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F1 2002 problems

10 posts by 4 people · 05 Oct 2002 21:20 UTC - 08 Oct 2002 17:22 UTC

Andreas Timmermann 05 Oct 2002 21:20 UTC#95306
Hi, F1 2002 is behaving strangely on my box; the readme and other web resources are of no help. Every couple of seconds the game just halts for 1/10 of a second; in between it runs smoothly (~50 fps). My config: W2k SP3, P4 1.6, 256MB RAM, Radeon 7500, CMI 8738, waiting for my FF wheel so just using the keyboard. Current drivers installed. Only a few background processes active (no problems on any current game). Any ideas? TIA, Andreas
Andreas Timmermann wrote:
Quoted text (17 lines)> > Hi, > > F1 2002 is behaving strangely on my box; the readme and other web resources > are of no help. > > Every couple of seconds the game just halts for 1/10 of a second; in between > it runs smoothly (~50 fps). > > My config: W2k SP3, P4 1.6, 256MB RAM, Radeon 7500, CMI 8738, waiting for my > FF wheel so just using the keyboard. Current drivers installed. Only a few > background processes active (no problems on any current game). > > Any ideas? > > TIA, > Andreas
Hi, I have a similar setup and had the same symptoms. I run a networking pipe throughput utility, NetPerSec that was causing it. The pauses only occurred during F1 2002. I'd suggest running EndItAll2 to isolate it. Chris
> Andreas Timmermann wrote: > > > > Hi, > > > > F1 2002 is behaving strangely on my box; the readme and other webresources > > are of no help. > > > > Every couple of seconds the game just halts for 1/10 of a second; inbetween > > it runs smoothly (~50 fps). > > > > My config: W2k SP3, P4 1.6, 256MB RAM, Radeon 7500, CMI 8738, waitingfor my > > FF wheel so just using the keyboard. Current drivers installed. Only afew > > background processes active (no problems on any current game). > > > > Any ideas? > > > > TIA, > > Andreas I too have seen that symptom. I fixed it by lowering the graphic details until the FPS was higher. I think it was Jens who said here that IF your FPS is lower than the screen refresh rate, you will get those momentary pauses. So IF you have a screen refresh of 75hz, then you need to get your INGAME fps up over 75. I have my screen running at 85hz so I generally try to get my fps in the 90's to 100's running alone and hopefully it won't drop too much in a crowd. dave henrie
> I too have seen that symptom. I fixed it by lowering the graphic > details until the FPS was higher. I think it was Jens who said here thatIF > your FPS is lower than the screen refresh rate, you will get thosemomentary > pauses. So IF you have a screen refresh of 75hz, then you need to getyour > INGAME fps up over 75. I have my screen running at 85hz so I generallytry > to get my fps in the 90's to 100's running alone and hopefully it won'tdrop > too much in a crowd. Of course, disabling 'Vertical Sync' will correct those sorts of issues also...
Damien Smith wrote: > > Of course, disabling 'Vertical Sync' will correct those sorts of issues > also... Vertical sync was disabled here and the problem still occurred.
"Chris" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> > > Damien Smith wrote: > > > > > Of course, disabling 'Vertical Sync' will correct those sorts of issues > > also... > > Vertical sync was disabled here and the problem still occurred.
ditto. vsync OFF during the 3dsetup. Vsync off in windows via the coolbits hack. No vsync. dave henrie >
> ditto. vsync OFF during the 3dsetup. Vsync off in windows via thecoolbits > hack. No vsync. Well, if vsync is off, then screen refresh will have virtually no impact on framte rate.
> Well, if vsync is off, then screen refresh will have virtually no impacton > framte rate. It seems to be true what Dave said - these momentary pauses go away when the frame rate is well above the screen refresh rate. But to achieve those frame rates on my setup, I have to switch off so many details that even Pole Position on my >15 year old Atari 8-bit looks better! This is definitaly an F1 engine problem.
> It seems to be true what Dave said - these momentary pauses go away whenthe > frame rate is well above the screen refresh rate. I would be interested in an explanation of how that could possibly occur...doesn't make any sense...
The problem is fixed! It was -- drumroll -- the MS Sidewinder (Auto Detect) in the controller settings. I don't have a joystick connected, but every few seconds, the system went looking for it and caused the game to halt... > > It seems to be true what Dave said - these momentary pauses go away when > the > > frame rate is well above the screen refresh rate. > > I would be interested in an explanation of how that could possibly > occur...doesn't make any sense... The only explanation I have now is maybe that with high framerates, the DX subsystem is not checking for new joysticks... err. Ok, glad it works now! :-)

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