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GPL Bandwidth patch version 3.0

8 posts by 5 people · 20 Oct 2002 12:34 UTC - 26 Oct 2002 06:23 UTC

Bart Westra 20 Oct 2002 12:34 UTC#93367
Hi I have updated the bandwidth patch with a more flexible way to deal with the number of cars GPL shows behind. This is only applicable to servers. For GPL clients there is no need re-apply the patch. The readme for clients has been modified to include the new server possibilities. The idea is that a GPL server can be started from WinVroc choosing from three different bandwidth settings, without making modifications on the server itself to correct the number of cars shown behind. The choice for the total number of cars is then between 5, 8 and a value derived from core.ini. They can be shown in different combinations of cars in front and cars behind, as opposed to the fixed number of cars behind that the old bandwidth patch offers (which is still supported by the way). So you can set the server to display 4/1, 4/2 and 5/3 for example, simply by choosing Typical, Use core.ini, and Fast respectively for the bandwidth. You'll find more examples in the readme. The new version, 3.0, is available for download here: http://www.xs4all.nl/~westrab/gpl.htm#bw Regards Bart Westra
On Sun, 20 Oct 2002 14:34:37 +0200, "Bart Westra" <[email hidden]> wrote: >Hi > >I have updated the bandwidth patch with a more flexible way to deal with the >number of cars GPL shows behind. Thanks, will check it out :) A question: If a server has applied the bw-patch for lots of cars, is there a way a client not using the bw-patch can join using GPL's original settings and just get the 4+1 cars? Or is this setting 'global' for all clients? Cheers, (Martin
Martin Granberg <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> On Sun, 20 Oct 2002 14:34:37 +0200, "Bart Westra" <[email hidden]> > wrote: > > >Hi > > > >I have updated the bandwidth patch with a more flexible way to deal with the > >number of cars GPL shows behind. > > Thanks, will check it out :) > > A question: If a server has applied the bw-patch for lots of cars, is > there a way a client not using the bw-patch can join using GPL's > original settings and just get the 4+1 cars? Or is this setting > 'global' for all clients? > > Cheers, > > (Martin >
I believe you have to think of the bandwidth patch almost like a different version of GPL, if you aren't running the bandwidth patch, you can't connect to those servers using it. But with it installed you can connect to any servers, so IMO, there is no reason not to install it. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash
"Martin Granberg" <[email hidden]> wrote in message news:[email hidden]... > On Sun, 20 Oct 2002 14:34:37 +0200, "Bart Westra" <[email hidden]> > wrote: > > >Hi > > > >I have updated the bandwidth patch with a more flexible way to deal withthe
Quoted text (8 lines)> >number of cars GPL shows behind. > > Thanks, will check it out :) > > A question: If a server has applied the bw-patch for lots of cars, is > there a way a client not using the bw-patch can join using GPL's > original settings and just get the 4+1 cars? Or is this setting > 'global' for all clients?
In practise, it is a global setting. From what I can see in the gpl.exe, it looks like you can have different settings for different connection types, for example dsl and dialup. I have never tested such a setup though, and it is not very feasible either I think. Note however that you can show quite a number of cars on a steady 28K connection. 8-10 cars should be no problem, maybe 12 would work. On a 56K connection you could show all cars, provided the line quality is such that you don't get retransmissions and such. Bart Westra
Note however that you can show quite a > number of cars on a steady 28K connection. 8-10 cars should be no problem, > maybe 12 would work. On a 56K connection you could show all cars, provided > the line quality is such that you don't get retransmissions and such. > > Bart Westra Thanks for this Bart. I'm off to test it on SpeedCenter 6 now. With so many cars being theoretically visible to the clients, has the CPU load increased at all? Paul
Note however that you can show quite a > number of cars on a steady 28K connection. 8-10 cars should be no problem, > maybe 12 would work. On a 56K connection you could show all cars, provided > the line quality is such that you don't get retransmissions and such. > > Bart Westra Bart, does this increase in viewable clients create an increase in CPU-load on those clients or the server? Thanks any way for this - I'm off to test it on Speedcenter 6. Paul
<[email hidden]> wrote in message news:[email hidden]... > Note however that you can show quite a > > number of cars on a steady 28K connection. 8-10 cars should be noproblem, > > maybe 12 would work. On a 56K connection you could show all cars,provided
Quoted text (9 lines)> > the line quality is such that you don't get retransmissions and such. > > > > Bart Westra > > Thanks for this Bart. I'm off to test it on SpeedCenter 6 now. > With so many cars being theoretically visible to the clients, has the > CPU load increased at all? > > Paul
I have not measured it, but I guess cpu is not the issue. Bandwidth is the big issue, mostly for the server. Showing 12 cars to 19 clients will cost you at least 450 - 500 Kb/s of upload bandwidth (see http://www.xs4all.nl/~westrab/gplol2.htm#band). Only if sending and receiving data costs a lot of cpu will cpu become an issue. The thing to do then is optimize your system, try different network card drivers etc. On the client, more cars must be shown. This is not a big issue either, except perhaps with a slow system at the start of a race. If one can race against the AI on a client system, online should work fine. Bart

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