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GPL - spilt time utility ?

10 posts by 6 people · 26 Oct 2002 19:53 UTC - 28 Oct 2002 17:32 UTC

Andy 26 Oct 2002 19:53 UTC#92636
hi, Does anyone know if there is such thing as a split time utility for GPL i.e one that shows your split times in three places on the track in real time ? I know it's not realistic and isn't very "1967" but I'd like to be able to see how I'm doing mid-way round a hotlap. I've had a quick search of the obvious sites and can't find anything so I'm not confident but I thought I'd ask on here before I gave up. ta, Andy. p.s. I know you can do it for replays of laps but I'm interested in doing it as you drive.
"Andy" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> hi, > > Does anyone know if there is such thing as a split time utility for > GPL i.e one that shows your split times in three places on the track > in real time ? > > I know it's not realistic and isn't very "1967" but I'd like to be > able to see how I'm doing mid-way round a hotlap. I've had a quick > search of the obvious sites and can't find anything so I'm not > confident but I thought I'd ask on here before I gave up. > > ta, > > Andy. > > p.s. I know you can do it for replays of laps but I'm interested in > doing it as you drive.
Well, I have written such an utility but it only works under OpenGL rendering and only with gpl 1.2.0.2. It is still very beta and some feedback would be welcome. Maybe someone can give a hand on the Direct3D, 3dFx rendering. You can check it out at http://users.skynet.be/tom.demuer/gplhod.zip There is also a screenshot of an earlier version at http://users.skynet.be/tom.demuer/gplhod.jpg It still needs a lot of work but it should run, if you have any questions go ahead, and comment is welcome but it is still beta soft so be a little gentle ;) Btw, it doesnt show split times at 3 points but rather every 1.5 km, but this "feature" of 3 checkpoints will be added soon, i'm still testing it. Greetz, Tom DM
"Tom De Muer" <[email hidden]> wrote in message news:3dbb0292$0$4243$[email hidden]...
Quoted text (10 lines)> Well, I have written such an utility but it only works under OpenGL > rendering and only with gpl 1.2.0.2. It is still very beta and some > feedback would be welcome. Maybe someone can give a hand on the Direct3D, > 3dFx rendering. You can check it out at > http://users.skynet.be/tom.demuer/gplhod.zip > > There is also a screenshot of an earlier version at > http://users.skynet.be/tom.demuer/gplhod.jpg > > It still needs a lot of work but it should run, if you have any questions
go
Quoted text (10 lines)> ahead, and comment is welcome but it is still beta soft so be a little > gentle ;) > > Btw, it doesnt show split times at 3 points but rather every 1.5 km, but > this "feature" of 3 checkpoints will be added soon, i'm still testing it. > > Greetz, > Tom DM > >
Wow, looks pretty impressive, though I can't try it cause I can't get OpenGL to work on my system :-(. You should post it at Racsimcentral where hopefully you'll find someone to help with D3D :-). I know some may be against it because the info wasn't available in 67 but I have no problem with it myself, I like gpl mainly because it's an excellent simulation reagardless of the season it simulates. One question - one of the numbers which appears to be the rev counter has 6 digits, why is that? Or isn't it a rev counter? Goodluck
Wow!. Would it be possible in D3D too? Does this work in race too?, like you see each laptime you did in a race?. I miss that in GPL, and im pretty sure that it would have been possible in real life :) "Tom De Muer" <[email hidden]> wrote in message news:3dbb0292$0$4243$[email hidden]...
Quoted text (30 lines)> "Andy" <[email hidden]> wrote in message > news:[email hidden]... > > hi, > > > > Does anyone know if there is such thing as a split time utility for > > GPL i.e one that shows your split times in three places on the track > > in real time ? > > > > I know it's not realistic and isn't very "1967" but I'd like to be > > able to see how I'm doing mid-way round a hotlap. I've had a quick > > search of the obvious sites and can't find anything so I'm not > > confident but I thought I'd ask on here before I gave up. > > > > ta, > > > > Andy. > > > > p.s. I know you can do it for replays of laps but I'm interested in > > doing it as you drive. > > Well, I have written such an utility but it only works under OpenGL > rendering and only with gpl 1.2.0.2. It is still very beta and some > feedback would be welcome. Maybe someone can give a hand on the Direct3D, > 3dFx rendering. You can check it out at > http://users.skynet.be/tom.demuer/gplhod.zip > > There is also a screenshot of an earlier version at > http://users.skynet.be/tom.demuer/gplhod.jpg > > It still needs a lot of work but it should run, if you have any questions
go
Quoted text (10 lines)> ahead, and comment is welcome but it is still beta soft so be a little > gentle ;) > > Btw, it doesnt show split times at 3 points but rather every 1.5 km, but > this "feature" of 3 checkpoints will be added soon, i'm still testing it. > > Greetz, > Tom DM > >
"Andreas Nystrom" <[email hidden]> wrote in message news:qCNu9.1555$[email hidden]... > Wow!. Would it be possible in D3D too? > Does this work in race too?, like you see each laptime you did in a race?.I > miss that in GPL, and im pretty sure that it would have been possible in > real life :) > > <SNIP> Well I could use some help of some Direct3D guru's to make it work under Direct3D. It seems Direct3D gets the primary drawing and I draw it over which causes enormous flickering, but it should work, but it hurts on the eyes ;-), OpenGL doesn't have that problem. Currently it only works in practice, but it is possible in race but it needs work :) Tom DM
"John Pickett" <[email hidden]> wrote in message news:apfdvv$eg3$[email hidden]... > > "Tom De Muer" <[email hidden]> wrote in message > news:3dbb0292$0$4243$[email hidden]... > > Well, I have written such an utility but it only works under OpenGL > > rendering and only with gpl 1.2.0.2. It is still very beta and some > > feedback would be welcome. Maybe someone can give a hand on theDirect3D,
Quoted text (7 lines)> > 3dFx rendering. You can check it out at > > http://users.skynet.be/tom.demuer/gplhod.zip > > > > There is also a screenshot of an earlier version at > > http://users.skynet.be/tom.demuer/gplhod.jpg > > > > It still needs a lot of work but it should run, if you have any
questions > go > > ahead, and comment is welcome but it is still beta soft so be a little > > gentle ;) > > > > Btw, it doesnt show split times at 3 points but rather every 1.5 km, but > > this "feature" of 3 checkpoints will be added soon, i'm still testingit.
Quoted text (7 lines)> > > > Greetz, > > Tom DM > > > > > > Wow, looks pretty impressive, though I can't try it cause I can't get
OpenGL > to work on my system :-(. You should post it at Racsimcentral where > hopefully you'll find someone to help with D3D :-). I know some may be > against it because the info wasn't available in 67 but I have no problem > with it myself, I like gpl mainly because it's an excellent simulation > reagardless of the season it simulates. One question - one of the numbers > which appears to be the rev counter has 6 digits, why is that? Or isn'tit > a rev counter? > Goodluck > I think I will be posting a message on racesimcentral but R.A.S. seemed also a good place to ask for help :). The screenshot is of an earlier version and the layout was not really that. The revcounter is 5 digits and the "6th" digit is the gear you're in. The revcounter changes color and switches backgroundcolor when you go in redzone. Greetz, Tom DM
Quoted text (18 lines)> Well, I have written such an utility but it only works under OpenGL > rendering and only with gpl 1.2.0.2. It is still very beta and some > feedback would be welcome. Maybe someone can give a hand on the Direct3D, > 3dFx rendering. You can check it out at > http://users.skynet.be/tom.demuer/gplhod.zip > > There is also a screenshot of an earlier version at > http://users.skynet.be/tom.demuer/gplhod.jpg > > It still needs a lot of work but it should run, if you have any questions go > ahead, and comment is welcome but it is still beta soft so be a little > gentle ;) > > Btw, it doesnt show split times at 3 points but rather every 1.5 km, but > this "feature" of 3 checkpoints will be added soon, i'm still testing it. > > Greetz, > Tom DM
wow ! I wasn't expecting an answer as good as that - thanks :) I'm off to download it now. I play in Direct3D so I'm hoping it's going to be ok but I'll send you an email telling you how it goes. thanks again, Andy.
cc 27 Oct 2002 19:59 UTC↳ reply to Tom De Muer#92454
On Sun, 27 Oct 2002 11:14:37 +0100, "Tom De Muer" <[email hidden]> wrote:
Quoted text (9 lines)>Well I could use some help of some Direct3D guru's to make it work under >Direct3D. It seems Direct3D gets the primary drawing and I draw it over >which causes enormous flickering, but it should work, but it hurts on the >eyes ;-), OpenGL doesn't have that problem. > >Currently it only works in practice, but it is possible in race but it needs >work :) > >Tom DM
What happens when you run D3D in windowed mode, does it work properly? This is a very useful util along the lines of GPL_Glance and GPLShift. Great for new drivers. But I'm sure diehards will hate it. I'm surprised no one mentioned this on the forums. -- karkrazy AT softhome DOT net http://karkrazy.m4driving.sm
Tom De Muer 27 Oct 2002 23:48 UTC↳ reply to cc#92487
"cc" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> On Sun, 27 Oct 2002 11:14:37 +0100, "Tom De Muer" > <[email hidden]> wrote: > > >Well I could use some help of some Direct3D guru's to make it work under > >Direct3D. It seems Direct3D gets the primary drawing and I draw it over > >which causes enormous flickering, but it should work, but it hurts on the > >eyes ;-), OpenGL doesn't have that problem. > > > >Currently it only works in practice, but it is possible in race but it
needs
Quoted text (12 lines)> >work :) > > > >Tom DM > > What happens when you run D3D in windowed mode, does it work properly? > This is a very useful util along the lines of GPL_Glance and GPLShift. > Great for new drivers. But I'm sure diehards will hate it. I'm > surprised no one mentioned this on the forums. > > -- > karkrazy AT softhome DOT net > http://karkrazy.m4driving.sm
I can not run D3D windowed so I'm not sure but my guess is it will work. I will post a question on racesim anytime now but things are kinda busy :) Regards, Tom DM
phil 28 Oct 2002 17:32 UTC↳ reply to Andy#92346
Looks just the job for us newbies, hope you can get help for d3d at racesimcentral there are a lot of usefull guys there. good luck Phil "Andy" <[email hidden]> wrote in message news:[email hidden]... > > Well, I have written such an utility but it only works under OpenGL > > rendering and only with gpl 1.2.0.2. It is still very beta and some > > feedback would be welcome. Maybe someone can give a hand on theDirect3D,
Quoted text (7 lines)> > 3dFx rendering. You can check it out at > > http://users.skynet.be/tom.demuer/gplhod.zip > > > > There is also a screenshot of an earlier version at > > http://users.skynet.be/tom.demuer/gplhod.jpg > > > > It still needs a lot of work but it should run, if you have any
questions go > > ahead, and comment is welcome but it is still beta soft so be a little > > gentle ;) > > > > Btw, it doesnt show split times at 3 points but rather every 1.5 km, but > > this "feature" of 3 checkpoints will be added soon, i'm still testingit.
Quoted text (15 lines)> > > > Greetz, > > Tom DM > > > wow ! > > I wasn't expecting an answer as good as that - thanks :) > > I'm off to download it now. I play in Direct3D so I'm hoping it's > going to be ok but I'll send you an email telling you how it goes. > > thanks again, > > Andy.

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