In all the racing simulations I own, the curbing alwasy seems to affect the cars
more than it does in real life, at least for F1 type cars.
Here's a sample video of David Coulthard in a 2002 F1 McLaren, at Spa, running
with a qualifying setup, and a sub 1:45 lap time. Not only does he clip almost
every curb, but he also shoots the bus stop going over both curbs (but staying
within the green pavement). (Since it was rough on the cars, they changed the
bus stop to be a chicane with a short straight). I've have yet to see a sim
where the curbs produce so little effect on a car.
http://jeffareid.net/real/spaf1.wmv
Some you can go over some you cant. It's difficult to really tell with the
current game/graphics engine but you can do a close inspection at slow
speeds to help judge kerb height/angle. Your setups make a huge difference
in being able to navigate the kerbs. Watching others online can help you
determine if its setup related or a pilot issue. Ive practiced new tracks
offline developing a setup thinking there is no way anyone can go over that
particular kerb only to be given a wakeup call when going online and seeing
others take it full tilt. Back offline for a serious tweak is usually the
result :)
Mitch
"Jeff Reid" <[email hidden]> wrote in message
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