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Total Immersion Racing (PS/2 woes). kinda newsflash I suppose.

9 posts by 3 people · 07 Nov 2002 10:25 UTC - 11 Nov 2002 08:42 UTC

AndyC 07 Nov 2002 10:25 UTC#91006
Hello all, I know you're PC gaming aficionados, however I thought I'd share this little gem with you... I bought TIR for the PS/2 on the release date and then tried to get working with either of my Logitech steering wheels (widely touted as being supported on the box/manual). No deal, "Totally Impossible Request" I think. Quick call to Empire, and they say it's a known issue, and that they're looking into it. So, if you're a driving fan like me, and have a PS/2, best wait until TIR 1.1 is released... Shame really, the game looks like it could have been a reasonable contender for a next gen 24hLM. Ho hum, back to NFSHP2 which is proving to have a lot of replayability. Regards, AndyC
Andi 07 Nov 2002 18:22 UTC↳ reply to AndyC#90954
So unlike us PC users who can expect a patch to resolve Force Feedback issues and some stuttering graphics, will they issuing a PS2 patch? I'm actually growing to enjoy this title, stepping into a rear wheel drive BMW after the Audi TT look-alike is a bit of a shock when it rains at Silverstone. So there are some major differences in the way they've got the cars handling. Sounds are a bit weird though, lovely raucous noises from the cars then all of a sudden it all goes a bit quiet! Andi. "AndyC" <[email hidden]> wrote in message news:aqdf3n$ion$[email hidden]... > Hello all, > I know you're PC gaming aficionados, however I thought I'd share thislittle > gem with you... > > I bought TIR for the PS/2 on the release date and then tried to getworking > with either of my Logitech steering wheels (widely touted as beingsupported
Quoted text (9 lines)> on the box/manual). > No deal, "Totally Impossible Request" I think. > > Quick call to Empire, and they say it's a known issue, and that they're > looking into it. > So, if you're a driving fan like me, and have a PS/2, best wait until TIR > 1.1 is released... > > Shame really, the game looks like it could have been a reasonable
contender
Quoted text (8 lines)> for a next gen 24hLM. > > Ho hum, back to NFSHP2 which is proving to have a lot of replayability. > > Regards, > AndyC > >
Ela 07 Nov 2002 21:09 UTC↳ reply to AndyC#90978
Are you sure you are selecting it correctly in the options ? mine works fine Ela. "AndyC" <[email hidden]> wrote in message news:<aqdf3n$ion$[email hidden]>...
Quoted text (21 lines)> Hello all, > I know you're PC gaming aficionados, however I thought I'd share this little > gem with you... > > I bought TIR for the PS/2 on the release date and then tried to get working > with either of my Logitech steering wheels (widely touted as being supported > on the box/manual). > No deal, "Totally Impossible Request" I think. > > Quick call to Empire, and they say it's a known issue, and that they're > looking into it. > So, if you're a driving fan like me, and have a PS/2, best wait until TIR > 1.1 is released... > > Shame really, the game looks like it could have been a reasonable contender > for a next gen 24hLM. > > Ho hum, back to NFSHP2 which is proving to have a lot of replayability. > . > Regards, > AndyC
AndyC 08 Nov 2002 08:38 UTC↳ reply to Ela#90935
Really?!! I've tried everything, every combination too! I've also got both, the GT Force and GT Driving Force. What steering wheel are you using? "Ela" <[email hidden]> wrote in message news:[email hidden]... > Are you sure you are selecting it correctly in the options ? mine worksfine > > Ela. > > > "AndyC" <[email hidden]> wrote in messagenews:<aqdf3n$ion$[email hidden]>... > > Hello all, > > I know you're PC gaming aficionados, however I thought I'd share thislittle > > gem with you... > > > > I bought TIR for the PS/2 on the release date and then tried to getworking > > with either of my Logitech steering wheels (widely touted as beingsupported > > on the box/manual). > > No deal, "Totally Impossible Request" I think. > > > > Quick call to Empire, and they say it's a known issue, and that they're > > looking into it. > > So, if you're a driving fan like me, and have a PS/2, best wait untilTIR > > 1.1 is released... > > > > Shame really, the game looks like it could have been a reasonablecontender > > for a next gen 24hLM. > > > > Ho hum, back to NFSHP2 which is proving to have a lot of replayability. > > . > > Regards, > > AndyC
AndyC 08 Nov 2002 08:41 UTC↳ reply to Andi#90936
Indeed, how do you patch a console...? And don't tell me how good it is!!! I've been eagerly awaiting this game for ages, and am crestfallen now that I'm having these problems with it! I'm a complete GT fan you see, even went to Le Mans to watch the Bentley the first year they raced the new car. It does appear to me that they've got some issues with their testers, so I'm taking advantage of Electronic Boutique's returns policy this weekend and may buy it again if there's a re-release. AndyC "Andi" <[email hidden]> wrote in message news:aqeb1o$kc1$[email hidden]... > So unlike us PC users who can expect a patch to resolve Force Feedback > issues and some stuttering graphics, will they issuing a PS2 patch? > > I'm actually growing to enjoy this title, stepping into a rear wheel drive > BMW after the Audi TT look-alike is a bit of a shock when it rains at > Silverstone. So there are some major differences in the way they've gotthe > cars handling. > > Sounds are a bit weird though, lovely raucous noises from the cars thenall
Quoted text (22 lines)> of a sudden it all goes a bit quiet! > > Andi. > > > "AndyC" <[email hidden]> wrote in message > news:aqdf3n$ion$[email hidden]... > > Hello all, > > I know you're PC gaming aficionados, however I thought I'd share this > little > > gem with you... > > > > I bought TIR for the PS/2 on the release date and then tried to get > working > > with either of my Logitech steering wheels (widely touted as being > supported > > on the box/manual). > > No deal, "Totally Impossible Request" I think. > > > > Quick call to Empire, and they say it's a known issue, and that they're > > looking into it. > > So, if you're a driving fan like me, and have a PS/2, best wait until
TIR
Quoted text (14 lines)> > 1.1 is released... > > > > Shame really, the game looks like it could have been a reasonable > contender > > for a next gen 24hLM. > > > > Ho hum, back to NFSHP2 which is proving to have a lot of replayability. > > > > Regards, > > AndyC > > > > > >
Ela 08 Nov 2002 13:19 UTC↳ reply to Ela#90870
Ok, I think I've worked out the problem. Its due to a poorly designed interface and goes something like this... Take out the USB steering wheel and go to the control screen. Cycle around all available controllers for player1 (it lists "Dualshock" and "Steering wheel"). Plug in the USB steering wheel and do it again. You should see a third option called "Driving force" (or "GT force" depending on what wheel you have). If you don't see the third option you have the wheel plugged into the wrong USB slot so swap and try again. Hope that fixes it :) Ela. [email hidden] (Ela) wrote in message news:<[email hidden]>...
Quoted text (27 lines)> Are you sure you are selecting it correctly in the options ? mine works fine > > Ela. > > > "AndyC" <[email hidden]> wrote in message news:<aqdf3n$ion$[email hidden]>... > > Hello all, > > I know you're PC gaming aficionados, however I thought I'd share this little > > gem with you... > > > > I bought TIR for the PS/2 on the release date and then tried to get working > > with either of my Logitech steering wheels (widely touted as being supported > > on the box/manual). > > No deal, "Totally Impossible Request" I think. > > > > Quick call to Empire, and they say it's a known issue, and that they're > > looking into it. > > So, if you're a driving fan like me, and have a PS/2, best wait until TIR > > 1.1 is released... > > > > Shame really, the game looks like it could have been a reasonable contender > > for a next gen 24hLM. > > > > Ho hum, back to NFSHP2 which is proving to have a lot of replayability. > > . > > Regards, > > AndyC
AndyC 08 Nov 2002 13:53 UTC↳ reply to Ela#90883
Thanks Ela, Having heard your words of wisdom, I also gave Empire a call, and actually had a coherent conversation with the tech support chap (he even went away to check something with the testing manager...!). He wasn't as comprehensive as you though, so I'll give it another go tonight. Thanks for the help in advance! AndyC "Ela" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> Ok, I think I've worked out the problem. Its due to a poorly designed > interface and goes something like this... > > Take out the USB steering wheel and go to the control screen. Cycle > around all available controllers for player1 (it lists "Dualshock" and > "Steering wheel"). Plug in the USB steering wheel and do it again. You > should see a third option called "Driving force" (or "GT force" > depending on what wheel you have). If you don't see the third option > you have the wheel plugged into the wrong USB slot so swap and try > again. > > Hope that fixes it :) > > Ela. > > > [email hidden] (Ela) wrote in message
news:<[email hidden]>... > > Are you sure you are selecting it correctly in the options ? mine worksfine > > > > Ela. > > > > > > "AndyC" <[email hidden]> wrote in messagenews:<aqdf3n$ion$[email hidden]>... > > > Hello all, > > > I know you're PC gaming aficionados, however I thought I'd share thislittle > > > gem with you... > > > > > > I bought TIR for the PS/2 on the release date and then tried to getworking > > > with either of my Logitech steering wheels (widely touted as beingsupported > > > on the box/manual). > > > No deal, "Totally Impossible Request" I think. > > > > > > Quick call to Empire, and they say it's a known issue, and thatthey're > > > looking into it. > > > So, if you're a driving fan like me, and have a PS/2, best wait untilTIR > > > 1.1 is released... > > > > > > Shame really, the game looks like it could have been a reasonablecontender > > > for a next gen 24hLM. > > > > > > Ho hum, back to NFSHP2 which is proving to have a lot ofreplayability. > > > . > > > Regards, > > > AndyC
Ela 10 Nov 2002 19:44 UTC↳ reply to AndyC#90525
AndyC, Don't keep us all waiting, Did it work ? :) Ela. "AndyC" <[email hidden]> wrote in message news:<aqgfl2$k6k$[email hidden]>...
Quoted text (66 lines)> Thanks Ela, > Having heard your words of wisdom, I also gave Empire a call, and actually > had a coherent conversation with the tech support chap (he even went away to > check something with the testing manager...!). > He wasn't as comprehensive as you though, so I'll give it another go > tonight. > Thanks for the help in advance! > > AndyC > > "Ela" <[email hidden]> wrote in message > news:[email hidden]... > > Ok, I think I've worked out the problem. Its due to a poorly designed > > interface and goes something like this... > > > > Take out the USB steering wheel and go to the control screen. Cycle > > around all available controllers for player1 (it lists "Dualshock" and > > "Steering wheel"). Plug in the USB steering wheel and do it again. You > > should see a third option called "Driving force" (or "GT force" > > depending on what wheel you have). If you don't see the third option > > you have the wheel plugged into the wrong USB slot so swap and try > > again. > > > > Hope that fixes it :) > > > > Ela. > > > > > > [email hidden] (Ela) wrote in message > news:<[email hidden]>... > > > Are you sure you are selecting it correctly in the options ? mine works > fine > > > > > > Ela. > > > > > > > > > "AndyC" <[email hidden]> wrote in message > news:<aqdf3n$ion$[email hidden]>... > > > > Hello all, > > > > I know you're PC gaming aficionados, however I thought I'd share this > little > > > > gem with you... > > > > > > > > I bought TIR for the PS/2 on the release date and then tried to get > working > > > > with either of my Logitech steering wheels (widely touted as being > supported > > > > on the box/manual). > > > > No deal, "Totally Impossible Request" I think. > > > > > > > > Quick call to Empire, and they say it's a known issue, and that > they're > > > > looking into it. > > > > So, if you're a driving fan like me, and have a PS/2, best wait until > TIR > > > > 1.1 is released... > > > > > > > > Shame really, the game looks like it could have been a reasonable > contender > > > > for a next gen 24hLM. > > > > > > > > Ho hum, back to NFSHP2 which is proving to have a lot of > replayability. > > > > . > > > > Regards, > > > > AndyC
AndyC 11 Nov 2002 08:42 UTC↳ reply to Ela#90466
Sorry, only do this at work! The saga is now over, it did work! But, it's a real faf trying to get it to work, the manual says upper, the support guy said lower. Common sense says have it plugged in on turn on, but actually you need to plug it in so it detects it during the game. But enough about that, what about the game? Initially, menu interfaces seem OK, the music is a bit samey but passable (I turned the music down). But frankly as long the interface allows me to race I'm stoked... So, I select the Noble (UK heritage and all that) and go for a few laps of Silverstone. Hmm, first corner at the end of the start-finish... turn in, turn in a bit more, nose drops, back steps out huge bad handling moment. bummer. I stick with it, forcing the car round the circuit, getting used to the handling, and having the race engineer tweak a few things, making me quicker, nice touch. But it still drives like my dad's Volvo 240. So, before getting into a full on race I check the settings, and lucky I did, the springs, anti-rollbar and dampers are all set on blamonge setting. So, after stiffening everything up, I knocked another 4-5 seconds off a lap, and it was much more relaxed driving. I've no idea why the engineer didn't do this, maybe the initial setting was so far out it was beyond hope! The race then... qualified 3rd in my class, two BMWs in front. Race start, thrash down the inside pass to GTS cars into the first corner, ha! round the next few corners (*) I discover the whole emotion thing. I get punted by just about every car on the circuit, there's leaning on my car exiting the corners, punting from behind, generally it's like a stock car race! But, for two of the 5 laps I keep the GTS cars honest, being passed on the straights, and taking them on the corners. Good racing. Well, until I overstretch myself into a corner and bite dust. Bummer. Still, I manage to get back a class win, on the medium difficulty setting, after about 10 practice laps. Not bad I thought. But is it too easy? I think not, it's a game where settings make a heap of difference, and the competition is fierce. Graphically, it's comparable to TOCA race driver, and to be honest, the whole game has a similar feel, although the interface isn't there, there's a story line (of sorts) and the pack driving feels similar if a little more brutal. I reckon the force feedback is better too. I even started a season, but got punted off round Monza, and although I thought I'd saved it, I've had to re-start the whole season (I wanted a win!). Personally, I prefer TOCA Race Driver, but then that's not got the Bentley has it... ;o) AndyC *I am aware that I should know the names of the corners on this hallowed circuit, but it's Monday! "Ela" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> AndyC, > > Don't keep us all waiting, Did it work ? :) > > Ela. > > > "AndyC" <[email hidden]> wrote in message
news:<aqgfl2$k6k$[email hidden]>... > > Thanks Ela, > > Having heard your words of wisdom, I also gave Empire a call, andactually > > had a coherent conversation with the tech support chap (he even wentaway to
Quoted text (28 lines)> > check something with the testing manager...!). > > He wasn't as comprehensive as you though, so I'll give it another go > > tonight. > > Thanks for the help in advance! > > > > AndyC > > > > "Ela" <[email hidden]> wrote in message > > news:[email hidden]... > > > Ok, I think I've worked out the problem. Its due to a poorly designed > > > interface and goes something like this... > > > > > > Take out the USB steering wheel and go to the control screen. Cycle > > > around all available controllers for player1 (it lists "Dualshock" and > > > "Steering wheel"). Plug in the USB steering wheel and do it again. You > > > should see a third option called "Driving force" (or "GT force" > > > depending on what wheel you have). If you don't see the third option > > > you have the wheel plugged into the wrong USB slot so swap and try > > > again. > > > > > > Hope that fixes it :) > > > > > > Ela. > > > > > > > > > [email hidden] (Ela) wrote in message > > news:<[email hidden]>... > > > > Are you sure you are selecting it correctly in the options ? mine
works
Quoted text (9 lines)> > fine > > > > > > > > Ela. > > > > > > > > > > > > "AndyC" <[email hidden]> wrote in message > > news:<aqdf3n$ion$[email hidden]>... > > > > > Hello all, > > > > > I know you're PC gaming aficionados, however I thought I'd share
this > > little > > > > > gem with you... > > > > > > > > > > I bought TIR for the PS/2 on the release date and then tried toget
Quoted text (10 lines)> > working > > > > > with either of my Logitech steering wheels (widely touted as being > > supported > > > > > on the box/manual). > > > > > No deal, "Totally Impossible Request" I think. > > > > > > > > > > Quick call to Empire, and they say it's a known issue, and that > > they're > > > > > looking into it. > > > > > So, if you're a driving fan like me, and have a PS/2, best wait
until
Quoted text (12 lines)> > TIR > > > > > 1.1 is released... > > > > > > > > > > Shame really, the game looks like it could have been a reasonable > > contender > > > > > for a next gen 24hLM. > > > > > > > > > > Ho hum, back to NFSHP2 which is proving to have a lot of > > replayability. > > > > > . > > > > > Regards, > > > > > AndyC

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