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N2K3: 4 *Geniune* Hi-res screenshots availible....

14 posts by 11 people · 20 Nov 2002 17:09 UTC - 21 Nov 2002 21:19 UTC

"Ed Solheim" <[email hidden]> wrote in message news:[email hidden]... > http://www.worthplaying.com/article.php?sid=7124 > > Mutiple pitcrews - wooohoo! :-) > > Enjoy! What's the point of displaying these screenshots at such high resolution? Textures for 3D objects are created for a certain screen resolution, if you overdo it the textures look blurred in comparison with the sharp silhouette edges of the polygons. They'd look far better at 1024x768 with anti-aliasing turned on. - MichaelJP
Old news......those have been posted on the Sierra boards for days. They are also very old (or very early) N2K3 screenies.......pre-beta stuff where the car models are not even complete. TP "Ed Solheim" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> http://www.worthplaying.com/article.php?sid=7124 > > Mutiple pitcrews - wooohoo! :-) > > Enjoy! > > -- > ed_ > >
Well atleast they are from N2K03 Tom. -- ed_ "Tom Pabst" <[email hidden]> wrote in message news:ePQC9.66072$[email hidden]... > Old news......those have been posted on the Sierra boards for days. They > are also very old (or very early) N2K3 screenies.......pre-beta stuff where > the car models are not even complete. > > TP >
Someone is just trying to feel important again Ed ;) It's ok for him to post crap but no one else. "Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> wrote in message news:JVQC9.845$[email hidden]...
Quoted text (8 lines)> Well atleast they are from N2K03 Tom. > > -- > ed_ > > "Tom Pabst" <[email hidden]> wrote in message > news:ePQC9.66072$[email hidden]... > > Old news......those have been posted on the Sierra boards for days.
They
Quoted text (8 lines)> > are also very old (or very early) N2K3 screenies.......pre-beta stuff > where > > the car models are not even complete. > > > > TP > > > >
Schooner wrote: > > Someone is just trying to feel important again Ed ;) > It's ok for him to post crap but no one else. Be fair, Tom just likes to share a joke with us every once in a while. Mine you, he serious posts make me laugh more then his attempts at humour ever could. :) Gerry
Yep, especially since that info was posted right after those updated pics were posted days ago to. I guess he has to feel important or something. lol "Schooner" <[email hidden]> wrote in message news:F3RC9.204497$[email hidden]...
Quoted text (24 lines)> Someone is just trying to feel important again Ed ;) > It's ok for him to post crap but no one else. > > "Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> wrote in message > news:JVQC9.845$[email hidden]... > > Well atleast they are from N2K03 Tom. > > > > -- > > ed_ > > > > "Tom Pabst" <[email hidden]> wrote in message > > news:ePQC9.66072$[email hidden]... > > > Old news......those have been posted on the Sierra boards for days. > They > > > are also very old (or very early) N2K3 screenies.......pre-beta stuff > > where > > > the car models are not even complete. > > > > > > TP > > > > > > > > >
pretty slick,, but me wonders if there is a processor that exists that can render 6 poly guys per car (43) cars = 258 poly guys on pitroad... lol.... NR2003FE might be the new benchmark application,, hahaaha On Wed, 20 Nov 2002 18:09:43 +0100, "Ed Solheim" <[email hidden]> wrote:
Quoted text (10 lines)>http://www.worthplaying.com/article.php?sid=7124 > >Mutiple pitcrews - wooohoo! :-) > >Enjoy! > >-- >ed_ > >
<Rich8> wrote in message news:[email hidden]... > pretty slick,, but me wonders if there is a processor that exists that > can render 6 poly guys per car (43) cars = 258 poly guys on > pitroad... lol.... > > NR2003FE might be the new benchmark application,, hahaaha > They're not high res people though - probably less than 100 polygons each - which means only around 25000 polys for a full field of pit lane mechanics. eek Maybe you're right !! Doug
If you look real close, the other pit crew members are just the pit board holders and not over the wall crew members. You don't see any of the other crew members over the wall in that shot. -- Brian Tate Communications Officer CART Toyota Atlantic Championship http://www.toyotaatlantic.com http://www.cart.com "Doug Ellison" <[email hidden]> wrote in message news:arikio$i6855$[email hidden]... > > <Rich8> wrote in message news:[email hidden]... > > pretty slick,, but me wonders if there is a processor that exists that > > can render 6 poly guys per car (43) cars = 258 poly guys on > > pitroad... lol.... > > > > NR2003FE might be the new benchmark application,, hahaaha > > > > They're not high res people though - probably less than 100 polygons each - > which means only around 25000 polys for a full field of pit lane mechanics. > > eek > > Maybe you're right !! > > Doug > >
"Brian Tate" <[email hidden]> wrote in message news:[email hidden]... > If you look real close, the other pit crew members are just the pit board > holders and not over the wall crew members. You don't see any of theother > crew members over the wall in that shot. But still, Papy promsied us *an option* to see all crews if we liked - right? :-) -- ed_ > > -- > Brian Tate > Communications Officer > CART Toyota Atlantic Championship > http://www.toyotaatlantic.com http://www.cart.com > "Doug Ellison" <[email hidden]> wrote in message > news:arikio$i6855$[email hidden]... > > > > <Rich8> wrote in message news:[email hidden]... > > > pretty slick,, but me wonders if there is a processor that exists that > > > can render 6 poly guys per car (43) cars = 258 poly guys on > > > pitroad... lol.... > > > > > > NR2003FE might be the new benchmark application,, hahaaha > > > > > > > They're not high res people though - probably less than 100 polygons > each - > > which means only around 25000 polys for a full field of pit lane > mechanics. > > > > eek > > > > Maybe you're right !! > > > > Doug > > > > > >
They are probably Ginger-Bread men anyway. That doesn't take much to render :) -Larry "Brian Tate" <[email hidden]> wrote in message news:[email hidden]... > If you look real close, the other pit crew members are just the pit board > holders and not over the wall crew members. You don't see any of theother
Quoted text (32 lines)> crew members over the wall in that shot. > > -- > Brian Tate > Communications Officer > CART Toyota Atlantic Championship > http://www.toyotaatlantic.com http://www.cart.com > "Doug Ellison" <[email hidden]> wrote in message > news:arikio$i6855$[email hidden]... > > > > <Rich8> wrote in message news:[email hidden]... > > > pretty slick,, but me wonders if there is a processor that exists that > > > can render 6 poly guys per car (43) cars = 258 poly guys on > > > pitroad... lol.... > > > > > > NR2003FE might be the new benchmark application,, hahaaha > > > > > > > They're not high res people though - probably less than 100 polygons > each - > > which means only around 25000 polys for a full field of pit lane > mechanics. > > > > eek > > > > Maybe you're right !! > > > > Doug > > > > > >

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