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Rec.Autos.Simulators Archive

New Phoenix Track!

12 posts by 9 people · 07 Nov 2002 05:23 UTC - 08 Nov 2002 17:06 UTC

Tom Pabst 07 Nov 2002 05:23 UTC#91088
Its at The US Pits. See "stockcar section".....with the other tracks (for N2K2). See how short I can make this promo? LOL... TP PS: Includes new AI (by JJ Johnston), new track cams (by Thorsten Rueter...MR GPLCam himself!) and over 300 hours in re-textured graphics.
300 hours well invested I must say. These graphics are incredibly good, just like your previous projects. I wish Papy would hire you to do the graphics on their final opus N2003. Your graphics would make it a classic in the graphics department. Achim "Tom Pabst" <[email hidden]> wrote in message news:yNmy9.20484$sP2.8071@sccrnsc02...
Quoted text (14 lines)> Its at The US Pits. > > See "stockcar section".....with the other tracks (for N2K2). > > See how short I can make this promo? > > LOL... > > TP > > PS: Includes new AI (by JJ Johnston), new track cams (by Thorsten > Rueter...MR GPLCam himself!) and over 300 hours in re-textured graphics. > >
He'll have plenty of time to work on TFE without worrying about it going obsoloete in a year. :) In article <aqd8fb$8s14l$[email hidden]>, [email hidden] says...
Quoted text (29 lines)> 300 hours well invested I must say. These graphics are incredibly good, just > like your previous projects. > > I wish Papy would hire you to do the graphics on their final opus N2003. > Your graphics would make it a classic in the graphics department. > > Achim > > > > "Tom Pabst" <[email hidden]> wrote in message > news:yNmy9.20484$sP2.8071@sccrnsc02... > > Its at The US Pits. > > > > See "stockcar section".....with the other tracks (for N2K2). > > > > See how short I can make this promo? > > > > LOL... > > > > TP > > > > PS: Includes new AI (by JJ Johnston), new track cams (by Thorsten > > Rueter...MR GPLCam himself!) and over 300 hours in re-textured graphics. > > > > > > >
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Achim... Thanks for your compliments on the Phoenix track.....you have good eyes for graphic detail and realism....so I appreciate those comments a lot. I do want to say something in defense of Papy's graphics: I don't have to stick to the "pixel budgets" for graphics as they must. They have to produce a broad spectrum racing sim that can run on many levels of computers......or greatly restrict their "sales" due to a high "minimum specification" requirement. A lot of what I do to improve the sense of realism in the Papyrus track graphics is increase the resolution of the TSO's and racing surfaces. Papy could do that too.....but then they'd blow their pixel budgets out the window. So, even if Papy wanted me to help out with their N2003 graphics....I doubt I would do much better than they already do....if I had to stick to their pixel budgets, too! Perhaps what I could help them with.....is keeping the coloring and tones true to life. They just don't seem to be able to do a good job of that, for some reason. Its universal with all of their NASCAR series simulations. And, I'm not really sure why that is? I'm really looking forward to N2003..."The Final Edition" as they seem to be calling it. And...I'm hoping that some of this previous graphics work on N2K2 can be ported over. If not, I'll do the N2K3 tracks from scratch.....I'm getting pretty good at knowing what to do, and how to do it. I've only been doing this to Papy tracks for about 5 years....LOL....!!!! I'm also hoping that the code and internal programming for N2K3 will be more "open"......if it becomes as open as GPL has....then we are looking at that being the definitive NASCAR racing sim for many, many years. At least, that is what I think it will be for the "hardcore sim racing community." I just don't see EA's sims being anything more than the commercial, barely-above-arcade-level games that they have been of recent years. That's okay though.....remember.....the hardcore sim racing community is made up of serious sim racers.....who first started out with some kind of arcade racing game. So, in that regard....EA is helping this sim racing community just as much as Papy is....with their realistic racing titles. EA is helping "recruit" new members to the hardcore sim racing community. So, I think we should help them along.....as much as we have Papy in that respect. Thanks again for the kind remarks, Achim...... Cheers, Tom "Joachim Trensz" <[email hidden]> wrote in message news:aqd8fb$8s14l$[email hidden]... > 300 hours well invested I must say. These graphics are incredibly good,just
Quoted text (27 lines)> like your previous projects. > > I wish Papy would hire you to do the graphics on their final opus N2003. > Your graphics would make it a classic in the graphics department. > > Achim > > > > "Tom Pabst" <[email hidden]> wrote in message > news:yNmy9.20484$sP2.8071@sccrnsc02... > > Its at The US Pits. > > > > See "stockcar section".....with the other tracks (for N2K2). > > > > See how short I can make this promo? > > > > LOL... > > > > TP > > > > PS: Includes new AI (by JJ Johnston), new track cams (by Thorsten > > Rueter...MR GPLCam himself!) and over 300 hours in re-textured graphics. > > > > > >
Great work Tom. Is there a way to convert the mips so they're compatible with N4? Kind of a longshot but since i didnt buy N2002, these sharp tracks would look pretty nice. Tom Pabst wrote:
Quoted text (14 lines)> Its at The US Pits. > > See "stockcar section".....with the other tracks (for N2K2). > > See how short I can make this promo? > > LOL... > > TP > > PS: Includes new AI (by JJ Johnston), new track cams (by Thorsten > Rueter...MR GPLCam himself!) and over 300 hours in re-textured graphics. > >
It would be cool if Papy gave a high and low res version of the graphics. That kind of thing has been done in a lot of games. I know Heat had it with the two different sets of cars, and even Ratbag's DTR2 has two levels of car textures now. MadDAWG
Stunning Tom - Thanks m8!! Regards, Willard VanderPloeg Owen Sound, Ontario Canada "Tom Pabst" <[email hidden]> wrote in message news:yNmy9.20484$sP2.8071@sccrnsc02...
Quoted text (14 lines)> Its at The US Pits. > > See "stockcar section".....with the other tracks (for N2K2). > > See how short I can make this promo? > > LOL... > > TP > > PS: Includes new AI (by JJ Johnston), new track cams (by Thorsten > Rueter...MR GPLCam himself!) and over 300 hours in re-textured graphics. > >
please do Tally and daytona... "Tom Pabst" <[email hidden]> wrote in message news:Acyy9.4099$[email hidden]... > Achim... > > Thanks for your compliments on the Phoenix track.....you have good eyesfor > graphic detail and realism....so I appreciate those comments a lot. > > I do want to say something in defense of Papy's graphics: > > I don't have to stick to the "pixel budgets" for graphics as they must. > They have to produce a broad spectrum racing sim that can run on manylevels > of computers......or greatly restrict their "sales" due to a high "minimum > specification" requirement. A lot of what I do to improve the sense of > realism in the Papyrus track graphics is increase the resolution of the > TSO's and racing surfaces. Papy could do that too.....but then they'dblow > their pixel budgets out the window. So, even if Papy wanted me to helpout > with their N2003 graphics....I doubt I would do much better than they > already do....if I had to stick to their pixel budgets, too! > > Perhaps what I could help them with.....is keeping the coloring and tones > true to life. They just don't seem to be able to do a good job of that,for > some reason. Its universal with all of their NASCAR series simulations. > And, I'm not really sure why that is? > > I'm really looking forward to N2003..."The Final Edition" as they seem tobe > calling it. And...I'm hoping that some of this previous graphics work on > N2K2 can be ported over. If not, I'll do the N2K3 tracks from > scratch.....I'm getting pretty good at knowing what to do, and how to doit. > I've only been doing this to Papy tracks for about 5 years....LOL....!!!! > I'm also hoping that the code and internal programming for N2K3 will bemore > "open"......if it becomes as open as GPL has....then we are looking atthat > being the definitive NASCAR racing sim for many, many years. At least,that > is what I think it will be for the "hardcore sim racing community." Ijust > don't see EA's sims being anything more than the commercial, > barely-above-arcade-level games that they have been of recent years.That's > okay though.....remember.....the hardcore sim racing community is made upof > serious sim racers.....who first started out with some kind of arcaderacing > game. So, in that regard....EA is helping this sim racing community justas > much as Papy is....with their realistic racing titles. EA is helping > "recruit" new members to the hardcore sim racing community. So, I thinkwe
Quoted text (38 lines)> should help them along.....as much as we have Papy in that respect. > > Thanks again for the kind remarks, Achim...... > > Cheers, > > Tom > > > > > "Joachim Trensz" <[email hidden]> wrote in message > news:aqd8fb$8s14l$[email hidden]... > > 300 hours well invested I must say. These graphics are incredibly good, > just > > like your previous projects. > > > > I wish Papy would hire you to do the graphics on their final opus N2003. > > Your graphics would make it a classic in the graphics department. > > > > Achim > > > > > > > > "Tom Pabst" <[email hidden]> wrote in message > > news:yNmy9.20484$sP2.8071@sccrnsc02... > > > Its at The US Pits. > > > > > > See "stockcar section".....with the other tracks (for N2K2). > > > > > > See how short I can make this promo? > > > > > > LOL... > > > > > > TP > > > > > > PS: Includes new AI (by JJ Johnston), new track cams (by Thorsten > > > Rueter...MR GPLCam himself!) and over 300 hours in re-textured
graphics. > > > > > > > > > > > >
They do. :-) Hi res/low res cars. "MadDAWG" <[email hidden]> wrote in message news:[email hidden]... > It would be cool if Papy gave a high and low res version of the graphics. > That kind of thing has been done in a lot of games. I know Heat had itwith > the two different sets of cars, and even Ratbag's DTR2 has two levels ofcar > textures now. > > MadDAWG > >
"TDRacin�" <[email hidden]> wrote in message news:8rDy9.45529$[email hidden]... > They do. :-) Hi res/low res cars. I started tearing into it lately and not only are they using 512x512 textures for the car skins some of the track textures are that big too. That proobably the extent of their graphics upgrade. I'f there wasn't all these lock up issues with addon tracks done with the old DE2 format I'd probably try to redo a whole track in 512 textures just to see if it works. MadDAWG
Great job Pabst. At first I thought their was a pallette problem cause the walls were aqua green. I was going to remove your addons but then I saw PIR on Speed and sure enough, aqua green walls :)) MItch "Tom Pabst" <[email hidden]> wrote in message news:yNmy9.20484$sP2.8071@sccrnsc02...
Quoted text (14 lines)> Its at The US Pits. > > See "stockcar section".....with the other tracks (for N2K2). > > See how short I can make this promo? > > LOL... > > TP > > PS: Includes new AI (by JJ Johnston), new track cams (by Thorsten > Rueter...MR GPLCam himself!) and over 300 hours in re-textured graphics. > >

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