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GPL patches needed?

11 posts by 5 people · 19 Oct 2002 17:43 UTC - 20 Oct 2002 11:27 UTC

Don Burnette 19 Oct 2002 17:43 UTC#93529
OK, I am finally going to install GPL on my XP Home system. I have got 1.2 patch from papy, along with the d3d patch and beta opengl patch. I also got the cpu speed patch and disconnect patch. Is this all I need? What are most folks running in these days, opengl or d3d? Thanks, -- Don Burnette
Don Burnette wrote:
Quoted text (7 lines)> OK, I am finally going to install GPL on my XP Home system. > I have got 1.2 patch from papy, along with the d3d patch and beta > opengl patch. I also got the cpu speed patch and disconnect patch. > Is this all I need? > What are most folks running in these days, opengl or d3d? > > Thanks,
Ok, I got it installed, and have applied the following in order. 1.2 patch cpu speed patch d3d patch. I have not applied the disconnect patch or the opengl beta patch yet. As others have reported, the only way I could get it to run was to enable indexing service on the partition GPL was installed in. Otherwise, when I tried to launch GPL it would just kick back to desktop. That's pretty wild, indexing service wasn't even available when GPL was developed was it? So far, it appears to run fine. Anyone have any good FF settings for the Momo for GPL? Man, it has been a long tim since I ran it, I forgot just how tough it was :). -- Don Burnette
"Don Burnette" <[email hidden]> wrote in message news:[email hidden]... Ok, I got it installed, and have applied the following in order. 1.2 patch cpu speed patch d3d patch. I have not applied the disconnect patch or the opengl beta patch yet. _______________________ Damned >'s aren't working... You shouldn't need to apply the disco patch, the CPU speed patch includes it. If you're happy with the d3d patch, you don't really need the OpenGL patch, but if you want to give it a try, use the hacked one from racesimcentral, it's no worse, and if you have crashes (particularly with nVidia cards) it'll help solve the problem. The D3D patch can create glitches on screen, like font problems etc, the OpenGL patch doesn't seem to have these problems. Malc.
Haqsau 19 Oct 2002 21:11 UTC↳ reply to Malc#93446
FWIW the D3D font problem is hardware (and probably driver) specific. I have the problem with the Ti4200 I am using now, but did not have it with the Radeon I was using before. "Malc" <[email hidden]> wrote in message news:23js9.2648$Ai6.68392@stones... > > You shouldn't need to apply the disco patch, the CPU speed patchincludes > it. > > If you're happy with the d3d patch, you don't really need the OpenGLpatch, > but if you want to give it a try, use the hacked one fromracesimcentral, > it's no worse, and if you have crashes (particularly with nVidiacards) > it'll help solve the problem. The D3D patch can create glitches onscreen, > like font problems etc, the OpenGL patch doesn't seem to have these > problems. > > Malc. > >
Malc 19 Oct 2002 22:18 UTC↳ reply to Haqsau#93451
"Haqsau" <[email hidden]> wrote in message news:aoshkr$pkn1d$[email hidden]... > FWIW the D3D font problem is hardware (and probably driver) specific. I > have the problem with the Ti4200 I am using now, but did not have it > with the Radeon I was using before. I had this problem in D3D with my old Voodoo3, Kyro2 and current GF4 4200. The Kyro2 wasn't that great a performer in OpenGL so I never tried it, but OpenGL on the GF4 is great except for the lack of ainsotropic filtering. I guess the D3D situation deserves a YMMV ;-) Malc.
With my new racing computer, I've gotten back into it. It's a whole different experience with a machine that can run the resolution at 1600 with the GPLEA cars and the frame rate staying absolutely maxed out at all times. I'm having a blast. It sure is nice being able to see the entrance and apexes from much farther back. It's just a joy to drive. I should be working on my VRW setups, but all I'm doing is VROC. :-) I'm running D3D. Don Burnette wrote:
Quoted text (24 lines)> Don Burnette wrote: > > OK, I am finally going to install GPL on my XP Home system. > > I have got 1.2 patch from papy, along with the d3d patch and beta > > opengl patch. I also got the cpu speed patch and disconnect patch. > > Is this all I need? > > What are most folks running in these days, opengl or d3d? > > > > Thanks, > > Ok, I got it installed, and have applied the following in order. > 1.2 patch > cpu speed patch > d3d patch. > > I have not applied the disconnect patch or the opengl beta patch yet. > > As others have reported, the only way I could get it to run was to enable indexing service on the partition GPL was installed in. Otherwise, when I tried to launch GPL it would just kick back to desktop. That's pretty wild, indexing service wasn't even available when GPL was developed was it? > So far, it appears to run fine. > Anyone have any good FF settings for the Momo for GPL? > > Man, it has been a long tim since I ran it, I forgot just how tough it was :). > > -- > Don Burnette
-- Ric Seyler Online Racing: RicSeyler GPL Handicap 7.02 [email hidden] http://www.pcola.gulf.net/~ricseyler -------------------------------------- "Homer no function beer well without." - H.J. Simpson
Haqsau 20 Oct 2002 02:02 UTC↳ reply to Malc#93483
Interesting on the D3D thing. Perhaps ATI's drivers were better than people gave them credit for. I haven't tried it, but in OpenGL can't you force anisotropic filtering on with the nVidia control panel? "Malc" <[email hidden]> wrote in message news:dSks9.2788$Ai6.71988@stones... > > I had this problem in D3D with my old Voodoo3, Kyro2 and current GF44200. > The Kyro2 wasn't that great a performer in OpenGL so I never tried it,but > OpenGL on the GF4 is great except for the lack of ainsotropicfiltering. > > I guess the D3D situation deserves a YMMV ;-) > > Malc. > >
Where and how do you get the GPLEA cars? Don Burnette Ric Seyler wrote:
Quoted text (43 lines)> With my new racing computer, I've gotten back > into it. It's a whole different experience with a machine > that can run the resolution at 1600 with the GPLEA cars > and the frame rate staying absolutely maxed out at all times. > > I'm having a blast. It sure is nice being able to see the entrance > and apexes from much farther back. It's just a joy to drive. I should > be working on my VRW setups, but all I'm doing is VROC. :-) > > I'm running D3D. > > > > Don Burnette wrote: > >> Don Burnette wrote: >>> OK, I am finally going to install GPL on my XP Home system. >>> I have got 1.2 patch from papy, along with the d3d patch and beta >>> opengl patch. I also got the cpu speed patch and disconnect patch. >>> Is this all I need? >>> What are most folks running in these days, opengl or d3d? >>> >>> Thanks, >> >> Ok, I got it installed, and have applied the following in order. >> 1.2 patch >> cpu speed patch >> d3d patch. >> >> I have not applied the disconnect patch or the opengl beta patch yet. >> >> As others have reported, the only way I could get it to run was to >> enable indexing service on the partition GPL was installed in. >> Otherwise, when I tried to launch GPL it would just kick back to >> desktop. That's pretty wild, indexing service wasn't even available >> when GPL was developed was it? So far, it appears to run fine. >> Anyone have any good FF settings for the Momo for GPL? >> >> Man, it has been a long tim since I ran it, I forgot just how tough >> it was :). >> >> -- >> Don Burnette
Jason Moyer wrote:
Quoted text (8 lines)> On Sat, 19 Oct 2002 21:48:04 -0500, "Don Burnette" > <[email hidden]> wrote: > >> Where and how do you get the GPLEA cars? > > www.gplea.org > > Jason
I'll check them out, thanks! -- Don Burnette
Malc 20 Oct 2002 11:27 UTC↳ reply to Haqsau#93364
"Haqsau" <[email hidden]> wrote in message news:aot2ln$pc0f4$[email hidden]... > Interesting on the D3D thing. Perhaps ATI's drivers were better than > people gave them credit for. > > I haven't tried it, but in OpenGL can't you force anisotropic filtering > on with the nVidia control panel? I've never had an Ati card so I can't compare, but the 3dfx drivers were pretty good (1.07) and they did it, so it may not be a quality thing, just the method used. I have 8x Ainso set in the display settings, I've tried the different levels too, and it doesn't look like it makes any difference. imo the image looks nicer in D3D as a result, but OpenGL doesn't get the glitches so it's a compromise. If I could cure the font problems, I'd definitely use D3D, but the text is essential. Nice graphics aren't ;-) Malc.

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