Looks good(not great) and almost zero filling.
First thorn that really bugs me about this game are the invisible walls
on the side of the roads. This series by now should allow you to drive
anywhere as far off the track as you want. At least put the invisible
wall 200 yards away from the road, jeez. Hey, you can't stay on the
road, it's your own damn problem, suffer the consequences.
Next thorn is the near total lack of environment interactivity. Hit a
guard rail or cable fence and there is no damage to it?! Oooh a few
sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't
smash a tree down. No stones in the windshield. Heck there isn't any
windshield even, where's the damn cockpit view??
Car handling is only so-so with pathetic physics but I guess this isn't
much of a sim so this is to be expected.
Can EA make driving fast any more boring? They are sure milking all they
can out of this series with almost zero advancement in any area -
hello?! this is not the 90's anymore. This game seems like a step
backwards or at best a sideways move.
Flame warNeed for Speed Hot Pursuit 2 PC demo impressions
Players criticised the PC demo of Need for Speed Hot Pursuit 2 for invisible walls, arcade handling, odd camera behaviour and no cockpit view, with some reporting very low frame rates. Joe62 and others said the PC version was a sloppy port compared with Black Box's PS2 version. The cross-posted thread degenerated into insults and acronym jokes.
review/impressionsNeed for Speed: Hot Pursuit 2
Automated summary.
"Destroy" <[email hidden]> wrote in message
news:[email hidden]...
I agree. Definately an arcade game, not a sim. Mildly entertaining, but I
have this strange disconnected feeling while driving. Not realistic at
all...
CFster
Quoted text (22 lines)
> Looks good(not great) and almost zero filling. > > First thorn that really bugs me about this game are the invisible walls > on the side of the roads. This series by now should allow you to drive > anywhere as far off the track as you want. At least put the invisible > wall 200 yards away from the road, jeez. Hey, you can't stay on the > road, it's your own damn problem, suffer the consequences. > > Next thorn is the near total lack of environment interactivity. Hit a > guard rail or cable fence and there is no damage to it?! Oooh a few > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > smash a tree down. No stones in the windshield. Heck there isn't any > windshield even, where's the damn cockpit view?? > > Car handling is only so-so with pathetic physics but I guess this isn't > much of a sim so this is to be expected. > > Can EA make driving fast any more boring? They are sure milking all they > can out of this series with almost zero advancement in any area - > hello?! this is not the 90's anymore. This game seems like a step > backwards or at best a sideways move. >
"Destroy" <[email hidden]> wrote in message news:[email hidden]...
> Can EA make driving fast any more boring? They are sure milking all they
> can out of this series with almost zero advancement in any area -
> hello?! this is not the 90's anymore. This game seems like a step
> backwards or at best a sideways move.
I agree - NFS:Porsche Unleashed was definitely light years ahead of this. But I
have to tell you, my 8 year old was up at 7:30 am Saturday and Sunday running
from the cops in NFS:Hot Pursuit 2. It sure seems as though we (sim'rs) are no
longer a profitable market - and the kids are getting what they want instead...
- Dave Cook
I would like to find out for myself but it only runs at about .5 fps. I
don't exactly have a slow system either. AMD 1.2 GHZ,512 meg pc133 , GF2GTS
64meg with 40.72Detonator drivers , Audigy and WinXP pro. Anyone else having
fps probs?
"Destroy" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (22 lines)
> Looks good(not great) and almost zero filling. > > First thorn that really bugs me about this game are the invisible walls > on the side of the roads. This series by now should allow you to drive > anywhere as far off the track as you want. At least put the invisible > wall 200 yards away from the road, jeez. Hey, you can't stay on the > road, it's your own damn problem, suffer the consequences. > > Next thorn is the near total lack of environment interactivity. Hit a > guard rail or cable fence and there is no damage to it?! Oooh a few > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > smash a tree down. No stones in the windshield. Heck there isn't any > windshield even, where's the damn cockpit view?? > > Car handling is only so-so with pathetic physics but I guess this isn't > much of a sim so this is to be expected. > > Can EA make driving fast any more boring? They are sure milking all they > can out of this series with almost zero advancement in any area - > hello?! this is not the 90's anymore. This game seems like a step > backwards or at best a sideways move. >On Tue, 15 Oct 2002 02:44:53 GMT, Destroy <[email hidden]> spewed forth these
words of wisdom:
>Looks good(not great) and almost zero filling.
>
<snip>
>
>Next thorn is the near total lack of environment interactivity. Hit a
>guard rail or cable fence and there is no damage to it?! Oooh a few
>sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't
>smash a tree down. No stones in the windshield. Heck there isn't any
>windshield even, where's the damn cockpit view??
I have knocked over quite a few of the tall cactuses; does that count? ;-)
>
>Car handling is only so-so with pathetic physics but I guess this isn't
>much of a sim so this is to be expected.
The physics in the PS2 version are top notch.
>
>Can EA make driving fast any more boring? They are sure milking all they
>can out of this series with almost zero advancement in any area -
>hello?! this is not the 90's anymore. This game seems like a step
>backwards or at best a sideways move.
The PS2 version is excellent. I guess I will have to try this demo to see what
everyone is griping about.
--
"Life is what you experience between racing games"
Galley
words of wisdom:
<snip>
I have knocked over quite a few of the tall cactuses; does that count? ;-)
The physics in the PS2 version are top notch.
The PS2 version is excellent. I guess I will have to try this demo to see what
everyone is griping about.
--
"Life is what you experience between racing games"
Galley
Probably Nvidias crap drivers as usual that is the problem :/
Why cant they just make one set of drivers that works 100%? :(
"Doug Hook" <[email hidden]> wrote in message
news:3rMq9.42839$[email hidden]...
> I would like to find out for myself but it only runs at about .5 fps. I
> don't exactly have a slow system either. AMD 1.2 GHZ,512 meg pc133 ,GF2GTS
> 64meg with 40.72Detonator drivers , Audigy and WinXP pro. Anyone elsehaving
Quoted text (28 lines)
> fps probs? > > "Destroy" <[email hidden]> wrote in message > news:[email hidden]... > > Looks good(not great) and almost zero filling. > > > > First thorn that really bugs me about this game are the invisible walls > > on the side of the roads. This series by now should allow you to drive > > anywhere as far off the track as you want. At least put the invisible > > wall 200 yards away from the road, jeez. Hey, you can't stay on the > > road, it's your own damn problem, suffer the consequences. > > > > Next thorn is the near total lack of environment interactivity. Hit a > > guard rail or cable fence and there is no damage to it?! Oooh a few > > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > > smash a tree down. No stones in the windshield. Heck there isn't any > > windshield even, where's the damn cockpit view?? > > > > Car handling is only so-so with pathetic physics but I guess this isn't > > much of a sim so this is to be expected. > > > > Can EA make driving fast any more boring? They are sure milking all they > > can out of this series with almost zero advancement in any area - > > hello?! this is not the 90's anymore. This game seems like a step > > backwards or at best a sideways move. > > > >Probably Nvidias ***drivers as usual that is the problem :/
Why cant they just make one set of drivers that works 100%? :(
> I would like to find out for myself but it only runs at about .5 fps. I
> don't exactly have a slow system either. AMD 1.2 GHZ,512 meg pc133 , GF2GTS
> 64meg with 40.72Detonator drivers , Audigy and WinXP pro. Anyone else having
Quoted text (26 lines)
> fps probs? > > Looks good(not great) and almost zero filling. > > First thorn that really bugs me about this game are the invisible walls > > on the side of the roads. This series by now should allow you to drive > > anywhere as far off the track as you want. At least put the invisible > > wall 200 yards away from the road, jeez. Hey, you can't stay on the > > road, it's your own damn problem, suffer the consequences. > > Next thorn is the near total lack of environment interactivity. Hit a > > guard rail or cable fence and there is no damage to it?! Oooh a few > > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > > smash a tree down. No stones in the windshield. Heck there isn't any > > windshield even, where's the damn***pit view?? > > Car handling is only so-so with pathetic physics but I guess this isn't > > much of a sim so this is to be expected. > > Can EA make driving fast any more boring? They are sure milking all they > > can out of this series with almost zero advancement in any area - > > hello?! this is not the 90's anymore. This game seems like a step > > backwards or at best a sideways move.>"Galley" <[email hidden]> wrote
> The physics in the PS2 version are top notch.
Oh please. If that is "top notch" physics, then 90% of the games ever
released are. *Including* SOS1937 <G>
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
First time playing NFS?
"CFster" <[email hidden]> wrote in message
news:4ZLq9.129519$[email hidden]...
Quoted text (8 lines)
> I agree. Definately an arcade game, not a sim. Mildly entertaining, but I > have this strange disconnected feeling while driving. Not realistic at > all... > > CFster > > >
> I have knocked over quite a few of the tall cactuses; does that count? ;-)
Not really.
>
> >
> >Car handling is only so-so with pathetic physics but I guess this isn't
> >much of a sim so this is to be expected.
>
> The physics in the PS2 version are top notch.
Honestly, you don't believe that, right ?
what
> everyone is griping about.
I doubt you will find it much different. Some people prefer plausible
handling and physics, and you apparently don't.
- Faramir
Quoted text (7 lines)
> > > >Can EA make driving fast any more boring? They are sure milking all they > >can out of this series with almost zero advancement in any area - > >hello?! this is not the 90's anymore. This game seems like a step > >backwards or at best a sideways move. > > The PS2 version is excellent. I guess I will have to try this demo to see"Go-ta Maga-nus" <[email hidden]> wrote in
news:aogekk$h4t$[email hidden]:
Well, the first NFS and the last one (Porsche Unleashed) has semi
realistic physics.
--
Ajay Tanwar | MCSE | [email hidden]
"Never underestimate the power of stupid people
in large groups." -Despair.com
Quoted text (7 lines)
> "CFster" <[email hidden]> wrote in message > news:4ZLq9.129519$[email hidden]... >> I agree. Definately an arcade game, not a sim. Mildly >> entertaining, but I have this strange disconnected feeling while >> driving. Not realistic at all... > First time playing NFS?In article <aogjvh$291$[email hidden]>, [email hidden] says...
> I doubt you will find it much different. Some people prefer plausible
> handling and physics, and you apparently don't.
>
I downloaded the demo last night and played it for about 10 minutes.
This is the worst NFS since NFS2. PU was by far the best, followed
closely by the original NFS. First Motor City now this -- seems that the
NFS franchise has met its end.
--
________________________
Todd Walker
Apart from Porsche Unleashed there hasnt been an acceptable NFS since
NFS1/SE.. That was an absolute hoot, still even have a copy sitting in view
of me now, but i dont think it'd run on XP, anyway its a bit like the test
drive series, TD3 was through the roof when it came out, but even the new
ones are worse than that and TD3 came out in 1990/91... Thats big companies
taking over for you
Luke
-=87=-
"Destroy" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (22 lines)
> Looks good(not great) and almost zero filling. > > First thorn that really bugs me about this game are the invisible walls > on the side of the roads. This series by now should allow you to drive > anywhere as far off the track as you want. At least put the invisible > wall 200 yards away from the road, jeez. Hey, you can't stay on the > road, it's your own damn problem, suffer the consequences. > > Next thorn is the near total lack of environment interactivity. Hit a > guard rail or cable fence and there is no damage to it?! Oooh a few > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > smash a tree down. No stones in the windshield. Heck there isn't any > windshield even, where's the damn cockpit view?? > > Car handling is only so-so with pathetic physics but I guess this isn't > much of a sim so this is to be expected. > > Can EA make driving fast any more boring? They are sure milking all they > can out of this series with almost zero advancement in any area - > hello?! this is not the 90's anymore. This game seems like a step > backwards or at best a sideways move. >The invisible walls syndrome has been there from the very first NFS game on
the 3DO console. But given the relatively large number of branching paths,
it seems much reduced from earlier games. I'd love to see this level of
scenery in a truly open environment.
Just as an aside, Test Drive is coming back to the PC, too. EBGames.com has
it done for a release 12/23.
Peter
"CFster" <[email hidden]> wrote in message
news:4ZLq9.129519$[email hidden]...
Quoted text (34 lines)
> > "Destroy" <[email hidden]> wrote in message > news:[email hidden]... > > Looks good(not great) and almost zero filling. > > > > First thorn that really bugs me about this game are the invisible walls > > on the side of the roads. This series by now should allow you to drive > > anywhere as far off the track as you want. At least put the invisible > > wall 200 yards away from the road, jeez. Hey, you can't stay on the > > road, it's your own damn problem, suffer the consequences. > > > > Next thorn is the near total lack of environment interactivity. Hit a > > guard rail or cable fence and there is no damage to it?! Oooh a few > > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > > smash a tree down. No stones in the windshield. Heck there isn't any > > windshield even, where's the damn cockpit view?? > > > > Car handling is only so-so with pathetic physics but I guess this isn't > > much of a sim so this is to be expected. > > > > Can EA make driving fast any more boring? They are sure milking all they > > can out of this series with almost zero advancement in any area - > > hello?! this is not the 90's anymore. This game seems like a step > > backwards or at best a sideways move. > > > > I agree. Definately an arcade game, not a sim. Mildly entertaining, but I > have this strange disconnected feeling while driving. Not realistic at > all... > > CFster > > >Note that your drivers are still betas. I had trouble with the newest
drivers in Mafia under ME, and have since retreated to the previous ones.
Peter
"Doug Hook" <[email hidden]> wrote in message
news:3rMq9.42839$[email hidden]...
> I would like to find out for myself but it only runs at about .5 fps. I
> don't exactly have a slow system either. AMD 1.2 GHZ,512 meg pc133 ,GF2GTS
> 64meg with 40.72Detonator drivers , Audigy and WinXP pro. Anyone elsehaving
Quoted text (28 lines)
> fps probs? > > "Destroy" <[email hidden]> wrote in message > news:[email hidden]... > > Looks good(not great) and almost zero filling. > > > > First thorn that really bugs me about this game are the invisible walls > > on the side of the roads. This series by now should allow you to drive > > anywhere as far off the track as you want. At least put the invisible > > wall 200 yards away from the road, jeez. Hey, you can't stay on the > > road, it's your own damn problem, suffer the consequences. > > > > Next thorn is the near total lack of environment interactivity. Hit a > > guard rail or cable fence and there is no damage to it?! Oooh a few > > sparks, yippie. No dust. No exh smoke. Empty, lifeless villages. Can't > > smash a tree down. No stones in the windshield. Heck there isn't any > > windshield even, where's the damn cockpit view?? > > > > Car handling is only so-so with pathetic physics but I guess this isn't > > much of a sim so this is to be expected. > > > > Can EA make driving fast any more boring? They are sure milking all they > > can out of this series with almost zero advancement in any area - > > hello?! this is not the 90's anymore. This game seems like a step > > backwards or at best a sideways move. > > > >Just a note for Radeon 9700 owners. Be sure to install the latest 6193
drivers (link on front page of www.rage3d.com) or you'll likely experience
hangs. The game doesn't recognize my custom WinXP controller and so the
brake pedal doesn't work. Not that it matters in this game :)
rms
[email hidden]
Here's the problem. This is crossposted to the sim ng. NFS HP2 is not a sim.
The only people who don't like it are the people who think every racing game
should be a sim. Check the reviews, they're all great for the PS2 version.
This game is awesome.
"Go-ta Maga-nus" <[email hidden]> wrote in message
news:aohp8c$24j$[email hidden]...
> Here's the problem. This is crossposted to the sim ng. NFS HP2 is not asim.
> The only people who don't like it are the people who think every racinggame
> should be a sim. Check the reviews, they're all great for the PS2 version.
> This game is awesome.
>
>The demo is doing a very strange thing. My in game view is facing the front
of the car. When I hit the camera button I move closer to the car buy I
can't get the behind the car view. Anyone else having this trouble? Running
'98se, G4 4200, 30.82 drivers. JLc
The NFS series IS a simulation, alebit a bad one at that (apart from NFS5, of course).
Go-ta Maga-nus wrote:
> Here's the problem. This is crossposted to the sim ng. NFS HP2 is not a sim.
> The only people who don't like it are the people who think every racing game
> should be a sim. Check the reviews, they're all great for the PS2 version.
> This game is awesome.
In article <[email hidden]>, [email hidden]
says...
> The NFS series IS a simulation, alebit a bad one at that (apart from NFS5, of course).
Fag.
--
smr
"smr" <[email hidden]> wrote in message
news:[email hidden]...
> In article <[email hidden]>, [email hidden]
> says...
> > The NFS series IS a simulation, alebit a bad one at that (apart from NFS5,of course).
>
> Fag.
>
> --
> smr
Since when did we (RAS) start seeing all these cross posts? It seems to be
getting pretty bad lately...
- Dave
On Tue, 15 Oct 2002 02:44:53 GMT, Destroy <[email hidden]> wrote:
>Looks good(not great) and almost zero filling.
>
>...
>
>Car handling is only so-so with pathetic physics but I guess this isn't
>much of a sim so this is to be expected.
I agree. The control and physics can only be described as "sloppy".
This is clearly "portware" - like the XBox and Gamecube version, it
has none of the polish and tithg controls of the PS2 version.
On Tue, 15 Oct 2002 03:36:45 GMT, "Dave Cook" <[email hidden]>
wrote:
>I agree - NFS:Porsche Unleashed was definitely light years ahead of this. But I
>have to tell you, my 8 year old was up at 7:30 am Saturday and Sunday running
>from the cops in NFS:Hot Pursuit 2.
In the demo, or on a PS2? The PS2 version is VASTLY superior to the PC
port.
On Tue, 15 Oct 2002 00:54:26 -0400, Galley
<[email hidden]> wrote:
>The PS2 version is excellent. I guess I will have to try this demo to see what
>everyone is griping about.
The PC demo is no where near as good. Feels like a sloppy port, which
is also the word on the XBox/Gamecube versions. Only the PS2 version
got that polish and super-tight control/physics.
On Tue, 15 Oct 2002 10:34:54 +0200, "Michael Albertsen"
<[email hidden]> wrote:
>I doubt you will find it much different. Some people prefer plausible
>handling and physics, and you apparently don't.
Have you tried the PS2 version, or are ya just talkin' out of your
ass?
I've played them both and they feel and drive very differently.
On Tue, 15 Oct 2002 23:46:05 GMT, "Dave Cook" <[email hidden]>
wrote:
>Since when did we (RAS) start seeing all these cross posts?
Since some dumbass let [cr]eep know about the existence of this group.
"Joe62" <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 15 Oct 2002 03:36:45 GMT, "Dave Cook" <[email hidden]>
> wrote:
>
> >I agree - NFS:Porsche Unleashed was definitely light years ahead of this.But I
> >have to tell you, my 8 year old was up at 7:30 am Saturday and Sunday running
> >from the cops in NFS:Hot Pursuit 2.
>
> In the demo, or on a PS2? The PS2 version is VASTLY superior to the PC
> port.
PS2 - Guess I won't bother with the PC version. Can't understand why they
didn't implement a dashboard view in the options! Crazy...
- Dave
"Joe62" <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 15 Oct 2002 23:46:05 GMT, "Dave Cook" <[email hidden]>
> wrote:
>
> >Since when did we (RAS) start seeing all these cross posts?
>
> Since some dumbass let [cr]eep know about the existence of this group.
LOL
On Tue, 15 Oct 2002 07:13:13 -0400, Dameon <[email hidden]> spewed forth
these words of wisdom:
I have been playing with the Dual Shock II, but just today I got the Logitech
wheel.
--
"Life is what you experience between racing games"
Galley
Quoted text (8 lines)
>On Tue, 15 Oct 2002 00:54:26 -0400, Galley ><[email hidden]> wrote: > > >>The physics in the PS2 version are top notch. > >Are you playing with a gamepad or do you have wheel/pedals for the >PS2?On Tue, 15 Oct 2002 23:57:11 GMT, "Dave Cook" <[email hidden]> spewed
forth these words of wisdom:
>
>PS2 - Guess I won't bother with the PC version. Can't understand why they
>didn't implement a dashboard view in the options! Crazy...
>
>- Dave
>
There is a dashboard on one or two of the cars in some of the later challenges.
--
"Life is what you experience between racing games"
Galley
On Tue, 15 Oct 2002 14:58:40 GMT, "Luke Phillips" <(NOSPM)[email hidden]>
wrote:
>Apart from Porsche Unleashed there hasnt been an acceptable NFS since
>NFS1/SE.. That was an absolute hoot, still even have a copy sitting in view
>of me now, but i dont think it'd run on XP,
Try my suggestions:
http://machf.tripod.com/NFS/
they're basically for GeForce cards, but in the case of TNFSSE they may work for
others too.
--
__________ ____---____ Marco Antonio Checa Funcke
\_________D /-/---_----' Santiago de Surco, Lima, Peru
_H__/_/ http://machf.tripod.com
'-_____|(
remove the "no_me_j." and "sons.of." parts before replying
"machf" <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 15 Oct 2002 14:58:40 GMT, "Luke Phillips"<(NOSPM)[email hidden]>
> wrote:
>
> >Apart from Porsche Unleashed there hasnt been an acceptable NFS since
> >NFS1/SE.. That was an absolute hoot, still even have a copy sitting inview
work for
> others too.
> WOW! Thanks for this great info! So what do you think of NFSHP2?
Quoted text (7 lines)
> >of me now, but i dont think it'd run on XP, > > Try my suggestions: > > http://machf.tripod.com/NFS/ > > they're basically for GeForce cards, but in the case of TNFSSE they mayI thought something was horribly wrong when in
news:[email hidden],
smr <[email hidden]> uttered:
> In article <[email hidden]>, [email hidden]
> says...
>> The NFS series IS a simulation, alebit a bad one at that (apart from
>> NFS5, of course).
>
> Fag.
Idiot.
--
Best Regards, Matthew Williams
np: Dark Day Dawning - Final Melody
"I hate when lanes end."
*subtract foureleven to reply*
"Tweak" <[email hidden]> wrote in
news:V3kr9.63525$[email hidden]:
Ahh, you must not have met Eep yet. Trust me, you'll come to hate him
soon.
Quoted text (9 lines)
> I thought something was horribly wrong when in > news:[email hidden], > smr <[email hidden]> uttered: >> In article <[email hidden]>, [email hidden] >> says... >>> The NFS series IS a simulation, alebit a bad one at that (apart >>> from NFS5, of course). >> Fag. > Idiot."Shut up!" <[email hidden]> wrote in message
news:[email hidden]...
Yeah, do us all a favor and killfile him now just as we have over the years.
Quoted text (15 lines)
> "Tweak" <[email hidden]> wrote in > news:V3kr9.63525$[email hidden]: > > > I thought something was horribly wrong when in > > news:[email hidden], > > smr <[email hidden]> uttered: > >> In article <[email hidden]>, [email hidden] > >> says... > >>> The NFS series IS a simulation, alebit a bad one at that (apart > >>> from NFS5, of course). > >> Fag. > > Idiot. > > Ahh, you must not have met Eep yet. Trust me, you'll come to hate him > soon.On Wed, 16 Oct 2002 20:10:08 GMT, "Jlc" <[email hidden]> wrote:
I haven't been able to try it yet (though I've downloaded the demo - severe
lack of HD space, that's the problem), but from what I've heard, it seems
it's not what I was expecting...
--
__________ ____---____ Marco Antonio Checa Funcke
\_________D /-/---_----' Santiago de Surco, Lima, Peru
_H__/_/ http://machf.tripod.com
'-_____|(
remove the "no_me_j." and "sons.of." parts before replying
Quoted text (21 lines)
>"machf" <[email hidden]> wrote in message >news:[email hidden]... >> On Tue, 15 Oct 2002 14:58:40 GMT, "Luke Phillips" ><(NOSPM)[email hidden]> >> wrote: >> >> >Apart from Porsche Unleashed there hasnt been an acceptable NFS since >> >NFS1/SE.. That was an absolute hoot, still even have a copy sitting in >view >> >of me now, but i dont think it'd run on XP, >> >> Try my suggestions: >> >> http://machf.tripod.com/NFS/ >> >> they're basically for GeForce cards, but in the case of TNFSSE they may >work for >> others too. >> > WOW! Thanks for this great info! So what do you think of NFSHP2? >On Tue, 15 Oct 2002 23:48:50 GMT, Joe62
<[email hidden]> wrote something like this:
What I heard was that the ppl who made NFS 2-4, made the PC/XBox/GC
versions, and the ppl who made NFS 1&5, made the PS2 version... that
would certainly explain a lot.
Anyone else getting horrible FF on the NFS-HP2 demo? All I get is some
strange rattle when I drive over grass or hit something, no effects at
all when driving on the asphalt...
--
- Igor -
Quoted text (9 lines)
>On Tue, 15 Oct 2002 00:54:26 -0400, Galley ><[email hidden]> wrote: > >>The PS2 version is excellent. I guess I will have to try this demo to see what >>everyone is griping about. > >The PC demo is no where near as good. Feels like a sloppy port, which >is also the word on the XBox/Gamecube versions. Only the PS2 version >got that polish and super-tight control/physics.On Thu, 17 Oct 2002 08:57:46 GMT, Jussi 'Igor' Koukku <[email hidden]>
wrote:
>What I heard was that the ppl who made NFS 2-4, made the PC/XBox/GC
>versions, and the ppl who made NFS 1&5, made the PS2 version... that
>would certainly explain a lot.
Not quite .... the PS2 version was made by Black Box in Vancouver, and
it's there first crack at NFS.
The PC/XBox/GC version was handed off to a Seattle company, I don't
know who - so you might be right that it's the NFS 1-4 people. I did
hear that they didn't like the Black Box driving engine, so they
replaced it with their own [vastly inferior] one.
FF? Don't use non-standard acronyms...
Jussi 'Igor' Koukku wrote:
Quoted text (20 lines)
> On Tue, 15 Oct 2002 23:48:50 GMT, Joe62 > <[email hidden]> wrote something like this: > > >On Tue, 15 Oct 2002 00:54:26 -0400, Galley > ><[email hidden]> wrote: > > > >>The PS2 version is excellent. I guess I will have to try this demo to see what > >>everyone is griping about. > > > >The PC demo is no where near as good. Feels like a sloppy port, which > >is also the word on the XBox/Gamecube versions. Only the PS2 version > >got that polish and super-tight control/physics. > > What I heard was that the ppl who made NFS 2-4, made the PC/XBox/GC > versions, and the ppl who made NFS 1&5, made the PS2 version... that > would certainly explain a lot. > > Anyone else getting horrible FF on the NFS-HP2 demo? All I get is some > strange rattle when I drive over grass or hit something, no effects at > all when driving on the asphalt...In comp.sys.ibm.pc.games.action Eep� <[email hidden]> wrote:
: FF? Don't use non-standard acronyms...
...b/c some people are too clueless to figure it out?
LOL. As there isn't an acronyms standards body and that commonly
used acronyms differ by the group, saying not to use non-standard
acronyms is pretty pointless. Better to ask that acronyms be
defined before being used.
BTW, look at the context, it's pretty obvious. If you still need
help, look at the newsgroups. In this case, "FF" might just be a
common abbreviation in rec.autos.simulators.
: Jussi 'Igor' Koukku wrote:
:> On Tue, 15 Oct 2002 23:48:50 GMT, Joe62
:> <[email hidden]> wrote something like this:
:>
:> >On Tue, 15 Oct 2002 00:54:26 -0400, Galley
:> ><[email hidden]> wrote:
:> >
:> >>The PS2 version is excellent. I guess I will have to try this demo to see what
:> >>everyone is griping about.
:> >
:> >The PC demo is no where near as good. Feels like a sloppy port, which
:> >is also the word on the XBox/Gamecube versions. Only the PS2 version
:> >got that polish and super-tight control/physics.
:>
:> What I heard was that the ppl who made NFS 2-4, made the PC/XBox/GC
:> versions, and the ppl who made NFS 1&5, made the PS2 version... that
:> would certainly explain a lot.
:>
:> Anyone else getting horrible FF on the NFS-HP2 demo? All I get is some
:> strange rattle when I drive over grass or hit something, no effects at
:> all when driving on the asphalt...
--
hoy xatx hawaii xdotx education
On Thu, 17 Oct 2002 16:24:56 GMT, Joe62 <[email hidden]>
wrote:
Hmmm... the original was made by EA Canada (with EA Seattle too, I believe).
--
__________ ____---____ Marco Antonio Checa Funcke
\_________D /-/---_----' Santiago de Surco, Lima, Peru
_H__/_/ http://machf.tripod.com
'-_____|(
remove the "no_me_j." and "sons.of." parts before replying
Quoted text (10 lines)
>On Thu, 17 Oct 2002 08:57:46 GMT, Jussi 'Igor' Koukku <[email hidden]> >wrote: > >>What I heard was that the ppl who made NFS 2-4, made the PC/XBox/GC >>versions, and the ppl who made NFS 1&5, made the PS2 version... that >>would certainly explain a lot. > >Not quite .... the PS2 version was made by Black Box in Vancouver, and >it's there first crack at NFS. >I thought something was horribly wrong when in
news:[email hidden],
Shut up! <[email hidden]> uttered:
I'm filtered by the almighty Eep^2 it seems but we all know how that goes.
--
Best Regards, Matthew Williams
np: New Found Glory - Sincerely Me
"I hate when lanes end."
*subtract foureleven to reply*
Quoted text (15 lines)
> "Tweak" <[email hidden]> wrote in > news:V3kr9.63525$[email hidden]: > >> I thought something was horribly wrong when in >> news:[email hidden], >> smr <[email hidden]> uttered: >>> In article <[email hidden]>, [email hidden] >>> says... >>>> The NFS series IS a simulation, alebit a bad one at that (apart >>>> from NFS5, of course). >>> Fag. >> Idiot. > > Ahh, you must not have met Eep yet. Trust me, you'll come to hate him > soon.[email hidden] wrote in
news:aon8am$lfo$[email hidden]:
> In comp.sys.ibm.pc.games.action Eep� <[email hidden]> wrote:
> : FF? Don't use non-standard acronyms...
>
> ...b/c some people are too clueless to figure it out?
BWAHAHAHAHAHAHAHAHAHA!!! Eep has no idea what FF is in a driving game!
Some other acronyms:
EEP -
Egotistical Excrement Pile
Evil Eater of Penis
Eerie Elephant Penetrator
--
BWAHAHAHA | MCSE | [email hidden]
"Never underestimate the power of stupid people
in large groups." -Despair.com
"HAHAHA" <[email hidden]> wrote in message
news:[email hidden]...
ROFLMAO!
Quoted text (16 lines)
> [email hidden] wrote in > news:aon8am$lfo$[email hidden]: > > > In comp.sys.ibm.pc.games.action Eep� <[email hidden]> wrote: > > : FF? Don't use non-standard acronyms... > > > > ...b/c some people are too clueless to figure it out? > > BWAHAHAHAHAHAHAHAHAHA!!! Eep has no idea what FF is in a driving game! > > Some other acronyms: > > EEP - > Egotistical Excrement Pile > Evil Eater of Penis > Eerie Elephant Penetrator<snip>On Thu, 17 Oct 2002 18:26:33 GMT, Eep� <[email hidden]> wrote
something like this:
>FF? Don't use non-standard acronyms...
ROFL... show me the standard and I'll use it.
BTW, NFS also means Network File System, but amazingly all the ppl who
replied to this thread knew that in this context it meant Need For
Speed... human brains can do amazing things when they're used.
And FYI, AFAIK it has been the "standard" netiquette to put replies
_under_ the text you are replying to. Looks IMHO so much better.
>Jussi 'Igor' Koukku wrote:<snip>
>> Anyone else getting horrible FF on the NFS-HP2 demo? All I get is some
>> strange rattle when I drive over grass or hit something, no effects at
>> all when driving on the asphalt...--
- Igor -
>"Jussi 'Igor' Koukku" <[email hidden]> wrote
> And FYI, AFAIK it has been the "standard" netiquette to put replies
> _under_ the text you are replying to. Looks IMHO so much better.
Ha! ;)
But it's Eep you know...
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Eep� wrote in news:[email hidden]:
> FF? Don't use non-standard acronyms...
Force Feedback. (Next time, try asking nicely what it means without
changing the thread's subject. You might get the answer without the
usual flame fest.)
Rikard
In article <V3kr9.63525$[email hidden]>,
[email hidden] says...
But, but... Eep is infected with the gay!
--
smr
Quoted text (11 lines)
> I thought something was horribly wrong when in > news:[email hidden], > smr <[email hidden]> uttered: > > In article <[email hidden]>, [email hidden] > > says... > >> The NFS series IS a simulation, alebit a bad one at that (apart from > >> NFS5, of course). > > > > Fag. > > Idiot.In article <[email hidden]>, [email hidden]
says...
> FF? Don't use non-standard acronyms...
Fuck you.
--
smr
I thought something was horribly wrong when in
news:[email hidden],
smr <[email hidden]> uttered:
Oh my.. Heh.
--
Best Regards, Matthew Williams
np:
"I hate when lanes end."
*subtract foureleven to reply*
Quoted text (15 lines)
> In article <V3kr9.63525$[email hidden]>, > [email hidden] says... >> I thought something was horribly wrong when in >> news:[email hidden], >> smr <[email hidden]> uttered: >>> In article <[email hidden]>, [email hidden] >>> says... >>>> The NFS series IS a simulation, alebit a bad one at that (apart >>>> from NFS5, of course). >>> >>> Fag. >> >> Idiot. > > But, but... Eep is infected with the gay!
"smr" <[email hidden]> wrote in message
news:[email hidden]...
> In article <[email hidden]>, [email hidden]
> says...
> > FF? Don't use non-standard acronyms...
>
> Fuck you.
>Or FU!
Actually I believe it would be FY.
:-)
"Jlc" <[email hidden]> wrote in message
news:zH0s9.3912$[email hidden]...
Quoted text (12 lines)
> > "smr" <[email hidden]> wrote in message > news:[email hidden]... > > In article <[email hidden]>, [email hidden] > > says... > > > FF? Don't use non-standard acronyms... > > > > Fuck you. > > > Or FU! > >Actually I believe it would be FY.
:-)
> > says...
> > > FF? Don't use non-standard acronyms...
> > *** you.
> Or FU!
"Doug Hook" <[email hidden]> wrote in
news:x73s9.4079$qM2.1502@sccrnsc02:
FYAD! LOL!
(FYAD=Fuck you and die. God, I spend too much time at the
Somethingawful forums.)
--
Ajay Tanwar | MCSE | [email hidden]
"Never underestimate the power of stupid people
in large groups." -Despair.com
Quoted text (12 lines)
> "Jlc" <[email hidden]> wrote in message > news:zH0s9.3912$[email hidden]... >> >> "smr" <[email hidden]> wrote in message >> news:[email hidden]... >> > In article <[email hidden]>, [email hidden] >> > says... >> > > FF? Don't use non-standard acronyms... >> > Fuck you. >> Or FU! > Actually I believe it would be FY. > :-)>> > says...
>> > > FF? Don't use non-standard acronyms...
>> > *** you.
>> Or FU!
> Actually I believe it would be FY.
> :-)
FYAD! LOL!
(FYAD=*** you and die. God, I spend too much time at the
Somethingawful forums.)
--
"Never underestimate the power of stupid people
in large groups." -Despair.com
No I meant FU. It's meant for the acronym challenged. All they have to
figure out is what the F stands for.
JLc
"Doug Hook" <[email hidden]> wrote in message
news:x73s9.4079$qM2.1502@sccrnsc02...
Quoted text (19 lines)
> Actually I believe it would be FY. > :-) > > "Jlc" <[email hidden]> wrote in message > news:zH0s9.3912$[email hidden]... > > > > "smr" <[email hidden]> wrote in message > > news:[email hidden]... > > > In article <[email hidden]>, [email hidden] > > > says... > > > > FF? Don't use non-standard acronyms... > > > > > > Fuck you. > > > > > Or FU! > > > > > >I thought something was horribly wrong when in
news:[email hidden],
Ajay Tanwar <[email hidden]> uttered:
There's so much love in the air -group hug!
--
Best Regards, Matthew Williams
np: Anatomy of a Ghost - Streetlights, Empty Wells
http://www.northwestconcerts.com/
*subtract foureleven to reply*
Quoted text (18 lines)
> "Doug Hook" <[email hidden]> wrote in > news:x73s9.4079$qM2.1502@sccrnsc02: > >> "Jlc" <[email hidden]> wrote in message >> news:zH0s9.3912$[email hidden]... >>> >>> "smr" <[email hidden]> wrote in message >>> news:[email hidden]... >>>> In article <[email hidden]>, [email hidden] >>>> says... >>>>> FF? Don't use non-standard acronyms... >>>> Fuck you. >>> Or FU! >> Actually I believe it would be FY. >> :-) > FYAD! LOL! > (FYAD=Fuck you and die. God, I spend too much time at the > Somethingawful forums.)On Fri, 18 Oct 2002 08:04:29 GMT, Jussi 'Igor' Koukku <[email hidden]>
wrote in message <[email hidden]>:
Funny how Pee� criticizes someone for using a so-called nonstandard
acronym of "FF" in context of a driving simulator, but deliberately
violates standard reply netiquette, both in placing replies after quoted
text, and in keeping line lengths under 80 columns.
Quoted text (13 lines)
>On Thu, 17 Oct 2002 18:26:33 GMT, Eep� <[email hidden]> wrote >something like this: > >>FF? Don't use non-standard acronyms... > >ROFL... show me the standard and I'll use it. > >BTW, NFS also means Network File System, but amazingly all the ppl who >replied to this thread knew that in this context it meant Need For >Speed... human brains can do amazing things when they're used. > >And FYI, AFAIK it has been the "standard" netiquette to put replies >_under_ the text you are replying to. Looks IMHO so much better.
"Paul Angstrom" <[email hidden]> wrote in message
news:[email hidden]...
It's a classic example of the pot calling the kettle black. But in this case
it's the FI calling the kettle black.
Quoted text (21 lines)
> On Fri, 18 Oct 2002 08:04:29 GMT, Jussi 'Igor' Koukku <[email hidden]> > wrote in message <[email hidden]>: > > >On Thu, 17 Oct 2002 18:26:33 GMT, Eep� <[email hidden]> wrote > >something like this: > > > >>FF? Don't use non-standard acronyms... > > > >ROFL... show me the standard and I'll use it. > > > >BTW, NFS also means Network File System, but amazingly all the ppl who > >replied to this thread knew that in this context it meant Need For > >Speed... human brains can do amazing things when they're used. > > > >And FYI, AFAIK it has been the "standard" netiquette to put replies > >_under_ the text you are replying to. Looks IMHO so much better. > > Funny how Pee� criticizes someone for using a so-called nonstandard > acronym of "FF" in context of a driving simulator, but deliberately > violates standard reply netiquette, both in placing replies after quoted > text, and in keeping line lengths under 80 columns.
Ok, I'm a big fan of the previous NFS games, so I had to check it out
after all the bad comments here.
The graphics are excellent as expected, I think this game will be a big
hit with the casual gamer on looks alone. Runs great at 1280x1024x32 on my
1.2 Gig Athlon, 512MB RAM, GF4 4200 128MB, SBLive. The rear view mirror is
screwy though, it's too low-res.
The car handling is definitely more NFS2/3/4 than NFS5, but that's ok
with me, it's good arcadish fun. The car handling seems a bit sluggish
though, maybe it's the way the camera moves in the 3rd person view.
The bad: The cops are weird, they often ignore drivers in front of you
and then chase you after you pass them. They also catch up to you really
fast even when you're running full blast and then they back off. Are they
using nitrous or something?? And what's up with the helicopters dropping
burning barrels on you??? I know this is an arcade game, but aside from
the car handling everything at least seems real other than the barrels.
And there's no traffic, hopefully that will be present in the retail
version.
But overall think of this game as a hot blonde with a killer body. Maybe
there's not much substance, but it sure is a fun ride. :)
"Mr. Plow" <[email hidden]> wrote in message
news:[email hidden]...
>
> Ok, I'm a big fan of the previous NFS games, so I had to check it out
> after all the bad comments here.
>
> The graphics are excellent as expected, I think this game will be a big
> hit with the casual gamer on looks alone. Runs great at 1280x1024x32 onmy
> 1.2 Gig Athlon, 512MB RAM, GF4 4200 128MB, SBLive. The rear view mirroris
> screwy though, it's too low-res.
>
> The car handling is definitely more NFS2/3/4 than NFS5, but that's ok
> with me, it's good arcadish fun. The car handling seems a bit sluggish
> though, maybe it's the way the camera moves in the 3rd person view.
You know I think you hit on something with your camera comment. I just
checked it out after I read your post and that's what was bothering me the
most about the driving. The cameras sways out to far in the turns and is way
to slow so your going straight and the camera is still catching up. I'm
really hoping that the game is polished a lot more before the release. The
game looks so good, but the control does need some help.
What controller are you using? I always find that with the NFS games I need
to tweak the deadzones on my analog controller. I set them so the car
responses with less stick movement. I have a Gravis Eliminator dual stick
gamepad. It's really fantastic for driving games because one stick is your
turning and the other is your accelerator/brake.
Happy Driving! JLc
"Jlc" <[email hidden]> wrote in news:DdKs9.34442$md1.5780@sccrnsc03:
I was using an old CH Flightstick. I normally use a little UltraRacer
PC wheel. I didn't adjust the dead zone, but now that you mention it I did
on the older NFS games.
I was enjoying the car model in the default camera view, but I normally
race in the full-screen, no car view anyway.
-Mr. Plow
Quoted text (15 lines)
> > You know I think you hit on something with your camera comment. I just > checked it out after I read your post and that's what was bothering me > the most about the driving. The cameras sways out to far in the turns > and is way to slow so your going straight and the camera is still > catching up. I'm really hoping that the game is polished a lot more > before the release. The game looks so good, but the control does need > some help. What controller are you using? I always find that with the > NFS games I need to tweak the deadzones on my analog controller. I set > them so the car responses with less stick movement. I have a Gravis > Eliminator dual stick gamepad. It's really fantastic for driving games > because one stick is your turning and the other is your > accelerator/brake. Happy Driving! JLc > >
"Mr. Plow" <[email hidden]> wrote in message
news:[email hidden]...
did
> on the older NFS games.
>
> I was enjoying the car model in the default camera view, but I normally
> race in the full-screen, no car view anyway.
>LOL! I have one of those UltraRacer pads myself! Can't figure why they never
were very popular. I've had mine for years and still use it with some games.
Try it out on the demo. I think you'll enjoy it more with the wheel. I hope
they put a in car view in the game. I like playing that way best. The road
cam is to low for me. Jlc
Quoted text (19 lines)
> "Jlc" <[email hidden]> wrote in news:DdKs9.34442$md1.5780@sccrnsc03: > > > > You know I think you hit on something with your camera comment. I just > > checked it out after I read your post and that's what was bothering me > > the most about the driving. The cameras sways out to far in the turns > > and is way to slow so your going straight and the camera is still > > catching up. I'm really hoping that the game is polished a lot more > > before the release. The game looks so good, but the control does need > > some help. What controller are you using? I always find that with the > > NFS games I need to tweak the deadzones on my analog controller. I set > > them so the car responses with less stick movement. I have a Gravis > > Eliminator dual stick gamepad. It's really fantastic for driving games > > because one stick is your turning and the other is your > > accelerator/brake. Happy Driving! JLc > > > > > > I was using an old CH Flightstick. I normally use a little UltraRacer > PC wheel. I didn't adjust the dead zone, but now that you mention it I
I agree with this one
and yes, I don't like GPL, neither NASCAR
Go-ta Maga-nus wrote:
>
> Here's the problem. This is crossposted to the sim ng. NFS HP2 is not a sim.
> The only people who don't like it are the people who think every racing game
> should be a sim. Check the reviews, they're all great for the PS2 version.
> This game is awesome.
--
but FU would be the "standard" acronym,
not neccessarily the correct one
-time to goto BK and get some FF.
"Doug Hook" <[email hidden]> wrote in message
news:x73s9.4079$qM2.1502@sccrnsc02...


































