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N2002: How do i unpack sound.dat?

3 posts by 3 people · 22 Oct 2002 04:40 UTC - 23 Oct 2002 00:14 UTC

Luke Phillips 22 Oct 2002 04:40 UTC#93091
After playing NT2003 for a bit and quite liking it even tho the tracks seem "a little" inaccurate (unlike alot of people on this newsgroup who seem to think they cannot make any exceptions for a game whatsoever, if its not perfect its a POS), the internal car sound in the game is really awesome. Ive driven in high powered small block 8's before and it is far more accurate than N2002's. N2002 sounds like its doing 6000rpm when its at its 9000max which makes it sound like its not working hard but in NT2003 it really screams. But NT2003's external sound is very laugable, sounds like the sample was taken from a car with 1/2 its exhaust under water. So anyway, what i was looking to do was use the internal sound from NT2003 in N2002 and the external sound from N2002 in NT2003, how can i extract N2002's sound.dat file? -- Cool Hand Luke -=87=-
Do a search for "doodat", I think you can get it at the "Pits"... http://www.theuspits.com/ -- Edward Commissioner Middle-Aged Racers Association (MARA) http://members.rogers.com/ecrawford1/mara/maramain.htm "Luke Phillips" <(NOSPM)[email hidden]> wrote in message news:PE4t9.11419$[email hidden]... > After playing NT2003 for a bit and quite liking it even tho the tracks seem > "a little" inaccurate (unlike alot of people on this newsgroup who seem to > think they cannot make any exceptions for a game whatsoever, if its not > perfect its a POS), the internal car sound in the game is really awesome. > Ive driven in high powered small block 8's before and it is far more > accurate than N2002's. N2002 sounds like its doing 6000rpm when its at its > 9000max which makes it sound like its not working hard but in NT2003 it > really screams. But NT2003's external sound is very laugable, sounds like > the sample was taken from a car with 1/2 its exhaust under water. So anyway, > what i was looking to do was use the internal sound from NT2003 in N2002 and > the external sound from N2002 in NT2003, how can i extract N2002's sound.dat > file? > > -- > Cool Hand Luke > -=87=- > > >
Or get Nigel's excellent DatX-program - also to be found at the Pits. -- ed_ "EdwardC" <[email hidden]> wrote in message news:ETat9.44066$[email hidden]... > Do a search for "doodat", I think you can get it at the "Pits"... > http://www.theuspits.com/ > > -- > Edward > Commissioner > Middle-Aged Racers Association (MARA) > http://members.rogers.com/ecrawford1/mara/maramain.htm > > "Luke Phillips" <(NOSPM)[email hidden]> wrote in message > news:PE4t9.11419$[email hidden]... > > After playing NT2003 for a bit and quite liking it even tho the tracks > seem > > "a little" inaccurate (unlike alot of people on this newsgroup who seem to > > think they cannot make any exceptions for a game whatsoever, if its not > > perfect its a POS), the internal car sound in the game is really awesome. > > Ive driven in high powered small block 8's before and it is far more > > accurate than N2002's. N2002 sounds like its doing 6000rpm when its at its > > 9000max which makes it sound like its not working hard but in NT2003 it > > really screams. But NT2003's external sound is very laugable, sounds like > > the sample was taken from a car with 1/2 its exhaust under water. So > anyway, > > what i was looking to do was use the internal sound from NT2003 in N2002 > and > > the external sound from N2002 in NT2003, how can i extract N2002's > sound.dat > > file? > > > > -- > > Cool Hand Luke > > -=87=- > > > > > > > >

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