I don't know if you have thought about this Ruud, but do you have any
plans to support gmax? It is a free download from discreet.com and it
is basically a version of 3D Studio MAX designed for making 3rd party
game content. It ships with Flight Sim 2002 Pro, and it also supports
Quake 3 among others.
I just wondered if Racer can support this because it might open up
modelling to a whole bunch of people who can't afford 3D Studio. Check
it out at http://www.discreet.com/products/gmax/, its about a 25Mb
d/l.
Just a thought,
Nick.
"Nick" <[email hidden]> wrote in message
news:[email hidden]...
It also costs �80,000 to buy a developers licence to enable it to be used
with a project.
Doug
Quoted text (10 lines)
> I don't know if you have thought about this Ruud, but do you have any > plans to support gmax? It is a free download from discreet.com and it > is basically a version of 3D Studio MAX designed for making 3rd party > game content. It ships with Flight Sim 2002 Pro, and it also supports > Quake 3 among others. > > I just wondered if Racer can support this because it might open up > modelling to a whole bunch of people who can't afford 3D Studio. Check > it out at http://www.discreet.com/products/gmax/, its about a 25Mb > d/l.On Fri, 25 Oct 2002 13:04:49 +0100, "Doug Ellison"
<[email hidden]> wrote:
So it's possible if somebody gives me the 80,000 quid. ;-)
Although you can d/l the Tempest Quake version for free, and output
MD3 models, which I at some point halfly supported (an MD3 importer in
Modeler).
Unfortunately that format still looks a bit Doom2-ish (bad vertex
resolution), and is unsuitable for cutting edge modeling of low- and
high-scale objects.
And somehow I doubt Discreet would give me a free license.
So Max or Maya or Lightwave it is (there was someone working on a
Lightwave exporter). Or ZModeler.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (17 lines)
> >"Nick" <[email hidden]> wrote in message >news:[email hidden]... >> I don't know if you have thought about this Ruud, but do you have any >> plans to support gmax? It is a free download from discreet.com and it >> is basically a version of 3D Studio MAX designed for making 3rd party >> game content. It ships with Flight Sim 2002 Pro, and it also supports >> Quake 3 among others. >> >> I just wondered if Racer can support this because it might open up >> modelling to a whole bunch of people who can't afford 3D Studio. Check >> it out at http://www.discreet.com/products/gmax/, its about a 25Mb >> d/l. > > >It also costs �80,000 to buy a developers licence to enable it to be used >with a project.On Fri, 25 Oct 2002 12:58:40 GMT, Ruud van Gaal wrote:
Blender went open source a couple of weeks ago; I think it
might be worth looking into. It's available for Linux and
Windows and has gathered quite a following (in fact the
communty rallied 100,000 euros so that the source code could be
published under the GPL).
uwe
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Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
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Quoted text (9 lines)
> > And somehow I doubt Discreet would give me a free license. > So Max or Maya or Lightwave it is (there was someone working on a > Lightwave exporter). Or ZModeler. > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/How about Maya Personal Learning Edition? I haven't even tried it, but
it comes with UT 2003 and I think can be downloaded for free if you
register.
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (17 lines)
> > So it's possible if somebody gives me the 80,000 quid. ;-) > Although you can d/l the Tempest Quake version for free, and output > MD3 models, which I at some point halfly supported (an MD3 importer in > Modeler). > Unfortunately that format still looks a bit Doom2-ish (bad vertex > resolution), and is unsuitable for cutting edge modeling of low- and > high-scale objects. > > And somehow I doubt Discreet would give me a free license. > So Max or Maya or Lightwave it is (there was someone working on a > Lightwave exporter). Or ZModeler. > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/
Ruud van Gaal wrote:
>
> So it's possible if somebody gives me the 80,000 quid. ;-)
Well, you could always start selling Teddy Bears to fund it :-)
Yes yes I know......I'll probably go to hell or something
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
"Doug Ellison" <[email hidden]> wrote in message news:<apbc3d$25r1$[email hidden]>...
> It also costs �80,000 to buy a developers licence to enable it to be used
> with a project.
I didn't mean that, I meant along the lines of people d/l it for free,
create models (say for Q3), then run it through a converter to create
Racer models. So Racer doesn't *officially* support it, but there is a
way of turning the output into a format Racer uses....
On Mon, 28 Oct 2002 11:48:13 +0100, Goy Larsen <[email hidden]>
wrote:
Hehe, and if that works well, you can stop programming and keeping
selling those Teddy Bears. ;-)
>Yes yes I know......I'll probably go to hell or something
I guess we'll meet up there then. :)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (7 lines)
> > >Ruud van Gaal wrote: >> >> So it's possible if somebody gives me the 80,000 quid. ;-) > >Well, you could always start selling Teddy Bears to fund it :-)On Fri, 25 Oct 2002 18:47:17 -0400, "Haqsau" <[email hidden]>
wrote:
>How about Maya Personal Learning Edition? I haven't even tried it, but
>it comes with UT 2003 and I think can be downloaded for free if you
>register.
I think with all these types of cheap/free versions, it's either a
problem of undocumented file formats or just plain illegal to use the
program for this purpose.
Ofcourse, that last thing is quite a thin line, as with MD3 output for
GMax (which works, although unfortunately the MD3 format is a bit too
limiting for Racer in some respects).
>"Ruud van Gaal" <[email hidden]> wrote in message
>news:[email hidden]...
>>
>> Although you can d/l the Tempest Quake version for free, and output
>> MD3 models, which I at some point halfly supported (an MD3 importer in
>> Modeler)....
>> And somehow I doubt Discreet would give me a free license.
>> So Max or Maya or Lightwave it is (there was someone working on a
>> Lightwave exporter). Or ZModeler.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/


































