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Nas Thunder, Nas 2003 and ruminations..

8 posts by 7 people · 13 Nov 2002 11:11 UTC - 14 Nov 2002 02:11 UTC

Colin Harris 13 Nov 2002 11:11 UTC#90275
I've been reading some forums, and in here of course, about Nascar Thunder, and apparently it's ok, but nowhere near the quality of N2002 (bearing in mind that multiplayer is pretty much all I'm interested in). With that in mind, I'm really rather sad that Papy's only going to do one more nascar sim - sure, I know that being the last one there'll be new tracks, mods, the works and it may well have a really long shelf life, but the game itself won't intrinsically change, rather in the same way that GPL (gawd bless it) hasn't - it's grown, but not altered. Has anyone found out what Papy will be moving on to, if it isn't console stuff? Seems such a shame to waste that excellent multiplayer....I mean, from what I've read, (and if it's anything like F1 2002) you can't get too many people connected in NT2k3, and where's the fun in 5 guys on the track? Papy spoiled us.... Can anyone see a driving sim out there on the horizon (LFS excepted) that will have such good mp coding? Can't wait for N2003 - the Final Frontier, or whatever it's called! Cheers, Colin
New tracks? Which ones? "Colin Harris" <[email hidden]> wrote in message news:JrqA9.1063$[email hidden]... > I've been reading some forums, and in here of course, about NascarThunder, > and apparently it's ok, but nowhere near the quality of N2002 (bearing in > mind that multiplayer is pretty much all I'm interested in). With that in > mind, I'm really rather sad that Papy's only going to do one more nascar > sim - sure, I know that being the last one there'll be new tracks, mods,the > works and it may well have a really long shelf life, but the game itself > won't intrinsically change, rather in the same way that GPL (gawd blessit) > hasn't - it's grown, but not altered. Has anyone found out what Papy willbe > moving on to, if it isn't console stuff? Seems such a shame to waste that > excellent multiplayer....I mean, from what I've read, (and if it'sanything > like F1 2002) you can't get too many people connected in NT2k3, andwhere's > the fun in 5 guys on the track? Papy spoiled us.... Can anyone see adriving
Quoted text (7 lines)> sim out there on the horizon (LFS excepted) that will have such good mp > coding? > Can't wait for N2003 - the Final Frontier, or whatever it's called! > > Cheers, Colin > >
"TDRacin�" <[email hidden]> wrote in message news:UwqA9.47949$[email hidden]... > New tracks? Which ones? I think that he is referring to the fact that the MOD community will most likely make Roadies (IE Laguna, Monza etc.), Shorties (IE: LaCrosse, Berlin, etc.) and Fantasy tracks for NR2K3 (AKA Final Edition). - Isotrip�
On Wed, 13 Nov 2002 11:17:08 GMT, "TDRacin�" <[email hidden]> wrote: >New tracks? Which ones? I believe he's referring to the user community. Since this is the last NASCAR sim, if not the last Papy sim, it's pretty much a given that it will be modified to an extent that previous versions weren't since there's no chance for obsolescence. As a counter-example, if there were a new GPL released every year, I doubt we'd have so many addons for the original. Anything the user community created would be quickly surpassed by the real product. Jason
I was thinking about this, and I don't think for one minute Papy are just going to throw that physics engine away in February and start over on an arcade one. In an ideal world they would port their physics code to a console (yes, consoles can handle it), and bring out multi-platform sims of another racing series (maybe adding a proper arcade mode to boost sales). Then it wouldn't be very difficult to allow owners of NR2003 to import the car and track data into Papy's new title. A paintshop and driver name editor would allow the community to keep current info in the game, so Papy would be releasing yearly simulators (maybe CART or something), which allow the user to import and change NR2003 data, so people will still stick with the unofficial Papy NASCAR sim, rather than moving to the official EA one. Imagine porting the GPL cars and tracks into the NR2002 physics/graphics engine, to see what I am getting at... Just a thought. "Colin Harris" <[email hidden]> wrote in message news:<JrqA9.1063$[email hidden]>...
Quoted text (17 lines)> I've been reading some forums, and in here of course, about Nascar Thunder, > and apparently it's ok, but nowhere near the quality of N2002 (bearing in > mind that multiplayer is pretty much all I'm interested in). With that in > mind, I'm really rather sad that Papy's only going to do one more nascar > sim - sure, I know that being the last one there'll be new tracks, mods, the > works and it may well have a really long shelf life, but the game itself > won't intrinsically change, rather in the same way that GPL (gawd bless it) > hasn't - it's grown, but not altered. Has anyone found out what Papy will be > moving on to, if it isn't console stuff? Seems such a shame to waste that > excellent multiplayer....I mean, from what I've read, (and if it's anything > like F1 2002) you can't get too many people connected in NT2k3, and where's > the fun in 5 guys on the track? Papy spoiled us.... Can anyone see a driving > sim out there on the horizon (LFS excepted) that will have such good mp > coding? > Can't wait for N2003 - the Final Frontier, or whatever it's called! > > Cheers, Colin
Ahhhh, understood. I always wondered why NASCARx was never modified, while GPL has been crazily modded, yet both are the same engine. Thanks Jason "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> On Wed, 13 Nov 2002 11:17:08 GMT, "TDRacin�" <[email hidden]> > wrote: > > >New tracks? Which ones? > > I believe he's referring to the user community. Since this is the > last NASCAR sim, if not the last Papy sim, it's pretty much a given > that it will be modified to an extent that previous versions weren't > since there's no chance for obsolescence. > > As a counter-example, if there were a new GPL released every year, I > doubt we'd have so many addons for the original. Anything the user > community created would be quickly surpassed by the real product. > > Jason
Nick wrote:
Quoted text (7 lines)> I was thinking about this, and I don't think for one minute Papy are > just going to throw that physics engine away in February and start > over on an arcade one. In an ideal world they would port their physics > code to a console (yes, consoles can handle it), and bring out > multi-platform sims of another racing series (maybe adding a proper > arcade mode to boost sales). >
Heck I'd settle for a game made for the >coin-op< market. A Papyrus NASCAR sim for the arcades would rock (tho they would probably have to dumb down the physics a >wee< bit for the masses...). John DiFool -- ============================== And, as the city glows Electric people nobody knows ==============================

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