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Rec.Autos.Simulators Archive

G25 wheel users reviews

10 posts by 9 people · 05 Oct 2006 23:17 UTC - 08 Oct 2006 02:12 UTC

Eric Tetz 05 Oct 2006 23:17 UTC#9095
Anybody care to share impressions? I have a DFP, which is a smooth, precise wheel, but the cog slack kinda drives me nuts (clicking sound when changing rotation directions; 'dead', no-tension feeling when on a straight; etc.). Does the G25 eliminate that, or just reduce it? How does the FF feel? $200 better? How about the turn speed? Also, a general question for players with clutch pedals: how useful is a clutch in a videogame, given that you can't actually feel it connect? I remember an old arcade game (Hard Drivin') that had a force feedback clutch, which was amazing, but I'm not sure how useful/fun/immersive a clutch will be in a videogame without that feedback. Anyway, I'd love to hear any impressions of the G25's wheel/shifter/pedals.
"Eric Tetz" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> Anybody care to share impressions? > > I have a DFP, which is a smooth, precise wheel, but the cog slack kinda > drives me nuts (clicking sound when changing rotation directions; > 'dead', no-tension feeling when on a straight; etc.). Does the G25 > eliminate that, or just reduce it? > > How does the FF feel? $200 better? How about the turn speed? > > Also, a general question for players with clutch pedals: how useful is > a clutch in a videogame, given that you can't actually feel it connect? > I remember an old arcade game (Hard Drivin') that had a force feedback > clutch, which was amazing, but I'm not sure how useful/fun/immersive a > clutch will be in a videogame without that feedback. > > Anyway, I'd love to hear any impressions of the G25's > wheel/shifter/pedals. >
I love it. It plays extremely well with LFS S3 and GTR 3. GPL 2 needs a bit of messing around in the menus but then it feels as good as the other games.
Fritz 06 Oct 2006 03:27 UTC↳ reply to Bob Loblaw#8948
"Bob Loblaw" <[email hidden]> schrieb im Newsbeitrag news:TVjVg.53488$[email hidden]... > > I love it. It plays extremely well with LFS S3 and GTR 3. GPL 2 needs a > bit of messing around in the menus but then it feels as good as the other > games. IMHO DFP is better in my GTR4, but in GPL 3 the Momo is best. Besides with GTL 2 me sticks with the LFW. For rFactor 2 get a G25. :-)
Izzy 06 Oct 2006 05:09 UTC↳ reply to Bob Loblaw#8949
"Bob Loblaw" <[email hidden]> wrote in message news:TVjVg.53488$[email hidden]... > > I love it. It plays extremely well with LFS S3 and GTR 3. GPL 2 needs a > bit of messing around in the menus but then it feels as good as the other > games. > Are you a visitor from the future. Have they fixed the AI passing AI in GTR 3? What's GPL 2 like, which season is it based on?
Larry 06 Oct 2006 15:16 UTC↳ reply to Eric Tetz#8955
Maybe in November, when they actually ship :) -Larry "Eric Tetz" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> Anybody care to share impressions? > > I have a DFP, which is a smooth, precise wheel, but the cog slack kinda > drives me nuts (clicking sound when changing rotation directions; > 'dead', no-tension feeling when on a straight; etc.). Does the G25 > eliminate that, or just reduce it? > > How does the FF feel? $200 better? How about the turn speed? > > Also, a general question for players with clutch pedals: how useful is > a clutch in a videogame, given that you can't actually feel it connect? > I remember an old arcade game (Hard Drivin') that had a force feedback > clutch, which was amazing, but I'm not sure how useful/fun/immersive a > clutch will be in a videogame without that feedback. > > Anyway, I'd love to hear any impressions of the G25's > wheel/shifter/pedals. >
Larry 06 Oct 2006 15:16 UTC↳ reply to Bob Loblaw#8956
How did you actually GET one? -Larry "Bob Loblaw" <[email hidden]> wrote in message news:TVjVg.53488$[email hidden]...
Quoted text (26 lines)> > "Eric Tetz" <[email hidden]> wrote in message > news:[email hidden]... >> Anybody care to share impressions? >> >> I have a DFP, which is a smooth, precise wheel, but the cog slack kinda >> drives me nuts (clicking sound when changing rotation directions; >> 'dead', no-tension feeling when on a straight; etc.). Does the G25 >> eliminate that, or just reduce it? >> >> How does the FF feel? $200 better? How about the turn speed? >> >> Also, a general question for players with clutch pedals: how useful is >> a clutch in a videogame, given that you can't actually feel it connect? >> I remember an old arcade game (Hard Drivin') that had a force feedback >> clutch, which was amazing, but I'm not sure how useful/fun/immersive a >> clutch will be in a videogame without that feedback. >> >> Anyway, I'd love to hear any impressions of the G25's >> wheel/shifter/pedals. >> > > I love it. It plays extremely well with LFS S3 and GTR 3. GPL 2 needs a > bit of messing around in the menus but then it feels as good as the other > games. >
Eric Tetz wrote: > Also, a general question for players with clutch pedals: how useful is > a clutch in a videogame, given that you can't actually feel it connect? > I remember an old arcade game (Hard Drivin') that had a force feedback > clutch, which was amazing, I don't recall the clutch pedal on hard/race drivin' doing any sort of force feedback. What was it like? How did it work? Pat Dotson
dorf 07 Oct 2006 00:47 UTC↳ reply to Eric Tetz#8964
On 5 Oct 2006 16:17:31 -0700, Eric Tetz wrote:
Quoted text (17 lines)> Anybody care to share impressions? > > I have a DFP, which is a smooth, precise wheel, but the cog slack kinda > drives me nuts (clicking sound when changing rotation directions; > 'dead', no-tension feeling when on a straight; etc.). Does the G25 > eliminate that, or just reduce it? > > How does the FF feel? $200 better? How about the turn speed? > > Also, a general question for players with clutch pedals: how useful is > a clutch in a videogame, given that you can't actually feel it connect? > I remember an old arcade game (Hard Drivin') that had a force feedback > clutch, which was amazing, but I'm not sure how useful/fun/immersive a > clutch will be in a videogame without that feedback. > > Anyway, I'd love to hear any impressions of the G25's > wheel/shifter/pedals.
i love my g25 so much, i bought an extra and installed it in my car.
"dorf" <[email hidden]> wrote in message news:1ao62vbf5sp3y.z8uo8bas6wky$[email hidden]...
Quoted text (23 lines)> On 5 Oct 2006 16:17:31 -0700, Eric > Tetz wrote: > >> Anybody care to share impressions? >> >> I have a DFP, which is a smooth, precise wheel, but the cog slack kinda >> drives me nuts (clicking sound when changing rotation directions; >> 'dead', no-tension feeling when on a straight; etc.). Does the G25 >> eliminate that, or just reduce it? >> >> How does the FF feel? $200 better? How about the turn speed? >> >> Also, a general question for players with clutch pedals: how useful is >> a clutch in a videogame, given that you can't actually feel it connect? >> I remember an old arcade game (Hard Drivin') that had a force feedback >> clutch, which was amazing, but I'm not sure how useful/fun/immersive a >> clutch will be in a videogame without that feedback. >> >> Anyway, I'd love to hear any impressions of the G25's >> wheel/shifter/pedals. > > i love my g25 so much, i bought an > extra and installed it in my car.
I'll be damned as I did the same with my ECCI

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