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TIR - Wanna buy it unless there's is a deadzone

9 posts by 6 people · 09 Nov 2002 17:40 UTC - 10 Nov 2002 15:37 UTC

Trick Dacy 09 Nov 2002 17:40 UTC#90591
Hi All ! I've been reading the messages here for some time. I've seen TIR in my favo soft-store... It really LOOKS good... I know it's arcade (which I don't like 2 b honest) but i'm just curious what the West Brothers could do graphic-wise Someone wrote : It has an annoying deadzone. Is that also true for the MOMO-wheel ? Is it a put-it-on-the-shelf-after-half-an-hour kinda game ? Every input is welcome... Thanx all
Andi 09 Nov 2002 19:01 UTC↳ reply to Trick Dacy#90605
You can modify the deadzone in one of the config files. Check out the High Gear forums for more info. http://dynamic2.gamespy.com/~hg/forums/forumdisplay.php?s=&forumid=19 Andi.. "Trick Dacy" <[email hidden]> wrote in message news:2Mbz9.12348$[email hidden]... > Hi All ! > > I've been reading the messages here for some time. > I've seen TIR in my favo soft-store... > It really LOOKS good... > I know it's arcade (which I don't like 2 b honest) but i'm just curiouswhat
Quoted text (13 lines)> the West Brothers could do graphic-wise > > Someone wrote : It has an annoying deadzone. > Is that also true for the MOMO-wheel ? > > Is it a put-it-on-the-shelf-after-half-an-hour kinda game ? > > Every input is welcome... > > Thanx all > > >
I've played it, good graphics, the sound is good from the external views but in the cockpit it is very muffled. The physics are almost none existant. AI seems to be Ok. This is just from driving the first two gt cars available. Haven't driven the lmps yet. FF is screwed right up, you have to turn it off for the game to work, at least I did, using an old LWFF. Lee "Trick Dacy" <[email hidden]> wrote in message news:2Mbz9.12348$[email hidden]... > Hi All ! > > I've been reading the messages here for some time. > I've seen TIR in my favo soft-store... > It really LOOKS good... > I know it's arcade (which I don't like 2 b honest) but i'm just curiouswhat
Quoted text (13 lines)> the West Brothers could do graphic-wise > > Someone wrote : It has an annoying deadzone. > Is that also true for the MOMO-wheel ? > > Is it a put-it-on-the-shelf-after-half-an-hour kinda game ? > > Every input is welcome... > > Thanx all > > >
Andi 09 Nov 2002 19:08 UTC↳ reply to Trick Dacy#90610
It's in a very large thread so here's the answer. "If you open CONFIG.CFG in the main game directory, then look for this line set model_steering_wheel_deadzone_percentage I think the default value is 0.05 (5%), but set it to 0.0 or 0.01 to get rid of/reduce the dead zone. (although with no centering force, the car does tend to drift around a little bit with no deadzone, so just play around with it)" Courtesy of Sim from Australia on the HG forums. Andi. "Trick Dacy" <[email hidden]> wrote in message news:2Mbz9.12348$[email hidden]... > Hi All ! > > I've been reading the messages here for some time. > I've seen TIR in my favo soft-store... > It really LOOKS good... > I know it's arcade (which I don't like 2 b honest) but i'm just curiouswhat
Quoted text (13 lines)> the West Brothers could do graphic-wise > > Someone wrote : It has an annoying deadzone. > Is that also true for the MOMO-wheel ? > > Is it a put-it-on-the-shelf-after-half-an-hour kinda game ? > > Every input is welcome... > > Thanx all > > >
"Trick Dacy" <[email hidden]> wrote in message news:2Mbz9.12348$[email hidden]... > Hi All ! > > i'm just curious what the West Brothers could do graphic-wise Well TIR wont help you. WR have had no input to TIR. TIR is by Razorworks. Doug
> > i'm just curious what the West Brothers could do graphic-wise > > Well TIR wont help you. WR have had no input to TIR. TIR is by > Razorworks. > What was that game called again that WR did have input on ? ................................ .......................................................................................... .................................... .......................................................................................... .................................... .......................................................................................... ..................................
Andi 10 Nov 2002 11:02 UTC↳ reply to redTed#90582
Precisely! I thought it was a well known fact that the basics in TIR is what Empire gained from their encounter with the Wests. The more I play this 'game' the more I believe there is something pretty good underlying it. The other cars make some pretty big mistakes and the handling feels OK to me. Take a beemer or the Lister to Silverstone, especially in the wet and you're sliding it on the throttle and brake almost like GPL (there, I've said it, now I get flamed I guerss). Andi. "redTed" <[email hidden]> wrote in message news:aqkdlv$atk5d$[email hidden]...
Quoted text (10 lines)> > > > i'm just curious what the West Brothers could do graphic-wise > > > > Well TIR wont help you. WR have had no input to TIR. TIR is by > > Razorworks. > > > > What was that game called again that WR did have input on ? > ................................ >
............................................................................ .............. > .................................... >............................................................................ .............. > .................................... >............................................................................ .............. > .................................. > >
On Sun, 10 Nov 2002 11:02:47 +0000 (UTC), "Andi" <[email hidden]> wrote: >Precisely! I thought it was a well known fact that the basics in TIR is what >Empire gained from their encounter with the Wests. The Wests have confirmed (multiple times) that there isn't a single piece of code from WSC in TIR, nor did Empire keep any of the car or track models. The game was designed from scratch by Razorworks. Don't get me wrong, I'm curious to try it. If there were a demo I'd give it a spin for sure. Jason
Hmm interesting, or maybe that is just a cover up! I think, at the end of the day, I'm surprised at how this game works, it's a lot better than I expected so maybe I'm just looking for a reason why. Andi. "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]... > On Sun, 10 Nov 2002 11:02:47 +0000 (UTC), "Andi" > <[email hidden]> wrote: > > >Precisely! I thought it was a well known fact that the basics in TIR iswhat
Quoted text (10 lines)> >Empire gained from their encounter with the Wests. > > The Wests have confirmed (multiple times) that there isn't a single > piece of code from WSC in TIR, nor did Empire keep any of the car or > track models. The game was designed from scratch by Razorworks. > > Don't get me wrong, I'm curious to try it. If there were a demo I'd > give it a spin for sure. > > Jason

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