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Rec.Autos.Simulators Archive

rFactor Sprints

3 posts by 3 people · 06 Oct 2006 00:10 UTC - 06 Oct 2006 20:31 UTC

DStamper 06 Oct 2006 00:10 UTC#9096
I can't get enough of these sprints on the smaller paved ovals. Anyone know of any leagues with these cars? Thanks David Stamper
Pat 06 Oct 2006 12:23 UTC↳ reply to DStamper#8954
DStamper wrote: > I can't get enough of these sprints on the smaller paved ovals. Anyone know > of any leagues with these cars? > > Thanks > > David Stamper I can't help you with your league question -- But I do agree that the sprint cars on the smaller paved ovals are a blast! I wasn't expecting this mod to be one of my favorites, but it's all I've been playing (offline) lately... -CK
Pat Dotson 06 Oct 2006 20:31 UTC↳ reply to Pat#8961
I can't help you with the league question either, but I have been playing the mod quite a bit. It's a lot of fun! I've been waiting for a more realistic sprint car simulation for a long time. DTRSC was fun, but too much on the gamey side. That said, I've seen sprint cars at IRP, and they do not slide through the corner like you have to do in the rFactor mod. On paved ovals a sprint car will drive through the corners just like in a stock car. So, I'm not convinced that the underlying physical parameters are accurate for sprint cars. And while I'm at it, the setup parameters in the garage menus are incomplete/inaccurate. Where's the rear stagger adjustment? Why is there a differential when sprint cars use a solid rear axle? I've noticed the same thing with the kart mod in terms of unrealistic setup options. Is that a weakness in rFactor? Not that I just want to complain. The kart and sprint car mods are a big step forward. I do think they need some more development. I'm willing to help! :) Pat Dotson

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