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JUST DO IT #&$^# ARRRRRRRRRGH $@&#!!!!!!!!!!!!!!!!

15 posts by 11 people · 26 Sep 2002 00:40 UTC - 27 Sep 2002 07:10 UTC

Michael R Sisson 26 Sep 2002 00:40 UTC#96443
From an interview with Rich Yasi, the director of design and production at Papyrus : http://www.gamezone.com/news/09_24_02_09_01AM.htm 2nd from last paragraph (I capitalized and isolated the part that just makes me go all squirrely): begin quote That's why I think that as time goes on you're going to see fewer and fewer �pure� racing titles; AND AS SOMEONE WHO WOULD BE QUITE HAPPY SPENDING THE REST OF HIS DAYS WORKING ON SEQUELS TO GRAND PRIX LEGENDS, I think that's a shame, but the bottom line is that you need to be willing to change with the market or else you're done. end quote You @#$$&#^ #^&&**#^&*#$ #*$#-#%@&^*@ then just @&%^(*# do it! MRSisson, who just felt like ranting a bit 'over the top' style. -- LOAD "GPL",8,1 RUN
"Michael Sisson" <[email hidden]> wrote in message news:MPG.17fc21c14e9fb6cd9896a4@nntp...
Quoted text (7 lines)> From an interview with Rich Yasi, the director of design and production > at Papyrus : > > http://www.gamezone.com/news/09_24_02_09_01AM.htm > > 2nd from last paragraph (I capitalized and isolated the part that just > makes me go all squirrely):
I haven't read the interview yet Michael, but the few lines you quoted seem to be me to be the death knell of ANY GPL sequels... dave henrie
Dave Henrie wrote:
Quoted text (13 lines)> > "Michael Sisson" <[email hidden]> wrote in message > news:MPG.17fc21c14e9fb6cd9896a4@nntp... > > From an interview with Rich Yasi, the director of design and production > > at Papyrus : > > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm > > > > 2nd from last paragraph (I capitalized and isolated the part that just > > makes me go all squirrely): > > I haven't read the interview yet Michael, but the few lines you quoted > seem to be me to be the death knell of ANY GPL sequels...
Yeah, what a bummer! As always, a real quality product has under achieved financially because of the complete and utter philistines that make up the bulk of the market. Hmmm. Gerry "NASCAR sims are easy and very boring. Turning left is hardly a great skill." -- David G Fisher
"Gerry Aitken" <[email hidden]> wrote in message news:[email hidden]... > Dave Henrie wrote: > > > > "Michael Sisson" <[email hidden]> wrote in message > > news:MPG.17fc21c14e9fb6cd9896a4@nntp... > > > From an interview with Rich Yasi, the director of design andproduction
Quoted text (8 lines)> > > at Papyrus : > > > > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm > > > > > > 2nd from last paragraph (I capitalized and isolated the part that just > > > makes me go all squirrely): > > > > I haven't read the interview yet Michael, but the few lines you
quoted
Quoted text (12 lines)> > seem to be me to be the death knell of ANY GPL sequels... > > Yeah, what a bummer! As always, a real quality product has under > achieved financially because of the complete and utter philistines that > make up the bulk of the market. > > Hmmm. > > Gerry > > "NASCAR sims are easy and very boring. Turning left is hardly a great > skill." -- David G Fisher
I heard the death knell for GPL2 five months after GPL was released. David G Fisher "I have a very low I.Q., and women have always found me extremely unattractive." -- Gerry Aitken
David G Fisher wrote: > "I have a very low I.Q., and women have always found me extremely > unattractive." -- David G Fisher David, you mad that up! :) BUT THE BEST IT IS...I will be able to legitimately attribute that quote to you. :) Yours sneeringly GDA PS: A while back someone posted a link to a site which had some pictures of you on it, and you are F***ING ugly, son. Oh yeah, and as think as shite.
Managed to glean some positive info from the much-maligned GameZone interview... ----------- Q: What do you think will initially blow game players away when they launch this program? Rich: "It's hard to say, because we're giving the whole product a real overhaul. Graphics, sound, physics, and AI are all getting a lot of attention. If I had to pick one thing, though, it would have to be our new bumpy track surfaces. For the first time, we've modeled the actual bumps on the racetrack, and it really changes the driving experience for the better. Daytona, for example, is a pretty bumpy place, and going over its tunnel side-by-side with another car can be a real adventure! People are going to love it." --------------- Sounds good here; maybe they'll improve the banking too, so tracks that should truly will have multiple grooves. Plus, now that they've got the product to such a high level but no more Nascar license sucking them down the same old path, PC-based spin-offs (perhaps of the road racing variety!) will not require the massive development efforts that make huge sales numbers a necessity. Whatever form it comes in, my guess is the next product from Papy after NR2003 will not disappoint this crowd. Fingers crossed... SB "Dave Henrie" <[email hidden]> wrote in message news:yMuk9.445286$[email hidden]...
Quoted text (17 lines)> > "Michael Sisson" <[email hidden]> wrote in message > news:MPG.17fc21c14e9fb6cd9896a4@nntp... > > From an interview with Rich Yasi, the director of design and production > > at Papyrus : > > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm > > > > 2nd from last paragraph (I capitalized and isolated the part that just > > makes me go all squirrely): > > I haven't read the interview yet Michael, but the few lines you quoted > seem to be me to be the death knell of ANY GPL sequels... > > dave henrie > >
Steve Blankenship wrote:
Quoted text (23 lines)> > Managed to glean some positive info from the much-maligned GameZone > interview... > ----------- > Q: What do you think will initially blow game players away when they launch > this program? > > Rich: "It's hard to say, because we're giving the whole product a real > overhaul. Graphics, sound, physics, and AI are all getting a lot of > attention. If I had to pick one thing, though, it would have to be our new > bumpy track surfaces. For the first time, we've modeled the actual bumps on > the racetrack, and it really changes the driving experience for the better. > Daytona, for example, is a pretty bumpy place, and going over its tunnel > side-by-side with another car can be a real adventure! People are going to > love it." > --------------- > Sounds good here; maybe they'll improve the banking too, so tracks that > should truly will have multiple grooves. Plus, now that they've got the > product to such a high level but no more Nascar license sucking them down > the same old path, PC-based spin-offs (perhaps of the road racing variety!) > will not require the massive development efforts that make huge sales > numbers a necessity. Whatever form it comes in, my guess is the next > product from Papy after NR2003 will not disappoint this crowd.
AussieV8's !!!!! Beers and cheers (uncle) Goy "The Pits" http://www.theuspits.com/ "A man is only as old as the woman he feels" --Groucho Marx--
Well it seems pretty clear the next Papy products will be for the console market and I don't think too many people in the "sim" arena use consoles very much. "Steve Blankenship" <[email hidden]> wrote in message news:59Gk9.304392$[email hidden]... > Managed to glean some positive info from the much-maligned GameZone > interview... > ----------- > Q: What do you think will initially blow game players away when theylaunch > this program? > > Rich: "It's hard to say, because we're giving the whole product a real > overhaul. Graphics, sound, physics, and AI are all getting a lot of > attention. If I had to pick one thing, though, it would have to be our new > bumpy track surfaces. For the first time, we've modeled the actual bumpson > the racetrack, and it really changes the driving experience for thebetter.
Quoted text (8 lines)> Daytona, for example, is a pretty bumpy place, and going over its tunnel > side-by-side with another car can be a real adventure! People are going to > love it." > --------------- > Sounds good here; maybe they'll improve the banking too, so tracks that > should truly will have multiple grooves. Plus, now that they've got the > product to such a high level but no more Nascar license sucking them down > the same old path, PC-based spin-offs (perhaps of the road racing
variety!)
Quoted text (14 lines)> will not require the massive development efforts that make huge sales > numbers a necessity. Whatever form it comes in, my guess is the next > product from Papy after NR2003 will not disappoint this crowd. > > Fingers crossed... > > SB > > "Dave Henrie" <[email hidden]> wrote in message > news:yMuk9.445286$[email hidden]... > > > > "Michael Sisson" <[email hidden]> wrote in message > > news:MPG.17fc21c14e9fb6cd9896a4@nntp... > > > From an interview with Rich Yasi, the director of design and
production
Quoted text (8 lines)> > > at Papyrus : > > > > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm > > > > > > 2nd from last paragraph (I capitalized and isolated the part that just > > > makes me go all squirrely): > > > > I haven't read the interview yet Michael, but the few lines you
quoted
Quoted text (7 lines)> > seem to be me to be the death knell of ANY GPL sequels... > > > > dave henrie > > > > > >
Sim racing is in for a major hurting period (at least in terms of large publishers / developers involvement). -- Scott B. Husted PA-Scott ICQ# 4395450 http://www.Husted.cc "Schooner" <[email hidden]> wrote in message news:ZoGk9.100274$[email hidden]... > Well it seems pretty clear the next Papy products will be for the console > market and I don't think too many people in the "sim" arena use consoles > very much. > > "Steve Blankenship" <[email hidden]> wrote in message > news:59Gk9.304392$[email hidden]... > > Managed to glean some positive info from the much-maligned GameZone > > interview... > > ----------- > > Q: What do you think will initially blow game players away when they > launch > > this program? > > > > Rich: "It's hard to say, because we're giving the whole product a real > > overhaul. Graphics, sound, physics, and AI are all getting a lot of > > attention. If I had to pick one thing, though, it would have to be our new > > bumpy track surfaces. For the first time, we've modeled the actual bumps > on > > the racetrack, and it really changes the driving experience for the > better. > > Daytona, for example, is a pretty bumpy place, and going over its tunnel > > side-by-side with another car can be a real adventure! People are going to > > love it." > > --------------- > > Sounds good here; maybe they'll improve the banking too, so tracks that > > should truly will have multiple grooves. Plus, now that they've got the > > product to such a high level but no more Nascar license sucking them down > > the same old path, PC-based spin-offs (perhaps of the road racing > variety!) > > will not require the massive development efforts that make huge sales > > numbers a necessity. Whatever form it comes in, my guess is the next > > product from Papy after NR2003 will not disappoint this crowd. > > > > Fingers crossed... > > > > SB > > > > "Dave Henrie" <[email hidden]> wrote in message > > news:yMuk9.445286$[email hidden]... > > > > > > "Michael Sisson" <[email hidden]> wrote in message > > > news:MPG.17fc21c14e9fb6cd9896a4@nntp... > > > > From an interview with Rich Yasi, the director of design and > production > > > > at Papyrus : > > > > > > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm > > > > > > > > 2nd from last paragraph (I capitalized and isolated the part that just > > > > makes me go all squirrely): > > > > > > I haven't read the interview yet Michael, but the few lines you > quoted > > > seem to be me to be the death knell of ANY GPL sequels... > > > > > > dave henrie > > > > > > > > > > > >
"Michael Sisson" wrote... > From an interview with Rich Yasi, the director of design > and production at Papyrus : > <snip> > MRSisson, who just felt like ranting a bit 'over the top' > style. So Papyrus will turn developement to consoles? -So be it. If they think it's worth abandoning their position their position as leading PC racing sim developer, then that's their mistake. Their current buyers aren't going to follow them to the console market and start the word of mouth/hype needed to get themselves noticed there, IMO. I, like most simmers (I think), don't own a console and see no reason to buy one (heck, I don't even know anyone who owns a "2nd generation" console!). My current PC already outperforms the PS2 by a mile (cfr. GTA3), so I'm not going to buy a console to play the next sim, even if it's by Papyrus as it's likely to be a step down from those currently available for the PC (not to mention the fact I'd have to do some major interior work in order to be able to race on my TV). Papyrus is an unknown in the console market. At best they're known as "that developer that made that stupidly difficult racing game with the old F1 cars". I'm perfectly happy to continue racing GPL / N2k2 (or it's successor) until someone steps up to take posession of the market segment abandoned by Sierra/Papyrus. Best of luck to you guys, so long.... SUCKERS!!! Jan. =---
"Gerry Aitken" <[email hidden]> wrote in message news:[email hidden]... > David G Fisher wrote: > > PS: A while back someone posted a link to a site which had some pictures > of you on it, and you are F***ING ugly, son. Oh yeah, and as think as > shite. I think you are referring to a site Andre found of a David Fisher who's a physics professor in Pennsylvania. Isn't me. Sorry. I'm beautiful. David G Fisher
>"David G Fisher" <[email hidden]> wrote > I heard the death knell for GPL2 five months after GPL was released. GPL2 was to be released had Vivendi not restructured their entertainment division (resulting in Sierra cutting the axe heavily at Papyrus, in fact Papyrus now is dead, there is almost NOBODY there working anymore). It's really a ghost town at Papyrus. Yes Kaemmer has left, but several depts. have almost if not nobody anymore. Well they already iirc had no more artist dept (giving the job to those Russian people) but now it's several different branches that are non-existent. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Cough, cough <G> " Exactly. One thing I always get a kick out of, in the flight sim crowd, is the "Woe is me, it's the death of flight sims this year"....................been hearing that yearly since 1988 now................ John" "Scott B. Husted" <[email hidden]> wrote in message news:CIGk9.1249$[email hidden]...
Quoted text (12 lines)> Sim racing is in for a major hurting period (at least in terms of large > publishers / developers involvement). > > -- > Scott B. Husted > PA-Scott > ICQ# 4395450 > http://www.Husted.cc > > "Schooner" <[email hidden]> wrote in message > news:ZoGk9.100274$[email hidden]... > > Well it seems pretty clear the next Papy products will be for the
console > > market and I don't think too many people in the "sim" arena use consoles > > very much. > > > > "Steve Blankenship" <[email hidden]> wrote inmessage
Quoted text (13 lines)> > news:59Gk9.304392$[email hidden]... > > > Managed to glean some positive info from the much-maligned GameZone > > > interview... > > > ----------- > > > Q: What do you think will initially blow game players away when they > > launch > > > this program? > > > > > > Rich: "It's hard to say, because we're giving the whole product a real > > > overhaul. Graphics, sound, physics, and AI are all getting a lot of > > > attention. If I had to pick one thing, though, it would have to be our > new > > > bumpy track surfaces. For the first time, we've modeled the actual
bumps > > on > > > the racetrack, and it really changes the driving experience for the > > better. > > > Daytona, for example, is a pretty bumpy place, and going over itstunnel > > > side-by-side with another car can be a real adventure! People aregoing > to > > > love it." > > > --------------- > > > Sounds good here; maybe they'll improve the banking too, so tracksthat > > > should truly will have multiple grooves. Plus, now that they've gotthe
Quoted text (40 lines)> > > product to such a high level but no more Nascar license sucking them > down > > > the same old path, PC-based spin-offs (perhaps of the road racing > > variety!) > > > will not require the massive development efforts that make huge sales > > > numbers a necessity. Whatever form it comes in, my guess is the next > > > product from Papy after NR2003 will not disappoint this crowd. > > > > > > Fingers crossed... > > > > > > SB > > > > > > "Dave Henrie" <[email hidden]> wrote in message > > > news:yMuk9.445286$[email hidden]... > > > > > > > > "Michael Sisson" <[email hidden]> wrote in message > > > > news:MPG.17fc21c14e9fb6cd9896a4@nntp... > > > > > From an interview with Rich Yasi, the director of design and > > production > > > > > at Papyrus : > > > > > > > > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm > > > > > > > > > > 2nd from last paragraph (I capitalized and isolated the part that > just > > > > > makes me go all squirrely): > > > > > > > > I haven't read the interview yet Michael, but the few lines you > > quoted > > > > seem to be me to be the death knell of ANY GPL sequels... > > > > > > > > dave henrie > > > > > > > > > > > > > > > > > > > >
Flight sim.. oh you mean N4? ;) -- Scott B. Husted "PA-Scott" ICQ# 4395450 http://www.Husted.cc "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > Cough, cough <G> > > " Exactly. One thing I always get a kick out of, in the flight sim crowd, > is the "Woe is me, it's the death of flight sims this > year"....................been hearing that yearly since 1988 > now................ > > John" > > > "Scott B. Husted" <[email hidden]> wrote in message > news:CIGk9.1249$[email hidden]... > > Sim racing is in for a major hurting period (at least in terms of large > > publishers / developers involvement). > > > > -- > > Scott B. Husted > > PA-Scott > > ICQ# 4395450 > > http://www.Husted.cc > > > > "Schooner" <[email hidden]> wrote in message > > news:ZoGk9.100274$[email hidden]... > > > Well it seems pretty clear the next Papy products will be for the > console > > > market and I don't think too many people in the "sim" arena use consoles > > > very much. > > > > > > "Steve Blankenship" <[email hidden]> wrote in > message > > > news:59Gk9.304392$[email hidden]... > > > > Managed to glean some positive info from the much-maligned GameZone > > > > interview... > > > > ----------- > > > > Q: What do you think will initially blow game players away when they > > > launch > > > > this program? > > > > > > > > Rich: "It's hard to say, because we're giving the whole product a real > > > > overhaul. Graphics, sound, physics, and AI are all getting a lot of > > > > attention. If I had to pick one thing, though, it would have to be our > > new > > > > bumpy track surfaces. For the first time, we've modeled the actual > bumps > > > on > > > > the racetrack, and it really changes the driving experience for the > > > better. > > > > Daytona, for example, is a pretty bumpy place, and going over its > tunnel > > > > side-by-side with another car can be a real adventure! People are > going > > to > > > > love it." > > > > --------------- > > > > Sounds good here; maybe they'll improve the banking too, so tracks > that > > > > should truly will have multiple grooves. Plus, now that they've got > the > > > > product to such a high level but no more Nascar license sucking them > > down > > > > the same old path, PC-based spin-offs (perhaps of the road racing > > > variety!) > > > > will not require the massive development efforts that make huge sales > > > > numbers a necessity. Whatever form it comes in, my guess is the next > > > > product from Papy after NR2003 will not disappoint this crowd. > > > > > > > > Fingers crossed... > > > > > > > > SB > > > > > > > > "Dave Henrie" <[email hidden]> wrote in message > > > > news:yMuk9.445286$[email hidden]... > > > > > > > > > > "Michael Sisson" <[email hidden]> wrote in message > > > > > news:MPG.17fc21c14e9fb6cd9896a4@nntp... > > > > > > From an interview with Rich Yasi, the director of design and > > > production > > > > > > at Papyrus : > > > > > > > > > > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm > > > > > > > > > > > > 2nd from last paragraph (I capitalized and isolated the part that > > just > > > > > > makes me go all squirrely): > > > > > > > > > > I haven't read the interview yet Michael, but the few lines you > > > quoted > > > > > seem to be me to be the death knell of ANY GPL sequels... > > > > > > > > > > dave henrie > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Lol, that'd work :) "Scott B. Husted" <[email hidden]> wrote in message news:3d93b8cd$[email hidden]...
Quoted text (14 lines)> Flight sim.. oh you mean N4? ;) > > -- > Scott B. Husted > "PA-Scott" > ICQ# 4395450 > http://www.Husted.cc > > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Cough, cough <G> > > > > " Exactly. One thing I always get a kick out of, in the flight sim
crowd,
Quoted text (10 lines)> > is the "Woe is me, it's the death of flight sims this > > year"....................been hearing that yearly since 1988 > > now................ > > > > John" > > > > > > "Scott B. Husted" <[email hidden]> wrote in message > > news:CIGk9.1249$[email hidden]... > > > Sim racing is in for a major hurting period (at least in terms of
large
Quoted text (20 lines)> > > publishers / developers involvement). > > > > > > -- > > > Scott B. Husted > > > PA-Scott > > > ICQ# 4395450 > > > http://www.Husted.cc > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:ZoGk9.100274$[email hidden]... > > > > Well it seems pretty clear the next Papy products will be for the > > console > > > > market and I don't think too many people in the "sim" arena use > consoles > > > > very much. > > > > > > > > "Steve Blankenship" <[email hidden]> wrote in > > message > > > > news:59Gk9.304392$[email hidden]... > > > > > Managed to glean some positive info from the much-maligned
GameZone > > > > > interview... > > > > > ----------- > > > > > Q: What do you think will initially blow game players away whenthey > > > > launch > > > > > this program? > > > > > > > > > > Rich: "It's hard to say, because we're giving the whole product a > real > > > > > overhaul. Graphics, sound, physics, and AI are all getting a lotof
Quoted text (7 lines)> > > > > attention. If I had to pick one thing, though, it would have to be > our > > > new > > > > > bumpy track surfaces. For the first time, we've modeled the actual > > bumps > > > > on > > > > > the racetrack, and it really changes the driving experience for
the
Quoted text (11 lines)> > > > better. > > > > > Daytona, for example, is a pretty bumpy place, and going over its > > tunnel > > > > > side-by-side with another car can be a real adventure! People are > > going > > > to > > > > > love it." > > > > > --------------- > > > > > Sounds good here; maybe they'll improve the banking too, so tracks > > that > > > > > should truly will have multiple grooves. Plus, now that they've
got > > the > > > > > product to such a high level but no more Nascar license suckingthem
Quoted text (17 lines)> > > down > > > > > the same old path, PC-based spin-offs (perhaps of the road racing > > > > variety!) > > > > > will not require the massive development efforts that make huge > sales > > > > > numbers a necessity. Whatever form it comes in, my guess is the > next > > > > > product from Papy after NR2003 will not disappoint this crowd. > > > > > > > > > > Fingers crossed... > > > > > > > > > > SB > > > > > > > > > > "Dave Henrie" <[email hidden]> wrote in message > > > > > news:yMuk9.445286$[email hidden]... > > > > > > > > > > > > "Michael Sisson" <[email hidden]> wrote in
message
Quoted text (13 lines)> > > > > > news:MPG.17fc21c14e9fb6cd9896a4@nntp... > > > > > > > From an interview with Rich Yasi, the director of design and > > > > production > > > > > > > at Papyrus : > > > > > > > > > > > > > > http://www.gamezone.com/news/09_24_02_09_01AM.htm > > > > > > > > > > > > > > 2nd from last paragraph (I capitalized and isolated the part > that > > > just > > > > > > > makes me go all squirrely): > > > > > > > > > > > > I haven't read the interview yet Michael, but the few lines
you
Quoted text (16 lines)> > > > quoted > > > > > > seem to be me to be the death knell of ANY GPL sequels... > > > > > > > > > > > > dave henrie > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >

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