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Software that you might need (programmers with too much time on their hands...)

21 posts by 14 people · 28 Sep 2002 21:14 UTC - 09 Oct 2002 05:12 UTC

Programmers ask what sim tools racers want

A group of programmers asked what software sim racers would find useful. Suggestions included an NR2002 setup comparison tool, porting GPL Camera Control Master to NR2002, an easy 3D track editor, better controller curve tuning and an add-on file manager. Joe62 described his own team's modular track-building system.

mods/tracks/carscommunity/meta

Automated summary.

(unknown) 28 Sep 2002 21:14 UTC#96165
I've got a group of programmer buddies, and due to the downturn in the high tech economy, we've got a little too much time on our hands... So, there is all kinds of software already on the market, but we have no idea what kind of software might exist -- or might be useful -- for drivers and car lovers. If you could have some kind of software, something that doesn't exist yet, what would contribute to your life as an auto afficianado? If it's a good idea, we might create it. Any replies placed here in the newsgroup will be considered open for development, but if you give us a good suggestion, we'll send free copies your way. Or send replies to [email hidden]. Steve O.
A program for comparing/merging setups from N2002 :-) /Carl <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden]. > > Steve O. >
The one for N4 will work for N2002 setups as well I believe. Doesn't merge them but lets you compare them. "Carl Ribbegaardh" <[email hidden]> wrote in message news:an57ku$b8ahg$[email hidden]...
Quoted text (22 lines)> A program for comparing/merging setups from N2002 :-) > > /Carl > > <[email hidden]> wrote in message > news:[email hidden]... > > I've got a group of programmer buddies, and due to the downturn in the > > high tech economy, we've got a little too much time on our hands... > > > > So, there is all kinds of software already on the market, but we have > > no idea what kind of software might exist -- or might be useful -- for > > drivers and car lovers. If you could have some kind of software, > > something that doesn't exist yet, what would contribute to your life > > as an auto afficianado? If it's a good idea, we might create it. Any > > replies placed here in the newsgroup will be considered open for > > development, but if you give us a good suggestion, we'll send free > > copies your way. Or send replies to [email hidden]. > > > > Steve O. > > > >
[email hidden] wrote:
Quoted text (12 lines)> > I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden].
An AussieV8 mod for N2002 !!!! Alternatively you guys could give the West's a helping hand Beers and cheers (uncle) Goy http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Can you guys port the excellent GPL Camera Control Master to Nascar Racing 2002?? I even believe the author would be willing to share the source code too - or atleast so he told me so once... -- ed_ The GPLEA -------------------------------------- - My name is Elliott Forbes Robinson. Spell it, please. - E-F-R. No, no, spell your name. - E-F-R!! <[email hidden]> wrote in message news:[email hidden]... > I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden]. > > Steve O. >
Link please? :-) /Carl "Schooner" <[email hidden]> wrote in message news:Oqpl9.102774$[email hidden]... > The one for N4 will work for N2002 setups as well I believe. Doesn'tmerge
Quoted text (28 lines)> them but lets you compare them. > > "Carl Ribbegaardh" <[email hidden]> wrote in message > news:an57ku$b8ahg$[email hidden]... > > A program for comparing/merging setups from N2002 :-) > > > > /Carl > > > > <[email hidden]> wrote in message > > news:[email hidden]... > > > I've got a group of programmer buddies, and due to the downturn in the > > > high tech economy, we've got a little too much time on our hands... > > > > > > So, there is all kinds of software already on the market, but we have > > > no idea what kind of software might exist -- or might be useful -- for > > > drivers and car lovers. If you could have some kind of software, > > > something that doesn't exist yet, what would contribute to your life > > > as an auto afficianado? If it's a good idea, we might create it. Any > > > replies placed here in the newsgroup will be considered open for > > > development, but if you give us a good suggestion, we'll send free > > > copies your way. Or send replies to [email hidden]. > > > > > > Steve O. > > > > > > > > >
http://www.utilitymachine.com/ "Carl Ribbegaardh" <[email hidden]> wrote in message news:an5d73$b71cj$[email hidden]...
Quoted text (12 lines)> Link please? > :-) > > /Carl > > "Schooner" <[email hidden]> wrote in message > news:Oqpl9.102774$[email hidden]... > > The one for N4 will work for N2002 setups as well I believe. Doesn't > merge > > them but lets you compare them. > > > > "Carl Ribbegaardh" <[email hidden]> wrote in
message
Quoted text (8 lines)> > news:an57ku$b8ahg$[email hidden]... > > > A program for comparing/merging setups from N2002 :-) > > > > > > /Carl > > > > > > <[email hidden]> wrote in message > > > news:[email hidden]... > > > > I've got a group of programmer buddies, and due to the downturn in
the > > > > high tech economy, we've got a little too much time on our hands... > > > > > > > > So, there is all kinds of software already on the market, but wehave > > > > no idea what kind of software might exist -- or might be useful --for > > > > drivers and car lovers. If you could have some kind of software, > > > > something that doesn't exist yet, what would contribute to your life > > > > as an auto afficianado? If it's a good idea, we might create it.Any
Quoted text (12 lines)> > > > replies placed here in the newsgroup will be considered open for > > > > development, but if you give us a good suggestion, we'll send free > > > > copies your way. Or send replies to [email hidden]. > > > > > > > > Steve O. > > > > > > > > > > > > > > > >
Great! Thank you!! :-) /Carl "Schooner" <[email hidden]> wrote in message news:wVql9.103207$[email hidden]...
Quoted text (27 lines)> http://www.utilitymachine.com/ > > "Carl Ribbegaardh" <[email hidden]> wrote in message > news:an5d73$b71cj$[email hidden]... > > Link please? > > :-) > > > > /Carl > > > > "Schooner" <[email hidden]> wrote in message > > news:Oqpl9.102774$[email hidden]... > > > The one for N4 will work for N2002 setups as well I believe. Doesn't > > merge > > > them but lets you compare them. > > > > > > "Carl Ribbegaardh" <[email hidden]> wrote in > message > > > news:an57ku$b8ahg$[email hidden]... > > > > A program for comparing/merging setups from N2002 :-) > > > > > > > > /Carl > > > > > > > > <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > I've got a group of programmer buddies, and due to the downturn in > the > > > > > high tech economy, we've got a little too much time on our
hands...
Quoted text (7 lines)> > > > > > > > > > So, there is all kinds of software already on the market, but we > have > > > > > no idea what kind of software might exist -- or might be useful -- > for > > > > > drivers and car lovers. If you could have some kind of software, > > > > > something that doesn't exist yet, what would contribute to your
life
Quoted text (16 lines)> > > > > as an auto afficianado? If it's a good idea, we might create it. > Any > > > > > replies placed here in the newsgroup will be considered open for > > > > > development, but if you give us a good suggestion, we'll send free > > > > > copies your way. Or send replies to [email hidden]. > > > > > > > > > > Steve O. > > > > > > > > > > > > > > > > > > > > > > > > >
Thanks for offering your skills to the Sim Racing community guys. I'd like to see an intuitive and easy to use 3D editor for track creation. Now perhaps this exists already - if so somebody point me to it :). I'm only just getting into track creation myself so any of you track building Guru's feel free to comment. I'd love to have a slab of virtual clay that I can push, prod, scrape and work into terrain. Then I could zoom in and and tweak to my heart's content. I could paint the textures on and drop objects on to it. A good example is the GeneRally editor (http://generally.cjb.net/). It allows you to 'paint' a height map onto the track area. Very intuitive but a little limited for more complex work. But imagine using that to start off the 3D terrain then being able to zoom around in 3D and work on it like it was plasticine. I've seen Z-modeller, used Bryce 3D (which is a good modelling interface), and am looking into GMax (which has a complex user interface and a steep learning curve - not that that will put me off :), but I'm talking about something dedicated to fairly quick track creation for any racing game. Cheers, Krunch. __________________________________ - Sometimes known as 'Blister' - Sometimes known as 'FanBlade' www.krunchspace.com for sim racing and other gaming stuff "growing up just means you can play better games" To use email address remove NOJUNK __________________________________ <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden]. > > Steve O. >
In another thread we were talking about Enditall2, the PC Mag utility that allows you to selectively kill background stuff in order to free resources for games. A nice companion product might be a flexible program launching utility that can relaunch all the stuff that got killed with one click so that I don't have to reboot after playing games. It would be especially useful if it automatically scanned the registry for stuff that gets launched at startup so that it can relaunch those apps for you if necessary. <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden]. > > Steve O. >
A Vintage CAN-AM racing simulation. -- Scott B. Husted "PA-Scott" ICQ# 4395450 http://www.Husted.cc <[email hidden]> wrote in message news:[email hidden]... > I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden]. > > Steve O. >
One thing that is really needed is a fine tuning device for controllers. The CTFJ3 application is pretty nice but still falls into the "Not quite enough" category. You can get it here. http://home.att.net/~stickworks/ What would be really helpful would be the ability to hand draw a curve on each axis, X, Y, and Z. I don't mean hand draw literally because that would be to erratic, buy maybe the ability to grab a certain point in the curve and pull it around like in graphics programs, changing the placement and intensity. Even the ability to grab a second or third point and pull them in the opposite direction would be helpful. (In some games. :-)) Choosing between hard knee and soft knee would also be a boon. (In those same, some, games. :-)) Naturally a mirror option for matching one side to the other when you have the perfect curve. After that, a nice big X/Y/Z plot on the screen so one could turn his wheel and see what the controller value is at any point in it's position - with accurate numbers and everything. ;-) Percentage would be fine. On of the problems with this whole sim driving thing is that it's really hard to judge the slip angle of the tires in most titles. The front tires are very important in that the slightest bit too much or two little and you are gaining precious time. Much sim driving technique relies on having a flow based on memory of what the perfect steering angle is at any given point on the track. It is much more efficient to align what the hands are doing with where the eyes are looking. Since all wheels are different, and all sims are different, absolute and detailed controller tuning must be available to the serious driver. (Most games do not allow for slope tuning on individual axis and those that do are rarely useful.) Deadzones do not belong in any serious controller setup but are useful in the even that the mechanics are faulty. If a deadzone is included there should be a definitive on/off switch. Deadzones are not a substitute for slope variations. -- "Nothing gets closer!" - Crammond mark [email hidden] <[email hidden]> wrote in message news:[email hidden]... > I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden]. > > Steve O. >
Call the West Brothers. Maybe you could help them finish a game. Todd <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden]. > > Steve O. >
Lol, get ready to push some teddy bears though. Don Burnette JTBurn wrote:
Quoted text (20 lines)> Call the West Brothers. Maybe you could help them finish a game. > > Todd > > <[email hidden]> wrote in message > news:[email hidden]... >> I've got a group of programmer buddies, and due to the downturn in >> the high tech economy, we've got a little too much time on our >> hands... >> >> So, there is all kinds of software already on the market, but we have >> no idea what kind of software might exist -- or might be useful -- >> for drivers and car lovers. If you could have some kind of software, >> something that doesn't exist yet, what would contribute to your life >> as an auto afficianado? If it's a good idea, we might create it. >> Any replies placed here in the newsgroup will be considered open for >> development, but if you give us a good suggestion, we'll send free >> copies your way. Or send replies to [email hidden]. >> >> Steve O.
On Sun, 29 Sep 2002 12:49:43 GMT, "Don Burnette" <[email hidden]> wrote: >Lol, get ready to push some teddy bears though. And feed the cat.
Quoted text (10 lines)>JTBurn wrote: >> Call the West Brothers. Maybe you could help them finish a game. >> >> Todd >> >> <[email hidden]> wrote in message >> news:[email hidden]... >>> I've got a group of programmer buddies, and due to the downturn in >>> the high tech economy, we've got a little too much time on our >>> hands...
Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
Ruud van Gaal 29 Sep 2002 14:28 UTC#529990
On Sun, 29 Sep 2002 12:49:43 GMT, "Don Burnette" >Lol, get ready to push some teddy bears though. And feed the cat.
Quoted text (10 lines)>> Call the West Brothers. Maybe you could help them finish a game. >> Todd >>> I've got a group of programmer buddies, and due to the downturn in >>> the high tech economy, we've got a little too much time on our >>> hands...
Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
An easy to use database that would let you catalogue and sort addon files and would remove the read only attribute when pulled from a CD "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> On Sun, 29 Sep 2002 12:49:43 GMT, "Don Burnette" > <[email hidden]> wrote: > > >Lol, get ready to push some teddy bears though. > > And feed the cat. > > >JTBurn wrote: > >> Call the West Brothers. Maybe you could help them finish a game. > >> > >> Todd > >> > >> <[email hidden]> wrote in message > >> news:[email hidden]... > >>> I've got a group of programmer buddies, and due to the downturn in > >>> the high tech economy, we've got a little too much time on our > >>> hands... > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/
Joe62 05 Oct 2002 19:28 UTC↳ reply to (unknown)#95292
[email hidden] wrote: >So, there is all kinds of software already on the market, but we have >no idea what kind of software might exist -- or might be useful -- for >drivers and car lovers. If you could have some kind of software, >something that doesn't exist yet, what would contribute to your life >as an auto afficianado? More than any other one feature, the thing I would love to see is the ability to easily edit and create tracks. If a sim (or arcade racer) came with an end-user track editor, I would buy it in a heartbeat. There is a tremendous opportunity here to create an endlessly playable game. Joe62
"Neil Faichney \(Krunch\)" <[email hidden]> wrote: >I'd love to have a slab of virtual clay that I can push, prod, scrape and >work into terrain. Then I could zoom in and and tweak to my heart's content. >I could paint the textures on and drop objects on to it. It could be much simpler than that, without sacrificing flexibility. We're working on a driving game, and have created a set of modular pre-textured track pieces. They include pieces like "pie wedges", intersections, lane openings/closures, etc., so it's incredibly flexible. You can make any track you can imagine. Currently it's not an "end user" tool; it requires 3D editing skills, and you have to "bake" the AI data into the road manually so that cars know where the road is. But this kind of technology could be developed into something as easy to use as Rollercoaster Tycoon's coaster editor. Joe62
"Joe62" <[email hidden]> wrote in message news:[email hidden]... > "Neil Faichney \(Krunch\)" <[email hidden]> wrote: > > >I'd love to have a slab of virtual clay that I can push, prod, scrape and > >work into terrain. Then I could zoom in and and tweak to my heart'scontent.
Quoted text (7 lines)> >I could paint the textures on and drop objects on to it. > > It could be much simpler than that, without sacrificing flexibility. > We're working on a driving game, and have created a set of modular > pre-textured track pieces. They include pieces like "pie wedges", > intersections, lane openings/closures, etc., so it's incredibly > flexible. You can make any track you can imagine.
Now this is what I like to hear. It sounds excellent. How are you handling the lofting of terrain though? > Currently it's not an "end user" tool; it requires 3D editing skills, > and you have to "bake" the AI data into the road manually so that cars > know where the road is. But this kind of technology could be developed > into something as easy to use as Rollercoaster Tycoon's coaster > editor. Sounds very promising. Can't wait to see your game. Still, I'd like to see something that is game independant with plugins to export to your chosen game engine. Krunch. __________________________________ - Sometimes known as 'Blister' - Sometimes known as 'FanBlade' www.krunchspace.com for sim racing and other gaming stuff "Crashing is the only thing that Windows does fast" To use email address remove NOJUNK __________________________________
"Neil Faichney \(Krunch\)" <[email hidden]> wrote: >Now this is what I like to hear. It sounds excellent. How are you handling >the lofting of terrain though? We have a center-line on the road, and it pulls up the two adjacent pieces. Using mderately advanced 3D editing skills you can make any shape hill or bank. >Sounds very promising. Can't wait to see your game. Still, I'd like to see >something that is game independant with plugins to export to your chosen >game engine. In the short term a product like a "Racing Contrustion Set" that include custom editing is probably more practical. Joe62

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