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NFS - Hot Pursuit 2 demo

66 posts by 30 people · 15 Oct 2002 02:44 UTC - 25 Oct 2002 18:49 UTC

Flame warNeed for Speed Hot Pursuit 2 PC demo impressions

Players criticised the PC demo of Need for Speed Hot Pursuit 2 for invisible walls, arcade handling, odd camera behaviour and no cockpit view, with some reporting very low frame rates. Joe62 and others said the PC version was a sloppy port compared with Black Box's PS2 version. The cross-posted thread degenerated into insults and acronym jokes.

review/impressionsNeed for Speed: Hot Pursuit 2

Automated summary.

Destroy 15 Oct 2002 02:44 UTC#94164
Looks good(not great) and almost zero filling. First thorn that really bugs me about this game are the invisible walls on the side of the roads. This series by now should allow you to drive anywhere as far off the track as you want. At least put the invisible wall 200 yards away from the road, jeez. Hey, you can't stay on the road, it's your own damn problem, suffer the consequences. Next thorn is the near total lack of environment interactivity. Hit a guard rail or cable fence and there is no damage to it?! Oooh a few sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't smash a tree down. No stones in the windshield. Heck there isn't any windshield even, where's the damn cockpit view?? Car handling is only so-so with pathetic physics but I guess this isn't much of a sim so this is to be expected. Can EA make driving fast any more boring? They are sure milking all they can out of this series with almost zero advancement in any area - hello?! this is not the 90's anymore. This game seems like a step backwards or at best a sideways move.
CFster 15 Oct 2002 03:30 UTC↳ reply to Destroy#94172
"Destroy" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> Looks good(not great) and almost zero filling. > > First thorn that really bugs me about this game are the invisible walls > on the side of the roads. This series by now should allow you to drive > anywhere as far off the track as you want. At least put the invisible > wall 200 yards away from the road, jeez. Hey, you can't stay on the > road, it's your own damn problem, suffer the consequences. > > Next thorn is the near total lack of environment interactivity. Hit a > guard rail or cable fence and there is no damage to it?! Oooh a few > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > smash a tree down. No stones in the windshield. Heck there isn't any > windshield even, where's the damn cockpit view?? > > Car handling is only so-so with pathetic physics but I guess this isn't > much of a sim so this is to be expected. > > Can EA make driving fast any more boring? They are sure milking all they > can out of this series with almost zero advancement in any area - > hello?! this is not the 90's anymore. This game seems like a step > backwards or at best a sideways move. >
I agree. Definately an arcade game, not a sim. Mildly entertaining, but I have this strange disconnected feeling while driving. Not realistic at all... CFster
"Destroy" <[email hidden]> wrote in message news:[email hidden]... > Can EA make driving fast any more boring? They are sure milking all they > can out of this series with almost zero advancement in any area - > hello?! this is not the 90's anymore. This game seems like a step > backwards or at best a sideways move. I agree - NFS:Porsche Unleashed was definitely light years ahead of this. But I have to tell you, my 8 year old was up at 7:30 am Saturday and Sunday running from the cops in NFS:Hot Pursuit 2. It sure seems as though we (sim'rs) are no longer a profitable market - and the kids are getting what they want instead... - Dave Cook
I would like to find out for myself but it only runs at about .5 fps. I don't exactly have a slow system either. AMD 1.2 GHZ,512 meg pc133 , GF2GTS 64meg with 40.72Detonator drivers , Audigy and WinXP pro. Anyone else having fps probs? "Destroy" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> Looks good(not great) and almost zero filling. > > First thorn that really bugs me about this game are the invisible walls > on the side of the roads. This series by now should allow you to drive > anywhere as far off the track as you want. At least put the invisible > wall 200 yards away from the road, jeez. Hey, you can't stay on the > road, it's your own damn problem, suffer the consequences. > > Next thorn is the near total lack of environment interactivity. Hit a > guard rail or cable fence and there is no damage to it?! Oooh a few > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > smash a tree down. No stones in the windshield. Heck there isn't any > windshield even, where's the damn cockpit view?? > > Car handling is only so-so with pathetic physics but I guess this isn't > much of a sim so this is to be expected. > > Can EA make driving fast any more boring? They are sure milking all they > can out of this series with almost zero advancement in any area - > hello?! this is not the 90's anymore. This game seems like a step > backwards or at best a sideways move. >
On Tue, 15 Oct 2002 02:44:53 GMT, Destroy <[email hidden]> spewed forth these words of wisdom: >Looks good(not great) and almost zero filling. > <snip> > >Next thorn is the near total lack of environment interactivity. Hit a >guard rail or cable fence and there is no damage to it?! Oooh a few >sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't >smash a tree down. No stones in the windshield. Heck there isn't any >windshield even, where's the damn cockpit view?? I have knocked over quite a few of the tall cactuses; does that count? ;-) > >Car handling is only so-so with pathetic physics but I guess this isn't >much of a sim so this is to be expected. The physics in the PS2 version are top notch. > >Can EA make driving fast any more boring? They are sure milking all they >can out of this series with almost zero advancement in any area - >hello?! this is not the 90's anymore. This game seems like a step >backwards or at best a sideways move. The PS2 version is excellent. I guess I will have to try this demo to see what everyone is griping about. -- "Life is what you experience between racing games" Galley
Galley_SimRacer 15 Oct 2002 04:54 UTC#530058
words of wisdom: <snip> I have knocked over quite a few of the tall cactuses; does that count? ;-) The physics in the PS2 version are top notch. The PS2 version is excellent. I guess I will have to try this demo to see what everyone is griping about. -- "Life is what you experience between racing games" Galley
Probably Nvidias crap drivers as usual that is the problem :/ Why cant they just make one set of drivers that works 100%? :( "Doug Hook" <[email hidden]> wrote in message news:3rMq9.42839$[email hidden]... > I would like to find out for myself but it only runs at about .5 fps. I > don't exactly have a slow system either. AMD 1.2 GHZ,512 meg pc133 ,GF2GTS > 64meg with 40.72Detonator drivers , Audigy and WinXP pro. Anyone elsehaving
Quoted text (28 lines)> fps probs? > > "Destroy" <[email hidden]> wrote in message > news:[email hidden]... > > Looks good(not great) and almost zero filling. > > > > First thorn that really bugs me about this game are the invisible walls > > on the side of the roads. This series by now should allow you to drive > > anywhere as far off the track as you want. At least put the invisible > > wall 200 yards away from the road, jeez. Hey, you can't stay on the > > road, it's your own damn problem, suffer the consequences. > > > > Next thorn is the near total lack of environment interactivity. Hit a > > guard rail or cable fence and there is no damage to it?! Oooh a few > > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > > smash a tree down. No stones in the windshield. Heck there isn't any > > windshield even, where's the damn cockpit view?? > > > > Car handling is only so-so with pathetic physics but I guess this isn't > > much of a sim so this is to be expected. > > > > Can EA make driving fast any more boring? They are sure milking all they > > can out of this series with almost zero advancement in any area - > > hello?! this is not the 90's anymore. This game seems like a step > > backwards or at best a sideways move. > > > >
Andreas Nystrom 15 Oct 2002 05:06 UTC#530059
Probably Nvidias ***drivers as usual that is the problem :/ Why cant they just make one set of drivers that works 100%? :( > I would like to find out for myself but it only runs at about .5 fps. I > don't exactly have a slow system either. AMD 1.2 GHZ,512 meg pc133 , GF2GTS > 64meg with 40.72Detonator drivers , Audigy and WinXP pro. Anyone else having
Quoted text (26 lines)> fps probs? > > Looks good(not great) and almost zero filling. > > First thorn that really bugs me about this game are the invisible walls > > on the side of the roads. This series by now should allow you to drive > > anywhere as far off the track as you want. At least put the invisible > > wall 200 yards away from the road, jeez. Hey, you can't stay on the > > road, it's your own damn problem, suffer the consequences. > > Next thorn is the near total lack of environment interactivity. Hit a > > guard rail or cable fence and there is no damage to it?! Oooh a few > > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > > smash a tree down. No stones in the windshield. Heck there isn't any > > windshield even, where's the damn***pit view?? > > Car handling is only so-so with pathetic physics but I guess this isn't > > much of a sim so this is to be expected. > > Can EA make driving fast any more boring? They are sure milking all they > > can out of this series with almost zero advancement in any area - > > hello?! this is not the 90's anymore. This game seems like a step > > backwards or at best a sideways move.
>"Galley" <[email hidden]> wrote > The physics in the PS2 version are top notch. Oh please. If that is "top notch" physics, then 90% of the games ever released are. *Including* SOS1937 <G> -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
First time playing NFS? "CFster" <[email hidden]> wrote in message news:4ZLq9.129519$[email hidden]...
Quoted text (8 lines)> I agree. Definately an arcade game, not a sim. Mildly entertaining, but I > have this strange disconnected feeling while driving. Not realistic at > all... > > CFster > > >
> I have knocked over quite a few of the tall cactuses; does that count? ;-) Not really. > > > > >Car handling is only so-so with pathetic physics but I guess this isn't > >much of a sim so this is to be expected. > > The physics in the PS2 version are top notch. Honestly, you don't believe that, right ?
Quoted text (7 lines)> > > >Can EA make driving fast any more boring? They are sure milking all they > >can out of this series with almost zero advancement in any area - > >hello?! this is not the 90's anymore. This game seems like a step > >backwards or at best a sideways move. > > The PS2 version is excellent. I guess I will have to try this demo to see
what > everyone is griping about. I doubt you will find it much different. Some people prefer plausible handling and physics, and you apparently don't. - Faramir
"Go-ta Maga-nus" <[email hidden]> wrote in news:aogekk$h4t$[email hidden]:
Quoted text (7 lines)> "CFster" <[email hidden]> wrote in message > news:4ZLq9.129519$[email hidden]... >> I agree. Definately an arcade game, not a sim. Mildly >> entertaining, but I have this strange disconnected feeling while >> driving. Not realistic at all... > First time playing NFS?
Well, the first NFS and the last one (Porsche Unleashed) has semi realistic physics. -- Ajay Tanwar | MCSE | [email hidden] "Never underestimate the power of stupid people in large groups." -Despair.com
In article <aogjvh$291$[email hidden]>, [email hidden] says... > I doubt you will find it much different. Some people prefer plausible > handling and physics, and you apparently don't. > I downloaded the demo last night and played it for about 10 minutes. This is the worst NFS since NFS2. PU was by far the best, followed closely by the original NFS. First Motor City now this -- seems that the NFS franchise has met its end. -- ________________________ Todd Walker
Apart from Porsche Unleashed there hasnt been an acceptable NFS since NFS1/SE.. That was an absolute hoot, still even have a copy sitting in view of me now, but i dont think it'd run on XP, anyway its a bit like the test drive series, TD3 was through the roof when it came out, but even the new ones are worse than that and TD3 came out in 1990/91... Thats big companies taking over for you Luke -=87=- "Destroy" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> Looks good(not great) and almost zero filling. > > First thorn that really bugs me about this game are the invisible walls > on the side of the roads. This series by now should allow you to drive > anywhere as far off the track as you want. At least put the invisible > wall 200 yards away from the road, jeez. Hey, you can't stay on the > road, it's your own damn problem, suffer the consequences. > > Next thorn is the near total lack of environment interactivity. Hit a > guard rail or cable fence and there is no damage to it?! Oooh a few > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > smash a tree down. No stones in the windshield. Heck there isn't any > windshield even, where's the damn cockpit view?? > > Car handling is only so-so with pathetic physics but I guess this isn't > much of a sim so this is to be expected. > > Can EA make driving fast any more boring? They are sure milking all they > can out of this series with almost zero advancement in any area - > hello?! this is not the 90's anymore. This game seems like a step > backwards or at best a sideways move. >
The invisible walls syndrome has been there from the very first NFS game on the 3DO console. But given the relatively large number of branching paths, it seems much reduced from earlier games. I'd love to see this level of scenery in a truly open environment. Just as an aside, Test Drive is coming back to the PC, too. EBGames.com has it done for a release 12/23. Peter "CFster" <[email hidden]> wrote in message news:4ZLq9.129519$[email hidden]...
Quoted text (34 lines)> > "Destroy" <[email hidden]> wrote in message > news:[email hidden]... > > Looks good(not great) and almost zero filling. > > > > First thorn that really bugs me about this game are the invisible walls > > on the side of the roads. This series by now should allow you to drive > > anywhere as far off the track as you want. At least put the invisible > > wall 200 yards away from the road, jeez. Hey, you can't stay on the > > road, it's your own damn problem, suffer the consequences. > > > > Next thorn is the near total lack of environment interactivity. Hit a > > guard rail or cable fence and there is no damage to it?! Oooh a few > > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > > smash a tree down. No stones in the windshield. Heck there isn't any > > windshield even, where's the damn cockpit view?? > > > > Car handling is only so-so with pathetic physics but I guess this isn't > > much of a sim so this is to be expected. > > > > Can EA make driving fast any more boring? They are sure milking all they > > can out of this series with almost zero advancement in any area - > > hello?! this is not the 90's anymore. This game seems like a step > > backwards or at best a sideways move. > > > > I agree. Definately an arcade game, not a sim. Mildly entertaining, but I > have this strange disconnected feeling while driving. Not realistic at > all... > > CFster > > >
Note that your drivers are still betas. I had trouble with the newest drivers in Mafia under ME, and have since retreated to the previous ones. Peter "Doug Hook" <[email hidden]> wrote in message news:3rMq9.42839$[email hidden]... > I would like to find out for myself but it only runs at about .5 fps. I > don't exactly have a slow system either. AMD 1.2 GHZ,512 meg pc133 ,GF2GTS > 64meg with 40.72Detonator drivers , Audigy and WinXP pro. Anyone elsehaving
Quoted text (28 lines)> fps probs? > > "Destroy" <[email hidden]> wrote in message > news:[email hidden]... > > Looks good(not great) and almost zero filling. > > > > First thorn that really bugs me about this game are the invisible walls > > on the side of the roads. This series by now should allow you to drive > > anywhere as far off the track as you want. At least put the invisible > > wall 200 yards away from the road, jeez. Hey, you can't stay on the > > road, it's your own damn problem, suffer the consequences. > > > > Next thorn is the near total lack of environment interactivity. Hit a > > guard rail or cable fence and there is no damage to it?! Oooh a few > > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > > smash a tree down. No stones in the windshield. Heck there isn't any > > windshield even, where's the damn cockpit view?? > > > > Car handling is only so-so with pathetic physics but I guess this isn't > > much of a sim so this is to be expected. > > > > Can EA make driving fast any more boring? They are sure milking all they > > can out of this series with almost zero advancement in any area - > > hello?! this is not the 90's anymore. This game seems like a step > > backwards or at best a sideways move. > > > >
Just a note for Radeon 9700 owners. Be sure to install the latest 6193 drivers (link on front page of www.rage3d.com) or you'll likely experience hangs. The game doesn't recognize my custom WinXP controller and so the brake pedal doesn't work. Not that it matters in this game :) rms [email hidden]
Here's the problem. This is crossposted to the sim ng. NFS HP2 is not a sim. The only people who don't like it are the people who think every racing game should be a sim. Check the reviews, they're all great for the PS2 version. This game is awesome.
"Go-ta Maga-nus" <[email hidden]> wrote in message news:aohp8c$24j$[email hidden]... > Here's the problem. This is crossposted to the sim ng. NFS HP2 is not asim. > The only people who don't like it are the people who think every racinggame > should be a sim. Check the reviews, they're all great for the PS2 version. > This game is awesome. > >The demo is doing a very strange thing. My in game view is facing the front of the car. When I hit the camera button I move closer to the car buy I can't get the behind the car view. Anyone else having this trouble? Running '98se, G4 4200, 30.82 drivers. JLc
The NFS series IS a simulation, alebit a bad one at that (apart from NFS5, of course). Go-ta Maga-nus wrote: > Here's the problem. This is crossposted to the sim ng. NFS HP2 is not a sim. > The only people who don't like it are the people who think every racing game > should be a sim. Check the reviews, they're all great for the PS2 version. > This game is awesome.
smr 15 Oct 2002 23:37 UTC↳ reply to Eep²#94058
In article <[email hidden]>, [email hidden] says... > The NFS series IS a simulation, alebit a bad one at that (apart from NFS5, of course). Fag. -- smr
Dave Cook 15 Oct 2002 23:46 UTC↳ reply to smr#94060
"smr" <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, [email hidden] > says... > > The NFS series IS a simulation, alebit a bad one at that (apart from NFS5,of course). > > Fag. > > -- > smr Since when did we (RAS) start seeing all these cross posts? It seems to be getting pretty bad lately... - Dave
Joe62 15 Oct 2002 23:46 UTC↳ reply to Destroy#94061
On Tue, 15 Oct 2002 02:44:53 GMT, Destroy <[email hidden]> wrote: >Looks good(not great) and almost zero filling. > >... > >Car handling is only so-so with pathetic physics but I guess this isn't >much of a sim so this is to be expected. I agree. The control and physics can only be described as "sloppy". This is clearly "portware" - like the XBox and Gamecube version, it has none of the polish and tithg controls of the PS2 version.
Joe62 15 Oct 2002 23:47 UTC↳ reply to Dave Cook#94062
On Tue, 15 Oct 2002 03:36:45 GMT, "Dave Cook" <[email hidden]> wrote: >I agree - NFS:Porsche Unleashed was definitely light years ahead of this. But I >have to tell you, my 8 year old was up at 7:30 am Saturday and Sunday running >from the cops in NFS:Hot Pursuit 2. In the demo, or on a PS2? The PS2 version is VASTLY superior to the PC port.
On Tue, 15 Oct 2002 00:54:26 -0400, Galley <[email hidden]> wrote: >The PS2 version is excellent. I guess I will have to try this demo to see what >everyone is griping about. The PC demo is no where near as good. Feels like a sloppy port, which is also the word on the XBox/Gamecube versions. Only the PS2 version got that polish and super-tight control/physics.
On Tue, 15 Oct 2002 10:34:54 +0200, "Michael Albertsen" <[email hidden]> wrote: >I doubt you will find it much different. Some people prefer plausible >handling and physics, and you apparently don't. Have you tried the PS2 version, or are ya just talkin' out of your ass? I've played them both and they feel and drive very differently.
Joe62 15 Oct 2002 23:52 UTC↳ reply to Dave Cook#94065
On Tue, 15 Oct 2002 23:46:05 GMT, "Dave Cook" <[email hidden]> wrote: >Since when did we (RAS) start seeing all these cross posts? Since some dumbass let [cr]eep know about the existence of this group.
Dave Cook 15 Oct 2002 23:57 UTC↳ reply to Joe62#94067
"Joe62" <[email hidden]> wrote in message news:[email hidden]... > On Tue, 15 Oct 2002 03:36:45 GMT, "Dave Cook" <[email hidden]> > wrote: > > >I agree - NFS:Porsche Unleashed was definitely light years ahead of this.But I > >have to tell you, my 8 year old was up at 7:30 am Saturday and Sunday running > >from the cops in NFS:Hot Pursuit 2. > > In the demo, or on a PS2? The PS2 version is VASTLY superior to the PC > port. PS2 - Guess I won't bother with the PC version. Can't understand why they didn't implement a dashboard view in the options! Crazy... - Dave
Dave Cook 15 Oct 2002 23:57 UTC↳ reply to Joe62#94068
"Joe62" <[email hidden]> wrote in message news:[email hidden]... > On Tue, 15 Oct 2002 23:46:05 GMT, "Dave Cook" <[email hidden]> > wrote: > > >Since when did we (RAS) start seeing all these cross posts? > > Since some dumbass let [cr]eep know about the existence of this group. LOL
On Tue, 15 Oct 2002 07:13:13 -0400, Dameon <[email hidden]> spewed forth these words of wisdom:
Quoted text (8 lines)>On Tue, 15 Oct 2002 00:54:26 -0400, Galley ><[email hidden]> wrote: > > >>The physics in the PS2 version are top notch. > >Are you playing with a gamepad or do you have wheel/pedals for the >PS2?
I have been playing with the Dual Shock II, but just today I got the Logitech wheel. -- "Life is what you experience between racing games" Galley
On Tue, 15 Oct 2002 23:57:11 GMT, "Dave Cook" <[email hidden]> spewed forth these words of wisdom: > >PS2 - Guess I won't bother with the PC version. Can't understand why they >didn't implement a dashboard view in the options! Crazy... > >- Dave > There is a dashboard on one or two of the cars in some of the later challenges. -- "Life is what you experience between racing games" Galley
On Tue, 15 Oct 2002 14:58:40 GMT, "Luke Phillips" <(NOSPM)[email hidden]> wrote: >Apart from Porsche Unleashed there hasnt been an acceptable NFS since >NFS1/SE.. That was an absolute hoot, still even have a copy sitting in view >of me now, but i dont think it'd run on XP, Try my suggestions: http://machf.tripod.com/NFS/ they're basically for GeForce cards, but in the case of TNFSSE they may work for others too. -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and "sons.of." parts before replying
Jlc 16 Oct 2002 20:10 UTC↳ reply to machf#93907
"machf" <[email hidden]> wrote in message news:[email hidden]... > On Tue, 15 Oct 2002 14:58:40 GMT, "Luke Phillips"<(NOSPM)[email hidden]> > wrote: > > >Apart from Porsche Unleashed there hasnt been an acceptable NFS since > >NFS1/SE.. That was an absolute hoot, still even have a copy sitting inview
Quoted text (7 lines)> >of me now, but i dont think it'd run on XP, > > Try my suggestions: > > http://machf.tripod.com/NFS/ > > they're basically for GeForce cards, but in the case of TNFSSE they may
work for > others too. > WOW! Thanks for this great info! So what do you think of NFSHP2?
Tweak 16 Oct 2002 20:35 UTC↳ reply to smr#93912
I thought something was horribly wrong when in news:[email hidden], smr <[email hidden]> uttered: > In article <[email hidden]>, [email hidden] > says... >> The NFS series IS a simulation, alebit a bad one at that (apart from >> NFS5, of course). > > Fag. Idiot. -- Best Regards, Matthew Williams np: Dark Day Dawning - Final Melody "I hate when lanes end." *subtract foureleven to reply*
Shut up! 17 Oct 2002 04:13 UTC↳ reply to Tweak#93870
"Tweak" <[email hidden]> wrote in news:V3kr9.63525$[email hidden]:
Quoted text (9 lines)> I thought something was horribly wrong when in > news:[email hidden], > smr <[email hidden]> uttered: >> In article <[email hidden]>, [email hidden] >> says... >>> The NFS series IS a simulation, alebit a bad one at that (apart >>> from NFS5, of course). >> Fag. > Idiot.
Ahh, you must not have met Eep yet. Trust me, you'll come to hate him soon.
Gonzo 17 Oct 2002 07:20 UTC↳ reply to Shut up!#93883
"Shut up!" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> "Tweak" <[email hidden]> wrote in > news:V3kr9.63525$[email hidden]: > > > I thought something was horribly wrong when in > > news:[email hidden], > > smr <[email hidden]> uttered: > >> In article <[email hidden]>, [email hidden] > >> says... > >>> The NFS series IS a simulation, alebit a bad one at that (apart > >>> from NFS5, of course). > >> Fag. > > Idiot. > > Ahh, you must not have met Eep yet. Trust me, you'll come to hate him > soon.
Yeah, do us all a favor and killfile him now just as we have over the years.
machf 17 Oct 2002 07:23 UTC↳ reply to Jlc#93884
On Wed, 16 Oct 2002 20:10:08 GMT, "Jlc" <[email hidden]> wrote:
Quoted text (21 lines)>"machf" <[email hidden]> wrote in message >news:[email hidden]... >> On Tue, 15 Oct 2002 14:58:40 GMT, "Luke Phillips" ><(NOSPM)[email hidden]> >> wrote: >> >> >Apart from Porsche Unleashed there hasnt been an acceptable NFS since >> >NFS1/SE.. That was an absolute hoot, still even have a copy sitting in >view >> >of me now, but i dont think it'd run on XP, >> >> Try my suggestions: >> >> http://machf.tripod.com/NFS/ >> >> they're basically for GeForce cards, but in the case of TNFSSE they may >work for >> others too. >> > WOW! Thanks for this great info! So what do you think of NFSHP2? >
I haven't been able to try it yet (though I've downloaded the demo - severe lack of HD space, that's the problem), but from what I've heard, it seems it's not what I was expecting... -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and "sons.of." parts before replying
On Tue, 15 Oct 2002 23:48:50 GMT, Joe62 <[email hidden]> wrote something like this:
Quoted text (9 lines)>On Tue, 15 Oct 2002 00:54:26 -0400, Galley ><[email hidden]> wrote: > >>The PS2 version is excellent. I guess I will have to try this demo to see what >>everyone is griping about. > >The PC demo is no where near as good. Feels like a sloppy port, which >is also the word on the XBox/Gamecube versions. Only the PS2 version >got that polish and super-tight control/physics.
What I heard was that the ppl who made NFS 2-4, made the PC/XBox/GC versions, and the ppl who made NFS 1&5, made the PS2 version... that would certainly explain a lot. Anyone else getting horrible FF on the NFS-HP2 demo? All I get is some strange rattle when I drive over grass or hit something, no effects at all when driving on the asphalt... -- - Igor -
On Thu, 17 Oct 2002 08:57:46 GMT, Jussi 'Igor' Koukku <[email hidden]> wrote: >What I heard was that the ppl who made NFS 2-4, made the PC/XBox/GC >versions, and the ppl who made NFS 1&5, made the PS2 version... that >would certainly explain a lot. Not quite .... the PS2 version was made by Black Box in Vancouver, and it's there first crack at NFS. The PC/XBox/GC version was handed off to a Seattle company, I don't know who - so you might be right that it's the NFS 1-4 people. I did hear that they didn't like the Black Box driving engine, so they replaced it with their own [vastly inferior] one.
FF? Don't use non-standard acronyms... Jussi 'Igor' Koukku wrote:
Quoted text (20 lines)> On Tue, 15 Oct 2002 23:48:50 GMT, Joe62 > <[email hidden]> wrote something like this: > > >On Tue, 15 Oct 2002 00:54:26 -0400, Galley > ><[email hidden]> wrote: > > > >>The PS2 version is excellent. I guess I will have to try this demo to see what > >>everyone is griping about. > > > >The PC demo is no where near as good. Feels like a sloppy port, which > >is also the word on the XBox/Gamecube versions. Only the PS2 version > >got that polish and super-tight control/physics. > > What I heard was that the ppl who made NFS 2-4, made the PC/XBox/GC > versions, and the ppl who made NFS 1&5, made the PS2 version... that > would certainly explain a lot. > > Anyone else getting horrible FF on the NFS-HP2 demo? All I get is some > strange rattle when I drive over grass or hit something, no effects at > all when driving on the asphalt...
(unknown) 17 Oct 2002 20:59 UTC↳ reply to Eep²#93785
In comp.sys.ibm.pc.games.action Eep� <[email hidden]> wrote: : FF? Don't use non-standard acronyms... ...b/c some people are too clueless to figure it out? LOL. As there isn't an acronyms standards body and that commonly used acronyms differ by the group, saying not to use non-standard acronyms is pretty pointless. Better to ask that acronyms be defined before being used. BTW, look at the context, it's pretty obvious. If you still need help, look at the newsgroups. In this case, "FF" might just be a common abbreviation in rec.autos.simulators. : Jussi 'Igor' Koukku wrote: :> On Tue, 15 Oct 2002 23:48:50 GMT, Joe62 :> <[email hidden]> wrote something like this: :> :> >On Tue, 15 Oct 2002 00:54:26 -0400, Galley :> ><[email hidden]> wrote: :> > :> >>The PS2 version is excellent. I guess I will have to try this demo to see what :> >>everyone is griping about. :> > :> >The PC demo is no where near as good. Feels like a sloppy port, which :> >is also the word on the XBox/Gamecube versions. Only the PS2 version :> >got that polish and super-tight control/physics. :> :> What I heard was that the ppl who made NFS 2-4, made the PC/XBox/GC :> versions, and the ppl who made NFS 1&5, made the PS2 version... that :> would certainly explain a lot. :> :> Anyone else getting horrible FF on the NFS-HP2 demo? All I get is some :> strange rattle when I drive over grass or hit something, no effects at :> all when driving on the asphalt... -- hoy xatx hawaii xdotx education
machf 17 Oct 2002 22:01 UTC↳ reply to Joe62#93696
On Thu, 17 Oct 2002 16:24:56 GMT, Joe62 <[email hidden]> wrote:
Quoted text (10 lines)>On Thu, 17 Oct 2002 08:57:46 GMT, Jussi 'Igor' Koukku <[email hidden]> >wrote: > >>What I heard was that the ppl who made NFS 2-4, made the PC/XBox/GC >>versions, and the ppl who made NFS 1&5, made the PS2 version... that >>would certainly explain a lot. > >Not quite .... the PS2 version was made by Black Box in Vancouver, and >it's there first crack at NFS. >
Hmmm... the original was made by EA Canada (with EA Seattle too, I believe). -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and "sons.of." parts before replying
Tweak 18 Oct 2002 01:21 UTC↳ reply to Shut up!#93713
I thought something was horribly wrong when in news:[email hidden], Shut up! <[email hidden]> uttered:
Quoted text (15 lines)> "Tweak" <[email hidden]> wrote in > news:V3kr9.63525$[email hidden]: > >> I thought something was horribly wrong when in >> news:[email hidden], >> smr <[email hidden]> uttered: >>> In article <[email hidden]>, [email hidden] >>> says... >>>> The NFS series IS a simulation, alebit a bad one at that (apart >>>> from NFS5, of course). >>> Fag. >> Idiot. > > Ahh, you must not have met Eep yet. Trust me, you'll come to hate him > soon.
I'm filtered by the almighty Eep^2 it seems but we all know how that goes. -- Best Regards, Matthew Williams np: New Found Glory - Sincerely Me "I hate when lanes end." *subtract foureleven to reply*
[email hidden] wrote in news:aon8am$lfo$[email hidden]: > In comp.sys.ibm.pc.games.action Eep� <[email hidden]> wrote: > : FF? Don't use non-standard acronyms... > > ...b/c some people are too clueless to figure it out? BWAHAHAHAHAHAHAHAHAHA!!! Eep has no idea what FF is in a driving game! Some other acronyms: EEP - Egotistical Excrement Pile Evil Eater of Penis Eerie Elephant Penetrator -- BWAHAHAHA | MCSE | [email hidden] "Never underestimate the power of stupid people in large groups." -Despair.com
Gonzo 18 Oct 2002 05:07 UTC↳ reply to HAHAHA#93738
"HAHAHA" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> [email hidden] wrote in > news:aon8am$lfo$[email hidden]: > > > In comp.sys.ibm.pc.games.action Eep� <[email hidden]> wrote: > > : FF? Don't use non-standard acronyms... > > > > ...b/c some people are too clueless to figure it out? > > BWAHAHAHAHAHAHAHAHAHA!!! Eep has no idea what FF is in a driving game! > > Some other acronyms: > > EEP - > Egotistical Excrement Pile > Evil Eater of Penis > Eerie Elephant Penetrator<snip>
ROFLMAO!
On Thu, 17 Oct 2002 18:26:33 GMT, Eep� <[email hidden]> wrote something like this: >FF? Don't use non-standard acronyms... ROFL... show me the standard and I'll use it. BTW, NFS also means Network File System, but amazingly all the ppl who replied to this thread knew that in this context it meant Need For Speed... human brains can do amazing things when they're used. And FYI, AFAIK it has been the "standard" netiquette to put replies _under_ the text you are replying to. Looks IMHO so much better. >Jussi 'Igor' Koukku wrote:<snip> >> Anyone else getting horrible FF on the NFS-HP2 demo? All I get is some >> strange rattle when I drive over grass or hit something, no effects at >> all when driving on the asphalt...-- - Igor -
>"Jussi 'Igor' Koukku" <[email hidden]> wrote > And FYI, AFAIK it has been the "standard" netiquette to put replies > _under_ the text you are replying to. Looks IMHO so much better. Ha! ;) But it's Eep you know... -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Eep� wrote in news:[email hidden]: > FF? Don't use non-standard acronyms... Force Feedback. (Next time, try asking nicely what it means without changing the thread's subject. You might get the answer without the usual flame fest.) Rikard
smr 18 Oct 2002 19:57 UTC↳ reply to Tweak#93563
In article <V3kr9.63525$[email hidden]>, [email hidden] says...
Quoted text (11 lines)> I thought something was horribly wrong when in > news:[email hidden], > smr <[email hidden]> uttered: > > In article <[email hidden]>, [email hidden] > > says... > >> The NFS series IS a simulation, alebit a bad one at that (apart from > >> NFS5, of course). > > > > Fag. > > Idiot.
But, but... Eep is infected with the gay! -- smr
smr 18 Oct 2002 19:58 UTC↳ reply to Eep²#93565
In article <[email hidden]>, [email hidden] says... > FF? Don't use non-standard acronyms... Fuck you. -- smr
Tweak 18 Oct 2002 22:17 UTC↳ reply to smr#93578
I thought something was horribly wrong when in news:[email hidden], smr <[email hidden]> uttered:
Quoted text (15 lines)> In article <V3kr9.63525$[email hidden]>, > [email hidden] says... >> I thought something was horribly wrong when in >> news:[email hidden], >> smr <[email hidden]> uttered: >>> In article <[email hidden]>, [email hidden] >>> says... >>>> The NFS series IS a simulation, alebit a bad one at that (apart >>>> from NFS5, of course). >>> >>> Fag. >> >> Idiot. > > But, but... Eep is infected with the gay!
Oh my.. Heh. -- Best Regards, Matthew Williams np: "I hate when lanes end." *subtract foureleven to reply*
Jlc 18 Oct 2002 23:22 UTC↳ reply to smr#93585
"smr" <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, [email hidden] > says... > > FF? Don't use non-standard acronyms... > > Fuck you. >Or FU!
Doug Hook 19 Oct 2002 02:07 UTC↳ reply to Jlc#93607
Actually I believe it would be FY. :-) "Jlc" <[email hidden]> wrote in message news:zH0s9.3912$[email hidden]...
Quoted text (12 lines)> > "smr" <[email hidden]> wrote in message > news:[email hidden]... > > In article <[email hidden]>, [email hidden] > > says... > > > FF? Don't use non-standard acronyms... > > > > Fuck you. > > > Or FU! > >
Doug Hook 19 Oct 2002 02:07 UTC#530083
Actually I believe it would be FY. :-) > > says... > > > FF? Don't use non-standard acronyms... > > *** you. > Or FU!
"Doug Hook" <[email hidden]> wrote in news:x73s9.4079$qM2.1502@sccrnsc02:
Quoted text (12 lines)> "Jlc" <[email hidden]> wrote in message > news:zH0s9.3912$[email hidden]... >> >> "smr" <[email hidden]> wrote in message >> news:[email hidden]... >> > In article <[email hidden]>, [email hidden] >> > says... >> > > FF? Don't use non-standard acronyms... >> > Fuck you. >> Or FU! > Actually I believe it would be FY. > :-)
FYAD! LOL! (FYAD=Fuck you and die. God, I spend too much time at the Somethingawful forums.) -- Ajay Tanwar | MCSE | [email hidden] "Never underestimate the power of stupid people in large groups." -Despair.com
Ajay Tanwar 19 Oct 2002 03:59 UTC#530084
>> > says... >> > > FF? Don't use non-standard acronyms... >> > *** you. >> Or FU! > Actually I believe it would be FY. > :-) FYAD! LOL! (FYAD=*** you and die. God, I spend too much time at the Somethingawful forums.) -- "Never underestimate the power of stupid people in large groups." -Despair.com
Jlc 19 Oct 2002 05:32 UTC↳ reply to Doug Hook#93616
No I meant FU. It's meant for the acronym challenged. All they have to figure out is what the F stands for. JLc "Doug Hook" <[email hidden]> wrote in message news:x73s9.4079$qM2.1502@sccrnsc02...
Quoted text (19 lines)> Actually I believe it would be FY. > :-) > > "Jlc" <[email hidden]> wrote in message > news:zH0s9.3912$[email hidden]... > > > > "smr" <[email hidden]> wrote in message > > news:[email hidden]... > > > In article <[email hidden]>, [email hidden] > > > says... > > > > FF? Don't use non-standard acronyms... > > > > > > Fuck you. > > > > > Or FU! > > > > > >
I thought something was horribly wrong when in news:[email hidden], Ajay Tanwar <[email hidden]> uttered:
Quoted text (18 lines)> "Doug Hook" <[email hidden]> wrote in > news:x73s9.4079$qM2.1502@sccrnsc02: > >> "Jlc" <[email hidden]> wrote in message >> news:zH0s9.3912$[email hidden]... >>> >>> "smr" <[email hidden]> wrote in message >>> news:[email hidden]... >>>> In article <[email hidden]>, [email hidden] >>>> says... >>>>> FF? Don't use non-standard acronyms... >>>> Fuck you. >>> Or FU! >> Actually I believe it would be FY. >> :-) > FYAD! LOL! > (FYAD=Fuck you and die. God, I spend too much time at the > Somethingawful forums.)
There's so much love in the air -group hug! -- Best Regards, Matthew Williams np: Anatomy of a Ghost - Streetlights, Empty Wells http://www.northwestconcerts.com/ *subtract foureleven to reply*
On Fri, 18 Oct 2002 08:04:29 GMT, Jussi 'Igor' Koukku <[email hidden]> wrote in message <[email hidden]>:
Quoted text (13 lines)>On Thu, 17 Oct 2002 18:26:33 GMT, Eep� <[email hidden]> wrote >something like this: > >>FF? Don't use non-standard acronyms... > >ROFL... show me the standard and I'll use it. > >BTW, NFS also means Network File System, but amazingly all the ppl who >replied to this thread knew that in this context it meant Need For >Speed... human brains can do amazing things when they're used. > >And FYI, AFAIK it has been the "standard" netiquette to put replies >_under_ the text you are replying to. Looks IMHO so much better.
Funny how Pee� criticizes someone for using a so-called nonstandard acronym of "FF" in context of a driving simulator, but deliberately violates standard reply netiquette, both in placing replies after quoted text, and in keeping line lengths under 80 columns.
"Paul Angstrom" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> On Fri, 18 Oct 2002 08:04:29 GMT, Jussi 'Igor' Koukku <[email hidden]> > wrote in message <[email hidden]>: > > >On Thu, 17 Oct 2002 18:26:33 GMT, Eep� <[email hidden]> wrote > >something like this: > > > >>FF? Don't use non-standard acronyms... > > > >ROFL... show me the standard and I'll use it. > > > >BTW, NFS also means Network File System, but amazingly all the ppl who > >replied to this thread knew that in this context it meant Need For > >Speed... human brains can do amazing things when they're used. > > > >And FYI, AFAIK it has been the "standard" netiquette to put replies > >_under_ the text you are replying to. Looks IMHO so much better. > > Funny how Pee� criticizes someone for using a so-called nonstandard > acronym of "FF" in context of a driving simulator, but deliberately > violates standard reply netiquette, both in placing replies after quoted > text, and in keeping line lengths under 80 columns.
It's a classic example of the pot calling the kettle black. But in this case it's the FI calling the kettle black.
Ok, I'm a big fan of the previous NFS games, so I had to check it out after all the bad comments here. The graphics are excellent as expected, I think this game will be a big hit with the casual gamer on looks alone. Runs great at 1280x1024x32 on my 1.2 Gig Athlon, 512MB RAM, GF4 4200 128MB, SBLive. The rear view mirror is screwy though, it's too low-res. The car handling is definitely more NFS2/3/4 than NFS5, but that's ok with me, it's good arcadish fun. The car handling seems a bit sluggish though, maybe it's the way the camera moves in the 3rd person view. The bad: The cops are weird, they often ignore drivers in front of you and then chase you after you pass them. They also catch up to you really fast even when you're running full blast and then they back off. Are they using nitrous or something?? And what's up with the helicopters dropping burning barrels on you??? I know this is an arcade game, but aside from the car handling everything at least seems real other than the barrels. And there's no traffic, hopefully that will be present in the retail version. But overall think of this game as a hot blonde with a killer body. Maybe there's not much substance, but it sure is a fun ride. :)
Jlc 21 Oct 2002 03:09 UTC↳ reply to Mr. Plow#93301
"Mr. Plow" <[email hidden]> wrote in message news:[email hidden]... > > Ok, I'm a big fan of the previous NFS games, so I had to check it out > after all the bad comments here. > > The graphics are excellent as expected, I think this game will be a big > hit with the casual gamer on looks alone. Runs great at 1280x1024x32 onmy > 1.2 Gig Athlon, 512MB RAM, GF4 4200 128MB, SBLive. The rear view mirroris > screwy though, it's too low-res. > > The car handling is definitely more NFS2/3/4 than NFS5, but that's ok > with me, it's good arcadish fun. The car handling seems a bit sluggish > though, maybe it's the way the camera moves in the 3rd person view. You know I think you hit on something with your camera comment. I just checked it out after I read your post and that's what was bothering me the most about the driving. The cameras sways out to far in the turns and is way to slow so your going straight and the camera is still catching up. I'm really hoping that the game is polished a lot more before the release. The game looks so good, but the control does need some help. What controller are you using? I always find that with the NFS games I need to tweak the deadzones on my analog controller. I set them so the car responses with less stick movement. I have a Gravis Eliminator dual stick gamepad. It's really fantastic for driving games because one stick is your turning and the other is your accelerator/brake. Happy Driving! JLc
Mr. Plow 21 Oct 2002 04:29 UTC↳ reply to Jlc#93316
"Jlc" <[email hidden]> wrote in news:DdKs9.34442$md1.5780@sccrnsc03:
Quoted text (15 lines)> > You know I think you hit on something with your camera comment. I just > checked it out after I read your post and that's what was bothering me > the most about the driving. The cameras sways out to far in the turns > and is way to slow so your going straight and the camera is still > catching up. I'm really hoping that the game is polished a lot more > before the release. The game looks so good, but the control does need > some help. What controller are you using? I always find that with the > NFS games I need to tweak the deadzones on my analog controller. I set > them so the car responses with less stick movement. I have a Gravis > Eliminator dual stick gamepad. It's really fantastic for driving games > because one stick is your turning and the other is your > accelerator/brake. Happy Driving! JLc > >
I was using an old CH Flightstick. I normally use a little UltraRacer PC wheel. I didn't adjust the dead zone, but now that you mention it I did on the older NFS games. I was enjoying the car model in the default camera view, but I normally race in the full-screen, no car view anyway. -Mr. Plow
Jlc 21 Oct 2002 05:42 UTC↳ reply to Mr. Plow#93322
"Mr. Plow" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> "Jlc" <[email hidden]> wrote in news:DdKs9.34442$md1.5780@sccrnsc03: > > > > You know I think you hit on something with your camera comment. I just > > checked it out after I read your post and that's what was bothering me > > the most about the driving. The cameras sways out to far in the turns > > and is way to slow so your going straight and the camera is still > > catching up. I'm really hoping that the game is polished a lot more > > before the release. The game looks so good, but the control does need > > some help. What controller are you using? I always find that with the > > NFS games I need to tweak the deadzones on my analog controller. I set > > them so the car responses with less stick movement. I have a Gravis > > Eliminator dual stick gamepad. It's really fantastic for driving games > > because one stick is your turning and the other is your > > accelerator/brake. Happy Driving! JLc > > > > > > I was using an old CH Flightstick. I normally use a little UltraRacer > PC wheel. I didn't adjust the dead zone, but now that you mention it I
did > on the older NFS games. > > I was enjoying the car model in the default camera view, but I normally > race in the full-screen, no car view anyway. >LOL! I have one of those UltraRacer pads myself! Can't figure why they never were very popular. I've had mine for years and still use it with some games. Try it out on the demo. I think you'll enjoy it more with the wheel. I hope they put a in car view in the game. I like playing that way best. The road cam is to low for me. Jlc
I agree with this one and yes, I don't like GPL, neither NASCAR Go-ta Maga-nus wrote: > > Here's the problem. This is crossposted to the sim ng. NFS HP2 is not a sim. > The only people who don't like it are the people who think every racing game > should be a sim. Check the reviews, they're all great for the PS2 version. > This game is awesome. --
but FU would be the "standard" acronym, not neccessarily the correct one -time to goto BK and get some FF. "Doug Hook" <[email hidden]> wrote in message news:x73s9.4079$qM2.1502@sccrnsc02...
Quoted text (20 lines)> Actually I believe it would be FY. > :-) > > "Jlc" <[email hidden]> wrote in message > news:zH0s9.3912$[email hidden]... > > > > "smr" <[email hidden]> wrote in message > > news:[email hidden]... > > > In article <[email hidden]>, [email hidden] > > > says... > > > > FF? Don't use non-standard acronyms... > > > > > > Fuck you. > > > > > Or FU! > > > > > > >

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