Race Sim Central
Rec.Autos.Simulators Archive

To Those Running N2K2

13 posts by 5 people · 18 Nov 2002 04:04 UTC - 19 Nov 2002 20:43 UTC

On Mon, 18 Nov 2002 04:04:09 GMT, "Tom Pabst" <[email hidden]> wrote:
Quoted text (7 lines)>To those of you who are running N2K2....and have downloaded and enjoyed our >Phoenix Group track texture upgrade package, click on the link below for a >jpeg of our next project: > >www.pabst-racing.com/webscreens/opsearnhardt_logo-header.jpg > >It will be available at The US Pits......about mid-December!
Hey Tom, are you still planning on updating any of the converted tracks? Jason
Tom, quick question for you about Sear Point - Any reason you painted the sand trap just before the S turns to look like pavement? Great way to confuse people the first few times around. If it is actually pavement can you not edit the track itself or if not leave it as sand as although it might look realistic it doesn't drive as such. Also are there any other such changes on Sears or other tracks where what you see isn't what the surface actually is? "Tom Pabst" <[email hidden]> wrote in message news:ZEZB9.72084$QZ.10674@sccrnsc02... > To those of you who are running N2K2....and have downloaded and enjoyedour
Quoted text (12 lines)> Phoenix Group track texture upgrade package, click on the link below for a > jpeg of our next project: > > www.pabst-racing.com/webscreens/opsearnhardt_logo-header.jpg > > It will be available at The US Pits......about mid-December! > > Regards, > > Tom > >
"Schooner" <[email hidden]> wrote in message news:Op4C9.202289$[email hidden]...
Quoted text (8 lines)> Tom, quick question for you about Sear Point - Any reason you painted the > sand trap just before the S turns to look like pavement? Great way to > confuse people the first few times around. If it is actually pavement can > you not edit the track itself or if not leave it as sand as although it > might look realistic it doesn't drive as such. > Also are there any other such changes on Sears or other tracks where what > you see isn't what the surface actually is? >
I'm pretty sure they did pave that area this past spring. Since Tom works there everyday, I'd be willing to bet that the sandtrap is gone and has been replaced by asphault. dave henrie > "Tom Pabst" <[email hidden]> wrote in message > news:ZEZB9.72084$QZ.10674@sccrnsc02... > > To those of you who are running N2K2....and have downloaded and enjoyed > our > > Phoenix Group track texture upgrade package, click on the link below fora
Quoted text (13 lines)> > jpeg of our next project: > > > > www.pabst-racing.com/webscreens/opsearnhardt_logo-header.jpg > > > > It will be available at The US Pits......about mid-December! > > > > Regards, > > > > Tom > > > > > >
Oh I don't doubt that, my point is that it now looks like pavement in the game but if you drive there it's still modelled as sand. Apparently painting sand to be pavement doesn't work ;) "Dave Henrie" <[email hidden]> wrote in message news:Jb6C9.76828$1O2.4644@sccrnsc04... > > "Schooner" <[email hidden]> wrote in message > news:Op4C9.202289$[email hidden]... > > Tom, quick question for you about Sear Point - Any reason you paintedthe > > sand trap just before the S turns to look like pavement? Great way to > > confuse people the first few times around. If it is actually pavementcan > > you not edit the track itself or if not leave it as sand as although it > > might look realistic it doesn't drive as such. > > Also are there any other such changes on Sears or other tracks wherewhat
Quoted text (11 lines)> > you see isn't what the surface actually is? > > > > I'm pretty sure they did pave that area this past spring. Since Tom > works there everyday, I'd be willing to bet that the sandtrap is gone and > has been replaced by asphault. > dave henrie > > > "Tom Pabst" <[email hidden]> wrote in message > > news:ZEZB9.72084$QZ.10674@sccrnsc02... > > > To those of you who are running N2K2....and have downloaded and
enjoyed > > our > > > Phoenix Group track texture upgrade package, click on the link belowfor
Quoted text (16 lines)> a > > > jpeg of our next project: > > > > > > www.pabst-racing.com/webscreens/opsearnhardt_logo-header.jpg > > > > > > It will be available at The US Pits......about mid-December! > > > > > > Regards, > > > > > > Tom > > > > > > > > > > > >
"Schooner" <[email hidden]> wrote in message news:0n6C9.202317$[email hidden]... > Oh I don't doubt that, my point is that it now looks like pavement in the > game but if you drive there it's still modelled as sand. Apparently > painting sand to be pavement doesn't work ;) ah..ok...that would require more than just new texutures then. Didn't read your post closely enough I guess :) I don't think any of his repainted tracks have had any physical changes made to them, like turning sand to asphalt. For Sears I think he mentioned that turn 7 was still wrong, but that would be up to Papyrus to fix that.(or somebody who knows track editing I guess) dave henrie dave henrie
Quoted text (12 lines)> > "Dave Henrie" <[email hidden]> wrote in message > news:Jb6C9.76828$1O2.4644@sccrnsc04... > > > > "Schooner" <[email hidden]> wrote in message > > news:Op4C9.202289$[email hidden]... > > > Tom, quick question for you about Sear Point - Any reason you painted > the > > > sand trap just before the S turns to look like pavement? Great way to > > > confuse people the first few times around. If it is actually pavement > can > > > you not edit the track itself or if not leave it as sand as although
it
Quoted text (8 lines)> > > might look realistic it doesn't drive as such. > > > Also are there any other such changes on Sears or other tracks where > what > > > you see isn't what the surface actually is? > > > > > > > I'm pretty sure they did pave that area this past spring. Since Tom > > works there everyday, I'd be willing to bet that the sandtrap is gone
and
Quoted text (28 lines)> > has been replaced by asphault. > > dave henrie > > > > > "Tom Pabst" <[email hidden]> wrote in message > > > news:ZEZB9.72084$QZ.10674@sccrnsc02... > > > > To those of you who are running N2K2....and have downloaded and > enjoyed > > > our > > > > Phoenix Group track texture upgrade package, click on the link below > for > > a > > > > jpeg of our next project: > > > > > > > > www.pabst-racing.com/webscreens/opsearnhardt_logo-header.jpg > > > > > > > > It will be available at The US Pits......about mid-December! > > > > > > > > Regards, > > > > > > > > Tom > > > > > > > > > > > > > > > > > > > >
Tom Pabst wrote:
Quoted text (8 lines)> > To those of you who are running N2K2....and have downloaded and enjoyed our > Phoenix Group track texture upgrade package, click on the link below for a > jpeg of our next project: > > www.pabst-racing.com/webscreens/opsearnhardt_logo-header.jpg > > It will be available at The US Pits......about mid-December!
What about those of us who DL'ed it and didn't enjoy it, can we click on the link too ? Beers and cheers (uncle) Goy "The Pits" http://www.theuspits.com/ "A man is only as old as the woman he feels" --Groucho Marx--
No...you can't! TP -:) "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]... > > > Tom Pabst wrote: > > > > To those of you who are running N2K2....and have downloaded and enjoyedour > > Phoenix Group track texture upgrade package, click on the link below fora
Quoted text (17 lines)> > jpeg of our next project: > > > > www.pabst-racing.com/webscreens/opsearnhardt_logo-header.jpg > > > > It will be available at The US Pits......about mid-December! > > What about those of us who DL'ed it and didn't enjoy it, can we click on > the link too ? > > > Beers and cheers > (uncle) Goy > > "The Pits" http://www.theuspits.com/ > > "A man is only as old as the woman he feels" > --Groucho Marx--
Jason... Probably not. The reason is that with N2K3 due out in a couple months, I'll be focusing on updating those tracks next. And, until the "converted" tracks are confirmed to work in N2K3....I'm not going to do them...since their "lifespan" at this point is very, very short. I will wait until converted tracks are working ....or recreated for N2K3. Most of the texture updates I'm doing now for N2K2....will (should) port over to N2K3.......as needed. From screenshots I've seen so far of N2K3.....I think my "work" in the texture realism department.....will be slightly less than in N2K2....but still needed. That's just my opinion, at this point......of course! TP "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]... > On Mon, 18 Nov 2002 04:04:09 GMT, "Tom Pabst" <[email hidden]> > wrote: > > >To those of you who are running N2K2....and have downloaded and enjoyedour > >Phoenix Group track texture upgrade package, click on the link below fora
Quoted text (10 lines)> >jpeg of our next project: > > > >www.pabst-racing.com/webscreens/opsearnhardt_logo-header.jpg > > > >It will be available at The US Pits......about mid-December! > > Hey Tom, are you still planning on updating any of the converted > tracks? > > Jason
Schooner... As Dave pointed out....that "sandtrap" at T-7 is now gone. There's two things that determine each "surface" in N2K2.....this has been the case since N-1 actually....same in GPL. You have the "texture file" that displays on the surface....and the "physics surface" that determines the car's interface with the surface. They are two different things. I can change the "texture" that is displayed....but not the "physics surface" ......hope that makes sense. I believe the "physics surface" is determined by the track.3do file....not an editable item......that I know of. Since you shouldn't be out there in that part of the track anyway.....I chose to make it "look correct"....even if it wouldn't "drive correct"........so, don't drive out there! LOL... TP "Schooner" <[email hidden]> wrote in message news:Op4C9.202289$[email hidden]...
Quoted text (13 lines)> Tom, quick question for you about Sear Point - Any reason you painted the > sand trap just before the S turns to look like pavement? Great way to > confuse people the first few times around. If it is actually pavement can > you not edit the track itself or if not leave it as sand as although it > might look realistic it doesn't drive as such. > Also are there any other such changes on Sears or other tracks where what > you see isn't what the surface actually is? > > "Tom Pabst" <[email hidden]> wrote in message > news:ZEZB9.72084$QZ.10674@sccrnsc02... > > To those of you who are running N2K2....and have downloaded and enjoyed > our > > Phoenix Group track texture upgrade package, click on the link below for
a
Quoted text (13 lines)> > jpeg of our next project: > > > > www.pabst-racing.com/webscreens/opsearnhardt_logo-header.jpg > > > > It will be available at The US Pits......about mid-December! > > > > Regards, > > > > Tom > > > > > >
Hi Dave... You are right.....Turn 7 in N2K2 is not correct. What happened was.....Papy contacted the Sears Point architect (Bob Davis) and got the plans for the new Winston Cup Chute from him........around January of 2000, I believe. But, when Sears got around to actually constructing the new WC Chute (including Turn-7)....they made a last minute change to T-7....and built it as it is now....and was for the last two Cup races. Bob Davis sent the "revised plans" to Papy....but they were either ignored, lost....or Papy had already built the track and didn't want to change it. Who knows....they've never responded to this that I know of? Just for "FYI"......the Turn-7 that actually exists.........doesn't start to turn right until about another 100 to 150 feet further down track (coming straight down from the new 90 degree previous turn). Then it turns much sharper right.....almost 180 degrees...and heads back to the original top of the esses....making that turn almost a 90 degree left...into the esses.....then off down through the esses which is correct in N2K2. That should give you a rough idea of what the actual Turn-7 at Sears is like. Let's hope that Papy fixes this for N2K3....and that they add the new grandstand, the changed main straight (no longer are the drag strip and the main straight at S/F the same surface....which changes T-1 slightly).....move all this hills back about 300 yards down through the esses.....remove all the footbridges (only the FRAM footbridge at T-1 is still there) and add all the new terrace seating (in T-7 and down through the esses). Gosh...I sure hope they do? Regards, Tom "Dave Henrie" <[email hidden]> wrote in message news:it6C9.41088$%[email hidden]... > > "Schooner" <[email hidden]> wrote in message > news:0n6C9.202317$[email hidden]... > > Oh I don't doubt that, my point is that it now looks like pavement inthe
Quoted text (21 lines)> > game but if you drive there it's still modelled as sand. Apparently > > painting sand to be pavement doesn't work ;) > > ah..ok...that would require more than just new texutures then. Didn't > read your post closely enough I guess :) I don't think any of his > repainted tracks have had any physical changes made to them, like turning > sand to asphalt. > For Sears I think he mentioned that turn 7 was still wrong, but that > would be up to Papyrus to fix that.(or somebody who knows track editing I > guess) > dave henrie > > dave henrie > > > > > "Dave Henrie" <[email hidden]> wrote in message > > news:Jb6C9.76828$1O2.4644@sccrnsc04... > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:Op4C9.202289$[email hidden]... > > > > Tom, quick question for you about Sear Point - Any reason you
painted > > the > > > > sand trap just before the S turns to look like pavement? Great wayto > > > > confuse people the first few times around. If it is actuallypavement
Quoted text (10 lines)> > can > > > > you not edit the track itself or if not leave it as sand as although > it > > > > might look realistic it doesn't drive as such. > > > > Also are there any other such changes on Sears or other tracks where > > what > > > > you see isn't what the surface actually is? > > > > > > > > > > I'm pretty sure they did pave that area this past spring. Since
Tom
Quoted text (11 lines)> > > works there everyday, I'd be willing to bet that the sandtrap is gone > and > > > has been replaced by asphault. > > > dave henrie > > > > > > > "Tom Pabst" <[email hidden]> wrote in message > > > > news:ZEZB9.72084$QZ.10674@sccrnsc02... > > > > > To those of you who are running N2K2....and have downloaded and > > enjoyed > > > > our > > > > > Phoenix Group track texture upgrade package, click on the link
below
Quoted text (21 lines)> > for > > > a > > > > > jpeg of our next project: > > > > > > > > > > www.pabst-racing.com/webscreens/opsearnhardt_logo-header.jpg > > > > > > > > > > It will be available at The US Pits......about mid-December! > > > > > > > > > > Regards, > > > > > > > > > > Tom > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Goy.. Then please.....click away!!!! TP -:) "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> > > Tom Pabst wrote: > > > > No...you can't! > > Okay, good thing I did enjoy them then > > > Beers and cheers > (uncle) Goy > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy