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Gameplay - My Take

7 posts by 3 people · 15 Oct 2002 21:16 UTC - 16 Oct 2002 12:33 UTC

Dave Cook 15 Oct 2002 21:16 UTC#94043
Steve Smith has been getting slammed for making a comment about "gameplay" in another thread. Here in RAS we know Steve as the author of "Four Wheel Drift" a highly entertaining and informative read that guides you into Grand Prix Legends. I have been thinking about how gameplay is defined to me. While reading the manual for DTR2 (you really need to check this one out) I found information regarding a Career Mode: "The heart of DTR2 lies within Career mode. In this mode you start off as an amateur driver with limited funds. Your goal is to win the series and advance though the car classes. To do this, you need to purchase a car, participate in events from various series using prize money to upgrade and improve your vehicle, later buying cars from different classes. Starting with Pro Stocks you'll progress to Late Models until you race the fastest and most extreme cars the game has to offer, the Concept Modifieds...". That's what I would call "gameplay". But - what sold me first on this title was how it "felt" from the cockpit. A moving POV and some drastically improved graphics for this series sold me right away. I was pleasantly pleased to see the added Career Mode so that I can bang up the AI without starting a virtual fist fight in an on-line dirt track race - at least not right away ;P Oh yeah - Steve, this ones available on PC :) - Dave Cook
On Tue, 15 Oct 2002 21:16:34 GMT, "Dave Cook" <[email hidden]> wrote: > I was pleasantly pleased to see >the added Career Mode so that I can bang up the AI without starting a virtual >fist fight in an on-line dirt track race - at least not right away ;P Er, Dave, I'm pretty sure even Powerslide had a career mode. =) Jason
"Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> On Tue, 15 Oct 2002 21:16:34 GMT, "Dave Cook" <[email hidden]> > wrote: > > > I was pleasantly pleased to see > >the added Career Mode so that I can bang up the AI without starting a virtual > >fist fight in an on-line dirt track race - at least not right away ;P > > Er, Dave, I'm pretty sure even Powerslide had a career mode. =) > > Jason
Yeah, but I wasn't impressed with early Ratbag graphics. They seemed to have very few polygons and the tires looked like squares going around in circles. This is the first one I've seen with a much better graphics engine - and the cockpit moves around as well. - Dave
"Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> On Tue, 15 Oct 2002 21:16:34 GMT, "Dave Cook" <[email hidden]> > wrote: > > > I was pleasantly pleased to see > >the added Career Mode so that I can bang up the AI without starting a virtual > >fist fight in an on-line dirt track race - at least not right away ;P > > Er, Dave, I'm pretty sure even Powerslide had a career mode. =) > > Jason
OK, I understand now where you're coming from. I didn't mean to imply that the Career Mode was "added" from previous Ratbag titles. I meant added compared to other titles in general - Papy was on my mind when I wrote that. Not very clearly worded I guess... - Dave
On Tue, 15 Oct 2002 22:08:43 GMT, "Dave Cook" <[email hidden]> wrote: >Yeah, but I wasn't impressed with early Ratbag graphics. They seemed to have >very few polygons and the tires looked like squares going around in circles. >This is the first one I've seen with a much better graphics engine - and the >cockpit moves around as well. Yeah, DTR2 is a killer sim. Definitely the sleeper game of the season. Jason
On Tue, 15 Oct 2002 20:14:21 -0400, Dameon <[email hidden]> wrote: >One thing I don't like about the Ratbag graphics was/is the use of a >very dark palette for the graphics. Is DTR2 like that too? DTR2 has more realistic colors overall, less drab and possibly pushing the cartoon side a tiny bit as far as being colorful goes. The cars and trackside graphics are much more colorful. Obviously can't really do much about the track surfaces themselves tho. =) Jason
"Dave Cook" <[email hidden]> wrote in message news:<SA%q9.38449$[email hidden]>... > That's what I would call "gameplay". I can see a career mode being considered additional gameplay, in that it's a game to play over and above the standard testing, quickrace and season format. It doesn't make a title inherently better, though. In fact I'd see it as a hindrance if it forced you to go up the ladder in order to compete in different categories (I hate that crap). To me, all that matters is the racing experience, be it on or offline. For example, if I want a Winston Cup sim, I wanna drive, not manage. I don't want the mundane of trying to appease sponsors, etc. If I mess up in a single race, I lose. If I crash during a championship season, it's reflected in my points standings. Driving and racing in the most immersive way possible on a mundane home PC is what I'm in this for. Sure, I enjoy the novelty and eye candy of stuff like MSR, GT, or NFS, but they're only ever mild diversions. I always find myself heading back to the two or three quality sims that I own. That's what I call gameplay - something that keeps me coming back after *years* of ownership... Mark

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