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NFS:HP2 oh yea...its THAT bad

17 posts by 11 people · 21 Oct 2002 00:00 UTC - 24 Oct 2002 23:08 UTC

Mike Armstrong 21 Oct 2002 00:00 UTC#93433
Pathetic about sums it up: Pathetic handling qualities, I love full realism like GPL, but have lots of fun with Porsche Unleashed and even Gran Turisimo, but this game makes a Ferrari handle like a 1962 Buick land yacht. Pathetic graphics code, yea it looks great, but it is NOT fully DirectX compliant, and even says "we only support the following video cards" and list the normal Nvidia and ATI cards, but then a few pages down it says that Radeon 8500 dont work properly and may cause "an unstable PC environment"....yea like the ROCK SOLID lockups in my WinXP, so hard I have to power down, and the graphics corruption that pops up every 10 minutes of play. Last time I checked ATI drivers were fine, and fully certified.....wonder where the problem is.....couldnt be sloppy half assed programming....no.... Have I mentioned the NO IN CAR VIEW? What is this 1989? I could almost overlook this glaring ommision if not for the constant babble from EA spin artists about how the game will be fully customizable, from arcade to hard core simulation fans.......I should know by now that this kind of talk means they are making a piss poor arcade game, but hope to snare as many unsuspecting customer as possible before the word gets out. I would love to say the reason I am so disapointed was because my expectations were so high after Porshe Unleashed, but this game isnt disapointing becuase my expecations were too high, its disapointing because I can find almost NOTHING good about it. Ah well.....looks like someones trying to milk the NFS franchise for another buck. -- ***** 2Late4U ERROR: Reading Pop-Tart� in drive A: Delete kids [y/n]?_
Quoted text (8 lines)> I would love to say the reason I am so disapointed was because my > expectations were so high after Porshe Unleashed, but this game isnt > disapointing becuase my expecations were too high, its disapointing > because I can find almost NOTHING good about it. > > > Ah well.....looks like someones trying to milk the NFS franchise for > another buck.
Yup, this game series has gone backwards with this release.
"2Late4U" wrote...
Quoted text (11 lines)> > Pathetic about sums it up: > <snip> > I would love to say the reason I am so disapointed was > because my expectations were so high after Porshe > Unleashed, but this game isnt disapointing becuase my > expecations were too high, its disapointing because I > can find almost NOTHING good about it. > > Ah well.....looks like someones trying to milk the NFS > franchise for another buck.
I'd just like to point out the NFS: Hot Pursuit games are developed by another outfit than the one responsible for Porsche Unleashed. In fact, IIRC, Hot Pursuit games are not related to any other title in the NFS series in the driving model/gameplay mechanics area. I haven't tried the demo (don't even know if there is one, actually), but, personally, I don't hold much hope for this sequel to what I thought was a bit of a stinker: NFS: Hot Pursuit. Jan. =---
"2Late4U" <[email hidden]> wrote in message news:MPG.181d0da4a29ee155989745@news-server... > > Pathetic about sums it up: > > Pathetic handling qualities, I love full realism like GPL, but have lots > of fun with Porsche Unleashed and even Gran Turisimo, but this game > makes a Ferrari handle like a 1962 Buick land yacht. NFS never claimed to be a realistic driving simulator.
Quoted text (9 lines)> Pathetic graphics code, yea it looks great, but it is NOT fully DirectX > compliant, and even says "we only support the following video cards" and > list the normal Nvidia and ATI cards, but then a few pages down it says > that Radeon 8500 dont work properly and may cause "an unstable PC > environment"....yea like the ROCK SOLID lockups in my WinXP, so hard I > have to power down, and the graphics corruption that pops up every 10 > minutes of play. Last time I checked ATI drivers were fine, and fully > certified.....wonder where the problem is.....couldnt be sloppy half > assed programming....no....
Its more a driverissue i guess.
Quoted text (7 lines)> Have I mentioned the NO IN CAR VIEW? What is this 1989? I could > almost overlook this glaring ommision if not for the constant babble > from EA spin artists about how the game will be fully customizable, from > arcade to hard core simulation fans.......I should know by now that this > kind of talk means they are making a piss poor arcade game, but hope to > snare as many unsuspecting customer as possible before the word gets > out.
In car view sucks in 99% of the games out today anyway. Only LFS have done a good cockpitview in my opinion. GPL comes second then.. nah.. > I would love to say the reason I am so disapointed was because my > expectations were so high after Porshe Unleashed, but this game isnt > disapointing becuase my expecations were too high, its disapointing > because I can find almost NOTHING good about it. Well, i think its pretty fun. I look at it more that its some N64 arcaderacer or Spy Hunter 3 :D then its fun > Ah well.....looks like someones trying to milk the NFS franchise for > another buck. Its not as bad milking as Nascar4->N2002, and F1 2001 -> F1 2002 imo.
Ok, I know this qualifies me as a super saddo, but I downloaded the demo to make sure I wouldn't like the game and as such will respond to your comments... "Andreas Nystrom" wrote... > > <snip> > NFS never claimed to be a realistic driving simulator. Eh.. read that site again. > > <snip> > Its more a driverissue i guess. GF3 Ti here and no glaring graphics problems (a little corruption in the reflections), but game slows down to jerk-o-vision when there are no other cars around? -Driver issue? <g> > > <snip> > In car view sucks in 99% of the games out today anyway. Any in car view is better than no in car view. Non of the external camera's in NFS:HP2 comes close to being workable for wheel control and the bumper cam gives a very poor idea of the car's size. > Only LFS have done a good cockpitview in my opinion. GPL > comes second then.. nah.. I move to differ, there's good cockpit views in: GPx, MBTR, RC2000, STCC2, N2k2, SBK2001... (ok, technically no "in-car" view in that last one... ;-)) > > <snip> > Well, i think its pretty fun. I look at it more that its > some N64 arcaderacer or Spy Hunter 3 :D then its fun Even in that respect it falls well short of the mark, IMO. Sense of speed and control is sporadic, AI react to the corners instead of driving them and therefore seem more interested in becoming obstructions than in actually racing the player. The cops are annoying more than challenging and I can't speak for the full game, but the tracks and cars in the demo are decidedly uninspired. I'd rather go back to playing Motorhead or ReVolt. I've said it before and I'll say it again: the arcade direction is the wrong way to take the NFS series in, as the resulting games are invariably no fun to either type of player. > > <snip> > > Its not as bad milking as Nascar4->N2002, and F1 2001 > -> F1 2002 imo. The passing of seasons, drivers and teams at least provides an exuse in those cases... what's the excuse for producing another Hot Pursuit game? Jan. =---
"Jan Verschueren" <[email hidden]> wrote in message news:ZpWs9.172042$[email hidden]... > > Its more a driverissue i guess. > > GF3 Ti here and no glaring graphics problems (a little corruption in the > reflections), but game slows down to jerk-o-vision when there are no other > cars around? -Driver issue? <g> GF3 standard here, no problems at all with fps. Duron800 with 384MB ram, using 30.82 Nvidia drivers. > > > <snip> > > In car view sucks in 99% of the games out today anyway. > > Any in car view is better than no in car view. Non of the externalcamera's > in NFS:HP2 comes close to being workable for wheel control and the bumper > cam gives a very poor idea of the car's size. I dont see why a nonworking incar view would be good, but we are all different :) > > Only LFS have done a good cockpitview in my opinion. GPL > > comes second then.. nah.. > > I move to differ, there's good cockpit views in: GPx, MBTR, RC2000, STCC2, > N2k2, SBK2001... (ok, technically no "in-car" view in that last one...;-)) SBK2001, yes, its got a great one. but i cant agree with STCC2, and N2k2. Well, i only have N4, but incar view, you couldnt see a darn thing almost. It feels like the head of the driver is in the backseat or something. :( I hope LFS will be Needforspeed type racing but with gpl physics. But I still enjoy the arcade physics too. but then again, im a big fan of Ridge Racer too :)
Actually, there are plenty of hardcore driving simulations for the PC but there is a big shortage of arcade driving games for the PC. -Tim "2Late4U" <[email hidden]> wrote in message news:MPG.181d0da4a29ee155989745@news-server...
Quoted text (41 lines)> > Pathetic about sums it up: > > Pathetic handling qualities, I love full realism like GPL, but have lots > of fun with Porsche Unleashed and even Gran Turisimo, but this game > makes a Ferrari handle like a 1962 Buick land yacht. > > Pathetic graphics code, yea it looks great, but it is NOT fully DirectX > compliant, and even says "we only support the following video cards" and > list the normal Nvidia and ATI cards, but then a few pages down it says > that Radeon 8500 dont work properly and may cause "an unstable PC > environment"....yea like the ROCK SOLID lockups in my WinXP, so hard I > have to power down, and the graphics corruption that pops up every 10 > minutes of play. Last time I checked ATI drivers were fine, and fully > certified.....wonder where the problem is.....couldnt be sloppy half > assed programming....no.... > > Have I mentioned the NO IN CAR VIEW? What is this 1989? I could > almost overlook this glaring ommision if not for the constant babble > from EA spin artists about how the game will be fully customizable, from > arcade to hard core simulation fans.......I should know by now that this > kind of talk means they are making a piss poor arcade game, but hope to > snare as many unsuspecting customer as possible before the word gets > out. > > I would love to say the reason I am so disapointed was because my > expectations were so high after Porshe Unleashed, but this game isnt > disapointing becuase my expecations were too high, its disapointing > because I can find almost NOTHING good about it. > > > Ah well.....looks like someones trying to milk the NFS franchise for > another buck. > > > -- > ***** > > 2Late4U > > ERROR: Reading Pop-Tart� in drive A: Delete kids [y/n]?_
I simply can't stand it when cockpit views take up 90% of the screen and you're left with a postage stamp with a vague notion of a track moving on it. N2002 is a shocking offender but the worst is probably the ALMS mod. The GTV3 mod also suffers badly because of this.
"Damien Smith" wrote... > I simply can't stand it when cockpit views take up 90% > of the screen and you're left with a postage stamp with > a vague notion of a track moving on it. N2002 is a > shocking offender but the worst is probably the ALMS > mod. The GTV3 mod also suffers badly because of this. Well, you know... drivers nowadays, fairly petite and light as they may be, still reprensent a fair chunk of weight. Which designers position as favourably as possible, to the detriment of all round visability. I don't see why simracers should be spared this particular discomfort. Jan. =---
Quoted text (7 lines)> > I simply can't stand it when cockpit views take up 90% > > of the screen and you're left with a postage stamp with > > a vague notion of a track moving on it. N2002 is a > > shocking offender but the worst is probably the ALMS > > mod. The GTV3 mod also suffers badly because of this. > > Well, you know... drivers nowadays, fairly petite and light as they may
be, > still reprensent a fair chunk of weight. Which designers position as > favourably as possible, to the detriment of all round visability. > > I don't see why simracers should be spared this particular discomfort. Because we have no peripheral vision and we're looking at a 2D screen - these factors need to be taken into account. 'Live For Speed' and 'Ferrari 355 Challenge' get it right - why can't others?
"Damien Smith" wrote... > > <snip> > Because we have no peripheral vision and we're > looking at a 2D screen - these factors need to > be taken into account. 'Live For Speed' and > 'Ferrari 355 Challenge' get it right - why > can't others? It has been a matter of debate of whether sims should compensate for lack of sensation from the real situation or not and I think each developer seeks it's own compromise. This is a matter of taste, not of right and wrong. Jan. =---
If the developers would just give us an easy way to adjust FOV we wouldn't have to debate about the accuracy of the cockpit view. Model the cockpit accurately, put our eye point in the right place, and let us set the FOV to our taste. Of course, then we would be debating about what the most realistic FOV is.... and somebody would insist on being able to lock the FOV for online racing... and someone else would insist that the eye point is wrong.... and somebody would want his view masked by the outline of a helmet.... oh forget it. ;o) "Jan Verschueren" <[email hidden]> wrote in message news:adlt9.174210$[email hidden]... > It has been a matter of debate of whether sims should compensate forlack of > sensation from the real situation or not and I think each developerseeks
Quoted text (8 lines)> it's own compromise. > > This is a matter of taste, not of right and wrong. > > Jan. > =--- > >
Quoted text (8 lines)> If the developers would just give us an easy way to adjust FOV we > wouldn't have to debate about the accuracy of the cockpit view. Model > the cockpit accurately, put our eye point in the right place, and let us > set the FOV to our taste. Of course, then we would be debating about > what the most realistic FOV is.... and somebody would insist on being > able to lock the FOV for online racing... and someone else would insist > that the eye point is wrong.... and somebody would want his view masked > by the outline of a helmet.... oh forget it. ;o)
Sooo true. There's a term for these scenarios, 'sim-headaches.'
On Mon, 21 Oct 2002 16:36:38 GMT, "Andreas Nystrom" <[email hidden]> wrote: >NFS never claimed to be a realistic driving simulator. No, it's just trying to be a good game. On the PS2 it is. The PC version is sorely lacking. The reason is especially distressing ... apparently the company that did the port didn't like the Black Box driving engine, so they decided to bolt their own on instead. So instead of a solid, fun arcade driving game, the PC version is a mediocre game at best.
Larry 24 Oct 2002 20:56 UTC↳ reply to Joe62#92796
Apparantly, the XBOX and Nintendo versions were written by one developer, and the PS2 by another. The PS2 did a good job, the XBOX/Nintendo didn't. The PC version was based on the XBOX version, not that this is suprising. -Larry "Joe62" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> On Mon, 21 Oct 2002 16:36:38 GMT, "Andreas Nystrom" <[email hidden]> > wrote: > > >NFS never claimed to be a realistic driving simulator. > > No, it's just trying to be a good game. On the PS2 it is. The PC > version is sorely lacking. > > The reason is especially distressing ... apparently the company that > did the port didn't like the Black Box driving engine, so they decided > to bolt their own on instead. > > So instead of a solid, fun arcade driving game, the PC version is a > mediocre game at best.

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