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Rec.Autos.Simulators Archive

Racer car modelling (attn Ruud)

9 posts by 6 people · 25 Oct 2002 11:52 UTC - 28 Oct 2002 15:19 UTC

Nick 25 Oct 2002 11:52 UTC#92774
I don't know if you have thought about this Ruud, but do you have any plans to support gmax? It is a free download from discreet.com and it is basically a version of 3D Studio MAX designed for making 3rd party game content. It ships with Flight Sim 2002 Pro, and it also supports Quake 3 among others. I just wondered if Racer can support this because it might open up modelling to a whole bunch of people who can't afford 3D Studio. Check it out at http://www.discreet.com/products/gmax/, its about a 25Mb d/l. Just a thought, Nick.
"Nick" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> I don't know if you have thought about this Ruud, but do you have any > plans to support gmax? It is a free download from discreet.com and it > is basically a version of 3D Studio MAX designed for making 3rd party > game content. It ships with Flight Sim 2002 Pro, and it also supports > Quake 3 among others. > > I just wondered if Racer can support this because it might open up > modelling to a whole bunch of people who can't afford 3D Studio. Check > it out at http://www.discreet.com/products/gmax/, its about a 25Mb > d/l.
It also costs �80,000 to buy a developers licence to enable it to be used with a project. Doug
On Fri, 25 Oct 2002 13:04:49 +0100, "Doug Ellison" <[email hidden]> wrote:
Quoted text (17 lines)> >"Nick" <[email hidden]> wrote in message >news:[email hidden]... >> I don't know if you have thought about this Ruud, but do you have any >> plans to support gmax? It is a free download from discreet.com and it >> is basically a version of 3D Studio MAX designed for making 3rd party >> game content. It ships with Flight Sim 2002 Pro, and it also supports >> Quake 3 among others. >> >> I just wondered if Racer can support this because it might open up >> modelling to a whole bunch of people who can't afford 3D Studio. Check >> it out at http://www.discreet.com/products/gmax/, its about a 25Mb >> d/l. > > >It also costs �80,000 to buy a developers licence to enable it to be used >with a project.
So it's possible if somebody gives me the 80,000 quid. ;-) Although you can d/l the Tempest Quake version for free, and output MD3 models, which I at some point halfly supported (an MD3 importer in Modeler). Unfortunately that format still looks a bit Doom2-ish (bad vertex resolution), and is unsuitable for cutting edge modeling of low- and high-scale objects. And somehow I doubt Discreet would give me a free license. So Max or Maya or Lightwave it is (there was someone working on a Lightwave exporter). Or ZModeler. Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Fri, 25 Oct 2002 12:58:40 GMT, Ruud van Gaal wrote:
Quoted text (9 lines)> > And somehow I doubt Discreet would give me a free license. > So Max or Maya or Lightwave it is (there was someone working on a > Lightwave exporter). Or ZModeler. > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/
Blender went open source a couple of weeks ago; I think it might be worth looking into. It's available for Linux and Windows and has gathered quite a following (in fact the communty rallied 100,000 euros so that the source code could be published under the GPL). uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
How about Maya Personal Learning Edition? I haven't even tried it, but it comes with UT 2003 and I think can be downloaded for free if you register. "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> > So it's possible if somebody gives me the 80,000 quid. ;-) > Although you can d/l the Tempest Quake version for free, and output > MD3 models, which I at some point halfly supported (an MD3 importer in > Modeler). > Unfortunately that format still looks a bit Doom2-ish (bad vertex > resolution), and is unsuitable for cutting edge modeling of low- and > high-scale objects. > > And somehow I doubt Discreet would give me a free license. > So Max or Maya or Lightwave it is (there was someone working on a > Lightwave exporter). Or ZModeler. > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/
Ruud van Gaal wrote: > > So it's possible if somebody gives me the 80,000 quid. ;-) Well, you could always start selling Teddy Bears to fund it :-) Yes yes I know......I'll probably go to hell or something Beers and cheers (uncle) Goy "The Pits" http://www.theuspits.com/ "A man is only as old as the woman he feels" --Groucho Marx--
"Doug Ellison" <[email hidden]> wrote in message news:<apbc3d$25r1$[email hidden]>... > It also costs �80,000 to buy a developers licence to enable it to be used > with a project. I didn't mean that, I meant along the lines of people d/l it for free, create models (say for Q3), then run it through a converter to create Racer models. So Racer doesn't *officially* support it, but there is a way of turning the output into a format Racer uses....
On Mon, 28 Oct 2002 11:48:13 +0100, Goy Larsen <[email hidden]> wrote:
Quoted text (7 lines)> > >Ruud van Gaal wrote: >> >> So it's possible if somebody gives me the 80,000 quid. ;-) > >Well, you could always start selling Teddy Bears to fund it :-)
Hehe, and if that works well, you can stop programming and keeping selling those Teddy Bears. ;-) >Yes yes I know......I'll probably go to hell or something I guess we'll meet up there then. :) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Fri, 25 Oct 2002 18:47:17 -0400, "Haqsau" <[email hidden]> wrote: >How about Maya Personal Learning Edition? I haven't even tried it, but >it comes with UT 2003 and I think can be downloaded for free if you >register. I think with all these types of cheap/free versions, it's either a problem of undocumented file formats or just plain illegal to use the program for this purpose. Ofcourse, that last thing is quite a thin line, as with MD3 output for GMax (which works, although unfortunately the MD3 format is a bit too limiting for Racer in some respects). >"Ruud van Gaal" <[email hidden]> wrote in message >news:[email hidden]... >> >> Although you can d/l the Tempest Quake version for free, and output >> MD3 models, which I at some point halfly supported (an MD3 importer in >> Modeler).... >> And somehow I doubt Discreet would give me a free license. >> So Max or Maya or Lightwave it is (there was someone working on a >> Lightwave exporter). Or ZModeler. Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/

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