Graphics: VERY Smooth vs. N2002
Physics: Cross between Heat and N2002. N2002 have always felt like I was
on "Ice", Thunder feels more sticky, but the setup options within the game
affect the cars very similar to N2002.
Damage: More forgiving that N2002
Sound: At times... must give this to N2002, but at others... give it to
Thunder.
Multiplayer: Only joined one race, but it was very smooth play. No warping
at all.
AI: So far, head and shoulders above N2002, but this is VERY early. I hate
N2002 AI BTW :)
Some cool things: You can definately bump a little without spinning out.
You can also get someone loose without spinning them out. They have modeled
this part of the game very well.
Kudos EA
Early impressions of NASCAR Thunder 2003 on PC
Bill Bollinger praised EA's newly released NASCAR Thunder 2003, describing its physics as between NASCAR Heat and NR2002 with smoother graphics and better AI. Critics focused on the 16-player online limit, which Schooner and others said made it useless for leagues, and an argument followed over whether large online fields work even in NR2002. Others mocked the wheel graphics and Ed Martin's role.
Automated summary.
On Wed, 16 Oct 2002 13:26:34 -0500, "Bill Bollinger"
<[email hidden]> wrote:
>Graphics: VERY Smooth vs. N2002
Do you have F1 2002? If so, how do they compare?
>Damage: More forgiving that N2002
Ouch. =( I'm guessing since it uses the ISI engine there's a damage
slider? If you have it at 100, here's to hoping you can hack an .ini
file and set it higher.
Jason
39.99 Today at EB....
"Dameon" <[email hidden]> wrote in message
news:[email hidden]...
> On Wed, 16 Oct 2002 13:26:34 -0500, "Bill Bollinger"
> <[email hidden]> wrote:
>
> >Graphics: VERY Smooth vs. N2002
> >
> >Physics: Cross between Heat and N2002. N2002 have always felt like Iwas
> >on "Ice", Thunder feels more sticky, but the setup options within thegame
warping
> >at all.
> >
> >AI: So far, head and shoulders above N2002, but this is VERY early. Ihate
> >N2002 AI BTW :)
> >
> >Some cool things: You can definately bump a little without spinning out.
> >You can also get someone loose without spinning them out. They havemodeled
Quoted text (8 lines)
> >affect the cars very similar to N2002. > > > >Damage: More forgiving that N2002 > > > >Sound: At times... must give this to N2002, but at others... give it to > >Thunder. > > > >Multiplayer: Only joined one race, but it was very smooth play. NoQuoted text (8 lines)
> >this part of the game very well. > > > >Kudos EA > > > > Is this a store bought version or are you commenting on a warez copy. > :-) > Just wondering if it's in the store yet.
"Bill Bollinger" <[email hidden]> wrote in message
news:[email hidden]...
> Graphics: VERY Smooth vs. N2002
I'm sure the graphics will be excellent.
> Physics: Cross between Heat and N2002. N2002 have always felt like I was
> on "Ice", Thunder feels more sticky, but the setup options within the game
> affect the cars very similar to N2002.
I hope you can run multiple lines in a more realistic manner.
> Damage: More forgiving that N2002
>
> Sound: At times... must give this to N2002, but at others... give it to
> Thunder.
>
> Multiplayer: Only joined one race, but it was very smooth play. Nowarping
> at all.
The BIG question is how many cars can race at once? Also, can cars bump each
other more than they can in N2002?
David G Fisher
On Wed, 16 Oct 2002 18:52:22 -0400, "David G Fisher"
<[email hidden]> wrote:
>I hope you can run multiple lines in a more realistic manner.
You can race multiple lines in N2002 just fine.
(I mean "you" in the collective sense, not you David.)
=p
Jason
You can run more than 1 line arround the track, and according to EA, the max
players currently online is 16. I think all bets are off, if/when they come
out with a dedicated server for Thunder.
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
was
> > on "Ice", Thunder feels more sticky, but the setup options within thegame
each
> other more than they can in N2002?
>
> David G Fisher
>
>
Quoted text (8 lines)
> > "Bill Bollinger" <[email hidden]> wrote in message > news:[email hidden]... > > Graphics: VERY Smooth vs. N2002 > > I'm sure the graphics will be excellent. > > > Physics: Cross between Heat and N2002. N2002 have always felt like IQuoted text (14 lines)
> > affect the cars very similar to N2002. > > I hope you can run multiple lines in a more realistic manner. > > > Damage: More forgiving that N2002 > > > > Sound: At times... must give this to N2002, but at others... give it to > > Thunder. > > > > Multiplayer: Only joined one race, but it was very smooth play. No > warping > > at all. > > The BIG question is how many cars can race at once? Also, can cars bumpI forgot to ask about tire wear. I know it will take some time behind the
wheel to know for sure, but how does it compare to N2002?
David G Fisher
"Bill Bollinger" <[email hidden]> wrote in message
news:[email hidden]...
> You can run more than 1 line arround the track, and according to EA, themax
> players currently online is 16. I think all bets are off, if/when theycome
to
Quoted text (24 lines)
> out with a dedicated server for Thunder. > > > > "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... > > > > "Bill Bollinger" <[email hidden]> wrote in message > > news:[email hidden]... > > > Graphics: VERY Smooth vs. N2002 > > > > I'm sure the graphics will be excellent. > > > > > Physics: Cross between Heat and N2002. N2002 have always felt like I > was > > > on "Ice", Thunder feels more sticky, but the setup options within the > game > > > affect the cars very similar to N2002. > > > > I hope you can run multiple lines in a more realistic manner. > > > > > Damage: More forgiving that N2002 > > > > > > Sound: At times... must give this to N2002, but at others... give itQuoted text (15 lines)
> > > Thunder. > > > > > > Multiplayer: Only joined one race, but it was very smooth play. No > > warping > > > at all. > > > > The BIG question is how many cars can race at once? Also, can cars bump > each > > other more than they can in N2002? > > > > David G Fisher > > > > > >Is the just IP multiplayer with AI cars?
So me and a friend can race with other AI cars.
"Bill Bollinger" <[email hidden]> wrote in message
news:[email hidden]...
warping
> at all.
>
> AI: So far, head and shoulders above N2002, but this is VERY early. Ihate
> N2002 AI BTW :)
>
> Some cool things: You can definately bump a little without spinning out.
> You can also get someone loose without spinning them out. They havemodeled
> this part of the game very well.
>
> Kudos EA
>
>
Quoted text (12 lines)
> Graphics: VERY Smooth vs. N2002 > > Physics: Cross between Heat and N2002. N2002 have always felt like I was > on "Ice", Thunder feels more sticky, but the setup options within the game > affect the cars very similar to N2002. > > Damage: More forgiving that N2002 > > Sound: At times... must give this to N2002, but at others... give it to > Thunder. > > Multiplayer: Only joined one race, but it was very smooth play. No Of course the big selling point for me is the TRACK EDITOR!
(it does come with a track editor, as per some previews I saw, right?)
So I can finally design all those fantasy tracks in my head-I wonder
how steep you can make the banking...? (45 degrees-drool...)
John DiFool
--
========================================================
I go back to my blindness
So that I can see again
========================================================
From the pictures I've just seen at BHmotorsports, it would seem the in-game
cars don't even have 3D wheels (inner bevel?); kinda like 4 hockey pucks
with textures slapped on them.... reminds of Nascar 2...
I'll wait for a demo before getting this one.
--
Philippe "Philster" Sergerie
"Bill Bollinger" <[email hidden]> wrote in message
news:[email hidden]...
> Graphics: VERY Smooth vs. N2002
>
> Physics: Cross between Heat and N2002. N2002 have always felt like I was
> on "Ice", Thunder feels more sticky, but the setup options within the game
> affect the cars very similar to N2002.
>
> Damage: More forgiving that N2002
>
> Sound: At times... must give this to N2002, but at others... give it to
> Thunder.
>
> Multiplayer: Only joined one race, but it was very smooth play. No
warping
> at all.
>
> AI: So far, head and shoulders above N2002, but this is VERY early. I
hate
> N2002 AI BTW :)
>
> Some cool things: You can definately bump a little without spinning out.
> You can also get someone loose without spinning them out. They have
modeled
> this part of the game very well.
>
> Kudos EA
>
>
Really hard to tell right now David... Havn't raced it enough.
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
I
> > was
> > > > on "Ice", Thunder feels more sticky, but the setup options withinthe
it
bump
Quoted text (26 lines)
> I forgot to ask about tire wear. I know it will take some time behind the > wheel to know for sure, but how does it compare to N2002? > > David G Fisher > > > "Bill Bollinger" <[email hidden]> wrote in message > news:[email hidden]... > > You can run more than 1 line arround the track, and according to EA, the > max > > players currently online is 16. I think all bets are off, if/when they > come > > out with a dedicated server for Thunder. > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > news:[email hidden]... > > > > > > "Bill Bollinger" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > Graphics: VERY Smooth vs. N2002 > > > > > > I'm sure the graphics will be excellent. > > > > > > > Physics: Cross between Heat and N2002. N2002 have always felt likeQuoted text (8 lines)
> > game > > > > affect the cars very similar to N2002. > > > > > > I hope you can run multiple lines in a more realistic manner. > > > > > > > Damage: More forgiving that N2002 > > > > > > > > Sound: At times... must give this to N2002, but at others... giveQuoted text (8 lines)
> to > > > > Thunder. > > > > > > > > Multiplayer: Only joined one race, but it was very smooth play. No > > > warping > > > > at all. > > > > > > The BIG question is how many cars can race at once? Also, can carsQuoted text (10 lines)
> > each > > > other more than they can in N2002? > > > > > > David G Fisher > > > > > > > > > > > >OUCH !!! Good one Jason! :-)
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (7 lines)
> You can race multiple lines in N2002 just fine. > (I mean "you" in the collective sense, not you David.) > > =p > > Jason >I bought the game and I was wondering how to fix this. Is there a way? All
the wheels do look like hockey pucks.
John
"Philster" <[email hidden]> wrote in message
news:Dnnr9.32565$[email hidden]...
> From the pictures I've just seen at BHmotorsports, it would seem thein-game
was
> > on "Ice", Thunder feels more sticky, but the setup options within thegame
out.
Quoted text (13 lines)
> cars don't even have 3D wheels (inner bevel?); kinda like 4 hockey pucks > with textures slapped on them.... reminds of Nascar 2... > > I'll wait for a demo before getting this one. > > -- > Philippe "Philster" Sergerie > > "Bill Bollinger" <[email hidden]> wrote in message > news:[email hidden]... > > Graphics: VERY Smooth vs. N2002 > > > > Physics: Cross between Heat and N2002. N2002 have always felt like IQuoted text (16 lines)
> > affect the cars very similar to N2002. > > > > Damage: More forgiving that N2002 > > > > Sound: At times... must give this to N2002, but at others... give it to > > Thunder. > > > > Multiplayer: Only joined one race, but it was very smooth play. No > warping > > at all. > > > > AI: So far, head and shoulders above N2002, but this is VERY early. I > hate > > N2002 AI BTW :) > > > > Some cool things: You can definately bump a little without spinningQuoted text (9 lines)
> > You can also get someone loose without spinning them out. They have > modeled > > this part of the game very well. > > > > Kudos EA > > > > > >
"John McClaren" <[email hidden]> wrote in message
news:qopr9.223665$[email hidden]...
> I bought the game and I was wondering how to fix this. Is there a way? All
> the wheels do look like hockey pucks.
>
> John
Looks like fishing ain't to good this evening.
> I bought the game and I was wondering how to fix this. Is there a way? All
> the wheels do look like hockey pucks.
Wheel graphics are very easily fixed by the mod community. Won't be long....
The important questions are..is the core game solid? Multiplayer work well
on modems? Replays OK? Physics believable?
On Thu, 17 Oct 2002 21:17:30 +1000, "Damien Smith"
<[email hidden]> wrote:
>The important questions are..is the core game solid? Multiplayer work well
>on modems? Replays OK? Physics believable?
Imagine if someone released a game exactly like F1 2002, but with
NASCARS. Imagine if doing so made all of the crap aspects of the
F12k2 model stand out more. Imagine if the replay system was actually
less functional than F1 2002 (either that or they changed the key
shortcut for switching cars in replay - seems unlikely since all the
camera keys are the same). Imagine being able to take any corner at
any course 4-wide. Imagine making contact with another car and
bouncing off like you're playing bumper cars. Imagine having an icon
of 2 cars drafting and a big glowing, pulsating line pointing to the
bumper of the car in front of you to let you know you ought to be
drafting them. Imagine announcing that's more annoying than Benny
Parsons. Imagine the worst menu system ever designed, despite being
based on one that was semi usable. Imagine running a race and having
multiple cars with the number "21" because the game randomly throws
Busch and Legends drivers into the field. Imagine the crappy track
modelling from F1 2002 applied to ovals, and then imagine trying to
drive Bristol when it's impossible to keep all 4 wheels on the ground
because completely unrealistic high frequency bump modelling is
sending you 6 inches into the air every few feet along the track
Jason
Thanks, sounds excellent. Will definitely pick this one up.
(1) Yes, (2) Not sure, (3) OK, (4) Definately
"Damien Smith" <[email hidden]> wrote in message
news:aom68t$ng3la$[email hidden]...
> > I bought the game and I was wondering how to fix this. Is there a way?All
> > the wheels do look like hockey pucks.
>
> Wheel graphics are very easily fixed by the mod community. Won't belong....
>
> The important questions are..is the core game solid? Multiplayer workwell
> on modems? Replays OK? Physics believable?
>
>
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
You need to learn NOT to just ram into the cars Jason :) I know in N2002
they would just move out of the way, but NT2003, they actually race more
human :)
Quoted text (10 lines)
> On Thu, 17 Oct 2002 21:17:30 +1000, "Damien Smith" > <[email hidden]> wrote: > > Busch and Legends drivers into the field. Imagine the crappy track > modelling from F1 2002 applied to ovals, and then imagine trying to > drive Bristol when it's impossible to keep all 4 wheels on the ground > because completely unrealistic high frequency bump modelling is > sending you 6 inches into the air every few feet along the track > > JasonHow many guys were you racing against (not AI)? My guess not 30!
ex
On Wed, 16 Oct 2002 13:26:34 -0500, "Bill Bollinger"
<[email hidden]> wrote:
>Multiplayer: Only joined one race, but it was very smooth play. No warping
>at all.
On Thu, 17 Oct 2002 15:18:21 GMT, [email hidden]
wrote:
>How many guys were you racing against (not AI)? My guess not 30!
The game only supports 16.
Jason
So the max limit is 16? makes it useless then for league use.
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (8 lines)
> On Thu, 17 Oct 2002 15:18:21 GMT, [email hidden] > wrote: > > >How many guys were you racing against (not AI)? My guess not 30! > > The game only supports 16. > > JasonWell we run with 20-25 per race. Limiting to 16 is not an option.
Limited online support is a big negative for us at least.
"Bill Bollinger" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (21 lines)
> Yah, because most leagues have well past 16 quality racers :) > > > "Schooner" <[email hidden]> wrote in message > news:TcBr9.121973$[email hidden]... > > So the max limit is 16? makes it useless then for league use. > > > > "Jason Moyer" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Thu, 17 Oct 2002 15:18:21 GMT, [email hidden] > > > wrote: > > > > > > >How many guys were you racing against (not AI)? My guess not 30! > > > > > > The game only supports 16. > > > > > > Jason > > > > > >Well we run with 20-25 per race. Limiting to 16 is not an option.
Limited online support is a big negative for us at least.
Quoted text (18 lines)
> Yah, because most leagues have well past 16 quality racers :) > > So the max limit is 16? makes it useless then for league use. > > > >How many guys were you racing against (not AI)? My guess not 30! > > > The game only supports 16. > > > JasonThe issue is they are not supporting it out of the box, nor have they to
date with any F1 title.
They seem to be a number of steps behind on Papy.
I'd love for EA to pull off a decent sim since they will be the only choice
soon but so far things don't look good.
"Bill Bollinger" <[email hidden]> wrote in message
news:3daeeb77$[email hidden]...
Quoted text (21 lines)
> I raced with as many as I did the first time N3 came out. Which btw, also > didn't have a dedicated server when it released, but did several months > later. I will be shocked if EA doesn't support 30+ racer action at some > point. > > > <[email hidden]> wrote in message > news:[email hidden]... > > How many guys were you racing against (not AI)? My guess not 30! > > > > ex > > > > On Wed, 16 Oct 2002 13:26:34 -0500, "Bill Bollinger" > > <[email hidden]> wrote: > > > > >Multiplayer: Only joined one race, but it was very smooth play. No > warping > > >at all. > > > >I raced with as many as I did the first time N3 came out. Which btw, also
didn't have a dedicated server when it released, but did several months
later. I will be shocked if EA doesn't support 30+ racer action at some
point.
<[email hidden]> wrote in message
news:[email hidden]...
warping
> >at all.
>
Quoted text (8 lines)
> How many guys were you racing against (not AI)? My guess not 30! > > ex > > On Wed, 16 Oct 2002 13:26:34 -0500, "Bill Bollinger" > <[email hidden]> wrote: > > >Multiplayer: Only joined one race, but it was very smooth play. NoYah, because most leagues have well past 16 quality racers :)
"Schooner" <[email hidden]> wrote in message
news:TcBr9.121973$[email hidden]...
Quoted text (14 lines)
> So the max limit is 16? makes it useless then for league use. > > "Jason Moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Thu, 17 Oct 2002 15:18:21 GMT, [email hidden] > > wrote: > > > > >How many guys were you racing against (not AI)? My guess not 30! > > > > The game only supports 16. > > > > Jason > >Yeah and the rest of the league members can just go find a NEW league...
*rolling eyes*
I don't care if your statement was meant as a joke or not. It was incredibly
shallow. Tear your lips off of EA's collective butt for a second and look at
the reality of a max. of 16 players in a "sim" in a league atmosphere.
I have raced with FRS as well as in a few of the RASCAR events and other
leagues/events etc. and almost all have exceeded 16 drivers. Especially FRS.
- Isotrip�
"Bill Bollinger" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (21 lines)
> Yah, because most leagues have well past 16 quality racers :) > > > "Schooner" <[email hidden]> wrote in message > news:TcBr9.121973$[email hidden]... > > So the max limit is 16? makes it useless then for league use. > > > > "Jason Moyer" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Thu, 17 Oct 2002 15:18:21 GMT, [email hidden] > > > wrote: > > > > > > >How many guys were you racing against (not AI)? My guess not 30! > > > > > > The game only supports 16. > > > > > > Jason > > > > > >On Thu, 17 Oct 2002 13:07:14 -0300, "Schooner"
<[email hidden]> wrote:
>So the max limit is 16? makes it useless then for league use.
I don't think you'd want to base a league around this physics engine
anyway, in all honesty. You'd be better off with NASCAR Heat, it's a
much much better sim.
Jason
Hmm, let's just see.
Did Papy have dedicated server support for N3 out of the box? No.
Did Papy have any clue as to how to model camber properly in N4 out of the
box? No.
Did Papy have any decent dedicated server options in N4 out of the box? No.
Do we have fewer dedicated server options in N2002 than we HAD in N3? Yes.
Has anyone ever run in a successful 42 man online race at ANY track? No.
Was Papy's online prediction code successful out of the box (N4 and N2002)?
No.
Was Papy's modeling of the draft successful out of the box in N2002? No.
Obviously, EA has a lot of work to do to get some decent multiplayer. The
question to me is: Will they? If they show support to this community, like
they do show some of their other online communities, we all will have more
fun. If they don't then of course N2003 will be the only thing we have.
If Sierra goes bye bye (Which isn't out of the question with all of
Vivendi's Financial Problems). What happens to online racing then? Papy
took out the race broadcasting info from N2002, therefore, we couldn't use
another service like WinVROC, gamespy etc... I guess we could still pay to
race at Onlineracin.com
"Schooner" <[email hidden]> wrote in message
news:DVBr9.121995$[email hidden]...
> The issue is they are not supporting it out of the box, nor have they to
> date with any F1 title.
> They seem to be a number of steps behind on Papy.
> I'd love for EA to pull off a decent sim since they will be the onlychoice
> soon but so far things don't look good.
>
> "Bill Bollinger" <[email hidden]> wrote in message
> news:3daeeb77$[email hidden]...
> > I raced with as many as I did the first time N3 came out. Which btw,also
Quoted text (22 lines)
> > didn't have a dedicated server when it released, but did several months > > later. I will be shocked if EA doesn't support 30+ racer action at some > > point. > > > > > > <[email hidden]> wrote in message > > news:[email hidden]... > > > How many guys were you racing against (not AI)? My guess not 30! > > > > > > ex > > > > > > On Wed, 16 Oct 2002 13:26:34 -0500, "Bill Bollinger" > > > <[email hidden]> wrote: > > > > > > >Multiplayer: Only joined one race, but it was very smooth play. No > > warping > > > >at all. > > > > > > > > >"Has anyone ever run in a successful 42 man online race at ANY track? No"
Yes we have.
As for the server issue, hosting an IP based server is fine for leagues and
a service could easily be established to list races I'm sure.
"Bill Bollinger" <[email hidden]> wrote in message
news:[email hidden]...
> Hmm, let's just see.
>
> Did Papy have dedicated server support for N3 out of the box? No.
> Did Papy have any clue as to how to model camber properly in N4 out of the
> box? No.
> Did Papy have any decent dedicated server options in N4 out of the box?No.
> Do we have fewer dedicated server options in N2002 than we HAD in N3?Yes.
> Has anyone ever run in a successful 42 man online race at ANY track? No.
> Was Papy's online prediction code successful out of the box (N4 andN2002)?
> No.
> Was Papy's modeling of the draft successful out of the box in N2002? No.
>
>
> Obviously, EA has a lot of work to do to get some decent multiplayer. The
> question to me is: Will they? If they show support to this community,like
to
months
> > > later. I will be shocked if EA doesn't support 30+ racer action atsome
No
Quoted text (7 lines)
> they do show some of their other online communities, we all will have more > fun. If they don't then of course N2003 will be the only thing we have. > > If Sierra goes bye bye (Which isn't out of the question with all of > Vivendi's Financial Problems). What happens to online racing then? Papy > took out the race broadcasting info from N2002, therefore, we couldn't use > another service like WinVROC, gamespy etc... I guess we could still payQuoted text (19 lines)
> race at Onlineracin.com > > > > > "Schooner" <[email hidden]> wrote in message > news:DVBr9.121995$[email hidden]... > > The issue is they are not supporting it out of the box, nor have they to > > date with any F1 title. > > They seem to be a number of steps behind on Papy. > > I'd love for EA to pull off a decent sim since they will be the only > choice > > soon but so far things don't look good. > > > > "Bill Bollinger" <[email hidden]> wrote in message > > news:3daeeb77$[email hidden]... > > > I raced with as many as I did the first time N3 came out. Which btw, > also > > > didn't have a dedicated server when it released, but did severalQuoted text (13 lines)
> > > point. > > > > > > > > > <[email hidden]> wrote in message > > > news:[email hidden]... > > > > How many guys were you racing against (not AI)? My guess not 30! > > > > > > > > ex > > > > > > > > On Wed, 16 Oct 2002 13:26:34 -0500, "Bill Bollinger" > > > > <[email hidden]> wrote: > > > > > > > > >Multiplayer: Only joined one race, but it was very smooth play.Quoted text (9 lines)
> > > warping > > > > >at all. > > > > > > > > > > > > > > > >Successful, doesn't mean just having 42 guys in the server. It means
actually RACING it. I can name 10 tracks that 42 guys will not work well
online with 42. Heck most races are worthless when you get over 24.
Caution, Caution, Caution, Caution.... Not to mention the chatting that goes
on after every wreck...
Don't be so confident on a service being easily established to list races.
Especially with the way it is currently configured.
"Schooner" <[email hidden]> wrote in message
news:esDr9.122048$[email hidden]...
> "Has anyone ever run in a successful 42 man online race at ANY track? No"
> Yes we have.
>
> As for the server issue, hosting an IP based server is fine for leaguesand
the
No.
> >
> >
> > Obviously, EA has a lot of work to do to get some decent multiplayer.The
> > question to me is: Will they? If they show support to this community,
> like
> > they do show some of their other online communities, we all will havemore
> > fun. If they don't then of course N2003 will be the only thing we have.
> >
> > If Sierra goes bye bye (Which isn't out of the question with all of
> > Vivendi's Financial Problems). What happens to online racing then?Papy
> > took out the race broadcasting info from N2002, therefore, we couldn'tuse
to
btw,
Quoted text (8 lines)
> a service could easily be established to list races I'm sure. > > "Bill Bollinger" <[email hidden]> wrote in message > news:[email hidden]... > > Hmm, let's just see. > > > > Did Papy have dedicated server support for N3 out of the box? No. > > Did Papy have any clue as to how to model camber properly in N4 out ofQuoted text (10 lines)
> > box? No. > > Did Papy have any decent dedicated server options in N4 out of the box? > No. > > Do we have fewer dedicated server options in N2002 than we HAD in N3? > Yes. > > Has anyone ever run in a successful 42 man online race at ANY track? No. > > Was Papy's online prediction code successful out of the box (N4 and > N2002)? > > No. > > Was Papy's modeling of the draft successful out of the box in N2002?Quoted text (10 lines)
> > another service like WinVROC, gamespy etc... I guess we could still pay > to > > race at Onlineracin.com > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > news:DVBr9.121995$[email hidden]... > > > The issue is they are not supporting it out of the box, nor have theyQuoted text (9 lines)
> > > date with any F1 title. > > > They seem to be a number of steps behind on Papy. > > > I'd love for EA to pull off a decent sim since they will be the only > > choice > > > soon but so far things don't look good. > > > > > > "Bill Bollinger" <[email hidden]> wrote in message > > > news:3daeeb77$[email hidden]... > > > > I raced with as many as I did the first time N3 came out. WhichQuoted text (30 lines)
> > also > > > > didn't have a dedicated server when it released, but did several > months > > > > later. I will be shocked if EA doesn't support 30+ racer action at > some > > > > point. > > > > > > > > > > > > <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > How many guys were you racing against (not AI)? My guess not 30! > > > > > > > > > > ex > > > > > > > > > > On Wed, 16 Oct 2002 13:26:34 -0500, "Bill Bollinger" > > > > > <[email hidden]> wrote: > > > > > > > > > > >Multiplayer: Only joined one race, but it was very smooth play. > No > > > > warping > > > > > >at all. > > > > > > > > > > > > > > > > > > > > > > > > ><sigh>
Ok you win. I have run successful races with over 40, and run almost every
league race with over 20.
"Bill Bollinger" <[email hidden]> wrote in message
news:[email hidden]...
> Successful, doesn't mean just having 42 guys in the server. It means
> actually RACING it. I can name 10 tracks that 42 guys will not work well
> online with 42. Heck most races are worthless when you get over 24.
> Caution, Caution, Caution, Caution.... Not to mention the chatting thatgoes
No"
box?
> > No.
> > > Do we have fewer dedicated server options in N2002 than we HAD in N3?
> > Yes.
> > > Has anyone ever run in a successful 42 man online race at ANY track?No.
community,
> > like
> > > they do show some of their other online communities, we all will have
> more
> > > fun. If they don't then of course N2003 will be the only thing wehave.
pay
they
at
30!
play.
Quoted text (9 lines)
> on after every wreck... > > Don't be so confident on a service being easily established to list races. > Especially with the way it is currently configured. > > > "Schooner" <[email hidden]> wrote in message > news:esDr9.122048$[email hidden]... > > "Has anyone ever run in a successful 42 man online race at ANY track?Quoted text (15 lines)
> > Yes we have. > > > > As for the server issue, hosting an IP based server is fine for leagues > and > > a service could easily be established to list races I'm sure. > > > > "Bill Bollinger" <[email hidden]> wrote in message > > news:[email hidden]... > > > Hmm, let's just see. > > > > > > Did Papy have dedicated server support for N3 out of the box? No. > > > Did Papy have any clue as to how to model camber properly in N4 out of > the > > > box? No. > > > Did Papy have any decent dedicated server options in N4 out of theQuoted text (10 lines)
> > > Was Papy's online prediction code successful out of the box (N4 and > > N2002)? > > > No. > > > Was Papy's modeling of the draft successful out of the box in N2002? > No. > > > > > > > > > Obviously, EA has a lot of work to do to get some decent multiplayer. > The > > > question to me is: Will they? If they show support to thisQuoted text (7 lines)
> > > > > > If Sierra goes bye bye (Which isn't out of the question with all of > > > Vivendi's Financial Problems). What happens to online racing then? > Papy > > > took out the race broadcasting info from N2002, therefore, we couldn't > use > > > another service like WinVROC, gamespy etc... I guess we could stillQuoted text (9 lines)
> > to > > > race at Onlineracin.com > > > > > > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:DVBr9.121995$[email hidden]... > > > > The issue is they are not supporting it out of the box, nor haveQuoted text (15 lines)
> to > > > > date with any F1 title. > > > > They seem to be a number of steps behind on Papy. > > > > I'd love for EA to pull off a decent sim since they will be the only > > > choice > > > > soon but so far things don't look good. > > > > > > > > "Bill Bollinger" <[email hidden]> wrote in message > > > > news:3daeeb77$[email hidden]... > > > > > I raced with as many as I did the first time N3 came out. Which > btw, > > > also > > > > > didn't have a dedicated server when it released, but did several > > months > > > > > later. I will be shocked if EA doesn't support 30+ racer actionQuoted text (7 lines)
> > some > > > > > point. > > > > > > > > > > > > > > > <[email hidden]> wrote in message > > > > > news:[email hidden]... > > > > > > How many guys were you racing against (not AI)? My guess notQuoted text (7 lines)
> > > > > > > > > > > > ex > > > > > > > > > > > > On Wed, 16 Oct 2002 13:26:34 -0500, "Bill Bollinger" > > > > > > <[email hidden]> wrote: > > > > > > > > > > > > >Multiplayer: Only joined one race, but it was very smoothQuoted text (14 lines)
> > No > > > > > warping > > > > > > >at all. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >And remember this comes from a guy that "has more laps
than Richard Petty" ..he said that on tape!!!
I just wonder how much EA is paying him to praise
this piece of crap.
Get back in your hole troll :)
The measly money any of these guys could pay me isn't worth my trouble. I
speak the truth with my reviews. You may not agree today, but you will
someday :)
"me" <[email hidden]> wrote in message
news:[email hidden]...
> And remember this comes from a guy that "has more laps
> than Richard Petty" ..he said that on tape!!!
> I just wonder how much EA is paying him to praise
> this piece of crap.
Jason Moyer wrote:
And that's because Ed Martin says any more cannot be done LOL.
Don Burnette
Quoted text (8 lines)
> On Thu, 17 Oct 2002 15:18:21 GMT, [email hidden] > wrote: > >> How many guys were you racing against (not AI)? My guess not 30! > > The game only supports 16. > > JasonThat the same Ed Martin that I used to go around and around with because he
was telling us that INTERNET would replace hawaii! The one I said BS 2..lol
Now he says 16 is the max.. I believe it ! Cause they dont have Mr.
Muiltiplayer
from Papyurs
--
Donald Wilshe
888 588-9207
Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog
Library
www.martelbros.com
Other Interest:
www.ivga.com
www.games-advertising.com
www.whra.com
"Don Burnette" <[email hidden]> wrote in message
news:[email hidden]...
Jason Moyer wrote:
> On Thu, 17 Oct 2002 15:18:21 GMT, [email hidden]
> wrote:
>
>> How many guys were you racing against (not AI)? My guess not 30!
>
> The game only supports 16.
>
> Jason
And that's because Ed Martin says any more cannot be done LOL.
Don Burnette
Same reason why N4/2002 multiplayer games are bloated pigs compared to N3
multiplayer. Mr. Multiplayer left.... Still wonder what exactly happened
in that relationship. GPL strikes (out) again LOL!
The wonderful physics engine that killed a company.
"Don Wilshe" <[email hidden]> wrote in message
news:MVHr9.109693$[email hidden]...
> That the same Ed Martin that I used to go around and around with becausehe
> was telling us that INTERNET would replace hawaii! The one I said BS2..lol
Quoted text (35 lines)
> > Now he says 16 is the max.. I believe it ! Cause they dont have Mr. > Muiltiplayer > from Papyurs > > -- > Donald Wilshe > 888 588-9207 > Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog > Library > www.martelbros.com > Other Interest: > www.ivga.com > www.games-advertising.com > www.whra.com > > > "Don Burnette" <[email hidden]> wrote in message > news:[email hidden]... > Jason Moyer wrote: > > On Thu, 17 Oct 2002 15:18:21 GMT, [email hidden] > > wrote: > > > >> How many guys were you racing against (not AI)? My guess not 30! > > > > The game only supports 16. > > > > Jason > > And that's because Ed Martin says any more cannot be done LOL. > > Don Burnette > > >>"me" <[email hidden]> wrote
> And remember this comes from a guy that "has more laps
> than Richard Petty" ..he said that on tape!!!
> I just wonder how much EA is paying him to praise
> this piece of crap.
Hehehehe who are you really behind that nickname?
Anyway Bill, I just don't get it how you can like it. It's okay for me you
know, but I just feel weird. It's like me starting to like an Ubisoft game.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
> Has anyone ever run in a successful 42 man online race at ANY track? No.
Yes this was done at FRS with NR2002 Granted it was not 100% race length but
yes we ran practice, Qualifying, Warm-up and the race without
drops-Discos-major warp etc. It was a very successful race.
Please stop assuming things...
- Isotrip�
I find it odd that Bill seems to justify the state of NT2002 based on the
short comings of earlier versions of the Papy titles.
The Papy titles are by no means perfect but they are as close to a real
NASCAR SIM as we have. I would love to see EA pull off a great title to
replace it since they will soon be our only choice but lets not put blinders
on. I don't care who makes the SIM as long as it is realistic and can
support proper online racing for leagues. We all want different things out
of a SIM and for me it is realism and online multiplayer. Also things need
to be a step ahead of what we currently have. Perhaps EA is a bit behind
Papy which is understandable and maybe NT2003 will be a step ahead but I see
little value in switching if its not a move forward. From all indications
EA is targeting the mass market and consoles with this and all their other
titles which if that is the case is fine and their business decision. It is
just too bad that the PC market is being left out in all this, getting
stripped down versions that have key elements removed and only on the
console version.
"Isotrip�" <[email hidden]> wrote in message
news:[email hidden]...
> > Has anyone ever run in a successful 42 man online race at ANY track? No.
>
>
> Yes this was done at FRS with NR2002 Granted it was not 100% race lengthbut
Quoted text (8 lines)
> yes we ran practice, Qualifying, Warm-up and the race without > drops-Discos-major warp etc. It was a very successful race. > > Please stop assuming things... > > - Isotrip� > >
"Bill Bollinger" <[email hidden]> wrote in message
news:3daeeb77$[email hidden]...
> I raced with as many as I did the first time N3 came out. Which btw, also
> didn't have a dedicated server when it released, but did several months
> later. I will be shocked if EA doesn't support 30+ racer action at some
> point.
> Bill have you raced any of the forefathers of Thunder? With SCGT you'd
be lucky to get 3 or 4 solid connections, anymore and it would turn into a
hiccuping slideshow.
With F1 2k, 2kcs, 2k1, 2k2 they still have MASSIVE bandwidth
requirements...I roughly guage them at approximentally 100kbs per user. And
so far, the 'best' I have seen before the halucinajenic warping starts is
about 6 cars. Now. I have one very important question to ask.
EA 'says' Thunder supports 16 cars, but has ANYONE actually raced with that
many? I've seen hosts on f1 2k2 that have 16 possible drivers, but I have
never been in a session with more than 6 broadbanders that was drivable.
So? What's the max possible and what is the max real-world?
dave henrie
Was Papy involved in building a pay to play online gaming service? No.
"I guess we could still pay to race at Onlineracin.com" - Which would be a
smart thing to do. If more people did, it would be fantastic. But hey...
this "MORE OPTIONS" route that was so strongly advocated has done wonders
for the online sim racing community. *rolls eyes*
--
Scott B. Husted
PA-Scott
ICQ# 4395450
http://www.Husted.cc
In article <[email hidden]>, "Bill Bollinger"
<[email hidden]> writes:
>Has anyone ever run in a successful 42 man online race at ANY track? No.
Why not? Aren't there 42 spots with N2002...?
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+8.03
N2002 Rank:+20.124
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Yes, filled with 42 brain-dead AI drivers, unfortunately :(
I think the programming talent for AI at Papy has long since moved on.
We can only _hope_ some miracle occurs in NR2003 since it's the last one.
-Larry
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (14 lines)
> In article <[email hidden]>, "Bill Bollinger" > <[email hidden]> writes: > > >Has anyone ever run in a successful 42 man online race at ANY track? No. > > Why not? Aren't there 42 spots with N2002...? > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > GPLRank:+8.03 > N2002 Rank:+20.124 > > Never argue with an idiot. He brings you down to his level, then beatsIn article <jNEs9.160414$[email hidden]>, "Larry"
<[email hidden]> writes:
>Yes, filled with 42 brain-dead AI drivers, unfortunately :(
>
>I think the programming talent for AI at Papy has long since moved on.
>
>We can only _hope_ some miracle occurs in NR2003 since it's the last one.
So what's the max online? I thought we were talking about that, not the AI...
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+6.21
N2002 Rank:+18.91
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
42, right ?
-Larry
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
AI...
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (10 lines)
> In article <jNEs9.160414$[email hidden]>, "Larry" > <[email hidden]> writes: > > >Yes, filled with 42 brain-dead AI drivers, unfortunately :( > > > >I think the programming talent for AI at Papy has long since moved on. > > > >We can only _hope_ some miracle occurs in NR2003 since it's the last one. > > So what's the max online? I thought we were talking about that, not theQuoted text (8 lines)
> > Eldred > -- > Homepage - http://www.umich.edu/~epickett > GPLRank:+6.21 > N2002 Rank:+18.91 > > Never argue with an idiot. He brings you down to his level, then beats
"EldredP" <[email hidden]> wrote in message news:[email hidden]...
I have been in some 32 player online pickup races. (usually 1/2 the field crashes on lap 1) I can't remember seeing any 42 player
fields.
Quoted text (20 lines)
> In article <jNEs9.160414$[email hidden]>, "Larry" > <[email hidden]> writes: > > >Yes, filled with 42 brain-dead AI drivers, unfortunately :( > > > >I think the programming talent for AI at Papy has long since moved on. > > > >We can only _hope_ some miracle occurs in NR2003 since it's the last one. > > So what's the max online? I thought we were talking about that, not the AI... > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > GPLRank:+6.21 > N2002 Rank:+18.91 > > Never argue with an idiot. He brings you down to his level, then beats you > with experience... > Remove SPAM-OFF to reply.In article <ap2ibi$k4q$[email hidden]>, "Gordo" <[email hidden]>
writes:
>I have been in some 32 player online pickup races. (usually 1/2 the field
>crashes on lap 1) I can't remember seeing any 42 player
>fields.
>
But that points to driver skill(or lack therof), not the multiplayer model as
someone was insinuating...
I think that if I advertised an arcade damage Talladega or Daytona server, I
could get 42 people to join. If that many slots are available in the game, I'm
fairly sure that my server could handle it...<g>
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+6.21
N2002 Rank:+18.91
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
"EldredP" <[email hidden]> wrote in message
> But that points to driver skill(or lack therof), not the multiplayer modelas
> someone was insinuating...
> I think that if I advertised an arcade damage Talladega or Daytona server,I
> could get 42 people to join. If that many slots are available in thegame, I'm
> fairly sure that my server could handle it...<g>
>
> Eldred
That many are availible, Joe Lomas did this on Flashpoint a while back
testing one of the servers (before the move to OLR) It worked extremely
well.
- Isotrip�
I don't think anyone is disputing that 42 people online were possible and
stable. The problem is that I have yet to ever see/or hear of a good online
race with yellows that involved 42 people.
"Isotrip�" <[email hidden]> wrote in message
news:[email hidden]...
> "EldredP" <[email hidden]> wrote in message
>
> > But that points to driver skill(or lack therof), not the multiplayermodel
> as
> > someone was insinuating...
> > I think that if I advertised an arcade damage Talladega or Daytonaserver,
Quoted text (14 lines)
> I > > could get 42 people to join. If that many slots are available in the > game, I'm > > fairly sure that my server could handle it...<g> > > > > Eldred > > That many are availible, Joe Lomas did this on Flashpoint a while back > testing one of the servers (before the move to OLR) It worked extremely > well. > > - Isotrip� > >
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
>
> But that points to driver skill(or lack therof), not the multiplayer modelas
> someone was insinuating...
> I think that if I advertised an arcade damage Talladega or Daytona server,I
> could get 42 people to join. If that many slots are available in thegame, I'm
> fairly sure that my server could handle it...<g>
>
Having the server handle it and not having people warp is two different
things. You get 42 people in a race vs. 24 you are 75% more likely you will
see warp from a driver. This driver because he is racing in a 42 man race
can affect many more racers and lead to much larger pileups. While I am not
saying that N2002's multiplayer code stinks (because it doesn't, other than
the idea that the person in the low line (if he warps) will always take out
a higher line car and never be none the wiser)), the idea that not having
successful 42 man online races is more of a function of racer skill is not
true. I can round up 42 of the top say.. 200 online racers and it still
wont work well. I have raced in too many online races to not be able to
confidently say this.
"Bill Bollinger" <[email hidden]> wrote in message
news:3db6e583$[email hidden]...
> I don't think anyone is disputing that 42 people online were possible and
> stable. The problem is that I have yet to ever see/or hear of a goodonline
> race with yellows that involved 42 people.
> well 42 bumblers or 6 Thunderers...which is worse? I have been in large
field SS races. (for some reason the masses avoid Sears tho.) The
advantage of having a large field is finding comparable competition. with
the 6 or fewer that most F1 2k2 races are: I rarely find an equally slow
racer...so I spend the 5 to 10 laps motoring around mostly alone. Stuff me
into a 42 car field and there will very likely be SOMEBODY I can draft with.
dave henrie
In article <3db6e583$[email hidden]>, "Bill Bollinger"
<[email hidden]> writes:
>I don't think anyone is disputing that 42 people online were possible and
>stable. The problem is that I have yet to ever see/or hear of a good online
>race with yellows that involved 42 people.
Ok - that's what I thought someone was saying - that it wasn't physically
POSSIBLE to get 42 drivers. I'll agree about the difficulty of having a GOOD
race, but I don't know how to fix that.
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+6.21
N2002 Rank:+18.91
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
I don't think we can ever fix that problem Eldred. While 42 is possible,
IMHO it isn't practicle. I believe about the max for a good online race is
24... I could MAYBE agree up to 28-32, but beyond that, it gets stupid. No
way anyone will convince me 42 at bristol or marty online is worth my time
to race.
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <3db6e583$[email hidden]>, "Bill Bollinger"
> <[email hidden]> writes:
>
> >I don't think anyone is disputing that 42 people online were possible and
> >stable. The problem is that I have yet to ever see/or hear of a goodonline
> >race with yellows that involved 42 people.
>
> Ok - that's what I thought someone was saying - that it wasn't physically
> POSSIBLE to get 42 drivers. I'll agree about the difficulty of having aGOOD
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (9 lines)
> race, but I don't know how to fix that. > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > GPLRank:+6.21 > N2002 Rank:+18.91 > > Never argue with an idiot. He brings you down to his level, then beatsOn 24 Oct 2002 15:45:19 GMT, [email hidden] (EldredP) wrote:
>Ok - that's what I thought someone was saying - that it wasn't physically
>POSSIBLE to get 42 drivers. I'll agree about the difficulty of having a GOOD
>race, but I don't know how to fix that.
Maybe the real Winston Cup drivers would like to know how to fix that
too. Seems like they're always bitching about iffy passes and people
hitting each other.
Oh wait, am I implying that making mistakes and having caution periods
is one of the most realistic aspects of N2002? Oh my, I better go put
my PapyNazi badge on my sleeve. Bah.
FWIW, OSCAR (and I'd assume the Flashpoint Racing Series in general),
when I was part of it, regularly had races with 30+ people and 0-2
cautions in a 50% race. That's better than the real guys.
Jason
In article <3db81f16$[email hidden]>, "Bill Bollinger"
<[email hidden]> writes:
>I don't think we can ever fix that problem Eldred. While 42 is possible,
>IMHO it isn't practicle. I believe about the max for a good online race is
>24... I could MAYBE agree up to 28-32, but beyond that, it gets stupid. No
>way anyone will convince me 42 at bristol or marty online is worth my time
>to race.
Well, even in a REAL race at those tracks you'll be pushing 10-12 cautions,
maybe more. So the fact that crashes happen in an online race, in itself,
isn't a reason to slag the racing. I've never SEEN a 42 car online race at
either of those tracks, so I really DON'T know how bad it would be.
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+6.21
N2002 Rank:+18.91
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.


































