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Rec.Autos.Simulators Archive

Wouldnt NT2003 be better for the new GT mod?

3 posts by 3 people · 21 Oct 2002 19:59 UTC - 21 Oct 2002 21:48 UTC

Luke Phillips 21 Oct 2002 19:59 UTC#93197
Seeing as it has analogue tacho's and proper damage, wouldnt it be better to have the gt mod via NT 2003? Or an option to run it for those who have it. -- Luke -=87=-
FWIU it will be possible to convert the new GTR2002 mod over to Thunder, but since they are soooo far along in their conversion process, they will use F1 2k2 as the base. I think I read they will make a second version at a later date that works with Thunder. I would rather see them get it out now properly for F1 2k2 than have to backtrack and redo much of their work to get it ready for Thunder. (But then I would also like working incar headlights for night LeMans, and the two night V2 tracks updated for GTR...greedy little bugger ain't I?) dave henrie "Luke Phillips" <(NOSPM)[email hidden]> wrote in message news:y0Zs9.10441$[email hidden]... > Seeing as it has analogue tacho's and proper damage, wouldnt it be betterto
Quoted text (8 lines)> have the gt mod via NT 2003? Or an option to run it for those who have it. > > -- > Luke > -=87=- > > >
I think the GT mod makes more sense for F1 2002 due to the tracks that GT cars run on. I'm more interested in CART mods and Craftsman Truck mods for NT (both of which are in progress, I believe) and won't even buy NT unless I hear for certain that those mods succeed. "Luke Phillips" <(NOSPM)[email hidden]> wrote in message news:y0Zs9.10441$[email hidden]... > Seeing as it has analogue tacho's and proper damage, wouldnt it bebetter to > have the gt mod via NT 2003? Or an option to run it for those who haveit.
Quoted text (7 lines)> > -- > Luke > -=87=- > > >

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