I've got a group of programmer buddies, and due to the downturn in the
high tech economy, we've got a little too much time on our hands...
So, there is all kinds of software already on the market, but we have
no idea what kind of software might exist -- or might be useful -- for
drivers and car lovers. If you could have some kind of software,
something that doesn't exist yet, what would contribute to your life
as an auto afficianado? If it's a good idea, we might create it. Any
replies placed here in the newsgroup will be considered open for
development, but if you give us a good suggestion, we'll send free
copies your way. Or send replies to [email hidden].
Steve O.
Programmers ask what sim tools racers want
A group of programmers asked what software sim racers would find useful. Suggestions included an NR2002 setup comparison tool, porting GPL Camera Control Master to NR2002, an easy 3D track editor, better controller curve tuning and an add-on file manager. Joe62 described his own team's modular track-building system.
mods/tracks/carscommunity/meta
Automated summary.
A program for comparing/merging setups from N2002 :-)
/Carl
<[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden]. > > Steve O. >The one for N4 will work for N2002 setups as well I believe. Doesn't merge
them but lets you compare them.
"Carl Ribbegaardh" <[email hidden]> wrote in message
news:an57ku$b8ahg$[email hidden]...
Quoted text (22 lines)
> A program for comparing/merging setups from N2002 :-) > > /Carl > > <[email hidden]> wrote in message > news:[email hidden]... > > I've got a group of programmer buddies, and due to the downturn in the > > high tech economy, we've got a little too much time on our hands... > > > > So, there is all kinds of software already on the market, but we have > > no idea what kind of software might exist -- or might be useful -- for > > drivers and car lovers. If you could have some kind of software, > > something that doesn't exist yet, what would contribute to your life > > as an auto afficianado? If it's a good idea, we might create it. Any > > replies placed here in the newsgroup will be considered open for > > development, but if you give us a good suggestion, we'll send free > > copies your way. Or send replies to [email hidden]. > > > > Steve O. > > > >
[email hidden] wrote:
An AussieV8 mod for N2002 !!!!
Alternatively you guys could give the West's a helping hand
Beers and cheers
(uncle) Goy
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (12 lines)
> > I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden].Can you guys port the excellent GPL Camera Control Master to Nascar Racing
2002??
I even believe the author would be willing to share the source code too - or
atleast so he told me so once...
--
ed_
The GPLEA
--------------------------------------
- My name is Elliott Forbes Robinson.
Spell it, please.
- E-F-R.
No, no, spell your name.
- E-F-R!!
<[email hidden]> wrote in message
news:[email hidden]...
> I've got a group of programmer buddies, and due to the downturn in the
> high tech economy, we've got a little too much time on our hands...
>
> So, there is all kinds of software already on the market, but we have
> no idea what kind of software might exist -- or might be useful -- for
> drivers and car lovers. If you could have some kind of software,
> something that doesn't exist yet, what would contribute to your life
> as an auto afficianado? If it's a good idea, we might create it. Any
> replies placed here in the newsgroup will be considered open for
> development, but if you give us a good suggestion, we'll send free
> copies your way. Or send replies to [email hidden].
>
> Steve O.
>
Link please?
:-)
/Carl
"Schooner" <[email hidden]> wrote in message
news:Oqpl9.102774$[email hidden]...
> The one for N4 will work for N2002 setups as well I believe. Doesn'tmerge
Quoted text (28 lines)
> them but lets you compare them. > > "Carl Ribbegaardh" <[email hidden]> wrote in message > news:an57ku$b8ahg$[email hidden]... > > A program for comparing/merging setups from N2002 :-) > > > > /Carl > > > > <[email hidden]> wrote in message > > news:[email hidden]... > > > I've got a group of programmer buddies, and due to the downturn in the > > > high tech economy, we've got a little too much time on our hands... > > > > > > So, there is all kinds of software already on the market, but we have > > > no idea what kind of software might exist -- or might be useful -- for > > > drivers and car lovers. If you could have some kind of software, > > > something that doesn't exist yet, what would contribute to your life > > > as an auto afficianado? If it's a good idea, we might create it. Any > > > replies placed here in the newsgroup will be considered open for > > > development, but if you give us a good suggestion, we'll send free > > > copies your way. Or send replies to [email hidden]. > > > > > > Steve O. > > > > > > > > >http://www.utilitymachine.com/
"Carl Ribbegaardh" <[email hidden]> wrote in message
news:an5d73$b71cj$[email hidden]...
message
the
> > > > high tech economy, we've got a little too much time on our hands...
> > > >
> > > > So, there is all kinds of software already on the market, but wehave
> > > > no idea what kind of software might exist -- or might be useful --for
> > > > drivers and car lovers. If you could have some kind of software,
> > > > something that doesn't exist yet, what would contribute to your life
> > > > as an auto afficianado? If it's a good idea, we might create it.Any
Quoted text (12 lines)
> Link please? > :-) > > /Carl > > "Schooner" <[email hidden]> wrote in message > news:Oqpl9.102774$[email hidden]... > > The one for N4 will work for N2002 setups as well I believe. Doesn't > merge > > them but lets you compare them. > > > > "Carl Ribbegaardh" <[email hidden]> wrote inQuoted text (8 lines)
> > news:an57ku$b8ahg$[email hidden]... > > > A program for comparing/merging setups from N2002 :-) > > > > > > /Carl > > > > > > <[email hidden]> wrote in message > > > news:[email hidden]... > > > > I've got a group of programmer buddies, and due to the downturn inQuoted text (12 lines)
> > > > replies placed here in the newsgroup will be considered open for > > > > development, but if you give us a good suggestion, we'll send free > > > > copies your way. Or send replies to [email hidden]. > > > > > > > > Steve O. > > > > > > > > > > > > > > > >Great! Thank you!!
:-)
/Carl
"Schooner" <[email hidden]> wrote in message
news:wVql9.103207$[email hidden]...
hands...
life
Quoted text (27 lines)
> http://www.utilitymachine.com/ > > "Carl Ribbegaardh" <[email hidden]> wrote in message > news:an5d73$b71cj$[email hidden]... > > Link please? > > :-) > > > > /Carl > > > > "Schooner" <[email hidden]> wrote in message > > news:Oqpl9.102774$[email hidden]... > > > The one for N4 will work for N2002 setups as well I believe. Doesn't > > merge > > > them but lets you compare them. > > > > > > "Carl Ribbegaardh" <[email hidden]> wrote in > message > > > news:an57ku$b8ahg$[email hidden]... > > > > A program for comparing/merging setups from N2002 :-) > > > > > > > > /Carl > > > > > > > > <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > I've got a group of programmer buddies, and due to the downturn in > the > > > > > high tech economy, we've got a little too much time on ourQuoted text (7 lines)
> > > > > > > > > > So, there is all kinds of software already on the market, but we > have > > > > > no idea what kind of software might exist -- or might be useful -- > for > > > > > drivers and car lovers. If you could have some kind of software, > > > > > something that doesn't exist yet, what would contribute to yourQuoted text (16 lines)
> > > > > as an auto afficianado? If it's a good idea, we might create it. > Any > > > > > replies placed here in the newsgroup will be considered open for > > > > > development, but if you give us a good suggestion, we'll send free > > > > > copies your way. Or send replies to [email hidden]. > > > > > > > > > > Steve O. > > > > > > > > > > > > > > > > > > > > > > > > >Thanks for offering your skills to the Sim Racing community guys.
I'd like to see an intuitive and easy to use 3D editor for track creation.
Now perhaps this exists already - if so somebody point me to it :). I'm only
just getting into track creation myself so any of you track building Guru's
feel free to comment.
I'd love to have a slab of virtual clay that I can push, prod, scrape and
work into terrain. Then I could zoom in and and tweak to my heart's content.
I could paint the textures on and drop objects on to it. A good example is
the GeneRally editor (http://generally.cjb.net/). It allows you to 'paint' a
height map onto the track area. Very intuitive but a little limited for more
complex work. But imagine using that to start off the 3D terrain then being
able to zoom around in 3D and work on it like it was plasticine.
I've seen Z-modeller, used Bryce 3D (which is a good modelling interface),
and am looking into GMax (which has a complex user interface and a steep
learning curve - not that that will put me off :), but I'm talking about
something dedicated to fairly quick track creation for any racing game.
Cheers,
Krunch.
__________________________________
- Sometimes known as 'Blister'
- Sometimes known as 'FanBlade'
www.krunchspace.com
for sim racing and other gaming stuff
"growing up just means you can
play better games"
To use email address remove NOJUNK
__________________________________
<[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden]. > > Steve O. >In another thread we were talking about Enditall2, the PC Mag utility
that allows you to selectively kill background stuff in order to free
resources for games. A nice companion product might be a flexible
program launching utility that can relaunch all the stuff that got
killed with one click so that I don't have to reboot after playing
games. It would be especially useful if it automatically scanned the
registry for stuff that gets launched at startup so that it can relaunch
those apps for you if necessary.
<[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden]. > > Steve O. >A Vintage CAN-AM racing simulation.
--
Scott B. Husted
"PA-Scott"
ICQ# 4395450
http://www.Husted.cc
<[email hidden]> wrote in message
news:[email hidden]...
> I've got a group of programmer buddies, and due to the downturn in the
> high tech economy, we've got a little too much time on our hands...
>
> So, there is all kinds of software already on the market, but we have
> no idea what kind of software might exist -- or might be useful -- for
> drivers and car lovers. If you could have some kind of software,
> something that doesn't exist yet, what would contribute to your life
> as an auto afficianado? If it's a good idea, we might create it. Any
> replies placed here in the newsgroup will be considered open for
> development, but if you give us a good suggestion, we'll send free
> copies your way. Or send replies to [email hidden].
>
> Steve O.
>
One thing that is really needed is a fine tuning device for controllers. The
CTFJ3 application is pretty nice but still falls into the "Not quite enough"
category. You can get it here. http://home.att.net/~stickworks/
What would be really helpful would be the ability to hand draw a curve on
each axis, X, Y, and Z. I don't mean hand draw literally because that would
be to erratic, buy maybe the ability to grab a certain point in the curve
and pull it around like in graphics programs, changing the placement and
intensity. Even the ability to grab a second or third point and pull them in
the opposite direction would be helpful. (In some games. :-)) Choosing
between hard knee and soft knee would also be a boon. (In those same, some,
games. :-)) Naturally a mirror option for matching one side to the other
when you have the perfect curve.
After that, a nice big X/Y/Z plot on the screen so one could turn his wheel
and see what the controller value is at any point in it's position - with
accurate numbers and everything. ;-) Percentage would be fine.
On of the problems with this whole sim driving thing is that it's really
hard to judge the slip angle of the tires in most titles. The front tires
are very important in that the slightest bit too much or two little and you
are gaining precious time. Much sim driving technique relies on having a
flow based on memory of what the perfect steering angle is at any given
point on the track. It is much more efficient to align what the hands are
doing with where the eyes are looking. Since all wheels are different, and
all sims are different, absolute and detailed controller tuning must be
available to the serious driver. (Most games do not allow for slope tuning
on individual axis and those that do are rarely useful.)
Deadzones do not belong in any serious controller setup but are useful in
the even that the mechanics are faulty. If a deadzone is included there
should be a definitive on/off switch. Deadzones are not a substitute for
slope variations.
--
"Nothing gets closer!" - Crammond
mark [email hidden]
<[email hidden]> wrote in message
news:[email hidden]...
> I've got a group of programmer buddies, and due to the downturn in the
> high tech economy, we've got a little too much time on our hands...
>
> So, there is all kinds of software already on the market, but we have
> no idea what kind of software might exist -- or might be useful -- for
> drivers and car lovers. If you could have some kind of software,
> something that doesn't exist yet, what would contribute to your life
> as an auto afficianado? If it's a good idea, we might create it. Any
> replies placed here in the newsgroup will be considered open for
> development, but if you give us a good suggestion, we'll send free
> copies your way. Or send replies to [email hidden].
>
> Steve O.
>
Call the West Brothers. Maybe you could help them finish a game.
Todd
<[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> I've got a group of programmer buddies, and due to the downturn in the > high tech economy, we've got a little too much time on our hands... > > So, there is all kinds of software already on the market, but we have > no idea what kind of software might exist -- or might be useful -- for > drivers and car lovers. If you could have some kind of software, > something that doesn't exist yet, what would contribute to your life > as an auto afficianado? If it's a good idea, we might create it. Any > replies placed here in the newsgroup will be considered open for > development, but if you give us a good suggestion, we'll send free > copies your way. Or send replies to [email hidden]. > > Steve O. >Lol, get ready to push some teddy bears though.
Don Burnette
JTBurn wrote:
Quoted text (20 lines)
> Call the West Brothers. Maybe you could help them finish a game. > > Todd > > <[email hidden]> wrote in message > news:[email hidden]... >> I've got a group of programmer buddies, and due to the downturn in >> the high tech economy, we've got a little too much time on our >> hands... >> >> So, there is all kinds of software already on the market, but we have >> no idea what kind of software might exist -- or might be useful -- >> for drivers and car lovers. If you could have some kind of software, >> something that doesn't exist yet, what would contribute to your life >> as an auto afficianado? If it's a good idea, we might create it. >> Any replies placed here in the newsgroup will be considered open for >> development, but if you give us a good suggestion, we'll send free >> copies your way. Or send replies to [email hidden]. >> >> Steve O.On Sun, 29 Sep 2002 12:49:43 GMT, "Don Burnette"
<[email hidden]> wrote:
>Lol, get ready to push some teddy bears though.
And feed the cat.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (10 lines)
>JTBurn wrote: >> Call the West Brothers. Maybe you could help them finish a game. >> >> Todd >> >> <[email hidden]> wrote in message >> news:[email hidden]... >>> I've got a group of programmer buddies, and due to the downturn in >>> the high tech economy, we've got a little too much time on our >>> hands...On Sun, 29 Sep 2002 12:49:43 GMT, "Don Burnette"
>Lol, get ready to push some teddy bears though.
And feed the cat.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (10 lines)
>> Call the West Brothers. Maybe you could help them finish a game. >> Todd >>> I've got a group of programmer buddies, and due to the downturn in >>> the high tech economy, we've got a little too much time on our >>> hands...An easy to use database that would let you catalogue and sort addon files
and would remove the read only attribute when pulled from a CD
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (21 lines)
> On Sun, 29 Sep 2002 12:49:43 GMT, "Don Burnette" > <[email hidden]> wrote: > > >Lol, get ready to push some teddy bears though. > > And feed the cat. > > >JTBurn wrote: > >> Call the West Brothers. Maybe you could help them finish a game. > >> > >> Todd > >> > >> <[email hidden]> wrote in message > >> news:[email hidden]... > >>> I've got a group of programmer buddies, and due to the downturn in > >>> the high tech economy, we've got a little too much time on our > >>> hands... > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/[email hidden] wrote:
>So, there is all kinds of software already on the market, but we have
>no idea what kind of software might exist -- or might be useful -- for
>drivers and car lovers. If you could have some kind of software,
>something that doesn't exist yet, what would contribute to your life
>as an auto afficianado?
More than any other one feature, the thing I would love to see is the
ability to easily edit and create tracks. If a sim (or arcade racer)
came with an end-user track editor, I would buy it in a heartbeat.
There is a tremendous opportunity here to create an endlessly playable
game.
Joe62
"Neil Faichney \(Krunch\)" <[email hidden]> wrote:
>I'd love to have a slab of virtual clay that I can push, prod, scrape and
>work into terrain. Then I could zoom in and and tweak to my heart's content.
>I could paint the textures on and drop objects on to it.
It could be much simpler than that, without sacrificing flexibility.
We're working on a driving game, and have created a set of modular
pre-textured track pieces. They include pieces like "pie wedges",
intersections, lane openings/closures, etc., so it's incredibly
flexible. You can make any track you can imagine.
Currently it's not an "end user" tool; it requires 3D editing skills,
and you have to "bake" the AI data into the road manually so that cars
know where the road is. But this kind of technology could be developed
into something as easy to use as Rollercoaster Tycoon's coaster
editor.
Joe62
"Joe62" <[email hidden]> wrote in message
news:[email hidden]...
> "Neil Faichney \(Krunch\)" <[email hidden]> wrote:
>
> >I'd love to have a slab of virtual clay that I can push, prod, scrape and
> >work into terrain. Then I could zoom in and and tweak to my heart'scontent.
Now this is what I like to hear. It sounds excellent. How are you handling
the lofting of terrain though?
> Currently it's not an "end user" tool; it requires 3D editing skills,
> and you have to "bake" the AI data into the road manually so that cars
> know where the road is. But this kind of technology could be developed
> into something as easy to use as Rollercoaster Tycoon's coaster
> editor.
Sounds very promising. Can't wait to see your game. Still, I'd like to see
something that is game independant with plugins to export to your chosen
game engine.
Krunch.
__________________________________
- Sometimes known as 'Blister'
- Sometimes known as 'FanBlade'
www.krunchspace.com
for sim racing and other gaming stuff
"Crashing is the only thing that Windows does fast"
To use email address remove NOJUNK
__________________________________
Quoted text (7 lines)
> >I could paint the textures on and drop objects on to it. > > It could be much simpler than that, without sacrificing flexibility. > We're working on a driving game, and have created a set of modular > pre-textured track pieces. They include pieces like "pie wedges", > intersections, lane openings/closures, etc., so it's incredibly > flexible. You can make any track you can imagine."Neil Faichney \(Krunch\)" <[email hidden]> wrote:
>Now this is what I like to hear. It sounds excellent. How are you handling
>the lofting of terrain though?
We have a center-line on the road, and it pulls up the two adjacent
pieces. Using mderately advanced 3D editing skills you can make any
shape hill or bank.
>Sounds very promising. Can't wait to see your game. Still, I'd like to see
>something that is game independant with plugins to export to your chosen
>game engine.
In the short term a product like a "Racing Contrustion Set" that
include custom editing is probably more practical.
Joe62


































