What, no one wants to discuss today's race?
I don't blame anyone LOL!
It was kind of neat that we finished the last 60% or so under green!
-Larry
After the usual rash of early cautions the race turned out to be pretty
good. Congrats to Dean Moll for pulling out a commanding victory.
--
Mike Grandy
www.precision-racing.com
"Larry" <[email hidden]> wrote in message
news:K5aq9.118022$[email hidden]...
> What, no one wants to discuss today's race?
>
> I don't blame anyone LOL!
>
> It was kind of neat that we finished the last 60% or so under green!
>
> -Larry
>
>
"Larry" wrote...
> What, no one wants to discuss today's race?
>
> I don't blame anyone LOL!
>
> It was kind of neat that we finished the last 60%
> or so under green!
Forgot to save the replay and didn't see what caused the early yellows or
who was involved. Had two close scrapes myself.
First with John out of control in the tri-oval... gap between him and the
wall was about 1/2" too narrow. A little bonnet damage resulted, which gave
me quite a bad push in traffic.
Near the end Ed Solheim queezed me into the wall out of 2 as he unlapped
himself after his green flag stop. Quite a bit hit which bent the rear end
somewhat, but I didn't notice that untill the team started trying to fix it
in the pit. Luckily I was able to bring them to their senses before I lost
even more time with respect to the others.
Was quite a good race, I think. The usual mistakes at the rear of the field
and the usual impatience of the faster guys trying to get back to the front
after an incident/bad qual, of course, but not bad at all.
Jan.
=---
In article <K5aq9.118022$[email hidden]>, [email hidden]
says...
I snookered you and Jan by only taking two tires on that series of
green-flag pit stops. I stoppped at lap 106, but probably could have
gone another 10 or so laps. :)
Other than that, my race sucked. After reviewing our incient, I think
you should have backed off a little as we were going thru the tri-oval.
During the race you said you went as low as you could, and it looked
like you did, but you still shoulda backed off. I ain't mad, just
expressing my opinion.
To TMack:
I think you need some online practice with us besides just the regularly
scheduled races. (This is an observation, NOT criticism) You need to
practice the track that's coming up.
1) Practice some offline. When you practice offline, MAKE SURE that you
have the <fast> setup selected for qualifying, current, and race.
2) Our next race is Martinsville. I checked my driver records and I'm
doing a 21.4 there (I only have a practice time listed, so I haven't
actually run any races there in nr2002). Try to get to 20.xx-second lap
times. This means you have to find the optimum lift, break, and accel
points, as well as the optimum line through the corners. It should only
take an hour or two to become comfortable at Marty.
3) Next, create a carset with 20 rascar cars in it. This is about how
many we have in a given race. Set the AI percentage dow to like 90%.
This should be slow enough for you to be able to pass them easily.
4) Run an offline race that's 20% in length. Start in the back (do not
qual) with these goals in mind:
A) Do not wreck any of the ai or yourself.
B) Gain at least five spots.
5) Run that race until you accomplish those goals - you may have to run
it 4 or 5 times. If you think 90% is too easy, bump it up 2% at a time.
The goal here is to keep you in traffic at competitive speeds.
6) Go back to the practice mode, and apply the lessons you learned in
the offline races, and refine your driving until you can consistently
hug the apron with no mishaps. Then, go back to your offline race, and
learn how to adjust your line and your lift/break/accel points to
accomodate traffic.
7) Don't let people rattle you into making a mistake. If you want to
get out of someone's way, the best way to do that is to maintain your
line and let them find a way around you. DO NOT slow dramatically to
let them by. Just lift enough to give them the edge going into the turn,
and then give them plenty of room. If they come up on you at that
point, it's not your fault.
8) Here's one final piece of advice - during your offline practicing,
wreck your car on purpose, pull intot he pits for repair, and drive some
of the race with a torn up car so you know what to expect in terms of
how it handles under less than ideal conditions.
Generally (and not just RASCAR races)
This kind of thing is (I think) a cause of a lot of accidents online
(not just in our races, but in all races). It appears that the general
thought process involves stabbing the gas pedal to the floor regardless
of what else is happening around us. With the connection quality being
what it is, and the nature of Papy's collision detection, we can't
afford to keep thinking this way.
I gave up a lot of ground yesterday (and in a buttload of previous
races) simply because the situation smelled bad from my perspective.
You simply have to slow the fuck down when you're running side by side,
or one or both cars are going to pay the price. The ONLY tracks you can
get away without doing that are the two supers. The rest of the tracks
(and I mean EACH ONE) requires that you lift a little to gain a bit more
control of the car so that you can keep it on the line you're on. It
really is just that simple.
Fast is good, but control is better. Mike Grandy watched me drive out
of a sideways skid a couple of races ago. I've recovered from some
suimilar (and potentially nasty) problems because I learned the secret -
even if you're sliding, you can still control the car if ytou THINK
about what your car is doing.
If you lift a little, you'll slow down, but you will lessen the chances
that you'll wreck. You may lose 1 spot, but at least you'll still be on
the racing surface. If you chose not to lift, you'll probably wreck,
and then you'll probably lose a shitload of spots. So, grasshoppers,
chose wisely.
--
=========================================================
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
http://www.paddedwall.org/rascar
Barbarian Diecast Collector (490+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================
Quoted text (8 lines)
> What, no one wants to discuss today's race? > > I don't blame anyone LOL! > > It was kind of neat that we finished the last 60% or so under green! > > -Larry >In article <iGeq9.159067$[email hidden]>,
[email hidden] says...
>
> First with John out of control in the tri-oval... gap between him and the
> wall was about 1/2" too narrow. A little bonnet damage resulted, which gave
> me quite a bad push in traffic.
I wasn't out of control until Ed punted me after I bounced off the wall
coming out of turn 4 and onto the tri-oval.
:)
I find that the aliens among us (and now there are three - white,
grandy, and kroll) are patient one week, a bit less so the next, but
always fast. The only hope we have to beat them is if A) they don't
show up in the first place, or B) they get caught up in an accident, or
C) the sim does something stupid to them.
I always drive with the F2 panel on and set to display real-time
intervals between cars. It pays off to know who's behind you, who's
directly ahead, and how badly you're actually doing in the race. :)
--
=========================================================
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
http://www.paddedwall.org/rascar
Barbarian Diecast Collector (490+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================
Quoted text (9 lines)
> Near the end Ed Solheim queezed me into the wall out of 2 as he unlapped > himself after his green flag stop. Quite a bit hit which bent the rear end > somewhat, but I didn't notice that untill the team started trying to fix it > in the pit. Luckily I was able to bring them to their senses before I lost > even more time with respect to the others. > > Was quite a good race, I think. The usual mistakes at the rear of the field > and the usual impatience of the faster guys trying to get back to the front > after an incident/bad qual, of course, but not bad at all."John Simmons" wrote...
> <snip>
> I wasn't out of control until Ed punted me after I
> bounced off the wall coming out of turn 4 and onto
> the tri-oval. :)
I hadn't seen you hit. You were well out of control by the time I got to
you, however. <g>
True, and I don't have a problem with letting them go while there's still
laps to run. I just don't like it when, as in this race when he passed me in
the tri-oval, Grandy just plots a collision course and assumes I'll move. I
like to pick the spot and time where I go off line. I didn't come off 4
badly enough to warrant moving off line as a matter of course that time.
> I always drive with the F2 panel on and set to display
> real-time intervals between cars. It pays off to know
> who's behind you, who's directly ahead, and how badly
> you're actually doing in the race. :)
I check the F2 display regularly, but I find it too distracting to have on
all the time.
Jan.
=---
Quoted text (8 lines)
> > <snip> > I find that the aliens among us (and now there are > three - white, grandy, and kroll) are patient one > week, a bit less so the next, but always fast. The > only hope we have to beat them is if A) they don't > show up in the first place, or B) they get caught up > in an accident, or C) the sim does something stupid > to them.So THAT's who that was :)
-Larry
"Mike Grandy" <[email hidden]> wrote in message
news:9Feq9.18263$[email hidden]...
Quoted text (21 lines)
> After the usual rash of early cautions the race turned out to be pretty > good. Congrats to Dean Moll for pulling out a commanding victory. > > > > -- > Mike Grandy > www.precision-racing.com > "Larry" <[email hidden]> wrote in message > news:K5aq9.118022$[email hidden]... > > What, no one wants to discuss today's race? > > > > I don't blame anyone LOL! > > > > It was kind of neat that we finished the last 60% or so under green! > > > > -Larry > > > > > >ROFLMAO
Who the heck is Dean Moll LOL
That was David Krol guys
:)
--
Tim White
www.intracmotorsports.com
"Mike Grandy" <[email hidden]> wrote in message news:9Feq9.18263$[email hidden]...
After the usual rash of early cautions the race turned out to be pretty
good. Congrats to Dean Moll for pulling out a commanding victory.
--
Mike Grandy
www.precision-racing.com
"Larry" <[email hidden]> wrote in message
news:K5aq9.118022$[email hidden]...
> What, no one wants to discuss today's race?
>
> I don't blame anyone LOL!
>
> It was kind of neat that we finished the last 60% or so under green!
>
> -Larry
>
>
In article <Kjfq9.159128$[email hidden]>,
[email hidden] says...
Well, as much as I'd like to complain about passing in the tri-oval,
it's simply the nature of the track. Cars passing other cars are
responsible for making sure the pass is made cleanly. Sometimes it
simply doesn't happen like we'd like it to.
In the end, some folks (and most of us are guilty of this) are just too
concerned about passing, and don't slow down to avoid running wide.
Driving too deep into the turn is the primary cause of wrecks in the
turns, even if you're not two-wide.
--
=========================================================
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
http://www.paddedwall.org/rascar
Barbarian Diecast Collector (490+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================
Quoted text (16 lines)
> "John Simmons" wrote... > > > I find that the aliens among us (and now there are > > three - white, grandy, and kroll) are patient one > > week, a bit less so the next, but always fast. The > > only hope we have to beat them is if A) they don't > > show up in the first place, or B) they get caught up > > in an accident, or C) the sim does something stupid > > to them. > > True, and I don't have a problem with letting them go while there's still > laps to run. I just don't like it when, as in this race when he passed me in > the tri-oval, Grandy just plots a collision course and assumes I'll move. I > like to pick the spot and time where I go off line. I didn't come off 4 > badly enough to warrant moving off line as a matter of course that time. >Agree.
But on Saturday there where more times than I care to remember that I found myself forced to race someone into a turn.
The draft is so bad at Lowes that unless I chose to cook the tires I just could not pass coming off a turn.
As a result most of my passes were from the s/f to T1.
The racing we had up front Was very fun, and clean, and different pit strategies always add to the excitement.
--
Tim White
www.intracmotorsports.com
"John Simmons" <[email hidden]> wrote in message news:[email hidden]...
In article <Kjfq9.159128$[email hidden]>,
[email hidden] says...
Well, as much as I'd like to complain about passing in the tri-oval,
it's simply the nature of the track. Cars passing other cars are
responsible for making sure the pass is made cleanly. Sometimes it
simply doesn't happen like we'd like it to.
In the end, some folks (and most of us are guilty of this) are just too
concerned about passing, and don't slow down to avoid running wide.
Driving too deep into the turn is the primary cause of wrecks in the
turns, even if you're not two-wide.
Yo John, thanks for the advice. In offline practice I hadn't been able to
get under 31 seconds anyway, so when I saw the times people were running, I
knew there'd be some work to do. So I usually try to stay out of any early
altercations. I was pretty happy to stay on the lead lap for 40 laps or so
before the incident that put me out of the race. Taping down my pedals
helped too! :-)
Tom
"John Simmons" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (116 lines)
> In article <K5aq9.118022$[email hidden]>, [email hidden] > says... > > What, no one wants to discuss today's race? > > > > I don't blame anyone LOL! > > > > It was kind of neat that we finished the last 60% or so under green! > > > > -Larry > > > > I snookered you and Jan by only taking two tires on that series of > green-flag pit stops. I stoppped at lap 106, but probably could have > gone another 10 or so laps. :) > > Other than that, my race sucked. After reviewing our incient, I think > you should have backed off a little as we were going thru the tri-oval. > During the race you said you went as low as you could, and it looked > like you did, but you still shoulda backed off. I ain't mad, just > expressing my opinion. > > To TMack: > > I think you need some online practice with us besides just the regularly > scheduled races. (This is an observation, NOT criticism) You need to > practice the track that's coming up. > > 1) Practice some offline. When you practice offline, MAKE SURE that you > have the <fast> setup selected for qualifying, current, and race. > > 2) Our next race is Martinsville. I checked my driver records and I'm > doing a 21.4 there (I only have a practice time listed, so I haven't > actually run any races there in nr2002). Try to get to 20.xx-second lap > times. This means you have to find the optimum lift, break, and accel > points, as well as the optimum line through the corners. It should only > take an hour or two to become comfortable at Marty. > > 3) Next, create a carset with 20 rascar cars in it. This is about how > many we have in a given race. Set the AI percentage dow to like 90%. > This should be slow enough for you to be able to pass them easily. > > 4) Run an offline race that's 20% in length. Start in the back (do not > qual) with these goals in mind: > > A) Do not wreck any of the ai or yourself. > B) Gain at least five spots. > > 5) Run that race until you accomplish those goals - you may have to run > it 4 or 5 times. If you think 90% is too easy, bump it up 2% at a time. > The goal here is to keep you in traffic at competitive speeds. > > 6) Go back to the practice mode, and apply the lessons you learned in > the offline races, and refine your driving until you can consistently > hug the apron with no mishaps. Then, go back to your offline race, and > learn how to adjust your line and your lift/break/accel points to > accomodate traffic. > > 7) Don't let people rattle you into making a mistake. If you want to > get out of someone's way, the best way to do that is to maintain your > line and let them find a way around you. DO NOT slow dramatically to > let them by. Just lift enough to give them the edge going into the turn, > and then give them plenty of room. If they come up on you at that > point, it's not your fault. > > 8) Here's one final piece of advice - during your offline practicing, > wreck your car on purpose, pull intot he pits for repair, and drive some > of the race with a torn up car so you know what to expect in terms of > how it handles under less than ideal conditions. > > > Generally (and not just RASCAR races) > > This kind of thing is (I think) a cause of a lot of accidents online > (not just in our races, but in all races). It appears that the general > thought process involves stabbing the gas pedal to the floor regardless > of what else is happening around us. With the connection quality being > what it is, and the nature of Papy's collision detection, we can't > afford to keep thinking this way. > > I gave up a lot of ground yesterday (and in a buttload of previous > races) simply because the situation smelled bad from my perspective. > You simply have to slow the fuck down when you're running side by side, > or one or both cars are going to pay the price. The ONLY tracks you can > get away without doing that are the two supers. The rest of the tracks > (and I mean EACH ONE) requires that you lift a little to gain a bit more > control of the car so that you can keep it on the line you're on. It > really is just that simple. > > Fast is good, but control is better. Mike Grandy watched me drive out > of a sideways skid a couple of races ago. I've recovered from some > suimilar (and potentially nasty) problems because I learned the secret - > even if you're sliding, you can still control the car if ytou THINK > about what your car is doing. > > If you lift a little, you'll slow down, but you will lessen the chances > that you'll wreck. You may lose 1 spot, but at least you'll still be on > the racing surface. If you chose not to lift, you'll probably wreck, > and then you'll probably lose a shitload of spots. So, grasshoppers, > chose wisely. > > -- > ========================================================= > Redneck Techno-Biker & "programming deity" > http://www.paddedwall.org/john > DeMONS/1 for Nascar Racing 3 & Nascar Legends > http://www.paddedwall.org/demons > DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) > http://www.paddedwall.org/demons2 > RASCAR Roster > http://www.paddedwall.org/rascar > Barbarian Diecast Collector (490+ cars and counting) > http://www.paddedwall.org/diecast > > If you want to send me email, go to the first URL shown > above & click "Send Me Mail" in the contents frame. > =========================================================
"tmack115"
. Taping down my pedals
> helped too! :-)
>
> Tom
> That sounds like a good strategy for a SuperSpeedway, but isn't it tough
to brake with the throttle taped down?? LOL (I know I know Say no
more...wink wink, nudge nudge)
dave henrie
Lol, sorry about that David Krol. (-: Guess it was too early in the morning and I should have looked before I typed. Good run for you too David.
--
Mike Grandy
www.precision-racing.com
"Tim" <[email hidden]> wrote in message news:8_hq9.18104$[email hidden]...
ROFLMAO
Who the heck is Dean Moll LOL
That was David Krol guys
:)
--
Tim White
www.intracmotorsports.com
"Mike Grandy" <[email hidden]> wrote in message news:9Feq9.18263$[email hidden]...
After the usual rash of early cautions the race turned out to be pretty
good. Congrats to Dean Moll for pulling out a commanding victory.
--
Mike Grandy
www.precision-racing.com
"Larry" <[email hidden]> wrote in message
news:K5aq9.118022$[email hidden]...
> What, no one wants to discuss today's race?
>
> I don't blame anyone LOL!
>
> It was kind of neat that we finished the last 60% or so under green!
>
> -Larry
>
>
Lol, sorry about that David Krol. (-: Guess it was too early in the morning and I should have looked before I typed. Good run for you too David.
--
Mike Grandy
www.precision-racing.com
ROFLMAO
Who the heck is Dean Moll LOL
That was David Krol guys
:)
--
Tim White
www.intracmotorsports.com
After the usual rash of early cautions the race turned out to be pretty
good. Congrats to Dean Moll for pulling out a commanding victory.
--
Mike Grandy
www.precision-racing.com
> What, no one wants to discuss today's race?
>
> I don't blame anyone LOL!
>
> It was kind of neat that we finished the last 60% or so under green!
>
> -Larry
>
>


































