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Best FF game

19 posts by 15 people · 02 Oct 2002 07:47 UTC - 05 Oct 2002 19:36 UTC

Freddie 02 Oct 2002 07:47 UTC#95869
Which racer has the best FF implementation? Does GPL support it - I don't have a FF wheel - yet! :-(
GPL, Nascar 4/2002, netKar, LFS. I consider these have a playable FF system. Marko "Freddie" <[email hidden]> wrote in message news:ane899$sjn$[email hidden]... > Which racer has the best FF implementation? > > Does GPL support it - I don't have a FF wheel - yet! :-( > >
...among the consoles, only Gran Turismo has anything like a real FF implementation. "Marko Aaltonen" <[email hidden]> wrote in message news:anedt3$lb1$[email hidden]... > GPL, Nascar 4/2002, netKar, LFS. I consider these have a playable FFsystem.
Quoted text (12 lines)> > Marko > > "Freddie" <[email hidden]> wrote in message > news:ane899$sjn$[email hidden]... > > Which racer has the best FF implementation? > > > > Does GPL support it - I don't have a FF wheel - yet! :-( > > > > > >
Larry 02 Oct 2002 12:43 UTC↳ reply to Freddie#95748
I always felt it was between two of them. GPL and Viper Racing. I have to give the nod to GPL mainly because it helps make a nearly impossible sim to drive far, far more accessible to the less experienced. -Larry "Freddie" <[email hidden]> wrote in message news:ane899$sjn$[email hidden]... > Which racer has the best FF implementation? > > Does GPL support it - I don't have a FF wheel - yet! :-( > >
F12002's FF isn't anything near GPL or Viper Racing, IMHO :) I don't even find F12002's FF that compelling at all. -Larry "Damien Smith" <[email hidden]> wrote in message news:anekt9$dqbd1$[email hidden]... > F1 2002 and Live For Speed are head and shoulders above everything else. > >
The best one is F1 2002 i think. You can really feel how the tires scrub etc!. Very good. "Freddie" <[email hidden]> wrote in message news:ane899$sjn$[email hidden]... > Which racer has the best FF implementation? > > Does GPL support it - I don't have a FF wheel - yet! :-( > >
> F12002's FF isn't anything near GPL or Viper Racing, IMHO :) I don't even > find F12002's FF that compelling at all. Well, you haven't set it up properly. I've played GPL extensively and many other long-time sim'ers would agree that its FF effects aren't even in the same ball park as F1 2002. I'd even say that GPL's FF is only marginally better than GP4 - and that's saying something!
N2002 beat's them all - hands down. F12002's FF - stinks - IMHO... And the fact that you have to spend hours just to set it up so it works reasonably well - say it all.... When will these developers learn from Papyrus and make a *simple* and effective contoller-setup interface that works so well.. All this mumbo jumbo crap they put in just ruins everything... -- ed_ "Damien Smith" <[email hidden]> wrote in message news:anet6j$dmvoc$[email hidden]... > > F12002's FF isn't anything near GPL or Viper Racing, IMHO :) I don't even > > find F12002's FF that compelling at all. > > Well, you haven't set it up properly. I've played GPL extensively and many > other long-time sim'ers would agree that its FF effects aren't even in the > same ball park as F1 2002. I'd even say that GPL's FF is only marginally > better than GP4 - and that's saying something! > >
We are talking force feedback right? I can't believe nobody has suggested any of the rally games such as Rally Trophy or Rally Championship. Those games will bring make force feedback come alive! -Tim "Freddie" <[email hidden]> wrote in message news:ane899$sjn$[email hidden]... > Which racer has the best FF implementation? > > Does GPL support it - I don't have a FF wheel - yet! :-( > >
Yes! Rally C'ship (aka Mobil 1) had marvellous FF...including an absolutely "dead" (i.e., numb) feeling when traversing ice, as it should be! "Tim Miser" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> We are talking force feedback right? I can't believe nobody has suggested > any of the rally games such as Rally Trophy or Rally Championship. Those > games will bring make force feedback come alive! > > -Tim > > "Freddie" <[email hidden]> wrote in message > news:ane899$sjn$[email hidden]... > > Which racer has the best FF implementation? > > > > Does GPL support it - I don't have a FF wheel - yet! :-( > > > > > >
"Damien Smith" <[email hidden]> wrote in message news:anet6j$dmvoc$[email hidden]... > > F12002's FF isn't anything near GPL or Viper Racing, IMHO :) I don'teven > > find F12002's FF that compelling at all. > > Well, you haven't set it up properly. I've played GPL extensively andmany > other long-time sim'ers would agree that its FF effects aren't even in the > same ball park as F1 2002. I'd even say that GPL's FF is only marginally > better than GP4 - and that's saying something! > Agreed, F1 2002 FF is superior to GPL - especially with the right settings for my MOMO. Prior to F1 2002 I thought GPL was king and Viper a very competent second (since surpassed by LFS). -- Joe M.
"Ed Solheim" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> N2002 beat's them all - hands down. > > F12002's FF - stinks - IMHO... And the fact that you have to spend hours > just to set it up so it works reasonably well - say it all.... When will > these developers learn from Papyrus and make a *simple* and effective > contoller-setup interface that works so well.. All this mumbo jumbo crap > they put in just ruins everything... > > -- > ed_
The question/statement(I forgot which started this all ) :> was which program had the best FF, not which had the best Controller config setup. Agreed, the FF in GPL/N2k2 is great, but once you dial in F1 2k2, the FF is either neck and neck or even better. Going around a large radius constant turn like the Parabolica is a fine example of FF, IF the forces inform you that the fronts are jussst about ready to break loose and I get that from F1 2k2. Unfortunately, you have to dig and work hard to get them setup. dave henrie
>"Dave Henrie" <[email hidden]> wrote > The question/statement(I forgot which started this all ) :> was > which program had the best FF, not which had the best Controller config > setup. Well I'm sorry but Force Feedback is directly related to the concept of a configuration for the "Controller". Again, Papyrus shows how it can be done, in a simple and effective manner. After constant tweaking of F12002, I'll say the FF of NR2002 is still far superior. But it it's a stock-car's nature to be much more muchy and soft, so some might feel F1 2002 to be superior due to the feedback giving the driver a much higher frequency of feedback. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Perhaps it depends on the wheel. I have an LWFFGP, which admittedly is a cheap wheel but guess what? It works just fine with ISI's latest games. I have done a whole lot of tweaking and never gotten the FF in GPL, NASCAR anything, or Viper Racing to work to my satisfaction. No matter what I do with the settings GPL gets way too light at the limit, and the latency correction that I have to use with GPL or any other Papy game in order to get the correct handling is so high that I get spiking every few seconds. The NR2002 road courses are almost impossible to drive due to the spiking. I can get rid of the spiking by using asymetrical setups or by turning the steering ratio up really high, but neither of those things is good for lap times. MGI's stuff just doesn't feel right, too laggy and too uneven. OTOH in F1 2001 and F1 2002 I was able to get it working well pretty quickly, it feels realistic, and there is no lag in response. With FF type set to "wheel", FF effects set to medium or low, and a moderate level of strength (with the correct polarity) it just f*cking works great, no further tweaking required. The only tweaking I have done was for convenience, turning off the rumble strip pull effect and so forth. Not necessary. I think what throws some people is that they don't realize that they need to have speed sensitivity off and x axis sensitivity set to 50% to get linear response. If you don't have the steering response linear, the FF won't be linear either, because the steering ratio is also the torque ratio. But you don't have to tweak it, this can all be done from the menus. "Ed Solheim" <[email hidden]> wrote in message news:[email hidden]... > N2002 beat's them all - hands down. > > F12002's FF - stinks - IMHO... And the fact that you have to spendhours > just to set it up so it works reasonably well - say it all.... Whenwill > these developers learn from Papyrus and make a *simple* and effective > contoller-setup interface that works so well.. All this mumbo jumbocrap
Quoted text (9 lines)> they put in just ruins everything... > > -- > ed_ > > > "Damien Smith" <[email hidden]> wrote in message > news:anet6j$dmvoc$[email hidden]... > > > F12002's FF isn't anything near GPL or Viper Racing, IMHO :) I
don't > even > > > find F12002's FF that compelling at all. > > > > Well, you haven't set it up properly. I've played GPL extensivelyand > many > > other long-time sim'ers would agree that its FF effects aren't evenin the > > same ball park as F1 2002. I'd even say that GPL's FF is onlymarginally > > better than GP4 - and that's saying something! > > > > >
naJ 03 Oct 2002 07:20 UTC↳ reply to Freddie#95587
"Freddie" <[email hidden]> wrote in message news:ane899$sjn$[email hidden]... > Which racer has the best FF implementation? > > Does GPL support it - I don't have a FF wheel - yet! :-( > >Porsche Unleashed/2000 feels very good (IMHO better than GPL) - BUT don't bother with the old TM Ferrari Wheel & W2K (possibly XP too) cos the drivers & the game aren't happy. The wheel is fine with other games (so far). - rip out guts to reply
Larry 04 Oct 2002 20:52 UTC↳ reply to naJ#95414
The problem I have with Porsche Unleased is that I feel like I'm racing in a Bugs Bunny cartoon... -Larry "naJ" <[email hidden]> wrote in message news:9g2n9.1064$[email hidden]...
Quoted text (10 lines)> > "Freddie" <[email hidden]> wrote in message > news:ane899$sjn$[email hidden]... > > Which racer has the best FF implementation? > > > > Does GPL support it - I don't have a FF wheel - yet! :-( > > > > > Porsche Unleashed/2000 feels very good (IMHO better than GPL) - BUT don't > bother with the old TM Ferrari Wheel & W2K (possibly XP too) cos the
drivers > & the game aren't happy. > The wheel is fine with other games (so far). > - > rip out guts to reply > >
elrikk 04 Oct 2002 22:48 UTC↳ reply to Larry#95428
"Larry" <[email hidden]> wrote in message news:pcnn9.75874$[email hidden]... > The problem I have with Porsche Unleased is that I feel like I'm racing ina > Bugs Bunny cartoon... > > -Larry Miss a payment ? ;o) Elrikk
Joe62 05 Oct 2002 19:36 UTC↳ reply to Freddie#95297
"Freddie" <[email hidden]> wrote: >Which racer has the best FF implementation? #1 - GPL #2 - Viper Racing #3 - GT3 on the PS2 Joe62

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