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Making My Own Pedals (possibly)

15 posts by 8 people · 04 Nov 2002 11:46 UTC - 07 Nov 2002 04:16 UTC

Mike Beauchamp 04 Nov 2002 11:46 UTC#91391
Hey all.. I was doin' some LFS tonight and was thinking about how awesome the game would be with some proper pedals (that included a clutch for when LFS comes out with Clutch support). All of this is part of my eventual plan to make a cockpit. I'm currently using a Thrustmaster Ferarri FF wheel. I would consider constructing my own wheel too, but I am quite fond of the FF effects and I don't have any problems with the wheel just yet. Well okay, it's kinda small and I was considering getting a real car wheel and trying to put it on the Thrustmaster :) Anyways, I figure I'd start with some pedals. I've seen a few pedal designs and they all seem relatively simple. Use a pedal to turn a potentiometer while providing a proper range and resistance. Now, I have some questions: Most pedals for PC I've seen are hinged at the bottom. I was considering making a set hinged at the top, to more accurately model that of a car. But, I was wondering.. is this how pedals are in race cars? Are F1 pedals hinged at the top or the bottom? What about WRC cars or racing versions of regular street cars? I was planning on wiring up the pedals all on their own axis through the gameport (easy stuff). Do most games support multiple controllers? Like, could I be using my Thrustmaster wheel through the USB for steering, and map all my 3 pedal axis through the gameport to their proper pedals? That's about it for now. If I am to make the pedals, I will make the frame and such out of wood with as much metal as I can (bearings, hinges, linkage, etc.). I'm on a student's budget anyways. Oh yeah, if you've made yourself pedals, I'd love to hear what you'd do to make them better or any lessons you learned making them. Thanks! Mike http://mikebeauchamp.com
This page is done by Niels..great page showing his personal pedal project.. hope it helps:) http://geocities.com/n_heusink/pedal.htm dan "Mike Beauchamp" <[email hidden]> wrote in message news:r9tx9.3530$[email hidden]... > Hey all.. I was doin' some LFS tonight and was thinking about how awesome > the game would be with some proper pedals (that included a clutch for when > LFS comes out with Clutch support). All of this is part of my eventualplan > to make a cockpit. > > I'm currently using a Thrustmaster Ferarri FF wheel. I would consider > constructing my own wheel too, but I am quite fond of the FF effects and I > don't have any problems with the wheel just yet. Well okay, it's kindasmall > and I was considering getting a real car wheel and trying to put it on the > Thrustmaster :) > > Anyways, I figure I'd start with some pedals. I've seen a few pedaldesigns > and they all seem relatively simple. Use a pedal to turn a potentiometer > while providing a proper range and resistance. Now, I have some questions: > > Most pedals for PC I've seen are hinged at the bottom. I was considering > making a set hinged at the top, to more accurately model that of a car.But, > I was wondering.. is this how pedals are in race cars? Are F1 pedalshinged > at the top or the bottom? What about WRC cars or racing versions ofregular > street cars? > > I was planning on wiring up the pedals all on their own axis through the > gameport (easy stuff). Do most games support multiple controllers? Like, > could I be using my Thrustmaster wheel through the USB for steering, andmap > all my 3 pedal axis through the gameport to their proper pedals? > > That's about it for now. If I am to make the pedals, I will make the frame > and such out of wood with as much metal as I can (bearings, hinges,linkage,
Quoted text (8 lines)> etc.). I'm on a student's budget anyways. Oh yeah, if you've made yourself > pedals, I'd love to hear what you'd do to make them better or any lessons > you learned making them. Thanks! > > Mike > http://mikebeauchamp.com > >
Hmm.. again, pedals hinged at the bottom. Nobody's made pedals that pivot at the top? Mike http://mikebeauchamp.com "Dan_Leach" <[email hidden]> wrote in message news:aq619b$6r1rl$[email hidden]...
Quoted text (12 lines)> and theres this http://www.gunpowder.freeserve.co.uk/wheels/main.htm > :) > > > > This page is done by Niels..great page showing his personal pedal > project.. > hope it helps:) > http://geocities.com/n_heusink/pedal.htm > dan > > >
Mike Beauchamp wrote: > Hmm.. again, pedals hinged at the bottom. Nobody's made pedals that pivot at > the top? > > Mike > http://mikebeauchamp.com > I have a set that pivot at the top. Made by a company called SRC Racing, that has since folded. That I even received the pedals is a minor miracle. Anyways... I believe that most 'exotic' race cars have bottom pivoting pedals. This includes F1 and LMP675, and LMP900 cars. I could be wrong though. The ALMS GT and GTS cars probably have top hinged, unless the cars are retrofitted. That's been my experience at least.
Take a look at Nigel's Redline pedals for a top hinge design. http://www.wave.co.nz/~lakewood/Pics.htm -- Slot Tweaks & Reviews www.slottweak.com "Mike Beauchamp" <[email hidden]> wrote in message news:FuGx9.3718$[email hidden]... > Hmm.. again, pedals hinged at the bottom. Nobody's made pedals that pivot at > the top? > > Mike > http://mikebeauchamp.com > > "Dan_Leach" <[email hidden]> wrote in message > news:aq619b$6r1rl$[email hidden]... > > and theres this http://www.gunpowder.freeserve.co.uk/wheels/main.htm > > :) > > > > > > > This page is done by Niels..great page showing his personal pedal > > project.. > > hope it helps:) > > http://geocities.com/n_heusink/pedal.htm > > dan > > > > > > > >
I own a set of Nigel's Redline pedals. I am very happy with them. For the price they can't be beat. -- Chad Pierce [email hidden] "GTX_SlotCar" <[email hidden]> wrote in message news:aq7k94$79hei$[email hidden]... > Take a look at Nigel's Redline pedals for a top hinge design. > http://www.wave.co.nz/~lakewood/Pics.htm > > -- > Slot > > Tweaks & Reviews > www.slottweak.com > > "Mike Beauchamp" <[email hidden]> wrote in message > news:FuGx9.3718$[email hidden]... > > Hmm.. again, pedals hinged at the bottom. Nobody's made pedals that pivot > at > > the top? > > > > Mike > > http://mikebeauchamp.com > > > > "Dan_Leach" <[email hidden]> wrote in message > > news:aq619b$6r1rl$[email hidden]... > > > and theres this http://www.gunpowder.freeserve.co.uk/wheels/main.htm > > > :) > > > > > > > > > > This page is done by Niels..great page showing his personal pedal > > > project.. > > > hope it helps:) > > > http://geocities.com/n_heusink/pedal.htm > > > dan > > > > > > > > > > > > > > >
Hi Mike, I made my own wheel and pedals and this was something I put a lot of thought into (top or bottom hinged). I too thought top hinging would be better, but I wanted the unit to be adaptable to later inacarnations, ie to go in a cockpit, which I have now built. For this reason, I went for bottom hinging with the pedal levers extending through slots in the chipboard base. The base is a three inch high box with the pots, wiring and return mechanisms (bungee cord) all hidden underneath. Before I built the cockpit, I just sat the box on the floor, but once the cockpit was made, it was just a matter of screwing to the base. Email me if you want to know more or see some photos. Glenn Mike Beauchamp wrote:
Quoted text (26 lines)> Most pedals for PC I've seen are hinged at the bottom. I was considering > making a set hinged at the top, to more accurately model that of a > car. But, > I was wondering.. is this how pedals are in race cars? Are F1 pedals > hinged > at the top or the bottom? What about WRC cars or racing versions of > regular > street cars? > > I was planning on wiring up the pedals all on their own axis through the > gameport (easy stuff). Do most games support multiple controllers? Like, > could I be using my Thrustmaster wheel through the USB for steering, > and map > all my 3 pedal axis through the gameport to their proper pedals? > > That's about it for now. If I am to make the pedals, I will make the frame > and such out of wood with as much metal as I can (bearings, hinges, > linkage, > etc.). I'm on a student's budget anyways. Oh yeah, if you've made yourself > pedals, I'd love to hear what you'd do to make them better or any lessons > you learned making them. Thanks! > > Mike > http://mikebeauchamp.com > >
I'd like to see some pics if you don't mind. email: [email hidden] T Thanks "Careful Hack" <[email hidden]> wrote in message news:VyYx9.70034$[email hidden]...
Quoted text (40 lines)> Hi Mike, > > I made my own wheel and pedals and this was something I put a lot of > thought into (top or bottom hinged). > > I too thought top hinging would be better, but I wanted the unit to be > adaptable to later inacarnations, ie to go in a cockpit, which I have > now built. > > For this reason, I went for bottom hinging with the pedal levers > extending through slots in the chipboard base. The base is a three inch > high box with the pots, wiring and return mechanisms (bungee cord) all > hidden underneath. > > Before I built the cockpit, I just sat the box on the floor, but once > the cockpit was made, it was just a matter of screwing to the base. > > Email me if you want to know more or see some photos. > > Glenn > > > Mike Beauchamp wrote: > > > Most pedals for PC I've seen are hinged at the bottom. I was considering > > making a set hinged at the top, to more accurately model that of a > > car. But, > > I was wondering.. is this how pedals are in race cars? Are F1 pedals > > hinged > > at the top or the bottom? What about WRC cars or racing versions of > > regular > > street cars? > > > > I was planning on wiring up the pedals all on their own axis through the > > gameport (easy stuff). Do most games support multiple controllers? Like, > > could I be using my Thrustmaster wheel through the USB for steering, > > and map > > all my 3 pedal axis through the gameport to their proper pedals? > > > > That's about it for now. If I am to make the pedals, I will make the
frame > > and such out of wood with as much metal as I can (bearings, hinges, > > linkage, > > etc.). I'm on a student's budget anyways. Oh yeah, if you've madeyourself > > pedals, I'd love to hear what you'd do to make them better or anylessons
Quoted text (7 lines)> > you learned making them. Thanks! > > > > Mike > > http://mikebeauchamp.com > > > > >
hi,im currently using a thrusty T1 using the buttons for gear change and the flippers disconnected.Made up some pedals from wood and aluminium.The trick bit is not using pots for steering or pedals.Using LDR's(light dependant resistors)in a telescopic tube setup with LED.LED at one end of one tube and LDR at end of other tube.As the pedal or steering is moved the LDR moves towards or away from the LED giving a change in resistance.The whole setup took some figuring out(wiring,setting ballpark resistance values the PC can detect) but works beautifully.No more scratchy pots! "Mike Beauchamp" <[email hidden]> wrote in message news:r9tx9.3530$[email hidden]... > Hey all.. I was doin' some LFS tonight and was thinking about how awesome > the game would be with some proper pedals (that included a clutch for when > LFS comes out with Clutch support). All of this is part of my eventualplan > to make a cockpit. > > I'm currently using a Thrustmaster Ferarri FF wheel. I would consider > constructing my own wheel too, but I am quite fond of the FF effects and I > don't have any problems with the wheel just yet. Well okay, it's kindasmall > and I was considering getting a real car wheel and trying to put it on the > Thrustmaster :) > > Anyways, I figure I'd start with some pedals. I've seen a few pedaldesigns > and they all seem relatively simple. Use a pedal to turn a potentiometer > while providing a proper range and resistance. Now, I have some questions: > > Most pedals for PC I've seen are hinged at the bottom. I was considering > making a set hinged at the top, to more accurately model that of a car.But, > I was wondering.. is this how pedals are in race cars? Are F1 pedalshinged > at the top or the bottom? What about WRC cars or racing versions ofregular > street cars? > > I was planning on wiring up the pedals all on their own axis through the > gameport (easy stuff). Do most games support multiple controllers? Like, > could I be using my Thrustmaster wheel through the USB for steering, andmap > all my 3 pedal axis through the gameport to their proper pedals? > > That's about it for now. If I am to make the pedals, I will make the frame > and such out of wood with as much metal as I can (bearings, hinges,linkage,
Quoted text (8 lines)> etc.). I'm on a student's budget anyways. Oh yeah, if you've made yourself > pedals, I'd love to hear what you'd do to make them better or any lessons > you learned making them. Thanks! > > Mike > http://mikebeauchamp.com > >
Okay. Mike has asked for some to. I'll take some new ones today and either email them or post them on the web. Glenn TDRacin� wrote:
Quoted text (72 lines)> I'd like to see some pics if you don't mind. email: > [email hidden] > T > > Thanks > > "Careful Hack" wrote in message > news:VyYx9.70034$[email hidden]... > > >Hi Mike, > > > >I made my own wheel and pedals and this was something I put a lot of > >thought into (top or bottom hinged). > > > >I too thought top hinging would be better, but I wanted the unit to be > >adaptable to later inacarnations, ie to go in a cockpit, which I have > >now built. > > > >For this reason, I went for bottom hinging with the pedal levers > >extending through slots in the chipboard base. The base is a three inch > >high box with the pots, wiring and return mechanisms (bungee cord) all > >hidden underneath. > > > >Before I built the cockpit, I just sat the box on the floor, but once > >the cockpit was made, it was just a matter of screwing to the base. > > > >Email me if you want to know more or see some photos. > > > >Glenn > > > > > >Mike Beauchamp wrote: > > > > > >>Most pedals for PC I've seen are hinged at the bottom. I was considering > >>making a set hinged at the top, to more accurately model that of a > >>car. But, > >>I was wondering.. is this how pedals are in race cars? Are F1 pedals > >>hinged > >>at the top or the bottom? What about WRC cars or racing versions of > >>regular > >>street cars? > >> > >>I was planning on wiring up the pedals all on their own axis through the > >>gameport (easy stuff). Do most games support multiple controllers? Like, > >>could I be using my Thrustmaster wheel through the USB for steering, > >>and map > >>all my 3 pedal axis through the gameport to their proper pedals? > >> > >>That's about it for now. If I am to make the pedals, I will make the > > frame > > >>and such out of wood with as much metal as I can (bearings, hinges, > >>linkage, > >>etc.). I'm on a student's budget anyways. Oh yeah, if you've made > > yourself > > >>pedals, I'd love to hear what you'd do to make them better or any > > lessons > > >>you learned making them. Thanks! > >> > >>Mike > >>http://mikebeauchamp.com > >> > >> > > > >
Cool, thanks Glenn. Can't wait! "Careful Hack" <[email hidden]> wrote in message news:Utgy9.70602$[email hidden]... > Okay. Mike has asked for some to. > > I'll take some new ones today and either email them or post them on theweb.
Quoted text (12 lines)> > Glenn > > TDRacin� wrote: > > > I'd like to see some pics if you don't mind. email: > > [email hidden] > > T > > > > Thanks > > > >
TDRacin® 06 Nov 2002 23:45 UTC#530164
Cool, thanks Glenn. Can't wait! > Okay. Mike has asked for some to. > I'll take some new ones today and either email them or post them on the web.
Quoted text (10 lines)> Glenn > > I'd like to see some pics if you don't mind. email: > > T > > Thanks
Hey, that's a nice setup Glenn. Reminds me of a buddy who took a seat out of a VW Rabbit and bolted it to a frame he got from work. Very comfortable to sit and race in, and it has wheels! hehe "Careful Hack" <[email hidden]> wrote in message news:fLky9.70726$[email hidden]...
Quoted text (9 lines)> TDRacin� wrote: > > > Cool, thanks Glenn. Can't wait > > > TD, check out www.southeastweb.com.au/racingsim > > Glenn >

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