Hi,
F1 2002 is behaving strangely on my box; the readme and other web resources
are of no help.
Every couple of seconds the game just halts for 1/10 of a second; in between
it runs smoothly (~50 fps).
My config: W2k SP3, P4 1.6, 256MB RAM, Radeon 7500, CMI 8738, waiting for my
FF wheel so just using the keyboard. Current drivers installed. Only a few
background processes active (no problems on any current game).
Any ideas?
TIA,
Andreas
Andreas Timmermann wrote:
Hi,
I have a similar setup and had the same symptoms. I run a networking
pipe throughput utility, NetPerSec that was causing it. The pauses
only occurred during F1 2002. I'd suggest running EndItAll2 to isolate
it.
Chris
Quoted text (17 lines)
> > Hi, > > F1 2002 is behaving strangely on my box; the readme and other web resources > are of no help. > > Every couple of seconds the game just halts for 1/10 of a second; in between > it runs smoothly (~50 fps). > > My config: W2k SP3, P4 1.6, 256MB RAM, Radeon 7500, CMI 8738, waiting for my > FF wheel so just using the keyboard. Current drivers installed. Only a few > background processes active (no problems on any current game). > > Any ideas? > > TIA, > Andreas> Andreas Timmermann wrote:
> >
> > Hi,
> >
> > F1 2002 is behaving strangely on my box; the readme and other webresources
> > are of no help.
> >
> > Every couple of seconds the game just halts for 1/10 of a second; inbetween
> > it runs smoothly (~50 fps).
> >
> > My config: W2k SP3, P4 1.6, 256MB RAM, Radeon 7500, CMI 8738, waitingfor my
> > FF wheel so just using the keyboard. Current drivers installed. Only afew
> > background processes active (no problems on any current game).
> >
> > Any ideas?
> >
> > TIA,
> > Andreas
I too have seen that symptom. I fixed it by lowering the graphic
details until the FPS was higher. I think it was Jens who said here that IF
your FPS is lower than the screen refresh rate, you will get those momentary
pauses. So IF you have a screen refresh of 75hz, then you need to get your
INGAME fps up over 75. I have my screen running at 85hz so I generally try
to get my fps in the 90's to 100's running alone and hopefully it won't drop
too much in a crowd.
dave henrie
> I too have seen that symptom. I fixed it by lowering the graphic
> details until the FPS was higher. I think it was Jens who said here thatIF
> your FPS is lower than the screen refresh rate, you will get thosemomentary
> pauses. So IF you have a screen refresh of 75hz, then you need to getyour
> INGAME fps up over 75. I have my screen running at 85hz so I generallytry
> to get my fps in the 90's to 100's running alone and hopefully it won'tdrop
> too much in a crowd.
Of course, disabling 'Vertical Sync' will correct those sorts of issues
also...
Damien Smith wrote:
>
> Of course, disabling 'Vertical Sync' will correct those sorts of issues
> also...
Vertical sync was disabled here and the problem still occurred.
"Chris" <[email hidden]> wrote in message
news:[email hidden]...
ditto. vsync OFF during the 3dsetup. Vsync off in windows via the coolbits
hack. No vsync.
dave henrie
>
Quoted text (9 lines)
> > > Damien Smith wrote: > > > > > Of course, disabling 'Vertical Sync' will correct those sorts of issues > > also... > > Vertical sync was disabled here and the problem still occurred.> ditto. vsync OFF during the 3dsetup. Vsync off in windows via thecoolbits
> hack. No vsync.
Well, if vsync is off, then screen refresh will have virtually no impact on
framte rate.
> Well, if vsync is off, then screen refresh will have virtually no impacton
> framte rate.
It seems to be true what Dave said - these momentary pauses go away when the
frame rate is well above the screen refresh rate. But to achieve those
frame rates on my setup, I have to switch off so many details that even Pole
Position on my >15 year old Atari 8-bit looks better!
This is definitaly an F1 engine problem.
> It seems to be true what Dave said - these momentary pauses go away whenthe
> frame rate is well above the screen refresh rate.
I would be interested in an explanation of how that could possibly
occur...doesn't make any sense...
The problem is fixed! It was -- drumroll -- the MS Sidewinder (Auto Detect)
in the controller settings. I don't have a joystick connected, but every
few seconds, the system went looking for it and caused the game to halt...
> > It seems to be true what Dave said - these momentary pauses go away when
> the
> > frame rate is well above the screen refresh rate.
>
> I would be interested in an explanation of how that could possibly
> occur...doesn't make any sense...
The only explanation I have now is maybe that with high framerates, the DX
subsystem is not checking for new joysticks... err. Ok, glad it works now!
:-)


































