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F1 200x mods and tracks: status report.

6 posts by 5 people · 15 Nov 2002 07:13 UTC - 16 Nov 2002 23:17 UTC

Dave Henrie 15 Nov 2002 07:13 UTC#90063
The mod scene for F1 2001 and 2002 is really exploding right now. Recently 2 new mods for F1 2001 have been released, and they have also patched the LeMans track to bypass the two chicanes on the Mulsaane, so you can sortof simulate the years prior to the chicanes...(the Porche curves and Ford Chicane are still there tho) AND....I've just seen on the SSM forum that LeMans is being updated again with the addition of the esses added just after the Dunlop bridge. These new turns were first used this past year during the 2002 Le Mans 24 hours. There are several single car Mods for F1 2002 available, the First of several sportscar mods has been released(SSM--with more updates on the way) and Several other groups are working on Touring car mods, both DTM and BTCC and more. The number of tracks doesn't rival GPL's huge number but it is growing. And Simbin's next Sportscar mod for 2002 should be out within a few weeks, with more new tracks and cars. Yummie! I barely have time to practice for the Bullrun 1000, and all these mods keep whispering to me... :)
On Fri, 15 Nov 2002 07:13:37 GMT, Dave Henrie wrote: > I barely have time to practice for the Bullrun 1000, and all these mods > keep whispering to me... :) My personal favourite is the FIAGT V3 mod, and I cannot wait to race those monsters on the Nordschleife sporting f1 2002 physics.. What I would really like to see from the f1 200x mod community is a mod for decent online play with more than three players. Would this be possible in any way? Also, what about the followup to rally trophy? Will it support internet play, and if so, how many players, and will it be free of gamespyware and sport a dedicated server mode? Cheers, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Such a mod is conceptually possible, although it would be a lot of work. If the problem is just bandwidth (and I'm not sure about that, it sounds like there are prediction issues also) what it would take to fix it is a proxy that uses a more efficient network encoding scheme. IOW each player would have to run the proxy on their machine; they connect to the proxies and the proxies connect to each other on the net. The clients send a data stream to the proxy which gets converted to a more compact encoding before being sent across the net. These kinds of things are not impossible, people have been monkeying around with Quake proxies almost since the day of its release. But it's a huge amount of work because you first have to sniff out and reverse engineer the data that the program is sending, then come up with some more efficient way of doing it. "Uwe Schuerkamp" <[email hidden]> wrote in message news:[email hidden]... > > What I would really like to see from the f1 200x mod community > is a mod for decent online play with more than three players. > > Would this be possible in any way?
"Uwe Schuerkamp" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 15 Nov 2002 07:13:37 GMT, Dave Henrie wrote: > > > I barely have time to practice for the Bullrun 1000, and all thesemods
Quoted text (10 lines)> > keep whispering to me... :) > > My personal favourite is the FIAGT V3 mod, and I cannot wait to > race those monsters on the Nordschleife sporting f1 2002 > physics.. > > What I would really like to see from the f1 200x mod community > is a mod for decent online play with more than three players. > > Would this be possible in any way?
We have been testing the mods online and while they in NO WAY come close to the numbers Papyrus can run or even Nascar Heat, we have achieved very solid results with 8 drivers on an ASDL line. We have been trying to get a T3 line(actually have a guy who has acess, just not the time to test it) to see if we can get MORE users online. The key so far for smooth racing is to make sure everyone connects at the same data rate. We shoot for the 56k connection and that's for everyone, even the cable and ADSL users. If the host and all drivers connect at 56k, it makes the driving very good online. Still, like I said, it is nowhere near Papyrus' level. dave henrie
Quoted text (15 lines)> > Also, what about the followup to rally trophy? Will it support > internet play, and if so, how many players, and will it be free > of gamespyware and sport a dedicated server mode? > > Cheers, > > uwe > > > -- > mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) > Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ > Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Fri, 15 Nov 2002 07:13:37 GMT, "Dave Henrie" <[email hidden]> wrote:
Quoted text (18 lines)> The mod scene for F1 2001 and 2002 is really exploding right now. >Recently 2 new mods for F1 2001 have been released, and they have also >patched the LeMans track to bypass the two chicanes on the Mulsaane, so you >can sortof simulate the years prior to the chicanes...(the Porche curves and >Ford Chicane are still there tho) AND....I've just seen on the SSM forum >that LeMans is being updated again with the addition of the esses added just >after the Dunlop bridge. These new turns were first used this past year >during the 2002 Le Mans 24 hours. > There are several single car Mods for F1 2002 available, the First of >several sportscar mods has been released(SSM--with more updates on the way) >and Several other groups are working on Touring car mods, both DTM and BTCC >and more. The number of tracks doesn't rival GPL's huge number but it is >growing. And Simbin's next Sportscar mod for 2002 should be out within a >few weeks, with more new tracks and cars. Yummie! > I barely have time to practice for the Bullrun 1000, and all these mods >keep whispering to me... :) > >
Darn, I was hoping someone had finally compiled a list of all available mods and patches with their coresponding links... -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and "sons.of." parts before replying
On Sat, 16 Nov 2002 12:59:57 +0100, Uwe Schuerkamp <[email hidden]> wrote: >What I would really like to see from the f1 200x mod community >is a mod for decent online play with more than three players. > >Would this be possible in any way? I'd like a modern F1 mod, 2002 or 2003 season, preferably. Something with realistic brake, downforce, and TC modelling and the real tracks that they race on (as opposed to the ones that shipped with the game). Increasing the fidelity of the suspension/tire model or removing the high-frequency bumps that the physics engine clearly wasn't designed to handle would be a plus. After that someone could do a NASCAR mod if there's any demand for it. Jason

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