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NASCAR 2002: Fixed Setup Mess.............

8 posts by 7 people · 27 Sep 2002 01:04 UTC - 29 Sep 2002 08:07 UTC

Don Wilshe 27 Sep 2002 01:04 UTC#96375
This game was developed before the Geforce 3 or 4. Must of been because when I get setup from people that dont have those cards I have to add as much 100lbs. Why should you have to change anything on ones setups just to run them on your machines. This has nothing to do with driving style the game treats every piece of hardware different. You would think that they would synchronize the cpu and graphics cards )frame rates by 2002. Also the physics engine is in upside down.. How else can you explain why when you raise your car it goes faster... Geeeeeez Sue Wilshe
On Fri, 27 Sep 2002 01:04:22 GMT, "Don Wilshe" <[email hidden]> wrote: > This has >nothing to do with >driving style the game treats every piece of hardware different. If you're getting different framerates than someone else, it effects the rate at which the sim is processing your input. The physics themselves do not change based on your hardware or framerate. > Also the >physics engine is in >upside down.. How else can you explain why when you raise your car it goes >faster... Weird, I've never experienced that. My fastest setups are all set with the ride height as low as possible and the springs as soft as they'll go without the body scraping. Jason
Somebody was saying something about if you jack up the front of the car it gets the spoiler out of the airstream. Dont know if it holds. Seems like it would make you roll like crazy. [email hidden] (Jason Moyer) wrote in message news:<[email hidden]>...
Quoted text (21 lines)> On Fri, 27 Sep 2002 01:04:22 GMT, "Don Wilshe" <[email hidden]> > wrote: > > > This has > >nothing to do with > >driving style the game treats every piece of hardware different. > > If you're getting different framerates than someone else, it effects > the rate at which the sim is processing your input. The physics > themselves do not change based on your hardware or framerate. > > > Also the > >physics engine is in > >upside down.. How else can you explain why when you raise your car it goes > >faster... > > Weird, I've never experienced that. My fastest setups are all set > with the ride height as low as possible and the springs as soft as > they'll go without the body scraping. > > Jason
>Somebody was saying something about if you jack up the front of the >car it gets the spoiler out of the airstream. Dont know if it holds. >Seems like it would make you roll like crazy. Until they mandated rear suspension at Daytona and Talladega, real Winston Cup teams used to raise the front end and drop the low as humanly possible for qualifying. You'd see sparks fly out the back of the car every time it so much as came near a bump it was so low in the back, but the front was WAY up. Apparently, it worked. :) ----------------------------------------- Dan Belcher Webmaster, http://simcrash.fameflame.dk
On 27 Sep 2002 04:35:30 -0700, [email hidden] (Gerald Moore) wrote: >Somebody was saying something about if you jack up the front of the >car it gets the spoiler out of the airstream. Dont know if it holds. >Seems like it would make you roll like crazy. Ahhh. Ok you're talking about top speed. I thought you meant laptimes. I would imagine that anywhere but Tally/Tona raising the front of the car would really hurt your lap times. It is interesting if that is the logical explanation for it. Jason
That must explain why when I apply brakes, the front end raises, and when I get on the gas the front end noses down. "Don Wilshe" <[email hidden]> wrote in message news:q8Ok9.8014$[email hidden]...
Quoted text (7 lines)> > > This game was developed before the Geforce 3 or 4. Must of been because > when I get setup > from people that dont have those cards I have to add as much 100lbs. Why > should you have to > change anything on ones setups just to run them on your machines. This
has > nothing to do with > driving style the game treats every piece of hardware different. Youwould
Quoted text (10 lines)> think that they would > synchronize the cpu and graphics cards )frame rates by 2002. Also the > physics engine is in > upside down.. How else can you explain why when you raise your car it goes > faster... Geeeeeez > > Sue Wilshe > > >
Jason Moyer <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> On Fri, 27 Sep 2002 01:04:22 GMT, "Don Wilshe" <[email hidden]> > wrote: > > > This has > >nothing to do with > >driving style the game treats every piece of hardware different. > > If you're getting different framerates than someone else, it effects > the rate at which the sim is processing your input. The physics > themselves do not change based on your hardware or framerate. >
Why should your framerate affect the rate at which the sim processes your input? Input processing rate should be tied directly to the fixed physics rate.
I can't give you the technical reason, but low frame rates most certainly affects your control input, if not indirectly. I think we've all played "Catch the Car" at least once, where the frame rates were so slow that you never can get 'caught up' with what the car is doing. -Larry "Mike White" <[email hidden]> wrote in message news:6Evl9.387$[email hidden]...
Quoted text (17 lines)> > Jason Moyer <[email hidden]> wrote in message > news:[email hidden]... > > On Fri, 27 Sep 2002 01:04:22 GMT, "Don Wilshe" <[email hidden]> > > wrote: > > > > > This has > > >nothing to do with > > >driving style the game treats every piece of hardware different. > > > > If you're getting different framerates than someone else, it effects > > the rate at which the sim is processing your input. The physics > > themselves do not change based on your hardware or framerate. > > > > Why should your framerate affect the rate at which the sim processes your > input? Input processing rate should be tied directly to the fixed
physics > rate. > > > >

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