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TIR Totally Immersed!!!! Fan "bloody" tastic Game

7 posts by 2 people · 14 Nov 2002 18:58 UTC - 15 Nov 2002 08:46 UTC

Ian Dickson 14 Nov 2002 18:58 UTC#90181
God this game is good! Very under estimated IMO.. The mix of differnet classes is a brilliant idea.. Always something going on especially on the longer races.. I have now opened up the "extreme" level and started a new career. Minimum race distance is 25 laps.. Fuel meter has appeared and plays a part in the race by forcing pitstops.. The AI agression triangles seemed to play a much better role in longer races too, I had several "mad" red triangles pass me having their own race!! also seen cars swerving all over the place when in "red" mode The only critism I do have is first race I lapped all but 2 of my class at extreme level.... I am sure some tweaking will bring them back closer to me, or maybe some of the higher classes will be more demanding later on.. Certainly was to easy at Pro level right through the career Also the challenge mode is way to easy.. I seem to win every race.. and while some of the challenges are novel they don't give you a race. The overall package and software engine is very good, see previous review on this newsgroup... I do believe this has the potential to be an exceptional racer, it's almost there already.. I am sure I will be having another late one tonight.. Great game, well done Razorworks! Ian D
I'm glad to see your second post is more enthusiastic. I actually bought the game because of your first post (seeing that you're a sim fan and like the game I thought it was worth trying out). After playing it, I thought you weren't glowing enough in your initial review. Glad to see you've joined the TIR fanboy team. :0) Happy racing. -- Joe M. "Ian Dickson" <[email hidden]> wrote in message news:ar0ro5$qk6$[email hidden]... > God this game is good! > > Very under estimated IMO.. > > The mix of differnet classes is a brilliant idea.. > > Always something going on especially on the longer races.. > > I have now opened up the "extreme" level and started a new career. > > Minimum race distance is 25 laps.. Fuel meter has appeared and plays a part > in the race by forcing pitstops.. > > The AI agression triangles seemed to play a much better role in longer races > too, I had several "mad" red triangles pass me having their own race!! also > seen cars swerving all over the place when in "red" mode > > The only critism I do have is first race I lapped all but 2 of my class at > extreme level.... I am sure some tweaking will bring them back closer to me, > or maybe some of the higher classes will be more demanding later on.. > Certainly was to easy at Pro level right through the career > > Also the challenge mode is way to easy.. I seem to win every race.. and > while some of the challenges are novel they don't give you a race. > > The overall package and software engine is very good, see previous review on > this newsgroup... > > I do believe this has the potential to be an exceptional racer, it's almost > there already.. > > I am sure I will be having another late one tonight.. > > Great game, well done Razorworks! > > Ian D > >
Joe Do you, or have you had the "pausing" mid lap? I got it when first installed, got rid of it (don't know how) but it has now returned.. Every lap, 1-2 second pause (jitter) Pain in the ass I have noted it is sound related. Disabling m Sound Card gets rid of it, but no sound, mmm bummer Any ideas, your side..? Ian /d "Joe M." <[email hidden]> wrote in message news:[email hidden]...
Quoted text (33 lines)> I'm glad to see your second post is more enthusiastic. I actually bought > the game because of your first post (seeing that you're a sim fan and like > the game I thought it was worth trying out). After playing it, I thought > you weren't glowing enough in your initial review. Glad to see you've > joined the TIR fanboy team. :0) Happy racing. > > -- > Joe M. > > > "Ian Dickson" <[email hidden]> wrote in message > news:ar0ro5$qk6$[email hidden]... > > God this game is good! > > > > Very under estimated IMO.. > > > > The mix of differnet classes is a brilliant idea.. > > > > Always something going on especially on the longer races.. > > > > I have now opened up the "extreme" level and started a new career. > > > > Minimum race distance is 25 laps.. Fuel meter has appeared and plays a > part > > in the race by forcing pitstops.. > > > > The AI agression triangles seemed to play a much better role in longer > races > > too, I had several "mad" red triangles pass me having their own race!! > also > > seen cars swerving all over the place when in "red" mode > > > > The only critism I do have is first race I lapped all but 2 of my class
at
Quoted text (9 lines)> > extreme level.... I am sure some tweaking will bring them back closer to > me, > > or maybe some of the higher classes will be more demanding later on.. > > Certainly was to easy at Pro level right through the career > > > > Also the challenge mode is way to easy.. I seem to win every race.. and > > while some of the challenges are novel they don't give you a race. > > > > The overall package and software engine is very good, see previous
review
Quoted text (16 lines)> on > > this newsgroup... > > > > I do believe this has the potential to be an exceptional racer, it's > almost > > there already.. > > > > I am sure I will be having another late one tonight.. > > > > Great game, well done Razorworks! > > > > Ian D > > > > > >
Luckily I haven't had any pausing. I did have pausing with F1 2002 and CFS3 both caused my detonator drivers. The 28.32's for F1 2002 and the 40.72 (beta) for CFS3. I'm using the official drivers (30.82's) and nothing stutters for me now. I do notice that some turns get a little choppy (reminds me of Sports Car GT which was poorly coded since it never ran smooth for me even a few years later). BTW, what are your settings and how are your fps? I'm using fraps to test fps and I get a pretty steady 35+ on most courses (the lowest is Hockenheim long straight it drops to 25) running 1600x1200x32-bit no FSAA and all graphics set to max or on depending on the item (except I turned mirrors off since it seems to be a fps hog). Again like SCGT which had terrible mirrors. I'm surprised a modern game has mirror trouble, F1 2002 runs silky smooth on my system with mirrors and a full field of cars (30 start of race 50 during the race). The mirrors aren't a biggie for now since I programmed my wheel button to look back and I'm looking at a new processor in a month or two. My specs: AMD 1600+/512 MB RAM/GF4 ti4400 (30.82). -- Joe M. "Ian Dickson" <[email hidden]> wrote in message news:ar1596$cqb$[email hidden]... > Joe > > Do you, or have you had the "pausing" mid lap? > > I got it when first installed, got rid of it (don't know how) but it has now > returned.. > > Every lap, 1-2 second pause (jitter) Pain in the ass > > I have noted it is sound related. Disabling m Sound Card gets rid of it, > but no sound, mmm bummer > > Any ideas, your side..? > > Ian /d > > > > > > > "Joe M." <[email hidden]> wrote in message > news:[email hidden]... > > I'm glad to see your second post is more enthusiastic. I actually bought > > the game because of your first post (seeing that you're a sim fan and like > > the game I thought it was worth trying out). After playing it, I thought > > you weren't glowing enough in your initial review. Glad to see you've > > joined the TIR fanboy team. :0) Happy racing. > > > > -- > > Joe M. > > > > > > "Ian Dickson" <[email hidden]> wrote in message > > news:ar0ro5$qk6$[email hidden]... > > > God this game is good! > > > > > > Very under estimated IMO.. > > > > > > The mix of differnet classes is a brilliant idea.. > > > > > > Always something going on especially on the longer races.. > > > > > > I have now opened up the "extreme" level and started a new career. > > > > > > Minimum race distance is 25 laps.. Fuel meter has appeared and plays a > > part > > > in the race by forcing pitstops.. > > > > > > The AI agression triangles seemed to play a much better role in longer > > races > > > too, I had several "mad" red triangles pass me having their own race!! > > also > > > seen cars swerving all over the place when in "red" mode > > > > > > The only critism I do have is first race I lapped all but 2 of my class > at > > > extreme level.... I am sure some tweaking will bring them back closer to > > me, > > > or maybe some of the higher classes will be more demanding later on.. > > > Certainly was to easy at Pro level right through the career > > > > > > Also the challenge mode is way to easy.. I seem to win every race.. and > > > while some of the challenges are novel they don't give you a race. > > > > > > The overall package and software engine is very good, see previous > review > > on > > > this newsgroup... > > > > > > I do believe this has the potential to be an exceptional racer, it's > > almost > > > there already.. > > > > > > I am sure I will be having another late one tonight.. > > > > > > Great game, well done Razorworks! > > > > > > Ian D > > > > > > > > > > > >
Joe M. 15 Nov 2002 04:44 UTC↳ reply to Joe M.#90049
"Dastardly Dan" <[email hidden]> wrote in message news:[email hidden]... > On Thu, 14 Nov 2002 15:50:16 -0500, "Joe M." > <[email hidden]> wrote: > > >I'm glad to see your second post is more enthusiastic. I actually bought > >the game because of your first post (seeing that you're a sim fan andlike > >the game I thought it was worth trying out). After playing it, I thought > >you weren't glowing enough in your initial review. Glad to see you've > >joined the TIR fanboy team. :0) Happy racing. > > Hey Joe, I'm on my way to get a copy tomorrow. It better be good! ;-) Hey, I'm still suffering from the 24-hour post purchase euphoria, I'm not responsible for any statements until Friday. ;0) I forget what video card you're running since you go through them like underwear (I think you have a GF4 Ti 4200 or 4400). Let me save you some trouble. Set all graphics max. Run the game at 1024x768x32-bit, Quincunx, 2x anisotropic. The graphics look very nice with these settings and I avg. 30 fps on tracks with longer straights and 40 fps on curvy tracks. I originally ran 1600x1200x32-bit but the graphics where too grainy/shimmering (mipmaping issue? I'm not an expert) and my framerates were the same as they are now with FSAA on (I'm only running an AMD 1600 so I need more processor). The nicest graphical touch in this game is the pavement glare coming around a turn at sunset, it looks incredibly realistic. After playing this game with the dynamic lighting F1 2002 looks very flat and bland. I also cannot get enough of the AI which will follow closely and wait for the right chance to pass. The only AI complaint is that they enjoy banging a little too much but they don't spin me easily so it's fun and certainly adds to the tension. Take your time and enjoy the full game, don't look for codes to unlock cars/tracks (first I get you to spend your money, now I tell you how to play the game). Career mode is addictive, I'm anxious to finish my current season so I can earn a shot at a new race team (meaning a new car). Although I'm excited about racing the Audi R8, I'm enjoying the process of working my way up the ladder from the Audi TT. Enjoy. If you don't, it's Ian's fault since he bought it first. ;0) -- Joe M.
Joe M. 15 Nov 2002 07:04 UTC↳ reply to Joe M.#90062
I am playing CFS3 with DX 8.2 installed and TIR runs maaavelously so I'm not sure WTF Empire is talking about. BTW, running WinXP SP1. -- Joe M. "Dastardly Dan" <[email hidden]> wrote in message news:[email hidden]... > Maybe I won't be buying TIR just yet. I read in the Empire FAQ that > TIR won't run if you have upgraded to Directx8.2. CFS3 automatically > updated me to 8.2 without my permission. > > Have you updated your Direct X from 8.1b to 8.2 ? > > If you have updated your Direct X from 8.1b to version 8.2 then Total > Immersion Racing will not run on your PC. When you go to launch the > game it will report that it requires the Direct X 8.1b before it can > run. We will be talking to the developers regarding this issue. Please > keep looking at this website for further information regarding this. > >
Same here. DX 8.2... no problems here either as far as controllers go, reasonable Force feedback through my trusty MOMO Ian D "Joe M." <[email hidden]> wrote in message news:[email hidden]... > I am playing CFS3 with DX 8.2 installed and TIR runs maaavelously so I'mnot
Quoted text (23 lines)> sure WTF Empire is talking about. BTW, running WinXP SP1. > > -- > Joe M. > > > "Dastardly Dan" <[email hidden]> wrote in message > news:[email hidden]... > > Maybe I won't be buying TIR just yet. I read in the Empire FAQ that > > TIR won't run if you have upgraded to Directx8.2. CFS3 automatically > > updated me to 8.2 without my permission. > > > > Have you updated your Direct X from 8.1b to 8.2 ? > > > > If you have updated your Direct X from 8.1b to version 8.2 then Total > > Immersion Racing will not run on your PC. When you go to launch the > > game it will report that it requires the Direct X 8.1b before it can > > run. We will be talking to the developers regarding this issue. Please > > keep looking at this website for further information regarding this. > > > > > >

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