I miss TEN. I miss the reliable racing, I miss the easy to operate
interface for chatting, starting, and joining races. Does anybody
truly believe what we have now with Nascar Racing 4/2002 is equal to
or better than we had on TEN? I had over 40k racing laps on TEN, I
think I had something like 1500 races, but I can't find the text file
I saved from the last day I logged in. I got to 81st, and slid back to
the low 100's in rank right before it went down.
These days I go into races, get wrecked by some bonehead that never
heard of TEN, and doesn't understand that you don't win by knocking
people into the wall. I've maybe raced 50 pickup races since TEN went
away, maybe 40 league races. None have been bonehead-free and none
were that exciting. The leagues I've been in have been plagued with
technical difficulties, and stupid politics stemming from people
running their own servers. And the gameplay hasn't been that great.
I'm waiting for an Xbox or PS-2 online racing simulation to come out
that has the kind of quality racing that TEN had. I don't expect the
first few to get it right, but eventually they will. I don't really
care if it's Nascar-based or not, as I was into Indycars and Imsa GTP
way before Nascar. It's just that up to this point, TEN had the best
system for racing online. And I still miss it.
Steve
A2brutus on Sierra
Steak on TEN
I always felt Hawaii was better. The Long distnace bills and technical
ineptitude with PCs of the day made it a very close and fun place to race.
By the time TEN started up I felt that ALL the wreckers were now online much
to easily :)
"A2brutus" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (26 lines)
> I miss TEN. I miss the reliable racing, I miss the easy to operate > interface for chatting, starting, and joining races. Does anybody > truly believe what we have now with Nascar Racing 4/2002 is equal to > or better than we had on TEN? I had over 40k racing laps on TEN, I > think I had something like 1500 races, but I can't find the text file > I saved from the last day I logged in. I got to 81st, and slid back to > the low 100's in rank right before it went down. > > These days I go into races, get wrecked by some bonehead that never > heard of TEN, and doesn't understand that you don't win by knocking > people into the wall. I've maybe raced 50 pickup races since TEN went > away, maybe 40 league races. None have been bonehead-free and none > were that exciting. The leagues I've been in have been plagued with > technical difficulties, and stupid politics stemming from people > running their own servers. And the gameplay hasn't been that great. > > I'm waiting for an Xbox or PS-2 online racing simulation to come out > that has the kind of quality racing that TEN had. I don't expect the > first few to get it right, but eventually they will. I don't really > care if it's Nascar-based or not, as I was into Indycars and Imsa GTP > way before Nascar. It's just that up to this point, TEN had the best > system for racing online. And I still miss it. > > Steve > A2brutus on Sierra > Steak on TENYou haven't tried our league. If someone wrecks too much we suspend and/or
remove them. We review all races for wrecks and penalize people who cause
them. This is done by a Review Committee made up of volunteer league
members and rotated every 2 months.
Our server is connected to the Internet by a T3 line that has nothing else
on it during the evening (8:00pm est) when the races are run.
All league decisions are voted on.
We have fixed setup and open setup divisions plus beginner and veteran
divisions.
We use a private Yahoo message board to easily communcate with each other
plus use PalTalk for after race chatting.
And everything is free........
Is it as good as TEN - no, it's better. Both myself and the other person
running this league have raced on TEN for a long time and even remember the
Hawaii days. You're the kind of racer we want. Someone who's been around a
while and doesn't like wrecks.
One thing about our league. We have some brutal competition. There's a lot
of people who can win on any night. Nobody is running away with a bunch of
wins. We also get about 20 people per race. Once we start getting 25+ per
race we will stop accepting new members for a while.
If you're interested email me at: [email hidden]
"A2brutus" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (26 lines)
> I miss TEN. I miss the reliable racing, I miss the easy to operate > interface for chatting, starting, and joining races. Does anybody > truly believe what we have now with Nascar Racing 4/2002 is equal to > or better than we had on TEN? I had over 40k racing laps on TEN, I > think I had something like 1500 races, but I can't find the text file > I saved from the last day I logged in. I got to 81st, and slid back to > the low 100's in rank right before it went down. > > These days I go into races, get wrecked by some bonehead that never > heard of TEN, and doesn't understand that you don't win by knocking > people into the wall. I've maybe raced 50 pickup races since TEN went > away, maybe 40 league races. None have been bonehead-free and none > were that exciting. The leagues I've been in have been plagued with > technical difficulties, and stupid politics stemming from people > running their own servers. And the gameplay hasn't been that great. > > I'm waiting for an Xbox or PS-2 online racing simulation to come out > that has the kind of quality racing that TEN had. I don't expect the > first few to get it right, but eventually they will. I don't really > care if it's Nascar-based or not, as I was into Indycars and Imsa GTP > way before Nascar. It's just that up to this point, TEN had the best > system for racing online. And I still miss it. > > Steve > A2brutus on Sierra > Steak on TENSounds like a lot of leagues actually. Good work.
"Joel Brown" <[email hidden]> wrote in message
news:U2Sy9.157607$[email hidden]...
> You haven't tried our league. If someone wrecks too much we suspendand/or
the
> Hawaii days. You're the kind of racer we want. Someone who's been arounda
> while and doesn't like wrecks.
>
> One thing about our league. We have some brutal competition. There's alot
> of people who can win on any night. Nobody is running away with a bunchof
> wins. We also get about 20 people per race. Once we start getting 25+per
Quoted text (19 lines)
> remove them. We review all races for wrecks and penalize people who cause > them. This is done by a Review Committee made up of volunteer league > members and rotated every 2 months. > > Our server is connected to the Internet by a T3 line that has nothing else > on it during the evening (8:00pm est) when the races are run. > > All league decisions are voted on. > > We have fixed setup and open setup divisions plus beginner and veteran > divisions. > > We use a private Yahoo message board to easily communcate with each other > plus use PalTalk for after race chatting. > > And everything is free........ > > Is it as good as TEN - no, it's better. Both myself and the other person > running this league have raced on TEN for a long time and even rememberQuoted text (35 lines)
> race we will stop accepting new members for a while. > > If you're interested email me at: [email hidden] > > > "A2brutus" <[email hidden]> wrote in message > news:[email hidden]... > > I miss TEN. I miss the reliable racing, I miss the easy to operate > > interface for chatting, starting, and joining races. Does anybody > > truly believe what we have now with Nascar Racing 4/2002 is equal to > > or better than we had on TEN? I had over 40k racing laps on TEN, I > > think I had something like 1500 races, but I can't find the text file > > I saved from the last day I logged in. I got to 81st, and slid back to > > the low 100's in rank right before it went down. > > > > These days I go into races, get wrecked by some bonehead that never > > heard of TEN, and doesn't understand that you don't win by knocking > > people into the wall. I've maybe raced 50 pickup races since TEN went > > away, maybe 40 league races. None have been bonehead-free and none > > were that exciting. The leagues I've been in have been plagued with > > technical difficulties, and stupid politics stemming from people > > running their own servers. And the gameplay hasn't been that great. > > > > I'm waiting for an Xbox or PS-2 online racing simulation to come out > > that has the kind of quality racing that TEN had. I don't expect the > > first few to get it right, but eventually they will. I don't really > > care if it's Nascar-based or not, as I was into Indycars and Imsa GTP > > way before Nascar. It's just that up to this point, TEN had the best > > system for racing online. And I still miss it. > > > > Steve > > A2brutus on Sierra > > Steak on TEN > >On Fri, 08 Nov 2002 16:58:28 GMT "Joel Brown" <[email hidden]> wrote:
> You haven't tried our league. If someone wrecks too much we suspend and/or
> remove them. We review all races for wrecks and penalize people who cause
> them. This is done by a Review Committee made up of volunteer league
> members and rotated every 2 months.
I'm sure there are good leagues out there. I'm just saying that the whole
interface built into the game, and the way rankings are (sorta) kept leaves
too much out. I have been in several good leagues. While on TEN I was in a
Friday night, 75% league that had 15 of the top 25 ranked people on TEN. I
barely ever got a top 5 but I loved the racing. I believe I recognize some of
the names on this NG as folks who ran in that league. The league was very well
run. I understand that some leagues are still very well run. But, I liked TEN
for the pickup races just as much, if not more. Who here remembers waiting for
Dalejr3 to join a race just so you could get in it? And how fast those races
filled up? I cussed out my share of boneheads, and made my share of boneheaded
moves (first race of 98 season in that 75% league, last lap of our "Daytona"
race, I was in 4th or 3rd and went for a pass... crashed out myself and the
guy in front of me... ended up 8th). I'm looking for online racing where I can
sit down and hop in a race within a few minutes, recognize a few of the names
maybe, and RACE. Not spend 20 minutes to a half hour just trying to find a
race, get in, get crashed into on the first lap and have to start over again.
I'd like to find out how fast other people go on some of these new tracks,
figure out if my setups work, have some fun against other people. The current
system doesn't work very well unless you have a considerable amount of time to
devote to finding the right game to join, or restricting yourself to racing in
a league. And I don't have the time to join 5 leagues so I can race 5 nights a
week. Somehow TEN made the system useable for pickup races, and out of 15
races in a night, maybe I had a bad race 2 or 3 times. Now I have horrible
races 5 out of 6. When I get up from the computer disgusted at the evening's
attempted racing almost every try, I think that means the system isn't working
for me. Especially when I'm certain we once had a system that worked pretty
well once upon a time.
Steve
A2brutus on Sierra
Steak on TEN
On 8 Nov 2002 07:14:03 -0800 [email hidden] (A2brutus) wrote:
> I miss TEN. I miss the reliable racing, I miss the easy to operate
> interface for chatting, starting, and joining races.
OK, I re-read my post and I think I know how to clarify some.
The racing game that I want to play online doesn't exist.
(FYI The games I play offline are N2002, F2001, and SCGT)
The game I'm looking for will probably happen on a console. I'm getting really
fed up with PC's for gaming.
The first company to put out a decent racing sim, with better-than-arcade
gameplay, and realistic usable garage options, AND a really good (stellar
even) multi-player setup will get my attention. It has to be great at pickup
races. If it's something like gran Turismo, that's great, as long as the
gameplay is carefully crafted.
In a Nascar sim, it has to have better (somewhat more realistic) driving
characteristics than what is available now. Maybe EA will just buy all the
Papyrus stuff, hire their people and get it over with. It will probably have
to be a little LESS realistic than N4/2002. Nascar 2 was a great balance as
far as how much time you had to spend to get good. The current learning curve
is too steep to be successful on a console, and the current console games are
too easy and unrealistic.
It just has to have GREAT pickup racing. Otherwise people won't be interested
long enough to keep playing. The leagues that get created are a bonus, icing
on the cake, but catering to them isn't going to get you the casual player
that is interested enough to stay (and keep buying new games or paying for
access). If you make a system that's decent to play, you'll get the leagues.
You can probably even build in some league creation tools into the system, and
that might be a good selling point.
Steve
A2brutus on Sierra
Steak on TEN
On Fri, 08 Nov 2002 16:47:43 GMT "Mitch_A" <[email hidden]> wrote:
> I always felt Hawaii was better. The Long distnace bills and technical
> ineptitude with PCs of the day made it a very close and fun place to race.
> By the time TEN started up I felt that ALL the wreckers were now online much
> to easily :)
HEHE
Yeah, there were some people on TEN that needed lessons all the time. My
squelch list was about 40 people long. But I always thought that the decent
racers outnumbered the boneheads by a large margin. I have lots and lots of
favorite memories of racing on TEN. Like sending Lexxus my South Boston setup
and him telling me it was undrivable, impossibly loose. But he was within a
couple tenths with his own setup. Also, being one of the first to hit 100mph
laps at Myrtle beach was cool. Watching several people burn their tires off
doing 115's at North Wilksborough early in a 50% race and driving past them 40
laps later was a classic. The pickup racing was very good most of the time.
There were a few periods of horrible lag, warping, etc. but they got most of
the issues worked out. Then they shut down.
Hey Steve, I remember racing you a lot on TEN. I have a couple things to
offer here. One, this site: http://www.elworth.u-net.com/nrosrank.htm has
the latest stats (not the final ones, but close, with some other cool
stats). (I actually have the complete stats dating to the last race run on
TEN somewhere; they're in a big excel file I think.) I agree with you about
nothing else better has come along since TEN, and that's pretty sad with the
way we have progressed technologically in terms of the sims we race, and the
amount of people connected to the internet. There is one system that is
close to TEN, though I don't race on it due to lack of TEN-like people and a
pos java interface they use. I'm sure you have heard of it, but if not:
http://www.onlineracin.com.
And finally, the coolest thing imo to happen to sim racing since TEN is a
league called Virtual Racing World (http://www.VirtualRacingWorld.com). It
was started earlier this year by Nim Cross, and has some of the coolest
elements to be implemented into what we do. We even have Dale Earnhardt Jr.
racing with us! The concept is to add more realism to sim racing, and
correct flaws in the physics engine that Papy can't seem to fix. Check it
out, you will recognize a LOT of the names on there, and almost everyone of
them raced in the Pro Series. <g>
PS Hurry up and sign up, and hopefully I can hire you! LMAO! (You'll
undestand why this is so funny after you visit the VRW site)
"A2brutus" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (26 lines)
> I miss TEN. I miss the reliable racing, I miss the easy to operate > interface for chatting, starting, and joining races. Does anybody > truly believe what we have now with Nascar Racing 4/2002 is equal to > or better than we had on TEN? I had over 40k racing laps on TEN, I > think I had something like 1500 races, but I can't find the text file > I saved from the last day I logged in. I got to 81st, and slid back to > the low 100's in rank right before it went down. > > These days I go into races, get wrecked by some bonehead that never > heard of TEN, and doesn't understand that you don't win by knocking > people into the wall. I've maybe raced 50 pickup races since TEN went > away, maybe 40 league races. None have been bonehead-free and none > were that exciting. The leagues I've been in have been plagued with > technical difficulties, and stupid politics stemming from people > running their own servers. And the gameplay hasn't been that great. > > I'm waiting for an Xbox or PS-2 online racing simulation to come out > that has the kind of quality racing that TEN had. I don't expect the > first few to get it right, but eventually they will. I don't really > care if it's Nascar-based or not, as I was into Indycars and Imsa GTP > way before Nascar. It's just that up to this point, TEN had the best > system for racing online. And I still miss it. > > Steve > A2brutus on Sierra > Steak on TEN"correct flaws in the physics engine that Papy can't seem to fix"
What sort of fixes have you guys done so far?
"TDRacin�" <[email hidden]> wrote in message
news:5rYy9.46087$[email hidden]...
> Hey Steve, I remember racing you a lot on TEN. I have a couple things to
> offer here. One, this site: http://www.elworth.u-net.com/nrosrank.htm has
> the latest stats (not the final ones, but close, with some other cool
> stats). (I actually have the complete stats dating to the last race runon
> TEN somewhere; they're in a big excel file I think.) I agree with youabout
> nothing else better has come along since TEN, and that's pretty sad withthe
> way we have progressed technologically in terms of the sims we race, andthe
> amount of people connected to the internet. There is one system that is
> close to TEN, though I don't race on it due to lack of TEN-like people anda
> pos java interface they use. I'm sure you have heard of it, but if not:
> http://www.onlineracin.com.
>
> And finally, the coolest thing imo to happen to sim racing since TEN is a
> league called Virtual Racing World (http://www.VirtualRacingWorld.com).It
> was started earlier this year by Nim Cross, and has some of the coolest
> elements to be implemented into what we do. We even have Dale EarnhardtJr.
> racing with us! The concept is to add more realism to sim racing, and
> correct flaws in the physics engine that Papy can't seem to fix. Check it
> out, you will recognize a LOT of the names on there, and almost everyoneof
> them raced in the Pro Series. <g>
>
> PS Hurry up and sign up, and hopefully I can hire you! LMAO!(You'll
Quoted text (33 lines)
> undestand why this is so funny after you visit the VRW site) > > > "A2brutus" <[email hidden]> wrote in message > news:[email hidden]... > > I miss TEN. I miss the reliable racing, I miss the easy to operate > > interface for chatting, starting, and joining races. Does anybody > > truly believe what we have now with Nascar Racing 4/2002 is equal to > > or better than we had on TEN? I had over 40k racing laps on TEN, I > > think I had something like 1500 races, but I can't find the text file > > I saved from the last day I logged in. I got to 81st, and slid back to > > the low 100's in rank right before it went down. > > > > These days I go into races, get wrecked by some bonehead that never > > heard of TEN, and doesn't understand that you don't win by knocking > > people into the wall. I've maybe raced 50 pickup races since TEN went > > away, maybe 40 league races. None have been bonehead-free and none > > were that exciting. The leagues I've been in have been plagued with > > technical difficulties, and stupid politics stemming from people > > running their own servers. And the gameplay hasn't been that great. > > > > I'm waiting for an Xbox or PS-2 online racing simulation to come out > > that has the kind of quality racing that TEN had. I don't expect the > > first few to get it right, but eventually they will. I don't really > > care if it's Nascar-based or not, as I was into Indycars and Imsa GTP > > way before Nascar. It's just that up to this point, TEN had the best > > system for racing online. And I still miss it. > > > > Steve > > A2brutus on Sierra > > Steak on TEN > >Fixed the damage. You wreck your car and get damage that should be
race-ending, you're done. You wreck your car, it costs your team money.
For more, go here: http://www.VirtualRacingWorld.com I'm not about to
explain all that VRW does. lol
"Schooner" <[email hidden]> wrote in message
news:nBYy9.184377$[email hidden]...
> "correct flaws in the physics engine that Papy can't seem to fix"
> What sort of fixes have you guys done so far?
>
> "TDRacin�" <[email hidden]> wrote in message
> news:5rYy9.46087$[email hidden]...
> > Hey Steve, I remember racing you a lot on TEN. I have a couple thingsto
> > offer here. One, this site: http://www.elworth.u-net.com/nrosrank.htmhas
and
> a
> > pos java interface they use. I'm sure you have heard of it, but if not:
> > http://www.onlineracin.com.
> >
> > And finally, the coolest thing imo to happen to sim racing since TEN isa
it
Quoted text (11 lines)
> > the latest stats (not the final ones, but close, with some other cool > > stats). (I actually have the complete stats dating to the last race run > on > > TEN somewhere; they're in a big excel file I think.) I agree with you > about > > nothing else better has come along since TEN, and that's pretty sad with > the > > way we have progressed technologically in terms of the sims we race, and > the > > amount of people connected to the internet. There is one system that is > > close to TEN, though I don't race on it due to lack of TEN-like peopleQuoted text (7 lines)
> > league called Virtual Racing World (http://www.VirtualRacingWorld.com). > It > > was started earlier this year by Nim Cross, and has some of the coolest > > elements to be implemented into what we do. We even have Dale Earnhardt > Jr. > > racing with us! The concept is to add more realism to sim racing, and > > correct flaws in the physics engine that Papy can't seem to fix. CheckQuoted text (41 lines)
> > out, you will recognize a LOT of the names on there, and almost everyone > of > > them raced in the Pro Series. <g> > > > > PS Hurry up and sign up, and hopefully I can hire you! LMAO! > (You'll > > undestand why this is so funny after you visit the VRW site) > > > > > > "A2brutus" <[email hidden]> wrote in message > > news:[email hidden]... > > > I miss TEN. I miss the reliable racing, I miss the easy to operate > > > interface for chatting, starting, and joining races. Does anybody > > > truly believe what we have now with Nascar Racing 4/2002 is equal to > > > or better than we had on TEN? I had over 40k racing laps on TEN, I > > > think I had something like 1500 races, but I can't find the text file > > > I saved from the last day I logged in. I got to 81st, and slid back to > > > the low 100's in rank right before it went down. > > > > > > These days I go into races, get wrecked by some bonehead that never > > > heard of TEN, and doesn't understand that you don't win by knocking > > > people into the wall. I've maybe raced 50 pickup races since TEN went > > > away, maybe 40 league races. None have been bonehead-free and none > > > were that exciting. The leagues I've been in have been plagued with > > > technical difficulties, and stupid politics stemming from people > > > running their own servers. And the gameplay hasn't been that great. > > > > > > I'm waiting for an Xbox or PS-2 online racing simulation to come out > > > that has the kind of quality racing that TEN had. I don't expect the > > > first few to get it right, but eventually they will. I don't really > > > care if it's Nascar-based or not, as I was into Indycars and Imsa GTP > > > way before Nascar. It's just that up to this point, TEN had the best > > > system for racing online. And I still miss it. > > > > > > Steve > > > A2brutus on Sierra > > > Steak on TEN > > > > > >Ah, you haven't fixed the sim you just created a set of league rules. Sorry
for my confusion, sounded like you guys had modded the engine in some way to
fix issues.
"TDRacin�" <[email hidden]> wrote in message
news:XHYy9.46090$[email hidden]...
run
> > on
> > > TEN somewhere; they're in a big excel file I think.) I agree with you
> > about
> > > nothing else better has come along since TEN, and that's pretty sadwith
> > the
> > > way we have progressed technologically in terms of the sims we race,and
> > the
> > > amount of people connected to the internet. There is one system thatis
> > > close to TEN, though I don't race on it due to lack of TEN-like people
> and
> > a
> > > pos java interface they use. I'm sure you have heard of it, but ifnot:
> > > http://www.onlineracin.com.
> > >
> > > And finally, the coolest thing imo to happen to sim racing since TENis
> a
> > > league called Virtual Racing World(http://www.VirtualRacingWorld.com).
> > It
> > > was started earlier this year by Nim Cross, and has some of thecoolest
> > > elements to be implemented into what we do. We even have DaleEarnhardt
> > Jr.
> > > racing with us! The concept is to add more realism to sim racing, and
> > > correct flaws in the physics engine that Papy can't seem to fix.Check
> it
> > > out, you will recognize a LOT of the names on there, and almosteveryone
file
> > > > I saved from the last day I logged in. I got to 81st, and slid backto
> > > > the low 100's in rank right before it went down.
> > > >
> > > > These days I go into races, get wrecked by some bonehead that never
> > > > heard of TEN, and doesn't understand that you don't win by knocking
> > > > people into the wall. I've maybe raced 50 pickup races since TENwent
GTP
Quoted text (20 lines)
> Fixed the damage. You wreck your car and get damage that should be > race-ending, you're done. You wreck your car, it costs your team money. > > For more, go here: http://www.VirtualRacingWorld.com I'm not about to > explain all that VRW does. lol > > > "Schooner" <[email hidden]> wrote in message > news:nBYy9.184377$[email hidden]... > > "correct flaws in the physics engine that Papy can't seem to fix" > > What sort of fixes have you guys done so far? > > > > "TDRacin�" <[email hidden]> wrote in message > > news:5rYy9.46087$[email hidden]... > > > Hey Steve, I remember racing you a lot on TEN. I have a couple things > to > > > offer here. One, this site: http://www.elworth.u-net.com/nrosrank.htm > has > > > the latest stats (not the final ones, but close, with some other cool > > > stats). (I actually have the complete stats dating to the last raceQuoted text (15 lines)
> > of > > > them raced in the Pro Series. <g> > > > > > > PS Hurry up and sign up, and hopefully I can hire you! LMAO! > > (You'll > > > undestand why this is so funny after you visit the VRW site) > > > > > > > > > "A2brutus" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > I miss TEN. I miss the reliable racing, I miss the easy to operate > > > > interface for chatting, starting, and joining races. Does anybody > > > > truly believe what we have now with Nascar Racing 4/2002 is equal to > > > > or better than we had on TEN? I had over 40k racing laps on TEN, I > > > > think I had something like 1500 races, but I can't find the textQuoted text (9 lines)
> > > > away, maybe 40 league races. None have been bonehead-free and none > > > > were that exciting. The leagues I've been in have been plagued with > > > > technical difficulties, and stupid politics stemming from people > > > > running their own servers. And the gameplay hasn't been that great. > > > > > > > > I'm waiting for an Xbox or PS-2 online racing simulation to come out > > > > that has the kind of quality racing that TEN had. I don't expect the > > > > first few to get it right, but eventually they will. I don't really > > > > care if it's Nascar-based or not, as I was into Indycars and ImsaQuoted text (12 lines)
> > > > way before Nascar. It's just that up to this point, TEN had the best > > > > system for racing online. And I still miss it. > > > > > > > > Steve > > > > A2brutus on Sierra > > > > Steak on TEN > > > > > > > > > > > >Well no, if Papy can't do it, I seriously doubt anyone else can. :-) It
seems it's hardcoded into the sim that makes it impossible to adjust
correctly. Along the same lines as player breakdowns. They tried to deny
they were on, but they knew they were, simply because they couldn't change
it.
Not so much they couldn't change it, just to cheap to do it.
"Schooner" <[email hidden]> wrote in message
news:1MYy9.184379$[email hidden]...
> Ah, you haven't fixed the sim you just created a set of league rules.Sorry
> for my confusion, sounded like you guys had modded the engine in some wayto
things
> > to
> > > > offer here. One, this site:http://www.elworth.u-net.com/nrosrank.htm
> > has
> > > > the latest stats (not the final ones, but close, with some othercool
> > > > stats). (I actually have the complete stats dating to the last race
> run
> > > on
> > > > TEN somewhere; they're in a big excel file I think.) I agree withyou
that
> is
> > > > close to TEN, though I don't race on it due to lack of TEN-likepeople
and
to
> > > > > or better than we had on TEN? I had over 40k racing laps on TEN, I
> > > > > think I had something like 1500 races, but I can't find the text
> file
> > > > > I saved from the last day I logged in. I got to 81st, and slidback
> to
> > > > > the low 100's in rank right before it went down.
> > > > >
> > > > > These days I go into races, get wrecked by some bonehead thatnever
> > > > > heard of TEN, and doesn't understand that you don't win byknocking
> > > > > people into the wall. I've maybe raced 50 pickup races since TEN
> went
> > > > > away, maybe 40 league races. None have been bonehead-free and none
> > > > > were that exciting. The leagues I've been in have been plaguedwith
> > > > > technical difficulties, and stupid politics stemming from people
> > > > > running their own servers. And the gameplay hasn't been thatgreat.
> > > > >
> > > > > I'm waiting for an Xbox or PS-2 online racing simulation to comeout
> > > > > that has the kind of quality racing that TEN had. I don't expectthe
> > > > > first few to get it right, but eventually they will. I don'treally
> > > > > care if it's Nascar-based or not, as I was into Indycars and Imsa
> GTP
> > > > > way before Nascar. It's just that up to this point, TEN had thebest
Quoted text (19 lines)
> fix issues. > > "TDRacin�" <[email hidden]> wrote in message > news:XHYy9.46090$[email hidden]... > > Fixed the damage. You wreck your car and get damage that should be > > race-ending, you're done. You wreck your car, it costs your team money. > > > > For more, go here: http://www.VirtualRacingWorld.com I'm not about to > > explain all that VRW does. lol > > > > > > "Schooner" <[email hidden]> wrote in message > > news:nBYy9.184377$[email hidden]... > > > "correct flaws in the physics engine that Papy can't seem to fix" > > > What sort of fixes have you guys done so far? > > > > > > "TDRacin�" <[email hidden]> wrote in message > > > news:5rYy9.46087$[email hidden]... > > > > Hey Steve, I remember racing you a lot on TEN. I have a coupleQuoted text (8 lines)
> > > about > > > > nothing else better has come along since TEN, and that's pretty sad > with > > > the > > > > way we have progressed technologically in terms of the sims we race, > and > > > the > > > > amount of people connected to the internet. There is one systemQuoted text (18 lines)
> > and > > > a > > > > pos java interface they use. I'm sure you have heard of it, but if > not: > > > > http://www.onlineracin.com. > > > > > > > > And finally, the coolest thing imo to happen to sim racing since TEN > is > > a > > > > league called Virtual Racing World > (http://www.VirtualRacingWorld.com). > > > It > > > > was started earlier this year by Nim Cross, and has some of the > coolest > > > > elements to be implemented into what we do. We even have Dale > Earnhardt > > > Jr. > > > > racing with us! The concept is to add more realism to sim racing,Quoted text (18 lines)
> > > > correct flaws in the physics engine that Papy can't seem to fix. > Check > > it > > > > out, you will recognize a LOT of the names on there, and almost > everyone > > > of > > > > them raced in the Pro Series. <g> > > > > > > > > PS Hurry up and sign up, and hopefully I can hire you! LMAO! > > > (You'll > > > > undestand why this is so funny after you visit the VRW site) > > > > > > > > > > > > "A2brutus" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > I miss TEN. I miss the reliable racing, I miss the easy to operate > > > > > interface for chatting, starting, and joining races. Does anybody > > > > > truly believe what we have now with Nascar Racing 4/2002 is equalQuoted text (13 lines)
> > > > > system for racing online. And I still miss it. > > > > > > > > > > Steve > > > > > A2brutus on Sierra > > > > > Steak on TEN > > > > > > > > > > > > > > > > > > > >
"a2brutus" <[email hidden]> wrote in message news:[email hidden]...
I wish for something like that too. I have never bought or owned any console systems because no good simulators exist for them as of
yet . But as far as multiplayer pickup racing goes, "boneheads" will most likely be infinitley more abundant with consoles because
of the sheer numbers of console systems sold. IMO
Quoted text (40 lines)
> On 8 Nov 2002 07:14:03 -0800 [email hidden] (A2brutus) wrote: > > > I miss TEN. I miss the reliable racing, I miss the easy to operate > > interface for chatting, starting, and joining races. > > OK, I re-read my post and I think I know how to clarify some. > > The racing game that I want to play online doesn't exist. > > (FYI The games I play offline are N2002, F2001, and SCGT) > > The game I'm looking for will probably happen on a console. I'm getting really > fed up with PC's for gaming. > > The first company to put out a decent racing sim, with better-than-arcade > gameplay, and realistic usable garage options, AND a really good (stellar > even) multi-player setup will get my attention. It has to be great at pickup > races. If it's something like gran Turismo, that's great, as long as the > gameplay is carefully crafted. > > In a Nascar sim, it has to have better (somewhat more realistic) driving > characteristics than what is available now. Maybe EA will just buy all the > Papyrus stuff, hire their people and get it over with. It will probably have > to be a little LESS realistic than N4/2002. Nascar 2 was a great balance as > far as how much time you had to spend to get good. The current learning curve > is too steep to be successful on a console, and the current console games are > too easy and unrealistic. > > It just has to have GREAT pickup racing. Otherwise people won't be interested > long enough to keep playing. The leagues that get created are a bonus, icing > on the cake, but catering to them isn't going to get you the casual player > that is interested enough to stay (and keep buying new games or paying for > access). If you make a system that's decent to play, you'll get the leagues. > You can probably even build in some league creation tools into the system, and > that might be a good selling point. > > Steve > A2brutus on Sierra > Steak on TEN >On Sat, 09 Nov 2002 00:13:53 GMT "TDRacin®" <[email hidden]> wrote:
> Hey Steve, I remember racing you a lot on TEN. I have a couple things to
> offer here. One, this site: http://www.elworth.u-net.com/nrosrank.htm has
> the latest stats (not the final ones, but close, with some other cool
> stats). (I actually have the complete stats dating to the last race run on
> TEN somewhere; they're in a big excel file I think.)
Rank ScreenName Incidents Laps Races L.P.I. Curr L.P.I. Curr R.P.I.
L.P.R.
839 steak 51 2778 75 33.25 54.47
1.47 37.04
hehehehe I remember this system. I hated it... made me look bad :-P
Rank ScreenName Ten Rank Avg. Skill Wins Top 5s Top 10s Incidents Laps
Laps Led L.P.I. Poles Races R.P.I. L.P.R.
119 steak 138 5.38 75 637 1083
1149 38202 2049 33.25 50 1479 1.29 25.83
that's a little better :-) I always used to look at my top 5 count and think
"At least I was close!"
I'm considering joining a league, but right now my job is sucking up so much
time I don't want another hobby that feels like a job. I'd be part time at
best. That's why I'm whining mostly... need something to blow off steam when I
have some free time, not on a strict schedule. I still think that a tightly
controlled racing system will discourage the average bonehead, leaving of
course the dedicated boneheads. Sometimes they are fun to race and wreck
with... I may check that list again for my favorite boneheads... lol
I'll check that virtual racing site TD
Thanks
Steve
> way before Nascar. It's just that up to this point, TEN had the best
> system for racing online. And I still miss it.
I feel your pain. I raced a little after TEN went down but, it was mostly
in a league. It didn't take long to see that the world of "free" online
racing was not a very fun world. Like you say, there are just too many
idiots online that got their racing training in the Quake arenas. I haven't
been online in about a year now. Just doesn't seem to be any point anymore.
--
Dave Casey, REALTOR
Looking to buy or sell in Vegas?
Visit my site and contact me.
www.lasvegashomesdirect.com
---
www.lvkc.com - Las Vegas Kart Club
www.buycoolcrap.com - Your Debt Free Future
Dave Casey wrote:
I miss Ten as well, my heyday in online racing was during the Ten era, I had a lot of fun league races and pickup races. I think I ran in about 3 leagues, and also in the Nros tournament.
I have not raced online anywhere near as much since Ten went away as I did back then, my online racing right now is few and far between.
--
Don Burnette
Quoted text (9 lines)
>> way before Nascar. It's just that up to this point, TEN had the best >> system for racing online. And I still miss it. > > I feel your pain. I raced a little after TEN went down but, it was > mostly in a league. It didn't take long to see that the world of > "free" online racing was not a very fun world. Like you say, there > are just too many idiots online that got their racing training in the > Quake arenas. I haven't been online in about a year now. Just > doesn't seem to be any point anymore.A2brutus wrote:
>
> I miss TEN.
Yeah, I miss being ten too.
I'm right there with you. I miss TEN tremendously.
-Larry
"A2brutus" <[email hidden]> wrote in message
news:[email hidden]...


































