IMHO it feels a lot
better than GP4.
Just a thought......when I first drove it, I thought it was very
ordinary....then I read about how you can double the sampling rate.
That made the feel Totally different.
Have you tried that?
Darf
"Peter Vogel" <[email hidden]> wrote in message
news:amhpgq$5f0$00$[email hidden]...
> I have the same feeling. Like driving on ice. A little movement of the
> joystick and away in the dust!
> I want my RS2 back, but it doesnt work on Windows XP:
> Peter
On Sat, 21 Sep 2002 07:35:01 GMT, "Larry" <[email hidden]> wrote:
>I wish I could tell you what it is, but I can't put my finger on it. All I
>can say is something just doesn't feel right with the physics model in this
>game to me.
>
>It just doesn't feel 'right'.
Ah, an ISI n00b. =) The key to getting f1 2002 to feel "right" is the
wheel setup.
You have a microsoft wheel no? Try these settings, it's what I've
been using and I'm pretty picky:
Speed Sensitivity - 0%
Lock all the Axes and set them to 25%
Lock all the Deadzones and set them to 0%
From there I'd adjust the axis sensitivity up and down until the wheel
movement matches the movement of your wheel. With a ms sidewinder 25%
for all axes seems just about perfect, but YMMV. You definitely want
deadzones and speed sensivity disabled unless you're using a joystick.
Jason
"Dave Henrie" <[email hidden]> wrote in message
news:cp_i9.350647$[email hidden]...
<SNIP>
> 2ndly: Sorting your controllers is vital. Haqsau & Fat n Slo came
> up with some guidelines for F1 2k1 that I think still apply to 2k2.
> Briefely, steering axis at 50%. Reduce the speed sensitivity slider tozero
> and, depending on the circuit, cut the steering lock setting in the setups
> to near half.(i.e. if the default steering lock is 20 degrees, try 12.)
<SNIP>
Dave, I tried these settings today with my Momo and F12k2 and it transformed
the handling.
Thanks for posting it.
--
don
-------------------------------------
BAPOM
Alternative Program Covers for GPL
http://www.trilon.com/bapom/
"Larry" <[email hidden]> writes:
I agree, if you're talking about low-speed handling. I mean, it's all
well and fine that rear wings are important, but you'd think an F1 car
should be able to take the final curve at Monza at 80Km/t even without
one.
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2
FJ�SE!
Quoted text (14 lines)
> I wish I could tell you what it is, but I can't put my finger on it. All I > can say is something just doesn't feel right with the physics model in this > game to me. > > It just doesn't feel 'right'. > > It feels like the car is actually 1 inch off the ground, and the center of > rotation is somewhere between the center and front of the car. > > It has an almost "RatBag" feel to it. You know, like the world is moving > around under the car, instead of the car moving around on the track. > > Or, like you are driving around on Ice, except that it isn't slippery like > Ice.Maybe my LWFF is unique, but I have the FF slider to the RIGHT, and the FF is
just fine. Putting it to the left reverses the forces. In other words the
wheel wants to turn and doesn't want to center, when the slider is to the left
(negative values).
Just wanted to point out that it may be that your suggestion regarding the FF
slider only applies to the Momo, and not other Logitech wheels.
Dave Henrie wrote:
Quoted text (48 lines)
> "Larry" <[email hidden]> wrote in message > news:FiVi9.6626$[email hidden]... > > I wish I could tell you what it is, but I can't put my finger on it. All > I > > can say is something just doesn't feel right with the physics model in > this > > game to me. > > > > It just doesn't feel 'right'. > > > > It feels like the car is actually 1 inch off the ground, and the center of > > rotation is somewhere between the center and front of the car. > > > > It has an almost "RatBag" feel to it. You know, like the world is moving > > around under the car, instead of the car moving around on the track. > > > > Or, like you are driving around on Ice, except that it isn't slippery like > > Ice. > > > > I also don't see/feel much in the way of suspension/car movement. Maybe > > that's why it feels this way. > > > > Whatever it is, it bugs the hell out of me. > > > > -Larry > > > First of all, I can't remember the last time I actually saw an F1 > chassis move vertically on it's suspension. The ammount of travel is > miniscule. > 2ndly: Sorting your controllers is vital. Haqsau & Fat n Slo came > up with some guidelines for F1 2k1 that I think still apply to 2k2. > Briefely, steering axis at 50%. Reduce the speed sensitivity slider to zero > and, depending on the circuit, cut the steering lock setting in the setups > to near half.(i.e. if the default steering lock is 20 degrees, try 12.) > 3rdly. Logitech FF devices need the FF slider set to the left, (the > negative side, less than zero) If you want a strong FF then move the slider > toward -100. > 4thly. Try someuser created setups, like those from The Notorious. > I've found some of his setups to be fairly stable and others a little loose. > One of the web sites has a collection of his setups F1 Relay I think... > the setups are prefaced by his initials TN. > 5thly: I will agree with you somewhat... Especially about the > handling feeling of a center point...but ONLY, curiously enough, when in a > spin or skidding. It feels fairly natural as the spin begins(trust me I've > done plenty of them in just about every sim made, I'm an expert) But once > you've lost it, the point of contact seems to be just behind the front > wheels, like the air-jack stands came down. > dave henrieMaybe my LWFF is unique, but I have the FF slider to the RIGHT, and the FF is
just fine. Putting it to the left reverses the forces. In other words the
wheel wants to turn and doesn't want to center, when the slider is to the left
(negative values).
Just wanted to point out that it may be that your suggestion regarding the FF
slider only applies to the Momo, and not other Logitech wheels.
Quoted text (46 lines)
> > I wish I could tell you what it is, but I can't put my finger on it. All > I > > can say is something just doesn't feel right with the physics model in > this > > game to me. > > It just doesn't feel 'right'. > > It feels like the car is actually 1 inch off the ground, and the center of > > rotation is somewhere between the center and front of the car. > > It has an almost "RatBag" feel to it. You know, like the world is moving > > around under the car, instead of the car moving around on the track. > > Or, like you are driving around on Ice, except that it isn't slippery like > > Ice. > > I also don't see/feel much in the way of suspension/car movement. Maybe > > that's why it feels this way. > > Whatever it is, it bugs the hell out of me. > > -Larry > First of all, I can't remember the last time I actually saw an F1 > chassis move vertically on it's suspension. The ammount of travel is > miniscule. > 2ndly: Sorting your controllers is vital. Haqsau & Fat n Slo came > up with some guidelines for F1 2k1 that I think still apply to 2k2. > Briefely, steering axis at 50%. Reduce the speed sensitivity slider to zero > and, depending on the circuit, cut the steering lock setting in the setups > to near half.(i.e. if the default steering lock is 20 degrees, try 12.) > 3rdly. Logitech FF devices need the FF slider set to the left, (the > negative side, less than zero) If you want a strong FF then move the slider > toward -100. > 4thly. Try someuser created setups, like those from The Notorious. > I've found some of his setups to be fairly stable and others a little loose. > One of the web sites has a collection of his setups F1 Relay I think... > the setups are prefaced by his initials TN. > 5thly: I will agree with you somewhat... Especially about the > handling feeling of a center point...but ONLY, curiously enough, when in a > spin or skidding. It feels fairly natural as the spin begins(trust me I've > done plenty of them in just about every sim made, I'm an expert) But once > you've lost it, the point of contact seems to be just behind the front > wheels, like the air-jack stands came down. > dave henrie
"BRH @attbi.com>" <"bertrh<no-spam> wrote in message
news:[email hidden]...
> Maybe my LWFF is unique, but I have the FF slider to the RIGHT, and the FFis
> just fine. Putting it to the left reverses the forces. In other wordsthe
> wheel wants to turn and doesn't want to center, when the slider is to theleft
> (negative values).
>
> Just wanted to point out that it may be that your suggestion regarding theFF
> slider only applies to the Momo, and not other Logitech wheels.
>
Thanks for the clarification. The MOMO will steer for you if you
have the slider to the right..dang unsettling to have the car attempt to
navigate a turn and you are NOT turning the wheel.
dh
> Speed Sensitivity - 0%
Yes, a must.
> Lock all the Axes and set them to 25%
25% might be OK for the brake, but I prefer 50% (or full linear) for
throttle.
> Lock all the Deadzones and set them to 0%
Yep
> From there I'd adjust the axis sensitivity up and down until the wheel
> movement matches the movement of your wheel. With a ms sidewinder 25%
> for all axes seems just about perfect, but YMMV. You definitely want
Yeah, this game is pretty sensitive for a joystick - my friend says it's
unplayable with a joystick with 0% speed sensitivity.
The LWFFGP also requires FF set to the left. Odd isn't it. I still
think it ought to be possible for the program to determine the correct
polarity by looking at the steering axis selections. After all, no
other program requires you to figure this out.
"BRH @attbi.com>" <"bertrh<no-spam> wrote in message
news:[email hidden]...
> Maybe my LWFF is unique, but I have the FF slider to the RIGHT, andthe FF is
> just fine. Putting it to the left reverses the forces. In otherwords the
> wheel wants to turn and doesn't want to center, when the slider is tothe left
> (negative values).
>
> Just wanted to point out that it may be that your suggestion regardingthe FF
> slider only applies to the Momo, and not other Logitech wheels.
>
>
I'll try that. Thanks!
-Larry
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Sat, 21 Sep 2002 07:35:01 GMT, "Larry" <[email hidden]> wrote:
>
> >I wish I could tell you what it is, but I can't put my finger on it. AllI
> >can say is something just doesn't feel right with the physics model inthis
Quoted text (20 lines)
> >game to me. > > > >It just doesn't feel 'right'. > > Ah, an ISI n00b. =) The key to getting f1 2002 to feel "right" is the > wheel setup. > > You have a microsoft wheel no? Try these settings, it's what I've > been using and I'm pretty picky: > > Speed Sensitivity - 0% > Lock all the Axes and set them to 25% > Lock all the Deadzones and set them to 0% > > From there I'd adjust the axis sensitivity up and down until the wheel > movement matches the movement of your wheel. With a ms sidewinder 25% > for all axes seems just about perfect, but YMMV. You definitely want > deadzones and speed sensivity disabled unless you're using a joystick. > > JasonOn Sun, 22 Sep 2002 12:40:26 +1000, "Damien Smith"
<[email hidden]> wrote:
>25% might be OK for the brake, but I prefer 50% (or full linear) for
>throttle.
Hm, I didn't realize 50% was treated as full linear. I'm going to try
that out...
Jason
On Sun, 22 Sep 2002 12:40:26 +1000, "Damien Smith"
<[email hidden]> wrote:
>25% might be OK for the brake, but I prefer 50% (or full linear) for
>throttle.
Ok, I just set the axes to 50% (which does a better job of synching
the onscreen wheel to my ms wheel) and lowered my steerling lock by
about a third and wow. First lap out at the A-1 ring I lost it in the
last turn, losing about a full second going into the first turn, and
ended up with a few hundredths of my personal best by knocking a full
second off the rest of the way. Great car control, throttle/brake
feel much better. I always assumed 25% was better because of the huge
wheel lock in the default setups, but messing around a bit 50% feels
much better, I can go faster with less effort. Very nice.
Jason
"Dave Henrie" <[email hidden]> wrote in message news:<Qu_i9.387461$[email hidden]>...
That can't be right, surely? As far as I understand it, you shouldn't
be able to tell (visually at least) a difference between any frame
rates 'above' 30fps. So whether it's 30, 40, 80 or 150 it should all
be smooth.
Anything under 30 is where you start to notice the slowdown.
How the hell any of you are getting anything near 40fps is beyond me,
cos' my system's a hell of a PC but it struggles just to make the high
20's!
Quoted text (7 lines)
> "Larry" > Sorry I forgot two important additions. > 6thly. Enable the full rate physics by editing your driver.plr file > 7thly: FrameRate FrameRate FrameRate. Get your average fps up > there..and I do mean UP there. 40's are jerky and not good. 80's are > smooth, and according to David Powell, the 150 range is sweet. > dave henrie
"Phoenix Knight" <[email hidden]> wrote in message
news:[email hidden]...
> "Dave Henrie" <[email hidden]> wrote in messagenews:<Qu_i9.387461$[email hidden]>...
> > "Larry"
> > Sorry I forgot two important additions.
> > 6thly. Enable the full rate physics by editing your driver.plrfile
In the past I would agree with you about how over 30 SHOULD be smooth.
Although there are plenty here who claim to be able to see the difference
between 30 fps and 60 fps. I just noticed a stuttering, and others have had
the same symptom, that for me went away after I got the fps UP. I don't
know the cause the stutter but it's banished from my system for now at
least.
>
> Anything under 30 is where you start to notice the slowdown.
>
> How the hell any of you are getting anything near 40fps is beyond me,
> cos' my system's a hell of a PC but it struggles just to make the high
> 20's! With F1 2k2 for me it came from lower screen rez and turning down the
graphic details. Just what is your "hell" of a pc? :) cpu and video card?
Maybe we can goose it some.
dave henrie
Quoted text (9 lines)
> > 7thly: FrameRate FrameRate FrameRate. Get your average fps up > > there..and I do mean UP there. 40's are jerky and not good. 80's are > > smooth, and according to David Powell, the 150 range is sweet. > > dave henrie > > That can't be right, surely? As far as I understand it, you shouldn't > be able to tell (visually at least) a difference between any frame > rates 'above' 30fps. So whether it's 30, 40, 80 or 150 it should all > be smooth.
"Dave Henrie" <[email hidden]> wrote in message
news:cp_i9.350647$[email hidden]...
zero
> and, depending on the circuit, cut the steering lock setting in the setups
> to near half.(i.e. if the default steering lock is 20 degrees, try 12.)
Thanks for these tips. These helped a lot to increase the feeling and
general manuerability...
.mikko
--
/* reality is an illusion that occurs
due to the lack of alcohol */
Quoted text (7 lines)
> > First of all, I can't remember the last time I actually saw an F1 > chassis move vertically on it's suspension. The ammount of travel is > miniscule. > 2ndly: Sorting your controllers is vital. Haqsau & Fat n Slo came > up with some guidelines for F1 2k1 that I think still apply to 2k2. > Briefely, steering axis at 50%. Reduce the speed sensitivity slider to> In the past I would agree with you about how over 30 SHOULD be smooth.
> Although there are plenty here who claim to be able to see the difference
> between 30 fps and 60 fps. I just noticed a stuttering, and others havehad
> the same symptom, that for me went away after I got the fps UP. I don't
> know the cause the stutter but it's banished from my system for now at
> least.
30fps is adequate to give an illusion of motion, though mainly on films
where motion kind of blurs from one frame to the next due to shutter speed.
However, PCs are so precise with the drawing of each frame, you don't really
get an illusion of smooth motion until approximately 45-50fps. 60fps is the
mark that many game makers aim for - particularly for game consoles where
the TV redraws the screen 60 times per second. If they can maintain a rate
at or above 60, they can lock (or sync) the frame rate to the TV's redraw
(refresh) rate of 60/s and give the smoothest motion possible.
On Mon, 23 Sep 2002 22:01:34 +1000, "Damien Smith"
<[email hidden]> wrote:
>60fps is the
>mark that many game makers aim for - particularly for game consoles where
>the TV redraws the screen 60 times per second.
Doesn't an analog TV only redraw half the frame on each refresh? I
was always under the assumption that the actual framerate was more
like 27-30 because of interlacing.
Jason
Quoted text (7 lines)
> >60fps is the > >mark that many game makers aim for - particularly for game consoles where > >the TV redraws the screen 60 times per second. > > Doesn't an analog TV only redraw half the frame on each refresh? I > was always under the assumption that the actual framerate was more > like 27-30 because of interlacing."Dave Henrie" <[email hidden]> wrote in message news:<yylj9.34585$gA4.4146@sccrnsc02>...
> In the past I would agree with you about how over 30 SHOULD be smooth.
> Although there are plenty here who claim to be able to see the difference
> between 30 fps and 60 fps. I just noticed a stuttering, and others have had
> the same symptom, that for me went away after I got the fps UP. I don't
> know the cause the stutter but it's banished from my system for now at
> least.
If you notice a stutter it would indicate that the frame rate has
dropped 'below' 30fps. If it's smooth sailing on a clear track with
little to push your system, you're probably running at over 30fps, but
if you're noticing a slow-down when lots of things are happening on
screen, that would be your frame rate dropping...
As far as I know.
> In the past I would agree with you about how over 30 SHOULD be smooth.
> Although there are plenty here who claim to be able to see the difference
> between 30 fps and 60 fps. I just noticed a stuttering, and others havehad
> the same symptom, that for me went away after I got the fps UP. I don't
> know the cause the stutter but it's banished from my system for now at
> least.
> >As we have discussed in other posts, the 'stutter' that is talked about in
F1 2002 is not - in my opinion - a fps issue. It is a very definite miss a
frame every second or so which seems to affect some people but not all. It
is also not fps dependent as I have always had good rates (see below).
I have suffered from this, and a reboot always cures it for me - until the
next time!
> > How the hell any of you are getting anything near 40fps is beyond me,
> > cos' my system's a hell of a PC but it struggles just to make the high
> > 20's!
> With F1 2k2 for me it came from lower screen rez and turning down the
> graphic details. Just what is your "hell" of a pc? :) cpu and videocard?
> Maybe we can goose it some.
> dave henrie
>I don't understand why some people seem to have low frame rates. I have a
Athlon 2100XP with GF3 Ti500 and get 50-60 fps around Monza in a full race
@1152 res and all details switched on. Even on my other PC with a 1400
Athlon and GF2 MX I get 40-45 @ 1152.
Hmmm...
Iain
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> I don't understand why some people seem to have low frame rates. I have a
> Athlon 2100XP with GF3 Ti500 and get 50-60 fps around Monza in a full race
> @1152 res and all details switched on. Even on my other PC with a 1400
> Athlon and GF2 MX I get 40-45 @ 1152.
> Hmmm...
> Iain
I get 30-40 @ 1024x768x32 (A1 Ring) with a AMD XP1800 and a GF3. There is
alot more to performance than CPU and video card. The motherboard chipset
has alot to do with it as well as ram quailty and speed. For example I have
an AMD chipset based motherboard. Its not as fast as a VIA based board, but
then again it doesn't crash like one either. :)
MadDAWG
I agree, obviously there are other factors, but the CPU and graphics card
are usually the main ones. Some people are experiencing very low frame rates
on well specced systems so there must be something else going on here.
Iain
> I get 30-40 @ 1024x768x32 (A1 Ring) with a AMD XP1800 and a GF3. There is
> alot more to performance than CPU and video card. The motherboard chipset
> has alot to do with it as well as ram quailty and speed. For example Ihave
> an AMD chipset based motherboard. Its not as fast as a VIA based board,but
> then again it doesn't crash like one either. :)
>
> MadDAWG
>
>
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"Iain Mackenzie" <[email hidden]> wrote in message
news:[email hidden]...
> I agree, obviously there are other factors, but the CPU and graphics card
> are usually the main ones. Some people are experiencing very low framerates
> on well specced systems so there must be something else going on here.
> Iain
There is so many "little" things that can effect performance Here is just
a few things that popped in my head. Motherboard chipset and drivers, Add-on
Graphics, Higher poly count models, Sound card overhead, RAM quality/speed,
Video Card driver version, Operating system. While you'll never get a 1 ghz
CPU and GF3 card to run as fast as a 1.5 ghz CPU with a GF4 I have seen the
opposite. Another thing that really gets me is how many people will say they
have the settings "maxed" to only find out later they had the world detail
at 50%. I'm not saying you are, but check out some of the FPS threads at the
official NR2002 board.
MadDAWG
Well, those MSFFW settings indeed help the over all feel of the steering,
but the feel of this game is still funky.
As someone else said, it's REALLY funky once you are in a slide.
-Larry
"Larry" <[email hidden]> wrote in message
news:E6ej9.13083$[email hidden]...
All
Quoted text (9 lines)
> I'll try that. Thanks! > > -Larry > > "Jason Moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Sat, 21 Sep 2002 07:35:01 GMT, "Larry" <[email hidden]> wrote: > > > > >I wish I could tell you what it is, but I can't put my finger on it.Quoted text (25 lines)
> I > > >can say is something just doesn't feel right with the physics model in > this > > >game to me. > > > > > >It just doesn't feel 'right'. > > > > Ah, an ISI n00b. =) The key to getting f1 2002 to feel "right" is the > > wheel setup. > > > > You have a microsoft wheel no? Try these settings, it's what I've > > been using and I'm pretty picky: > > > > Speed Sensitivity - 0% > > Lock all the Axes and set them to 25% > > Lock all the Deadzones and set them to 0% > > > > From there I'd adjust the axis sensitivity up and down until the wheel > > movement matches the movement of your wheel. With a ms sidewinder 25% > > for all axes seems just about perfect, but YMMV. You definitely want > > deadzones and speed sensivity disabled unless you're using a joystick. > > > > Jason > >It's not that kind of stutter...
It's a quick, very momentary pause about 1/10th of a second in length. Like
it's going to the hard drive for something.
-Larry
"Phoenix Knight" <[email hidden]> wrote in message
news:[email hidden]...
> "Dave Henrie" <[email hidden]> wrote in messagenews:<yylj9.34585$gA4.4146@sccrnsc02>...
> > In the past I would agree with you about how over 30 SHOULD be smooth.
> > Although there are plenty here who claim to be able to see thedifference
> > between 30 fps and 60 fps. I just noticed a stuttering, and others havehad
Quoted text (11 lines)
> > the same symptom, that for me went away after I got the fps UP. I don't > > know the cause the stutter but it's banished from my system for now at > > least. > > If you notice a stutter it would indicate that the frame rate has > dropped 'below' 30fps. If it's smooth sailing on a clear track with > little to push your system, you're probably running at over 30fps, but > if you're noticing a slow-down when lots of things are happening on > screen, that would be your frame rate dropping... > > As far as I know.Ok, where are you guys getting the frame rate from?
I must have missed something in the manual.
-Larry
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
> > I don't understand why some people seem to have low frame rates. I havea
> > Athlon 2100XP with GF3 Ti500 and get 50-60 fps around Monza in a fullrace
have
> an AMD chipset based motherboard. Its not as fast as a VIA based board,but
> then again it doesn't crash like one either. :)
>
> MadDAWG
>
>
Quoted text (9 lines)
> > @1152 res and all details switched on. Even on my other PC with a 1400 > > Athlon and GF2 MX I get 40-45 @ 1152. > > Hmmm... > > Iain > > > I get 30-40 @ 1024x768x32 (A1 Ring) with a AMD XP1800 and a GF3. There is > alot more to performance than CPU and video card. The motherboard chipset > has alot to do with it as well as ram quailty and speed. For example IHit CTRL+F to get framerate info in the top right-hand corner of the screen.
Aibhne
"Larry" <[email hidden]> wrote in message
news:Ku3k9.23195$[email hidden]...
have
> a
> > > Athlon 2100XP with GF3 Ti500 and get 50-60 fps around Monza in a full
> race
> > > @1152 res and all details switched on. Even on my other PC with a1400
> > > Athlon and GF2 MX I get 40-45 @ 1152.
> > > Hmmm...
> > > Iain
> >
> >
> > I get 30-40 @ 1024x768x32 (A1 Ring) with a AMD XP1800 and a GF3. Thereis
> > alot more to performance than CPU and video card. The motherboardchipset
Quoted text (9 lines)
> Ok, where are you guys getting the frame rate from? > > I must have missed something in the manual. > > -Larry > > "MadDAWG" <[email hidden]> wrote in message > news:[email hidden]... > > > I don't understand why some people seem to have low frame rates. IQuoted text (11 lines)
> > has alot to do with it as well as ram quailty and speed. For example I > have > > an AMD chipset based motherboard. Its not as fast as a VIA based board, > but > > then again it doesn't crash like one either. :) > > > > MadDAWG > > > > > >Did you change the chassis setup at all? The default "grip" settings
are crap. Change to the other default, the one with just the name of
the track, and start tweaking from there. Or download some setups from
the links given in other messages. With a good setup it is not only
very linear and controllable in a slide, it is downright fun.
"Larry" <[email hidden]> wrote in message
news:Rq3k9.23191$[email hidden]...
> Well, those MSFFW settings indeed help the over all feel of thesteering,
> but the feel of this game is still funky.
>
> As someone else said, it's REALLY funky once you are in a slide.
>
> -Larry
>
> There is so many "little" things that can effect performance Here isjust
> a few things that popped in my head. Motherboard chipset and drivers,Add-on
> Graphics, Higher poly count models, Sound card overhead, RAMquality/speed,
> Video Card driver version, Operating system. While you'll never get a 1ghz
> CPU and GF3 card to run as fast as a 1.5 ghz CPU with a GF4 I have seenthe
> opposite. Another thing that really gets me is how many people will saythey
> have the settings "maxed" to only find out later they had the world detail
> at 50%. I'm not saying you are, but check out some of the FPS threads atthe
> official NR2002 board.
>
In NR2002 I do have world detail at max, but this is F1 2002 we're talking
about here!
Iain
-----= Posted via Newsfeeds.Com, Uncensored Usenet News =-----
http://www.newsfeeds.com - The #1 Newsgroup Service in the World!
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Freakin duh :)
Thanks :)
-Larry
"Aibhne � hAimhirg�n" <[email hidden]> wrote in message
news:OR5k9.199742$Jo.72900@rwcrnsc53...
> Hit CTRL+F to get framerate info in the top right-hand corner of thescreen.
full
board,
Quoted text (17 lines)
> > Aibhne > > "Larry" <[email hidden]> wrote in message > news:Ku3k9.23195$[email hidden]... > > Ok, where are you guys getting the frame rate from? > > > > I must have missed something in the manual. > > > > -Larry > > > > "MadDAWG" <[email hidden]> wrote in message > > news:[email hidden]... > > > > I don't understand why some people seem to have low frame rates. I > have > > a > > > > Athlon 2100XP with GF3 Ti500 and get 50-60 fps around Monza in aQuoted text (15 lines)
> > race > > > > @1152 res and all details switched on. Even on my other PC with a > 1400 > > > > Athlon and GF2 MX I get 40-45 @ 1152. > > > > Hmmm... > > > > Iain > > > > > > > > > I get 30-40 @ 1024x768x32 (A1 Ring) with a AMD XP1800 and a GF3. There > is > > > alot more to performance than CPU and video card. The motherboard > chipset > > > has alot to do with it as well as ram quailty and speed. For example I > > have > > > an AMD chipset based motherboard. Its not as fast as a VIA basedQuoted text (10 lines)
> > but > > > then again it doesn't crash like one either. :) > > > > > > MadDAWG > > > > > > > > > > > >Compare your fps with your monitor refresh-rate.
if #1 > #2 then up your details or what-so-ever to lower #1.
No more stutter since then.
JensSchumi
On Tue, 24 Sep 2002 19:58:29 GMT, "Larry" <[email hidden]> wrote:
---------------------------------------------
LWFF Ball Bearing conversion at:
http://jensschumi.bravepages.com/
GPLRank: -14.82
Monsters of GPL: sub 95
Quoted text (7 lines)
>It's not that kind of stutter... > >It's a quick, very momentary pause about 1/10th of a second in length. Like >it's going to the hard drive for something. > >-Larry >LOL,
second that one
Same observation I made when using a ECS K5sa (or something like that) in
replacement for my K7A266, which was sent to the shop for repair.
The ECS was by far slower, but dead-stable.
I must admit that I also got the VIA-problems solved lateron and I'm now happy
with my board.
JensSchumi
---------------------------------------------
LWFF Ball Bearing conversion at:
http://jensschumi.bravepages.com/
GPLRank: -14.82
Monsters of GPL: sub 95
Quoted text (8 lines)
>I get 30-40 @ 1024x768x32 (A1 Ring) with a AMD XP1800 and a GF3. There is >alot more to performance than CPU and video card. The motherboard chipset >has alot to do with it as well as ram quailty and speed. For example I have >an AMD chipset based motherboard. Its not as fast as a VIA based board, but >then again it doesn't crash like one either. :) > >MadDAWG >Um, my refresh rate is set to 120 :)
-Larry
"JS" <[email hidden]> wrote in message
news:[email hidden]...
Like
Quoted text (12 lines)
> Compare your fps with your monitor refresh-rate. > if #1 > #2 then up your details or what-so-ever to lower #1. > No more stutter since then. > > JensSchumi > > > On Tue, 24 Sep 2002 19:58:29 GMT, "Larry" <[email hidden]> wrote: > > >It's not that kind of stutter... > > > >It's a quick, very momentary pause about 1/10th of a second in length.Quoted text (11 lines)
> >it's going to the hard drive for something. > > > >-Larry > > > > --------------------------------------------- > LWFF Ball Bearing conversion at: > http://jensschumi.bravepages.com/ > > GPLRank: -14.82 > Monsters of GPL: sub 95Killing absolutely everything in the background except systray,
explorer, and the Logitech profiler solved all my stuttering problems.
And cured my lisp! ;o)
The odd thing is it doesn't seem to matter which background apps I kill,
I have to kill them all, and this despite having 512 meg of RAM. And
btw on my system lately the stuttering has infested every driving game I
have. Doesn't matter who makes it, whether it's opengl or d3d, 3d audio
or not. So I seem to have no choice but to kill everything every time I
want to play a driving game, then reboot afterwards if I want to do
anything else with the PC.
Speaking of which, I have heard reference to a program you can get that
will kill all your unnecessary background apps for you in one swell
foop. This sounds a whole lot better than hitting ctrl-alt-del about 90
times (some of my apps refuse to die easily). Anybody know where this
program can be found?
"Larry" <[email hidden]> wrote in message
news:j2_k9.34510$[email hidden]...
length.
Quoted text (18 lines)
> Um, my refresh rate is set to 120 :) > > -Larry > > "JS" <[email hidden]> wrote in message > news:[email hidden]... > > Compare your fps with your monitor refresh-rate. > > if #1 > #2 then up your details or what-so-ever to lower #1. > > No more stutter since then. > > > > JensSchumi > > > > > > On Tue, 24 Sep 2002 19:58:29 GMT, "Larry" <[email hidden]> wrote: > > > > >It's not that kind of stutter... > > > > > >It's a quick, very momentary pause about 1/10th of a second inQuoted text (14 lines)
> Like > > >it's going to the hard drive for something. > > > > > >-Larry > > > > > > > --------------------------------------------- > > LWFF Ball Bearing conversion at: > > http://jensschumi.bravepages.com/ > > > > GPLRank: -14.82 > > Monsters of GPL: sub 95 > > Enditall2 will kill the non-needed apps and leave others protected. You
will most likely be suprised that ctrl-alt-delete does NOT show all the
background programs running.
Google should point you to a dload for Enditall2.
dave henrie
"Haqsau" <[email hidden]> wrote in message
news:an33fu$ar30u$[email hidden]...
Quoted text (55 lines)
> Killing absolutely everything in the background except systray, > explorer, and the Logitech profiler solved all my stuttering problems. > And cured my lisp! ;o) > > The odd thing is it doesn't seem to matter which background apps I kill, > I have to kill them all, and this despite having 512 meg of RAM. And > btw on my system lately the stuttering has infested every driving game I > have. Doesn't matter who makes it, whether it's opengl or d3d, 3d audio > or not. So I seem to have no choice but to kill everything every time I > want to play a driving game, then reboot afterwards if I want to do > anything else with the PC. > > Speaking of which, I have heard reference to a program you can get that > will kill all your unnecessary background apps for you in one swell > foop. This sounds a whole lot better than hitting ctrl-alt-del about 90 > times (some of my apps refuse to die easily). Anybody know where this > program can be found? > > > "Larry" <[email hidden]> wrote in message > news:j2_k9.34510$[email hidden]... > > Um, my refresh rate is set to 120 :) > > > > -Larry > > > > "JS" <[email hidden]> wrote in message > > news:[email hidden]... > > > Compare your fps with your monitor refresh-rate. > > > if #1 > #2 then up your details or what-so-ever to lower #1. > > > No more stutter since then. > > > > > > JensSchumi > > > > > > > > > On Tue, 24 Sep 2002 19:58:29 GMT, "Larry" <[email hidden]> wrote: > > > > > > >It's not that kind of stutter... > > > > > > > >It's a quick, very momentary pause about 1/10th of a second in > length. > > Like > > > >it's going to the hard drive for something. > > > > > > > >-Larry > > > > > > > > > > --------------------------------------------- > > > LWFF Ball Bearing conversion at: > > > http://jensschumi.bravepages.com/ > > > > > > GPLRank: -14.82 > > > Monsters of GPL: sub 95 > > > > >Just for fun, I can mention that you doesn't have to have Explorer running
either :-)
/Carl
"Haqsau" <[email hidden]> wrote in message
news:an33fu$ar30u$[email hidden]...
Quoted text (55 lines)
> Killing absolutely everything in the background except systray, > explorer, and the Logitech profiler solved all my stuttering problems. > And cured my lisp! ;o) > > The odd thing is it doesn't seem to matter which background apps I kill, > I have to kill them all, and this despite having 512 meg of RAM. And > btw on my system lately the stuttering has infested every driving game I > have. Doesn't matter who makes it, whether it's opengl or d3d, 3d audio > or not. So I seem to have no choice but to kill everything every time I > want to play a driving game, then reboot afterwards if I want to do > anything else with the PC. > > Speaking of which, I have heard reference to a program you can get that > will kill all your unnecessary background apps for you in one swell > foop. This sounds a whole lot better than hitting ctrl-alt-del about 90 > times (some of my apps refuse to die easily). Anybody know where this > program can be found? > > > "Larry" <[email hidden]> wrote in message > news:j2_k9.34510$[email hidden]... > > Um, my refresh rate is set to 120 :) > > > > -Larry > > > > "JS" <[email hidden]> wrote in message > > news:[email hidden]... > > > Compare your fps with your monitor refresh-rate. > > > if #1 > #2 then up your details or what-so-ever to lower #1. > > > No more stutter since then. > > > > > > JensSchumi > > > > > > > > > On Tue, 24 Sep 2002 19:58:29 GMT, "Larry" <[email hidden]> wrote: > > > > > > >It's not that kind of stutter... > > > > > > > >It's a quick, very momentary pause about 1/10th of a second in > length. > > Like > > > >it's going to the hard drive for something. > > > > > > > >-Larry > > > > > > > > > > --------------------------------------------- > > > LWFF Ball Bearing conversion at: > > > http://jensschumi.bravepages.com/ > > > > > > GPLRank: -14.82 > > > Monsters of GPL: sub 95 > > > > >On Fri, 27 Sep 2002 22:20:52 -0400, "Haqsau" <[email hidden]>
wrote:
...
>Speaking of which, I have heard reference to a program you can get that
>will kill all your unnecessary background apps for you in one swell
>foop.
What is this with background apps and killing them. On a normal OS, an
idle background app takes little to none (terminals take none) CPU
time, and when idle for long, they can be swapped out, so they do no
harm memorywise either, esp. on 512Mb systems.
Now ofcourse Windows is something else, but on any Unix, there are
dozens of background processes but they just take up a bit of virtual
memory, not CPU.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
I agree with you Ruud, but the results speak for themselves. Killing
all the background stuff really does make a difference in Win9x. Don't
know why, wish it didn't, but it does. I think it has to do with the
inefficient way Win9x handles virtual memory. It picks the wrong time
and the wrong reasons to swap things in and out of memory, and due to
its poor method of multitasking any disk access slows down everything on
the computer. I am hoping that when I go to XP this will not be a
problem. <fingers crossed, knock on wood, etc.>
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> > What is this with background apps and killing them. On a normal OS, an > idle background app takes little to none (terminals take none) CPU > time, and when idle for long, they can be swapped out, so they do no > harm memorywise either, esp. on 512Mb systems. > > Now ofcourse Windows is something else, but on any Unix, there are > dozens of background processes but they just take up a bit of virtual > memory, not CPU. > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/For anyone else interested, I found the program that Dave is referring
to at
http://www.pcmag.com/article2/0,4149,697,00.asp
The article describing how to use it starts at
http://www.pcmag.com/article2/0,4149,1935,00.asp
"Dave Henrie" <[email hidden]> wrote in message
news:oD9l9.618109$UU1.108484@sccrnsc03...
> Enditall2 will kill the non-needed apps and leave others protected.You
> will most likely be suprised that ctrl-alt-delete does NOT show allthe
> background programs running.
> Google should point you to a dload for Enditall2.
>
> dave henrie
On Sat, 28 Sep 2002 12:03:42 -0400, "Haqsau" <[email hidden]>
wrote:
>I agree with you Ruud, but the results speak for themselves. Killing
>all the background stuff really does make a difference in Win9x. Don't
>know why, wish it didn't, but it does.
In *nix, multitasking means multiple processes running simultaneously,
with different priorities given to each.
In windows, multitasking means multiple processes running
simultaneously with the same priority given to each unless the app
(Winamp for instance) specifically allows you to change its resource
usage. If you have secureCRT, internet exploder, and f1 2002 running
at the same time, Windows will continue pumping resources to each app
regardless of which one is active. O a *nix machine, if an app isn't
active, it's not eating resources.
Windows, XP/2000/NT/OS2 included, is also really bad at recovering
resources that are no longer in use. This is why closing applications
before playing a game isn't as good as not having them running in the
first place. The OS/2 kernel used in NT/2k/XP is much better at
resource management, whereas in 95/98 it was necessary to reboot
before doing anything resource-intensive, but there are still the
occasional issues with memory leakage and processes that don't die and
continue to eat CPU/mem.
Jason
Thanks. That explains why it doesn't really matter which ones I kill,
but rather it's the total number of background tasks that is the
problem. Also means I can probably keep one or two useful ones running
(Logitech profiler, nVidia tweaker) as long as I get rid of everything
else.
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (22 lines)
> > In *nix, multitasking means multiple processes running simultaneously, > with different priorities given to each. > > In windows, multitasking means multiple processes running > simultaneously with the same priority given to each unless the app > (Winamp for instance) specifically allows you to change its resource > usage. If you have secureCRT, internet exploder, and f1 2002 running > at the same time, Windows will continue pumping resources to each app > regardless of which one is active. O a *nix machine, if an app isn't > active, it's not eating resources. > > Windows, XP/2000/NT/OS2 included, is also really bad at recovering > resources that are no longer in use. This is why closing applications > before playing a game isn't as good as not having them running in the > first place. The OS/2 kernel used in NT/2k/XP is much better at > resource management, whereas in 95/98 it was necessary to reboot > before doing anything resource-intensive, but there are still the > occasional issues with memory leakage and processes that don't die and > continue to eat CPU/mem. > > Jason
"Haqsau"
Also means I can probably keep one or two useful ones running
> (Logitech profiler, nVidia tweaker) as long as I get rid of everything
> else.
> yes, I keep several running like the wheel software and some windows
stuff. But even so, the os has a tendancy to be unstable AFTER a long
racing session so usually I will reboot. Which isn't a big deal for me...I
always shut down when not using the system....electric bills are killing me
:)
dave henrie
On Sat, 28 Sep 2002 18:24:30 GMT, [email hidden] (Jason Moyer)
wrote:
So you're saying processes still get scheduled? I thought a
WaitObject() function that was CPU-friendly existed back in Win95.
Perhaps it wasn't really functional though. ;-) (WaitObject() polling
the object, lol)
It's not that hard writing an OS that is CPU friendly. Pick up any
Minix book from about 20 years back and you have the complete source
and explanation on process states: wait, run and ehm, dead probably.
;-) (I do have unkillable dead processes on Unix once a year perhaps).
>Windows, XP/2000/NT/OS2 included, is also really bad at recovering
>resources that are no longer in use.
It seems ok here on my 2000 machine, although I must admit that
sometimes after a couple of weeks of uptime things start feeling bad.
Just the virtual memory system not cleaning itself up. Esp. after
having run memory-intensive apps (mostly games); somehow releasing
virtual memory doesn't seem to be one of MS' strong points. *cough*
understatement.
Although I must say for example the Mac now with OS X suddenly begins
to care about CPU time; lots of the code just uses
'while(MouseStillDown())wait;' type of things. Obviously shameful! :)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/


































