Race Sim Central
Rec.Autos.Simulators Archive

(TIR) Total Immersion Racing. Read This (Long)

19 posts by 14 people · 13 Nov 2002 09:27 UTC - 17 Nov 2002 04:46 UTC

Ian Dickson 13 Nov 2002 09:27 UTC#90270
Great game, the more you get onto it the better it gets..Give it a go Graphically very impressive Knocks the socks off anything else at the moment, I loaded GP4 after playing for 4 days and it looked pants compared to this. Frame rates are fine on my GF4 and not affcted by my MOMO FFeedback wheel. Handling is fine Not the "Sim" I was hoping for, but good none the less, you can power slide. all the cars "feel" very different, the BMW is a great tank slapper. the Audi TT is a great 4 wheel drifter, the Rockingham CART hugs like it's on rails (as you'd expect)the Pro's are bloody fast! AI is good The AI indicator which appears above the cars is a new and interesting system. It adds another dimension. Not totlally convinced it has much of an effect on the races. Certainly the shorter ones didn't matter. I found myself trying not to hit other cars so as not to piss other drivers off because they WILL ram you if you have become their rival. They tend to make mistakes when their triangle is RED, some great slides and wobbles can be seen. Pitstops. They come in twds the end of pro level. A fuel meter appears on your dash which ona 25 lapper does run out. Messages start coming stating who is IN and OUT. The fuel gauge goes red twds the lower end of the needle and then you need to pit. the car is autopitted once you pull in. no pitcrew or alterations. But it's in there so another thing to think about on longer races.. Setups. Nice touch, drive a good practice lap and your engineer will tell you what he has adjusted and to give it a try, that way you can keep out on track and do another lap, he'll then tell you adjusted something else and to give that a go.. You can then save the adjustments he has made. Alternatively you can alter these yourself, gears, downforce, ballast, brakes, etc.But the engineer help is a nice idea. The story Line. A bit half hearted, I played TOCADriver on the PS2 and the story looked great on there (even though it is quiet linear and triggered) The career mode does give you something to go for aqnd limits your choices at the end of each season. I was offered test drives which was a nice touch. But vascially the career thing needed beefing up a bit. Salary, mid season changes, threats of the sack, longer seasons, milestones during teh season.. Would have all been nice. Load times Incredible, this thing loads in 1 sec(not a typo!)hit drive and you are driving.! Tracks Excellent, Silverstone, Monza, Old Hockenhiem are all in there for us F1 funs.. As well as some great tracks.. The Japanese street track whch gets unlocked later is very Grand Turismo in look and feel, and extremely well done. The cambers and curbs on all tracks are very nice. Hockenhiem particulary the chicanes. Cars Rock solid! In lots of ways. Look and feel. But no damage model.. But they feel very good on the road. Mixed field. GT's GTS's and Pro's on the same track at teh same time...means lots of overtaking and lapping.. so makes for good racing.. Bernie should consider this! Get the Porcshe and TOCA guys on the F1 tracks! ED 3D Dimensionals I like these googles for F12002 and GP4 and FPS shooters. But they are no good for this game. All out of depth, shame. Bad points Had a stutter every lap.. HAD.. now seems to be gone. I found that when I dissabled my sound card in XP, ie no sound in the game it went away. I re enabled the sound and the stutter came back. 2-3 secnd of frame freeze at the wrong moment can put a man in th kitty litter.. Not sure what cured (sorry) but it has gone. This baby runs very fast and very smooth at a very high res. But the stuttering was a bad point! Easy to play. yes that's right, I flew through the carer mode on Pro level. NOw it has an Extreme option which I must say is Extreme.... Need to be tweeking the cars to keep up now.
> Handling is fine > Not the "Sim" I was hoping for, but good none the less, you can powerslide. > all the cars "feel" very different, the BMW is a great tank slapper. the > Audi TT is a great 4 wheel drifter, the Rockingham CART hugs like it's on > rails (as you'd expect)the Pro's are bloody fast! How would you rate it compared to NFSPU? That wasn't a full on sim, but still fairly good. MadDAWG
I couldn't have said it better myself, this game is so underrated. I still get the stutter but I'll have a play with sounds now. Andi. "Ian Dickson" <[email hidden]> wrote in message news:aqt5ug$fdj$[email hidden]... > Great game, the more you get onto it the better it gets..Give it a go > > Graphically very impressive > Knocks the socks off anything else at the moment, I loaded GP4 afterplaying > for 4 days and it looked pants compared to this. Frame rates are fine onmy > GF4 and not affcted by my MOMO FFeedback wheel. > > Handling is fine > Not the "Sim" I was hoping for, but good none the less, you can powerslide.
Quoted text (7 lines)> all the cars "feel" very different, the BMW is a great tank slapper. the > Audi TT is a great 4 wheel drifter, the Rockingham CART hugs like it's on > rails (as you'd expect)the Pro's are bloody fast! > > AI is good > The AI indicator which appears above the cars is a new and interesting > system. It adds another dimension. Not totlally convinced it has much of
an > effect on the races. Certainly the shorter ones didn't matter. I found > myself trying not to hit other cars so as not to piss other drivers off > because they WILL ram you if you have become their rival. They tend tomake
Quoted text (14 lines)> mistakes when their triangle is RED, some great slides and wobbles can be > seen. > > Pitstops. > They come in twds the end of pro level. A fuel meter appears on your dash > which ona 25 lapper does run out. Messages start coming stating who is IN > and OUT. The fuel gauge goes red twds the lower end of the needle and then > you need to pit. the car is autopitted once you pull in. no pitcrew or > alterations. But it's in there so another thing to think about on longer > races.. > > Setups. > Nice touch, drive a good practice lap and your engineer will tell you what > he has adjusted and to give it a try, that way you can keep out on track
and > do another lap, he'll then tell you adjusted something else and to givethat > a go.. You can then save the adjustments he has made. Alternatively youcan
Quoted text (10 lines)> alter these yourself, gears, downforce, ballast, brakes, etc.But the > engineer help is a nice idea. > > The story Line. > A bit half hearted, I played TOCADriver on the PS2 and the story looked > great on there (even though it is quiet linear and triggered) The career > mode does give you something to go for aqnd limits your choices at the end > of each season. I was offered test drives which was a nice touch. But > vascially the career thing needed beefing up a bit. Salary, mid season > changes, threats of the sack, longer seasons, milestones during teh
season..
Quoted text (32 lines)> Would have all been nice. > > Load times > Incredible, this thing loads in 1 sec(not a typo!)hit drive and you are > driving.! > > Tracks > Excellent, Silverstone, Monza, Old Hockenhiem are all in there for us F1 > funs.. As well as some great tracks.. The Japanese street track whch gets > unlocked later is very Grand Turismo in look and feel, and extremely well > done. The cambers and curbs on all tracks are very nice. Hockenhiem > particulary the chicanes. > > Cars > Rock solid! In lots of ways. Look and feel. But no damage model.. But they > feel very good on the road. > > Mixed field. > GT's GTS's and Pro's on the same track at teh same time...means lots of > overtaking and lapping.. so makes for good racing.. Bernie should consider > this! Get the Porcshe and TOCA guys on the F1 tracks! > > ED 3D Dimensionals > I like these googles for F12002 and GP4 and FPS shooters. But they are no > good for this game. All out of depth, shame. > > Bad points > Had a stutter every lap.. HAD.. now seems to be gone. I found that when I > dissabled my sound card in XP, ie no sound in the game it went away. I re > enabled the sound and the stutter came back. 2-3 secnd of frame freeze at > the wrong moment can put a man in th kitty litter.. Not sure what cured > (sorry) but it has gone. This baby runs very fast and very smooth at a
very > high res. But the stuttering was a bad point! > Easy to play. yes that's right, I flew through the carer mode on Prolevel. > NOw it has an Extreme option which I must say is Extreme.... Need to be > tweeking the cars to keep up now. > > > >
Does it have online multiplayer? "Ian Dickson" <[email hidden]> wrote in message news:aqt5ug$fdj$[email hidden]... > Great game, the more you get onto it the better it gets..Give it a go > > Graphically very impressive > Knocks the socks off anything else at the moment, I loaded GP4 afterplaying > for 4 days and it looked pants compared to this. Frame rates are fine onmy > GF4 and not affcted by my MOMO FFeedback wheel. > > Handling is fine > Not the "Sim" I was hoping for, but good none the less, you can powerslide.
Quoted text (7 lines)> all the cars "feel" very different, the BMW is a great tank slapper. the > Audi TT is a great 4 wheel drifter, the Rockingham CART hugs like it's on > rails (as you'd expect)the Pro's are bloody fast! > > AI is good > The AI indicator which appears above the cars is a new and interesting > system. It adds another dimension. Not totlally convinced it has much of
an > effect on the races. Certainly the shorter ones didn't matter. I found > myself trying not to hit other cars so as not to piss other drivers off > because they WILL ram you if you have become their rival. They tend tomake
Quoted text (14 lines)> mistakes when their triangle is RED, some great slides and wobbles can be > seen. > > Pitstops. > They come in twds the end of pro level. A fuel meter appears on your dash > which ona 25 lapper does run out. Messages start coming stating who is IN > and OUT. The fuel gauge goes red twds the lower end of the needle and then > you need to pit. the car is autopitted once you pull in. no pitcrew or > alterations. But it's in there so another thing to think about on longer > races.. > > Setups. > Nice touch, drive a good practice lap and your engineer will tell you what > he has adjusted and to give it a try, that way you can keep out on track
and > do another lap, he'll then tell you adjusted something else and to givethat > a go.. You can then save the adjustments he has made. Alternatively youcan
Quoted text (10 lines)> alter these yourself, gears, downforce, ballast, brakes, etc.But the > engineer help is a nice idea. > > The story Line. > A bit half hearted, I played TOCADriver on the PS2 and the story looked > great on there (even though it is quiet linear and triggered) The career > mode does give you something to go for aqnd limits your choices at the end > of each season. I was offered test drives which was a nice touch. But > vascially the career thing needed beefing up a bit. Salary, mid season > changes, threats of the sack, longer seasons, milestones during teh
season..
Quoted text (32 lines)> Would have all been nice. > > Load times > Incredible, this thing loads in 1 sec(not a typo!)hit drive and you are > driving.! > > Tracks > Excellent, Silverstone, Monza, Old Hockenhiem are all in there for us F1 > funs.. As well as some great tracks.. The Japanese street track whch gets > unlocked later is very Grand Turismo in look and feel, and extremely well > done. The cambers and curbs on all tracks are very nice. Hockenhiem > particulary the chicanes. > > Cars > Rock solid! In lots of ways. Look and feel. But no damage model.. But they > feel very good on the road. > > Mixed field. > GT's GTS's and Pro's on the same track at teh same time...means lots of > overtaking and lapping.. so makes for good racing.. Bernie should consider > this! Get the Porcshe and TOCA guys on the F1 tracks! > > ED 3D Dimensionals > I like these googles for F12002 and GP4 and FPS shooters. But they are no > good for this game. All out of depth, shame. > > Bad points > Had a stutter every lap.. HAD.. now seems to be gone. I found that when I > dissabled my sound card in XP, ie no sound in the game it went away. I re > enabled the sound and the stutter came back. 2-3 secnd of frame freeze at > the wrong moment can put a man in th kitty litter.. Not sure what cured > (sorry) but it has gone. This baby runs very fast and very smooth at a
very > high res. But the stuttering was a bad point! > Easy to play. yes that's right, I flew through the carer mode on Prolevel. > NOw it has an Extreme option which I must say is Extreme.... Need to be > tweeking the cars to keep up now. > > > >
Andi 13 Nov 2002 21:40 UTC↳ reply to Schooner#90336
It doesn't have any multiplay (oh unless you call split screen mutiplay). Andi. "Schooner" <[email hidden]> wrote in message news:DVyA9.190675$[email hidden]...
Quoted text (18 lines)> Does it have online multiplayer? > > "Ian Dickson" <[email hidden]> wrote in message > news:aqt5ug$fdj$[email hidden]... > > Great game, the more you get onto it the better it gets..Give it a go > > > > Graphically very impressive > > Knocks the socks off anything else at the moment, I loaded GP4 after > playing > > for 4 days and it looked pants compared to this. Frame rates are fine on > my > > GF4 and not affcted by my MOMO FFeedback wheel. > > > > Handling is fine > > Not the "Sim" I was hoping for, but good none the less, you can power > slide. > > all the cars "feel" very different, the BMW is a great tank slapper. the > > Audi TT is a great 4 wheel drifter, the Rockingham CART hugs like it's
on
Quoted text (11 lines)> > rails (as you'd expect)the Pro's are bloody fast! > > > > AI is good > > The AI indicator which appears above the cars is a new and interesting > > system. It adds another dimension. Not totlally convinced it has much of > an > > effect on the races. Certainly the shorter ones didn't matter. I found > > myself trying not to hit other cars so as not to piss other drivers off > > because they WILL ram you if you have become their rival. They tend to > make > > mistakes when their triangle is RED, some great slides and wobbles can
be > > seen. > > > > Pitstops. > > They come in twds the end of pro level. A fuel meter appears on yourdash > > which ona 25 lapper does run out. Messages start coming stating who isIN > > and OUT. The fuel gauge goes red twds the lower end of the needle andthen > > you need to pit. the car is autopitted once you pull in. no pitcrew or > > alterations. But it's in there so another thing to think about on longer > > races.. > > > > Setups. > > Nice touch, drive a good practice lap and your engineer will tell youwhat
Quoted text (13 lines)> > he has adjusted and to give it a try, that way you can keep out on track > and > > do another lap, he'll then tell you adjusted something else and to give > that > > a go.. You can then save the adjustments he has made. Alternatively you > can > > alter these yourself, gears, downforce, ballast, brakes, etc.But the > > engineer help is a nice idea. > > > > The story Line. > > A bit half hearted, I played TOCADriver on the PS2 and the story looked > > great on there (even though it is quiet linear and triggered) The career > > mode does give you something to go for aqnd limits your choices at the
end
Quoted text (13 lines)> > of each season. I was offered test drives which was a nice touch. But > > vascially the career thing needed beefing up a bit. Salary, mid season > > changes, threats of the sack, longer seasons, milestones during teh > season.. > > Would have all been nice. > > > > Load times > > Incredible, this thing loads in 1 sec(not a typo!)hit drive and you are > > driving.! > > > > Tracks > > Excellent, Silverstone, Monza, Old Hockenhiem are all in there for us F1 > > funs.. As well as some great tracks.. The Japanese street track whch
gets > > unlocked later is very Grand Turismo in look and feel, and extremelywell > > done. The cambers and curbs on all tracks are very nice. Hockenhiem > > particulary the chicanes. > > > > Cars > > Rock solid! In lots of ways. Look and feel. But no damage model.. Butthey > > feel very good on the road. > > > > Mixed field. > > GT's GTS's and Pro's on the same track at teh same time...means lots of > > overtaking and lapping.. so makes for good racing.. Bernie shouldconsider > > this! Get the Porcshe and TOCA guys on the F1 tracks! > > > > ED 3D Dimensionals > > I like these googles for F12002 and GP4 and FPS shooters. But they areno > > good for this game. All out of depth, shame. > > > > Bad points > > Had a stutter every lap.. HAD.. now seems to be gone. I found that whenI > > dissabled my sound card in XP, ie no sound in the game it went away. Ire > > enabled the sound and the stutter came back. 2-3 secnd of frame freezeat
Quoted text (14 lines)> > the wrong moment can put a man in th kitty litter.. Not sure what cured > > (sorry) but it has gone. This baby runs very fast and very smooth at a > very > > high res. But the stuttering was a bad point! > > Easy to play. yes that's right, I flew through the carer mode on Pro > level. > > NOw it has an Extreme option which I must say is Extreme.... Need to be > > tweeking the cars to keep up now. > > > > > > > > > >
Anyone know how to get rid of the imprecise feel of the wheel movements? It's like it has the F1-2002 style speed sensitivity, or is it a deadzone issue... I don't know, but the steering feels wrong. I mucked around in the "config.cfg" file and noticed these settings: set model_steering_wheel_deadzone_percentage 0.00 set model_steering_deadzone_percentage 0.00 set model_accelerator_deadzone_percentage 0.00 They weren't set to 0.00 by default, I changed it to that, but it hasn't seemed to help the steering feeling weird. FWIW I'm using an original Logi Momo.
Joe M. 15 Nov 2002 04:46 UTC↳ reply to Ped Xing#90051
"Ped Xing" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> Anyone know how to get rid of the imprecise feel of the wheel movements? > It's like it has the F1-2002 style speed sensitivity, or is it a deadzone > issue... I don't know, but the steering feels wrong. > > I mucked around in the "config.cfg" file and noticed these settings: > > set model_steering_wheel_deadzone_percentage 0.00 > set model_steering_deadzone_percentage 0.00 > set model_accelerator_deadzone_percentage 0.00 > > They weren't set to 0.00 by default, I changed it to that, but it hasn't > seemed to help the steering feeling weird. > > FWIW I'm using an original Logi Momo.
Try using wingman profiler and setting a custom profile for the game with steering range set to 70-80%. I did this for my MOMO and the steering became tighter and felt right (I used 80%). -- Joe M.
"Ped Xing" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> Anyone know how to get rid of the imprecise feel of the wheel movements? > It's like it has the F1-2002 style speed sensitivity, or is it a deadzone > issue... I don't know, but the steering feels wrong. > > I mucked around in the "config.cfg" file and noticed these settings: > > set model_steering_wheel_deadzone_percentage 0.00 > set model_steering_deadzone_percentage 0.00 > set model_accelerator_deadzone_percentage 0.00 > > They weren't set to 0.00 by default, I changed it to that, but it hasn't > seemed to help the steering feeling weird. > > FWIW I'm using an original Logi Momo.
Most MOMO's have a little slop built in. A collar that connects the wheel to the steering shaft is designed for some free play and that amplifies any deadzone feel. Unfortunately, I tried to fix this and ruined my LWFF. ! I'm about as good handyman as I am a sim driver..... :( dave henrie
Try CompUSA. All my local game shops (EB & GameStop only available online so far) didn't have it but CompUSA had over 20 copies. -- Joe M. "Andrew Williams" <[email hidden]> wrote in message news:ar1rnh$ejtrd$[email hidden]... > I can't seem to find this game. The Xbox and PS2 versions are readily > available though. > >
"Ian Dickson" <[email hidden]> wrote in message news:aqt5ug$fdj$[email hidden]... > Great game, the more you get onto it the better it gets..Give it a go > > Graphically very impressive > Knocks the socks off anything else at the moment, I loaded GP4 afterplaying > for 4 days and it looked pants compared to this. Frame rates are fine onmy > GF4 and not affcted by my MOMO FFeedback wheel. >I see there is a PS2 version... how does it compare with the PC version? (I have an older PC... p3 733, 32 meg GeForce 2, 256 megs ram) Brian
"Brian Short" <[email hidden]> wrote in message news:ar28tu$jm0$[email hidden]... > > "Ian Dickson" <[email hidden]> wrote in message > news:aqt5ug$fdj$[email hidden]...[snip] > I see there is a PS2 version... how does it compare with the PC version?(I > have an older PC... p3 733, 32 meg GeForce 2, 256 megs ram) > > Brian > Hi Brian, Not got the PC version, but have got the PS/2 version, with Logitech GT Driving force steering wheel. Firstly. Getting the game to work with the steering wheel needed two calls to the support line (one was a farce) and some help from someone in this group. Basically put the USB connector in the second slot once the game is running... Anyway, what's the game like? Pretty damn good I must say! That's what. I started out with the noble round Silverstone, and thought there was something well wrong with the car handling (even considered taking the game back). But I persevered, although didn't really compete well in the single races. Then, although the "race engineer" was making adjustments, I checked for myself, and the suspension settings were all to buggery and back. Basically I had to stiffen up anti-roll bars, suspension, and adjust camber & toe-in. After making the adjustments I have a car that's super quick round the corners, with the best sim-like drifting I've ever experienced on a PS/2 and that's including GT3/CMR3/TOCARC etc... (I've got the lot!). There's something about having to set the car up for a corner then booting it, or changing down one too many gears and having the back kick out on you, making the corner all the more complex. The feedback through the wheel is OK, but there is non-linear steering that's got a steep ramp up to full lock, makes it easy to have the car get unsettled. But then, that might be my driving, as sometimes I manage to get a really smooth/fast corner in. As a game it's that rewarding! All the other reviews on AI and competitiveness on the PC version are applicable here, the GT category (the first) is a bit easy, although I did have my work cut out for me to beat the BMW's on the longer more open circuits (they've got more power you see!). Last night at gone midnight I unlocked a GTS Sintura, and although I've not raced with it, straight out of the box it's a fearsome beast doing some test laps. I can't wait to get up to the prototypes. Still, even the GT is fun, as you get blasted past down the straights, then make it up with the more nimble car on the bends. I managed Springfield in 1:41, which although is no doubt not the fastest it can be taken in, is faster than the stock Maclaren GTS record. You owe it to yourself to try this game on PC or PS/2 Regards, AndyC
BRH 15 Nov 2002 15:52 UTC↳ reply to Ian Dickson#89964
This might be too much to ask for, but does TIR support multiple controllers and split-axis? (ie - LWFF wheel via USB and TSW peds via gameport)? Thanks. Ian Dickson wrote:
Quoted text (81 lines)> Great game, the more you get onto it the better it gets..Give it a go > > Graphically very impressive > Knocks the socks off anything else at the moment, I loaded GP4 after playing > for 4 days and it looked pants compared to this. Frame rates are fine on my > GF4 and not affcted by my MOMO FFeedback wheel. > > Handling is fine > Not the "Sim" I was hoping for, but good none the less, you can power slide. > all the cars "feel" very different, the BMW is a great tank slapper. the > Audi TT is a great 4 wheel drifter, the Rockingham CART hugs like it's on > rails (as you'd expect)the Pro's are bloody fast! > > AI is good > The AI indicator which appears above the cars is a new and interesting > system. It adds another dimension. Not totlally convinced it has much of an > effect on the races. Certainly the shorter ones didn't matter. I found > myself trying not to hit other cars so as not to piss other drivers off > because they WILL ram you if you have become their rival. They tend to make > mistakes when their triangle is RED, some great slides and wobbles can be > seen. > > Pitstops. > They come in twds the end of pro level. A fuel meter appears on your dash > which ona 25 lapper does run out. Messages start coming stating who is IN > and OUT. The fuel gauge goes red twds the lower end of the needle and then > you need to pit. the car is autopitted once you pull in. no pitcrew or > alterations. But it's in there so another thing to think about on longer > races.. > > Setups. > Nice touch, drive a good practice lap and your engineer will tell you what > he has adjusted and to give it a try, that way you can keep out on track and > do another lap, he'll then tell you adjusted something else and to give that > a go.. You can then save the adjustments he has made. Alternatively you can > alter these yourself, gears, downforce, ballast, brakes, etc.But the > engineer help is a nice idea. > > The story Line. > A bit half hearted, I played TOCADriver on the PS2 and the story looked > great on there (even though it is quiet linear and triggered) The career > mode does give you something to go for aqnd limits your choices at the end > of each season. I was offered test drives which was a nice touch. But > vascially the career thing needed beefing up a bit. Salary, mid season > changes, threats of the sack, longer seasons, milestones during teh season.. > Would have all been nice. > > Load times > Incredible, this thing loads in 1 sec(not a typo!)hit drive and you are > driving.! > > Tracks > Excellent, Silverstone, Monza, Old Hockenhiem are all in there for us F1 > funs.. As well as some great tracks.. The Japanese street track whch gets > unlocked later is very Grand Turismo in look and feel, and extremely well > done. The cambers and curbs on all tracks are very nice. Hockenhiem > particulary the chicanes. > > Cars > Rock solid! In lots of ways. Look and feel. But no damage model.. But they > feel very good on the road. > > Mixed field. > GT's GTS's and Pro's on the same track at teh same time...means lots of > overtaking and lapping.. so makes for good racing.. Bernie should consider > this! Get the Porcshe and TOCA guys on the F1 tracks! > > ED 3D Dimensionals > I like these googles for F12002 and GP4 and FPS shooters. But they are no > good for this game. All out of depth, shame. > > Bad points > Had a stutter every lap.. HAD.. now seems to be gone. I found that when I > dissabled my sound card in XP, ie no sound in the game it went away. I re > enabled the sound and the stutter came back. 2-3 secnd of frame freeze at > the wrong moment can put a man in th kitty litter.. Not sure what cured > (sorry) but it has gone. This baby runs very fast and very smooth at a very > high res. But the stuttering was a bad point! > Easy to play. yes that's right, I flew through the carer mode on Pro level. > NOw it has an Extreme option which I must say is Extreme.... Need to be > tweeking the cars to keep up now.
bertr 15 Nov 2002 15:52 UTC#530189
This might be too much to ask for, but does TIR support multiple controllers and split-axis? (ie - LWFF wheel via USB and TSW peds via gameport)? Thanks.
Quoted text (81 lines)> Great game, the more you get onto it the better it gets..Give it a go > Graphically very impressive > Knocks the socks off anything else at the moment, I loaded GP4 after playing > for 4 days and it looked pants compared to this. Frame rates are fine on my > GF4 and not affcted by my MOMO FFeedback wheel. > Handling is fine > Not the "Sim" I was hoping for, but good none the less, you can power slide. > all the cars "feel" very different, the BMW is a great tank slapper. the > Audi TT is a great 4 wheel drifter, the Rockingham CART hugs like it's on > rails (as you'd expect)the Pro's are ***y fast! > AI is good > The AI indicator which appears above the cars is a new and interesting > system. It adds another dimension. Not totlally convinced it has much of an > effect on the races. Certainly the shorter ones didn't matter. I found > myself trying not to hit other cars so as not to***other drivers off > because they WILL ram you if you have become their rival. They tend to make > mistakes when their triangle is RED, some great slides and wobbles can be > seen. > Pitstops. > They come in twds the end of pro level. A fuel meter appears on your dash > which ona 25 lapper does run out. Messages start coming stating who is IN > and OUT. The fuel gauge goes red twds the lower end of the needle and then > you need to pit. the car is autopitted once you pull in. no pitcrew or > alterations. But it's in there so another thing to think about on longer > races.. > Setups. > Nice touch, drive a good practice lap and your engineer will tell you what > he has adjusted and to give it a try, that way you can keep out on track and > do another lap, he'll then tell you adjusted something else and to give that > a go.. You can then save the adjustments he has made. Alternatively you can > alter these yourself, gears, downforce, ballast, brakes, etc.But the > engineer help is a nice idea. > The story Line. > A bit half hearted, I played TOCADriver on the PS2 and the story looked > great on there (even though it is quiet linear and triggered) The career > mode does give you something to go for aqnd limits your choices at the end > of each season. I was offered test drives which was a nice touch. But > vascially the career thing needed beefing up a bit. Salary, mid season > changes, threats of the sack, longer seasons, milestones during teh season.. > Would have all been nice. > Load times > Incredible, this thing loads in 1 sec(not a typo!)hit drive and you are > driving.! > Tracks > Excellent, Silverstone, Monza, Old Hockenhiem are all in there for us F1 > funs.. As well as some great tracks.. The Japanese street track whch gets > unlocked later is very Grand Turismo in look and feel, and extremely well > done. The cambers and curbs on all tracks are very nice. Hockenhiem > particulary the chicanes. > Cars > Rock solid! In lots of ways. Look and feel. But no damage model.. But they > feel very good on the road. > Mixed field. > GT's GTS's and Pro's on the same track at teh same time...means lots of > overtaking and lapping.. so makes for good racing.. Bernie should consider > this! Get the Porcshe and TOCA guys on the F1 tracks! > ED 3D Dimensionals > I like these googles for F12002 and GP4 and FPS shooters. But they are no > good for this game. All out of depth, shame. > Bad points > Had a stutter every lap.. HAD.. now seems to be gone. I found that when I > dissabled my sound card in XP, ie no sound in the game it went away. I re > enabled the sound and the stutter came back. 2-3 secnd of frame freeze at > the wrong moment can put a man in th kitty litter.. Not sure what cured > (sorry) but it has gone. This baby runs very fast and very smooth at a very > high res. But the stuttering was a bad point! > Easy to play. yes that's right, I flew through the carer mode on Pro level. > NOw it has an Extreme option which I must say is Extreme.... Need to be > tweeking the cars to keep up now.
On Fri, 15 Nov 2002 15:52:45 GMT, BRH <"bertrh<no-spam>"@attbi.com> wrote: >This might be too much to ask for, but does TIR support multiple controllers and >split-axis? (ie - LWFF wheel via USB and TSW peds via gameport)? On a PC, I'd say that should be minimal instead of 'too much to ask for'. That's the flexible side of the PC; more options to do it how you want to (compared to a console), so don't be afraid to ask to use that! :) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
Yes it has 2 player split screen with mulitple controllers Yes it has split axis Yes it's a great game to look at and play Yes it's a bit arcadey, but if I want to drive a real car I go out on the road and drive mine! It's a great little racer "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 15 Nov 2002 15:52:45 GMT, BRH <"bertrh<no-spam>"@attbi.com> > wrote: > > >This might be too much to ask for, but does TIR support multiplecontrollers and
Quoted text (11 lines)> >split-axis? (ie - LWFF wheel via USB and TSW peds via gameport)? > > On a PC, I'd say that should be minimal instead of 'too much to ask > for'. That's the flexible side of the PC; more options to do it how > you want to (compared to a console), so don't be afraid to ask to use > that! :) > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/
Ped Xing 16 Nov 2002 05:42 UTC↳ reply to Joe M.#89889
"Joe M." <[email hidden]> wrote in news:[email hidden]: > Try using wingman profiler and setting a custom profile for the game > with steering range set to 70-80%. I did this for my MOMO and the > steering became tighter and felt right (I used 80%). Thanks, this helped a great deal, but it still seems a little weird. It's hard to keep the car straight at times; there is some oscillating going on during straights.
Ped Xing 16 Nov 2002 05:43 UTC↳ reply to Joe M.#89890
"Joe M." <[email hidden]> wrote in news:[email hidden]: > Try CompUSA. All my local game shops (EB & GameStop only available > online so far) didn't have it but CompUSA had over 20 copies. Yep, that's where I found it as well (Michigan).
Thanks for a details review. I'm most interested in getting it for the 3D glasses playing and hope that you can explain a little bit more about the "all out of depth" part. Is it because of there are lots of 2D objects in the game or there are no depths to any of the objects ? Thanks for any info, Ice "Ian Dickson" <[email hidden]> wrote in message news:aqt5ug$fdj$[email hidden]... > > ED 3D Dimensionals > I like these googles for F12002 and GP4 and FPS shooters. But they are no > good for this game. All out of depth, shame. >

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