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ESL 04-10: Simulation of Vehicle Longitudinal Dynamics

4 posts by 4 people · 04 Oct 2006 13:48 UTC - 05 Oct 2006 11:55 UTC

Abdo Haji-Ali 04 Oct 2006 13:48 UTC#9060
Greetings, I'm reading "ESL 04-10: Simulation of Vehicle Longitudinal Dynamics" in an attempt to write a car simulations engine. However I came across several dilemmas and was hoping to find answers here - In page 3 an equation (04/01/C) of the form: V = (-Fxt + g*sin(theta) - Fd(V)) / m Was supposed to give the velocity of the car as the net force divided by mass. However, IIRC such a formula would give the acceleration not the velocity (A similar equation was given in page 6 for the angular velocity) - Another equation (04/01/D): Fz = mg {(C/L)cos(theta) + (H/L)sin(theta)} - mV (H/L) Is supposed to give the normal force on the front wheels. Which is a variable controlling the total force (Fxt) in the first equation (04/01/C). Now suppose that theta is 0 which means that the fist term would evaluate to zero, and suppose that the car is starting with zero velocity which means that the second term is also zero. And Fz is zero as a whole, hence Fxt is also zero (No force is acting on the vehicle body). Since Fxt is zero this would mean that V is also zero (from the first equation). And we are faced with a paradox: The car won't move until a force is applied to it, but no force will be applied until the car moves. I suppose that in real life clutching/declutching the engine will solve this problem, however how can I solve such a problem in a simulation? PS: Article link: www.le.ac.uk/eg/embedded/pdf/ESL04-01.pdf Thank you for your time Abdo Haji-Ali Programmer In|Framez
You just made my head 'Splode. -Larry "Abdo Haji-Ali" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (34 lines)> Greetings, > > I'm reading "ESL 04-10: Simulation of Vehicle Longitudinal Dynamics" in > an attempt to write a car simulations engine. However I came across > several dilemmas and was hoping to find answers here > > - In page 3 an equation (04/01/C) of the form: V = (-Fxt + > g*sin(theta) - Fd(V)) / m > Was supposed to give the velocity of the car as the net force divided > by mass. However, IIRC such a formula would give the acceleration not > the velocity (A similar equation was given in page 6 for the angular > velocity) > - Another equation (04/01/D): > Fz = mg {(C/L)cos(theta) + (H/L)sin(theta)} - mV (H/L) > Is supposed to give the normal force on the front wheels. Which is a > variable controlling the total force (Fxt) in the first equation > (04/01/C). Now suppose that theta is 0 which means that the fist term > would evaluate to zero, and suppose that the car is starting with zero > velocity which means that the second term is also zero. And Fz is zero > as a whole, hence Fxt is also zero (No force is acting on the vehicle > body). Since Fxt is zero this would mean that V is also zero (from the > first equation). And we are faced with a paradox: The car won't move > until a force is applied to it, but no force will be applied until the > car moves. I suppose that in real life clutching/declutching the engine > will solve this problem, however how can I solve such a problem in a > simulation? > > PS: Article link: www.le.ac.uk/eg/embedded/pdf/ESL04-01.pdf > > Thank you for your time > Abdo Haji-Ali > Programmer > In|Framez >
Abdo Haji-Ali wrote: > Greetings, > > I'm reading "ESL 04-10: Simulation of Vehicle Longitudinal Dynamics" Don't spoil the ending for the rest of us.... ;)

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