Imagine a car that's reached its top speed due to aerodynamic drag acting
exactly at the center of mass of the car, hence no torques exist on the body
from this force. The car's center of mass is 1 foot above the ground, and the
longitudinal force at the wheels is 1000 lb. The acceleration of the car is 0
ft/sec^2.
Is there rearwards weight transfer or not? It seems that D'Alembert forces
indicate that there is no torque on the chassis, but that conflicts with the
standard Newtonian approach... Is there 1000 lb*ft torque, or is there 0? (My
vote is for 1000 ;-)) It seems that RCVD indicates in a few places that the
answer is actually 0, but maybe I'm misunderstanding this.
Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com
My little car sim screenshots:
http://performancesimulations.com/scnshot4.htm
Notable threadCar physics question on D'Alembert inertia forces
Developer Todd Wasson asked whether drag at the centre of mass and tractive force at the tyres produce a pitching moment at top speed. Haqsau and Doug Milliken, co-author of Race Car Vehicle Dynamics, confirmed the free-body analysis and explained D'Alembert's principle. Ruud van Gaal and Sebastien Tixier also took part, and the thread ended in binary jokes.
With Doug Milliken (Milliken Research)
physics/realism debate
Automated summary.
In cases like this it is best to throw the terminology out the window
and draw a free-body diagram. You have a tractive force acting on the
contact patch, and a drag force acting on the center of mass. From a
force balance standpoint they cancel out, but they are not collinear,
therefore they form a moment. Assuming that the car is not rotating in
pitch, there must be some other moment opposing it. This other moment
is the change in the normal force distribution on the tires, aka weight
transfer.
"J. Todd Wasson" <[email hidden]> wrote in message
news:[email hidden]...
> Imagine a car that's reached its top speed due to aerodynamic dragacting
> exactly at the center of mass of the car, hence no torques exist onthe body
> from this force. The car's center of mass is 1 foot above the ground,and the
> longitudinal force at the wheels is 1000 lb. The acceleration of thecar is 0
> ft/sec^2.
>
> Is there rearwards weight transfer or not? It seems that D'Alembertforces
> indicate that there is no torque on the chassis, but that conflictswith the
> standard Newtonian approach... Is there 1000 lb*ft torque, or isthere 0? (My
> vote is for 1000 ;-)) It seems that RCVD indicates in a few placesthat the
Quoted text (13 lines)
> answer is actually 0, but maybe I'm misunderstanding this. > > > Todd Wasson > --- > Performance Simulations > Drag Racing and Top Speed Prediction > Software > http://PerformanceSimulations.Com > > My little car sim screenshots: > http://performancesimulations.com/scnshot4.htm >I would like to thank the two of you for making me feel even more stupid
than I thought I was.
"Haqsau" <[email hidden]> wrote in message
news:ar9ltb$g92dn$[email hidden]...
Quoted text (44 lines)
> In cases like this it is best to throw the terminology out the window > and draw a free-body diagram. You have a tractive force acting on the > contact patch, and a drag force acting on the center of mass. From a > force balance standpoint they cancel out, but they are not collinear, > therefore they form a moment. Assuming that the car is not rotating in > pitch, there must be some other moment opposing it. This other moment > is the change in the normal force distribution on the tires, aka weight > transfer. > > > "J. Todd Wasson" <[email hidden]> wrote in message > news:[email hidden]... > > Imagine a car that's reached its top speed due to aerodynamic drag > acting > > exactly at the center of mass of the car, hence no torques exist on > the body > > from this force. The car's center of mass is 1 foot above the ground, > and the > > longitudinal force at the wheels is 1000 lb. The acceleration of the > car is 0 > > ft/sec^2. > > > > Is there rearwards weight transfer or not? It seems that D'Alembert > forces > > indicate that there is no torque on the chassis, but that conflicts > with the > > standard Newtonian approach... Is there 1000 lb*ft torque, or is > there 0? (My > > vote is for 1000 ;-)) It seems that RCVD indicates in a few places > that the > > answer is actually 0, but maybe I'm misunderstanding this. > > > > > > Todd Wasson > > --- > > Performance Simulations > > Drag Racing and Top Speed Prediction > > Software > > http://PerformanceSimulations.Com > > > > My little car sim screenshots: > > http://performancesimulations.com/scnshot4.htm > > >
"Doug Hook" <[email hidden]> wrote in message
news:ELZB9.36102$%[email hidden]...
> I would like to thank the two of you for making me feel even more stupid
> than I thought I was.
Doesn't it make your head hurt just LOOKING at that stuff??
dave henrie
Quoted text (11 lines)
> > >In cases like this it is best to throw the terminology out the window >and draw a free-body diagram. You have a tractive force acting on the >contact patch, and a drag force acting on the center of mass. From a >force balance standpoint they cancel out, but they are not collinear, >therefore they form a moment. Assuming that the car is not rotating in >pitch, there must be some other moment opposing it. This other moment >is the change in the normal force distribution on the tires, aka weight >transfer. >
On 18 Nov 2002, J. Todd Wasson wrote:
Agreed.
> Ok, thanks for verifying that. That's how my stuff has been working so far,
> but reading some mentions of D'Alembert inertia forces lately got me thinking
> maybe I was missing something.
Some of the stuff in RCVD is heavily tied to the axis system definitions,
for example, the aero axis system has origin at ground level. Maybe this
is what was confusing you? BTW, we keep correcting errors in RCVD, so
if you think you have found an error, please let us know.
-- Doug Milliken
www.millikenresearch.com/olleyfl.html <-- gift for the hardcore<grin>
Quoted text (8 lines)
> >In cases like this it is best to throw the terminology out the window > >and draw a free-body diagram. You have a tractive force acting on the > >contact patch, and a drag force acting on the center of mass. From a > >force balance standpoint they cancel out, but they are not collinear, > >therefore they form a moment. Assuming that the car is not rotating in > >pitch, there must be some other moment opposing it. This other moment > >is the change in the normal force distribution on the tires, aka weight > >transfer.
On Mon, 18 Nov 2002, Dave Henrie wrote:
That's nothing, you should hear the calls we get from the users of our
analysis software, or even our dinner table conversation...
Once you know that you are ignorant there isn't any more excuse<grin>.
Time to sign up for a physics course and learn how the world works.
Quoted text (7 lines)
> "Doug Hook" <[email hidden]> wrote in message > news:ELZB9.36102$%[email hidden]... > > I would like to thank the two of you for making me feel even more stupid > > than I thought I was. > > Doesn't it make your head hurt just LOOKING at that stuff?? >Quoted text (9 lines)
>Some of the stuff in RCVD is heavily tied to the axis system definitions, >for example, the aero axis system has origin at ground level. Maybe this >is what was confusing you? BTW, we keep correcting errors in RCVD, so >if you think you have found an error, please let us know. > >-- Doug Milliken > www.millikenresearch.com/olleyfl.html <-- gift for the hardcore<grin> > >Funny, that's exactly how I think of physics - not as science, but
simply as how things work. I guess that might be one of the reasons why
it makes sense to some people and not to others.
"Doug Milliken" <[email hidden]> wrote in message
news:[email hidden]...
>
> Time to sign up for a physics course and learn how the world works.
>
On 18 Nov 2002, J. Todd Wasson wrote:
....
From <http://www.britannica.com/eb/alpha?search=D>:
"...alternative form of Newton's second law of motion, stated by the
18th-century French polymath Jean le Rond d'Alembert. In effect, the
principle reduces a problem in dynamics to a problem in statics. The
second law states that the force F acting on a body is equal to the
product of the mass m and acceleration a of the body, or F = ma; in
d'Alembert's form, the force F plus the negative of the mass m times
acceleration a of the body is equal to zero: F - ma = 0. In other words,
the body is in equilibrium under the action of the real force F and the
fictitious force -ma. The fictitious force is also called an inertial
force and a reversed effective force. "
Quoted text (11 lines)
> >Some of the stuff in RCVD is heavily tied to the axis system definitions, > >for example, the aero axis system has origin at ground level. Maybe this > >is what was confusing you? BTW, we keep correcting errors in RCVD, so > >if you think you have found an error, please let us know. > > > >-- Doug Milliken > > www.millikenresearch.com/olleyfl.html <-- gift for the hardcore<grin> > I'm not quite sure what it was exactly. I read your book quite often (comes > to the bathroom with me 70% of the time too ;-)) and have occasionally run > across reference to D'Alembert's inertia force there. For some reason, I wasI like the term inertial force better, so much easier to remember. ;o)
"Doug Milliken" <[email hidden]> wrote in message
news:[email hidden]...
words,
> the body is in equilibrium under the action of the real force F andthe
> fictitious force -ma. The fictitious force is also called an inertial
> force and a reversed effective force. "
>
>
Quoted text (9 lines)
> From <http://www.britannica.com/eb/alpha?search=D>: > > "...alternative form of Newton's second law of motion, stated by the > 18th-century French polymath Jean le Rond d'Alembert. In effect, the > principle reduces a problem in dynamics to a problem in statics. The > second law states that the force F acting on a body is equal to the > product of the mass m and acceleration a of the body, or F = ma; in > d'Alembert's form, the force F plus the negative of the mass m times > acceleration a of the body is equal to zero: F - ma = 0. In otherDon't be fooled, we just make all this stuff up as we go. ;o)
"Doug Hook" <[email hidden]> wrote in message
news:ELZB9.36102$%[email hidden]...
> I would like to thank the two of you for making me feel even morestupid
> than I thought I was.
>
Remember also about rolling resistance, which is a force acting at the
contact point of the tyres with the road, and so *will* create a torque
opposite to the logitudinal force at the wheels, unless your longitudinal
force of 1000lb is a resultant force of forward drive and rolling resistance
added together.
"J. Todd Wasson" <[email hidden]> wrote in message
news:[email hidden]...
> Imagine a car that's reached its top speed due to aerodynamic drag acting
> exactly at the center of mass of the car, hence no torques exist on thebody
> from this force. The car's center of mass is 1 foot above the ground, andthe
> longitudinal force at the wheels is 1000 lb. The acceleration of the caris 0
> ft/sec^2.
>
> Is there rearwards weight transfer or not? It seems that D'Alembertforces
> indicate that there is no torque on the chassis, but that conflicts withthe
> standard Newtonian approach... Is there 1000 lb*ft torque, or is there 0?(My
> vote is for 1000 ;-)) It seems that RCVD indicates in a few places thatthe
Quoted text (13 lines)
> answer is actually 0, but maybe I'm misunderstanding this. > > > Todd Wasson > --- > Performance Simulations > Drag Racing and Top Speed Prediction > Software > http://PerformanceSimulations.Com > > My little car sim screenshots: > http://performancesimulations.com/scnshot4.htm >On Tue, 19 Nov 2002 04:08:32 -0500, Dastardly Dan
<[email hidden]> wrote:
>On Mon, 18 Nov 2002 21:32:30 -0500, "Haqsau" <[email hidden]>
>wrote:
>
>>Don't be fooled, we just make all this stuff up as we go. ;o)
>
>Yea really. Who's the dufus that decided 1+1=2 anyway?
That was before 1+1 became 10.
I guess we're stuck with 2 though, even though I really think the rest
of the world should learn to think in hexadecimal. ;-)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
On Sun, 17 Nov 2002 22:17:34 -0500, "Haqsau" <[email hidden]>
wrote:
Wasn't d'Alembert the acceleration described as a force?
That'd mean it's just there to get a system with F_sum=0, using the
net acceleration of a body actually as a force, cancelling the rest
out.
Need more pencils... :)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (8 lines)
>In cases like this it is best to throw the terminology out the window >and draw a free-body diagram. You have a tractive force acting on the >contact patch, and a drag force acting on the center of mass. From a >force balance standpoint they cancel out, but they are not collinear, >therefore they form a moment. Assuming that the car is not rotating in >pitch, there must be some other moment opposing it. This other moment >is the change in the normal force distribution on the tires, aka weight >transfer.On Tue, 19 Nov 2002 13:19:07 GMT, [email hidden] (Ruud
van Gaal) wrote:
well, there's 10 sort of peoples, those who know binary numbers and
those who dont :)
Sebastien TIXIER - Game Developer
Dynamics and Car Physics
http://www.eden-studios.fr
GPLRank Normal:-44.24 Monster:-124.44
Quoted text (13 lines)
>On Tue, 19 Nov 2002 04:08:32 -0500, Dastardly Dan ><[email hidden]> wrote: > >>On Mon, 18 Nov 2002 21:32:30 -0500, "Haqsau" <[email hidden]> >>wrote: >> >>>Don't be fooled, we just make all this stuff up as we go. ;o) >> >>Yea really. Who's the dufus that decided 1+1=2 anyway? > >That was before 1+1 became 10. >I guess we're stuck with 2 though, even though I really think the rest >of the world should learn to think in hexadecimal. ;-)On Tue, 19 Nov 2002 13:19:07 GMT, [email hidden] (Ruud
van Gaal) wrote:
>That was before 1+1 became 10.
>I guess we're stuck with 2 though, even though I really think the rest
>of the world should learn to think in hexadecimal. ;-)
F=c*k you Ruud. =)
Jason
On Tue, 19 Nov 2002 15:41:26 GMT, [email hidden] (Jason Moyer)
wrote:
LOL!
That 'k' is not a hex digit, Jason, you still have some way to go! ;-)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (8 lines)
>On Tue, 19 Nov 2002 13:19:07 GMT, [email hidden] (Ruud >van Gaal) wrote: > >>That was before 1+1 became 10. >>I guess we're stuck with 2 though, even though I really think the rest >>of the world should learn to think in hexadecimal. ;-) > >F=c*k you Ruud. =)On Tue, 19 Nov 2002 14:36:37 +0100, Sebastien Tixier
<stixier@wanadoo[NO_SPAM].fr> wrote:
I think as for VRally driving I fit into the 0 side of those 10. :)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (19 lines)
>On Tue, 19 Nov 2002 13:19:07 GMT, [email hidden] (Ruud >van Gaal) wrote: > >>On Tue, 19 Nov 2002 04:08:32 -0500, Dastardly Dan >><[email hidden]> wrote: >> >>>On Mon, 18 Nov 2002 21:32:30 -0500, "Haqsau" <[email hidden]> >>>wrote: >>> >>>>Don't be fooled, we just make all this stuff up as we go. ;o) >>> >>>Yea really. Who's the dufus that decided 1+1=2 anyway? >> >>That was before 1+1 became 10. >>I guess we're stuck with 2 though, even though I really think the rest >>of the world should learn to think in hexadecimal. ;-) > >well, there's 10 sort of peoples, those who know binary numbers and >those who dont :)"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
> That was before 1+1 became 10.
> I guess we're stuck with 2 though, even though I really think the rest
> of the world should learn to think in hexadecimal. ;-)
I thought 1+1= a window (try writing the equals on top of the '1+1' bit -
bad primary school joke)
Also I prefer to think in binary and convert to hexadecimal - I have 2
fingers but unfortunately not 16...
On Tue, 19 Nov 2002 17:57:12 -0000, "Nick" <[email hidden]>
wrote:
My mind is actually analog it seems but that makes it hard to add up
really large numbers. :)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (11 lines)
>"Ruud van Gaal" <[email hidden]> wrote in message >news:[email hidden]... >> That was before 1+1 became 10. >> I guess we're stuck with 2 though, even though I really think the rest >> of the world should learn to think in hexadecimal. ;-) > >I thought 1+1= a window (try writing the equals on top of the '1+1' bit - >bad primary school joke) > >Also I prefer to think in binary and convert to hexadecimal - I have 2 >fingers but unfortunately not 16...On Tue, 19 Nov 2002 12:39:12 -0500, Dastardly Dan
<[email hidden]> wrote:
Wear a condom next time! :)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (7 lines)
>On Tue, 19 Nov 2002 13:19:07 GMT, [email hidden] (Ruud >van Gaal) wrote: > > >>That was before 1+1 became 10. > >In my way of thinking 1+1=11.On Tue, 19 Nov 2002 12:39:12 -0500, Dastardly Dan
>>That was before 1+1 became 10.
>In my way of thinking 1+1=11.
Wear a *** next time! :)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
> >well, there's 10 sort of peoples, those who know binary numbers and
> >those who dont :)
>
> I think as for VRally driving I fit into the 0 side of those 10. :)
Why can't a computer programmer tell the difference between halloween
and christmas day?
Because halloween is OCT31 and christmas day is DEC25
Paul
On Thu, 21 Nov 2002 04:12:28 -0000, "Paul Laidlaw"
<[email hidden]> wrote:
Wow, that was a deep one. :)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (9 lines)
>> >well, there's 10 sort of peoples, those who know binary numbers and >> >those who dont :) >> >> I think as for VRally driving I fit into the 0 side of those 10. :) > >Why can't a computer programmer tell the difference between halloween >and christmas day? > >Because halloween is OCT31 and christmas day is DEC25>Haqsau" <[email hidden]> wrote in message
>news:arc7kp$h5aqa$[email hidden]...
>
> Don't be fooled, we just make all this stuff up as we go. ;o)
Just making it up?? Let me give it a try.....
"The coeffecient reactive principal is not conversly attracted to the
Dusenbery hypothesis therefore can not be applied to the friction equals
mass times acceleration theory. However if you fart under the covers your
wife will get pissed"
You are right. It's not that hard once you get the terminology down. :-)
"> "Doug Hook" <[email hidden]> wrote in message
> news:ELZB9.36102$%[email hidden]...
> > I would like to thank the two of you for making me feel even more
> stupid
> > than I thought I was.
> >
>
Hmm, not bad, but you misspelled coefficient. I give it an 8.5, pretty
good for a first try. ;o)
"Doug Hook" <[email hidden]> wrote in message
news:WM5E9.120755$NH2.8319@sccrnsc01...
>
> Just making it up?? Let me give it a try.....
> "The coeffecient reactive principal is not conversly attracted to the
> Dusenbery hypothesis therefore can not be applied to the frictionequals
> mass times acceleration theory. However if you fart under the coversyour
> wife will get pissed"
> You are right. It's not that hard once you get the terminology down.:-)
>
>


































