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What 'pathes' do I need for F1 2002

4 posts by 3 people · 03 Oct 2002 04:24 UTC - 06 Oct 2002 13:33 UTC

David Mocnay 03 Oct 2002 04:24 UTC#95658
I posted this under a different thread and got no response ... figured that it was a bad heading choice so here it is again. If anyone can point me in the right direction then I'd greatly appreciate it. Hi Guys, I am in the process of getting F1 2002 running and I'm trying to get the game to play well (as well as look well). I have already set the 'physics rate' to full and made most of the contoller setup/changes recomended here. Though, what else do I need for this game to play/feel good? Here's a couple questions that I already have but if there's anything else that I need then please let me know: a) Can I switch the hands/steering wheel OFF? They annoy me and distract me from driving. b) Why do replays look so bad? By that I men that replay of my car doing a lap looks like the car is a toy car hanging on strings. Visually it does not look remotely realistic and the car seems to move like it's being pulled by invisible strings from above. Is there something I can do to fix these as from inside the cokpit (ie. when driving) it does not feel like that. c) More on replays - there seems to be a 'detail popup' happening as the car gets closes in the replays/ This looks pretty poor (IMHO) and I'd like to somehow switch this so that it's on the maximum detail all the time and hence have no 'detail popup' happening. Can I change/set this somehow? d) Do I need some kind of physics patch for the cars to be even more realistic (not that I'm complaining (yet) as I've not played it enough). e) Any good place where to download all the car textures with all the Tobaco sponsors in place? Thanks for any help in advance guys. -- Regards, David Mocnay
"David Mocnay" <[email hidden]> wrote in message news:[email hidden]... > I posted this under a different thread and got no response ... figured > that it was a bad heading choice so here it is again. If anyone can point > me in the right direction then I'd greatly appreciate it. I didn't answer before cuz I didn't have all the answers so I was hoping somebody else would fill it in. Here is what I have
Quoted text (7 lines)> > Hi Guys, > I am in the process of getting F1 2002 running and I'm trying to get the > game to play well (as well as look well). I have already set the 'physics > > rate' to full and made most of the contoller setup/changes recomended > here. Though, what else do I need for this game to play/feel good?
Getting the controllers configured is vital. Spend some time just testing those. The wheel axis slider should be set to 50%, the setup steering lock percentages should be reduced..from approx 20 degrees to around 12 to 14 degrees. Speed sensitivity can be set to zero. Use dxtweek2 to zero out the deadzones in windows and make sure the deadzones in the sim are zeroed out as well. Here's > > a couple questions that I already have but if there's anything else that > I need then please let me know: > > a) Can I switch the hands/steering wheel OFF? They annoy me and distract > me from driving. don't know..quit watching your hands and watch the road.. :) sorry just kidding. Try Racesim central or simbin.com for possible answers on their forums.
Quoted text (8 lines)> > b) Why do replays look so bad? By that I men that replay of my car doing > a lap looks like the car is a toy car hanging on strings. Visually it > does not look remotely realistic and the car seems to move like it's > being pulled by invisible strings from above. Is there something I can do > > to fix these as from inside the cokpit (ie. when driving) it does not > feel like that.
Replays are the 2nd biggest weakness of the EA F1 series. You get a great TV style picture but no overhead views to check your lines. What you get with the replays is not so much a recording of what you drove, but a recreation. Some have said it's not very accurate. I don't think there is any fix for this. > > c) More on replays - there seems to be a 'detail popup' happening as the > car gets closes in the replays/ This looks pretty poor (IMHO) and I'd > like to somehow switch this so that it's on the maximum detail all the > time and hence have no 'detail popup' happening. Can I change/set this > somehow? There used to be a way to do that for the older sims, I don't know if it is still effective with 2k2. Try searching the forums at Racesim central. > > d) Do I need some kind of physics patch for the cars to be even more > realistic (not that I'm complaining (yet) as I've not played it enough). If you have enabled the full rate physics, you are getting the best anyone has at the moment. There is a guy who has tweek the physics for F1 2k1 and it's mods, but I don't know if he has worked on F1 2k2 yet. Xibit-a or something like that. When the new GTR 2002 mod is released, you will probably see the most intensive physics available. > > e) Any good place where to download all the car textures with all the > Tobaco sponsors in place? Ralph Hummerich(sp?) has a very good carset. I'm pretty sure there is a link to it from F1relay.com try there. > > Thanks for any help in advance guys. > > -- > Regards, > David Mocnay dave henrie
Thanks guys, All that was very helpfull ... looks like I am almost 'set' :-) The RH cars look awesome and I'm just getting the sounds. Though, I do have one more question - what settings should I be running in-game for the game to 'feel' right (ie. like the cars responds to my commands)? I was originally driving with everything OFF (ie. traction control, steering-help, etc), but I think it feels much better with traction-control on LOW and stability on HIGH. What settings are you guys running? -- Regards, David Mocnay "David Mocnay" <[email hidden]> wrote in message news:[email hidden]... > I posted this under a different thread and got no response ... figured > that it was a bad heading choice so here it is again. If anyone can point > me in the right direction then I'd greatly appreciate it. > > Hi Guys, > I am in the process of getting F1 2002 running and I'm trying to get the > game to play well (as well as look well). I have already set the 'physics > > rate' to full and made most of the contoller setup/changes recomended > here. Though, what else do I need for this game to play/feel good? Here's > > a couple questions that I already have but if there's anything else that > I need then please let me know: > > a) Can I switch the hands/steering wheel OFF? They annoy me and distract > me from driving. > > b) Why do replays look so bad? By that I men that replay of my car doing > a lap looks like the car is a toy car hanging on strings. Visually it > does not look remotely realistic and the car seems to move like it's > being pulled by invisible strings from above. Is there something I can do > > to fix these as from inside the cokpit (ie. when driving) it does not > feel like that. > > c) More on replays - there seems to be a 'detail popup' happening as the > car gets closes in the replays/ This looks pretty poor (IMHO) and I'd > like to somehow switch this so that it's on the maximum detail all the > time and hence have no 'detail popup' happening. Can I change/set this > somehow? > > d) Do I need some kind of physics patch for the cars to be even more > realistic (not that I'm complaining (yet) as I've not played it enough). > > e) Any good place where to download all the car textures with all the > Tobaco sponsors in place? > > Thanks for any help in advance guys. > > -- > Regards, > David Mocnay

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