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LFS 1.0 Release plans!

23 posts by 12 people · 20 Nov 2002 15:18 UTC - 22 Nov 2002 17:53 UTC

Notable threadLive For Speed announces Release 1 plans

Tim Epstein relayed the LFS newsletter, which outlined a complete paid Release 1 with road, rallycross and race cars, the first part due in Q1 2003. Posters welcomed buying directly from independent developers. Others discussed Radeon 8500 rendering problems with the demo.

release/newstech supportLive for Speed

Automated summary.

Tim Epstein 20 Nov 2002 15:18 UTC#89206
Hi - this is pasted from the LFS newsletter - 1.0 full release should be out Q1 next year! www.liveforspeed.net Hello Racers! The LFS development team has come up with a plan for Release 1. Firstly, note that Release 1 is intended to be a complete product and will contain a range from road cars, through modified rallycross cars and up to GT cars. Karting, single seaters and buggies are to be left out of Release 1 and will come out in later releases. That was decided a while ago but please read on to find out about the new Release 1 plan. Note : all dates given in this announcement are only estimates - not promises. The next proper update is Demo Test 0.2 - this will be very like the current Demo Test and of course free of charge but will contain mainly improvements to the tyre physics and multiplayer system including qualifying, better reliability and reduced lag. In addition there will be minor improvements to the track and the car models including working dials and so on, non-uk keyboard support, clutch and shifter support with associated engine damage and some other things that have been mentioned on the Suggestions for Improvement forum. We may include a skid pad as well. This is expected in early January 2003. Our new plan for Release 1 is to release it in 4 downloadable stages, we will charge a price for these - each one at 25% of the total price of Release 1. The first 25% release will come out a few weeks after Demo Test 0.2 after sorting out any bugs or problems that come up. So - we estimate early February 2003. It will contain the 3 cars from the Demo Test and 3 more road-style cars including one or two four wheel drives. Two extra tracks will be included - a city track and a country track with a few configs in each. More music will be included as well. At that stage neither the full damage system nor all the planned improvements to graphics and sound will have been done - the idea is that while Eric is continuing to add or finish more tracks and cars for subsequent releases, I will be continuing to develop the program all the time as well on the way to Release 1. The next three 25% releases will contain in the region of 4 cars and 3 tracks each and will come out at intervals of 2 or 3 months. The 4 stages are downloadable and a CD will become available when the full Release 1 is completed (i.e. the 4th stage is finished). We like this plan a lot because we avoid any need for the services of a publisher, the community will no longer be bored with the same cars and tracks, we start to earn a living, we continue learning and improving our methods with each 25% release, and the whole thing builds up in a way that we can handle. We are very interested in your opinion in this matter and would like to ask you to vote in a poll at our forum at RSC. However if you do not want to register, we understand and you are in no way obligated to do so. Thank you for your time and support!
p.s. Never have I been so happy to have the opportunity to fork out some money for software... "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message news:BJNC9.1882$[email hidden]... > Hi - this is pasted from the LFS newsletter - 1.0 full release should beout
Quoted text (11 lines)> Q1 next year! > > www.liveforspeed.net > > > Hello Racers! The LFS development team has come up with a plan for Release > 1. > > Firstly, note that Release 1 is intended to be a complete product and will > contain a range from road cars, through modified rallycross cars and up to > GT cars. Karting, single seaters and buggies are to be left out of Release
1 > and will come out in later releases. That was decided a while ago butplease > read on to find out about the new Release 1 plan. > > Note : all dates given in this announcement are only estimates - not > promises. > > The next proper update is Demo Test 0.2 - this will be very like thecurrent > Demo Test and of course free of charge but will contain mainlyimprovements > to the tyre physics and multiplayer system including qualifying, better > reliability and reduced lag. In addition there will be minor improvementsto
Quoted text (18 lines)> the track and the car models including working dials and so on, non-uk > keyboard support, clutch and shifter support with associated engine damage > and some other things that have been mentioned on the Suggestions for > Improvement forum. We may include a skid pad as well. This is expected in > early January 2003. > > Our new plan for Release 1 is to release it in 4 downloadable stages, we > will charge a price for these - each one at 25% of the total price of > Release 1. > > The first 25% release will come out a few weeks after Demo Test 0.2 after > sorting out any bugs or problems that come up. So - we estimate early > February 2003. It will contain the 3 cars from the Demo Test and 3 more > road-style cars including one or two four wheel drives. Two extra tracks > will be included - a city track and a country track with a few configs in > each. More music will be included as well. At that stage neither the full > damage system nor all the planned improvements to graphics and sound will > have been done - the idea is that while Eric is continuing to add or
finish
Quoted text (15 lines)> more tracks and cars for subsequent releases, I will be continuing to > develop the program all the time as well on the way to Release 1. > > The next three 25% releases will contain in the region of 4 cars and 3 > tracks each and will come out at intervals of 2 or 3 months. The 4 stages > are downloadable and a CD will become available when the full Release 1 is > completed (i.e. the 4th stage is finished). > > We like this plan a lot because we avoid any need for the services of a > publisher, the community will no longer be bored with the same cars and > tracks, we start to earn a living, we continue learning and improving our > methods with each 25% release, and the whole thing builds up in a way that > we can handle. > > We are very interested in your opinion in this matter and would like to
ask > you to vote in a poll at our forum at RSC. However if you do not want to > register, we understand and you are in no way obligated to do so. > > Thank you for your time and support! > >
So does the current demo still not work properly with the Radeon 8500 without tweaks? Tried the current version and car shows as a transparent blurry object. also cannot run at 1280 res. "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message news:BJNC9.1882$[email hidden]... > Hi - this is pasted from the LFS newsletter - 1.0 full release should beout
Quoted text (11 lines)> Q1 next year! > > www.liveforspeed.net > > > Hello Racers! The LFS development team has come up with a plan for Release > 1. > > Firstly, note that Release 1 is intended to be a complete product and will > contain a range from road cars, through modified rallycross cars and up to > GT cars. Karting, single seaters and buggies are to be left out of Release
1 > and will come out in later releases. That was decided a while ago butplease > read on to find out about the new Release 1 plan. > > Note : all dates given in this announcement are only estimates - not > promises. > > The next proper update is Demo Test 0.2 - this will be very like thecurrent > Demo Test and of course free of charge but will contain mainlyimprovements > to the tyre physics and multiplayer system including qualifying, better > reliability and reduced lag. In addition there will be minor improvementsto
Quoted text (18 lines)> the track and the car models including working dials and so on, non-uk > keyboard support, clutch and shifter support with associated engine damage > and some other things that have been mentioned on the Suggestions for > Improvement forum. We may include a skid pad as well. This is expected in > early January 2003. > > Our new plan for Release 1 is to release it in 4 downloadable stages, we > will charge a price for these - each one at 25% of the total price of > Release 1. > > The first 25% release will come out a few weeks after Demo Test 0.2 after > sorting out any bugs or problems that come up. So - we estimate early > February 2003. It will contain the 3 cars from the Demo Test and 3 more > road-style cars including one or two four wheel drives. Two extra tracks > will be included - a city track and a country track with a few configs in > each. More music will be included as well. At that stage neither the full > damage system nor all the planned improvements to graphics and sound will > have been done - the idea is that while Eric is continuing to add or
finish
Quoted text (15 lines)> more tracks and cars for subsequent releases, I will be continuing to > develop the program all the time as well on the way to Release 1. > > The next three 25% releases will contain in the region of 4 cars and 3 > tracks each and will come out at intervals of 2 or 3 months. The 4 stages > are downloadable and a CD will become available when the full Release 1 is > completed (i.e. the 4th stage is finished). > > We like this plan a lot because we avoid any need for the services of a > publisher, the community will no longer be bored with the same cars and > tracks, we start to earn a living, we continue learning and improving our > methods with each 25% release, and the whole thing builds up in a way that > we can handle. > > We are very interested in your opinion in this matter and would like to
ask > you to vote in a poll at our forum at RSC. However if you do not want to > register, we understand and you are in no way obligated to do so. > > Thank you for your time and support! > >
Fatbob 20 Nov 2002 17:20 UTC↳ reply to Schooner#89235
I haven't tried the latest two versions, but I have tried the version right before 0.1k, and that one worked perfectly with my Radeon 8500 without any tweaking (Note: at that time I was running Catalyst 2.3). I have some free time tonight, so I might try the latest demo now that I'm running Catalyst 2.4. Fatbob "Schooner" <[email hidden]> wrote in message news:VTOC9.204422$[email hidden]...
Quoted text (15 lines)> So does the current demo still not work properly with the Radeon 8500 > without tweaks? > Tried the current version and car shows as a transparent blurry object. > also cannot run at 1280 res. > > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message > news:BJNC9.1882$[email hidden]... > > Hi - this is pasted from the LFS newsletter - 1.0 full release should be > out > > Q1 next year! > > > > www.liveforspeed.net > > > > > > Hello Racers! The LFS development team has come up with a plan for
Release > > 1. > > > > Firstly, note that Release 1 is intended to be a complete product andwill > > contain a range from road cars, through modified rallycross cars and upto > > GT cars. Karting, single seaters and buggies are to be left out ofRelease
Quoted text (14 lines)> 1 > > and will come out in later releases. That was decided a while ago but > please > > read on to find out about the new Release 1 plan. > > > > Note : all dates given in this announcement are only estimates - not > > promises. > > > > The next proper update is Demo Test 0.2 - this will be very like the > current > > Demo Test and of course free of charge but will contain mainly > improvements > > to the tyre physics and multiplayer system including qualifying, better > > reliability and reduced lag. In addition there will be minor
improvements > to > > the track and the car models including working dials and so on, non-uk > > keyboard support, clutch and shifter support with associated enginedamage > > and some other things that have been mentioned on the Suggestions for > > Improvement forum. We may include a skid pad as well. This is expectedin
Quoted text (7 lines)> > early January 2003. > > > > Our new plan for Release 1 is to release it in 4 downloadable stages, we > > will charge a price for these - each one at 25% of the total price of > > Release 1. > > > > The first 25% release will come out a few weeks after Demo Test 0.2
after > > sorting out any bugs or problems that come up. So - we estimate early > > February 2003. It will contain the 3 cars from the Demo Test and 3 more > > road-style cars including one or two four wheel drives. Two extra tracks > > will be included - a city track and a country track with a few configsin > > each. More music will be included as well. At that stage neither thefull > > damage system nor all the planned improvements to graphics and soundwill
Quoted text (7 lines)> > have been done - the idea is that while Eric is continuing to add or > finish > > more tracks and cars for subsequent releases, I will be continuing to > > develop the program all the time as well on the way to Release 1. > > > > The next three 25% releases will contain in the region of 4 cars and 3 > > tracks each and will come out at intervals of 2 or 3 months. The 4
stages > > are downloadable and a CD will become available when the full Release 1is > > completed (i.e. the 4th stage is finished). > > > > We like this plan a lot because we avoid any need for the services of a > > publisher, the community will no longer be bored with the same cars and > > tracks, we start to earn a living, we continue learning and improvingour > > methods with each 25% release, and the whole thing builds up in a waythat
Quoted text (12 lines)> > we can handle. > > > > We are very interested in your opinion in this matter and would like to > ask > > you to vote in a poll at our forum at RSC. However if you do not want to > > register, we understand and you are in no way obligated to do so. > > > > Thank you for your time and support! > > > > > >
Schooner 20 Nov 2002 17:34 UTC↳ reply to Fatbob#89237
Ok thanks, let me know. I haven't had much luck with LFS with any driver or release to date. "Fatbob" <[email hidden]> wrote in message news:OvPC9.3971$[email hidden]... > I haven't tried the latest two versions, but I have tried the versionright
Quoted text (18 lines)> before 0.1k, and that one worked perfectly with my Radeon 8500 without any > tweaking (Note: at that time I was running Catalyst 2.3). > > I have some free time tonight, so I might try the latest demo now that I'm > running Catalyst 2.4. > > Fatbob > > "Schooner" <[email hidden]> wrote in message > news:VTOC9.204422$[email hidden]... > > So does the current demo still not work properly with the Radeon 8500 > > without tweaks? > > Tried the current version and car shows as a transparent blurry object. > > also cannot run at 1280 res. > > > > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message > > news:BJNC9.1882$[email hidden]... > > > Hi - this is pasted from the LFS newsletter - 1.0 full release should
be
Quoted text (13 lines)> > out > > > Q1 next year! > > > > > > www.liveforspeed.net > > > > > > > > > Hello Racers! The LFS development team has come up with a plan for > Release > > > 1. > > > > > > Firstly, note that Release 1 is intended to be a complete product and > will > > > contain a range from road cars, through modified rallycross cars and
up
Quoted text (16 lines)> to > > > GT cars. Karting, single seaters and buggies are to be left out of > Release > > 1 > > > and will come out in later releases. That was decided a while ago but > > please > > > read on to find out about the new Release 1 plan. > > > > > > Note : all dates given in this announcement are only estimates - not > > > promises. > > > > > > The next proper update is Demo Test 0.2 - this will be very like the > > current > > > Demo Test and of course free of charge but will contain mainly > > improvements > > > to the tyre physics and multiplayer system including qualifying,
better
Quoted text (12 lines)> > > reliability and reduced lag. In addition there will be minor > improvements > > to > > > the track and the car models including working dials and so on, non-uk > > > keyboard support, clutch and shifter support with associated engine > damage > > > and some other things that have been mentioned on the Suggestions for > > > Improvement forum. We may include a skid pad as well. This is expected > in > > > early January 2003. > > > > > > Our new plan for Release 1 is to release it in 4 downloadable stages,
we
Quoted text (7 lines)> > > will charge a price for these - each one at 25% of the total price of > > > Release 1. > > > > > > The first 25% release will come out a few weeks after Demo Test 0.2 > after > > > sorting out any bugs or problems that come up. So - we estimate early > > > February 2003. It will contain the 3 cars from the Demo Test and 3
more > > > road-style cars including one or two four wheel drives. Two extratracks
Quoted text (15 lines)> > > will be included - a city track and a country track with a few configs > in > > > each. More music will be included as well. At that stage neither the > full > > > damage system nor all the planned improvements to graphics and sound > will > > > have been done - the idea is that while Eric is continuing to add or > > finish > > > more tracks and cars for subsequent releases, I will be continuing to > > > develop the program all the time as well on the way to Release 1. > > > > > > The next three 25% releases will contain in the region of 4 cars and 3 > > > tracks each and will come out at intervals of 2 or 3 months. The 4 > stages > > > are downloadable and a CD will become available when the full Release
1 > is > > > completed (i.e. the 4th stage is finished). > > > > > > We like this plan a lot because we avoid any need for the services ofa > > > publisher, the community will no longer be bored with the same carsand
Quoted text (7 lines)> > > tracks, we start to earn a living, we continue learning and improving > our > > > methods with each 25% release, and the whole thing builds up in a way > that > > > we can handle. > > > > > > We are very interested in your opinion in this matter and would like
to > > ask > > > you to vote in a poll at our forum at RSC. However if you do not wantto
Quoted text (9 lines)> > > register, we understand and you are in no way obligated to do so. > > > > > > Thank you for your time and support! > > > > > > > > > > > >
I REALLY like this idea! As long as the price is reasonable, count me in. For once it will be nice not having a publisher controlling the development instead of the developers doing what's in their hearts. -Larry "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message news:BJNC9.1882$[email hidden]... > Hi - this is pasted from the LFS newsletter - 1.0 full release should beout
Quoted text (11 lines)> Q1 next year! > > www.liveforspeed.net > > > Hello Racers! The LFS development team has come up with a plan for Release > 1. > > Firstly, note that Release 1 is intended to be a complete product and will > contain a range from road cars, through modified rallycross cars and up to > GT cars. Karting, single seaters and buggies are to be left out of Release
1 > and will come out in later releases. That was decided a while ago butplease > read on to find out about the new Release 1 plan. > > Note : all dates given in this announcement are only estimates - not > promises. > > The next proper update is Demo Test 0.2 - this will be very like thecurrent > Demo Test and of course free of charge but will contain mainlyimprovements > to the tyre physics and multiplayer system including qualifying, better > reliability and reduced lag. In addition there will be minor improvementsto
Quoted text (18 lines)> the track and the car models including working dials and so on, non-uk > keyboard support, clutch and shifter support with associated engine damage > and some other things that have been mentioned on the Suggestions for > Improvement forum. We may include a skid pad as well. This is expected in > early January 2003. > > Our new plan for Release 1 is to release it in 4 downloadable stages, we > will charge a price for these - each one at 25% of the total price of > Release 1. > > The first 25% release will come out a few weeks after Demo Test 0.2 after > sorting out any bugs or problems that come up. So - we estimate early > February 2003. It will contain the 3 cars from the Demo Test and 3 more > road-style cars including one or two four wheel drives. Two extra tracks > will be included - a city track and a country track with a few configs in > each. More music will be included as well. At that stage neither the full > damage system nor all the planned improvements to graphics and sound will > have been done - the idea is that while Eric is continuing to add or
finish
Quoted text (15 lines)> more tracks and cars for subsequent releases, I will be continuing to > develop the program all the time as well on the way to Release 1. > > The next three 25% releases will contain in the region of 4 cars and 3 > tracks each and will come out at intervals of 2 or 3 months. The 4 stages > are downloadable and a CD will become available when the full Release 1 is > completed (i.e. the 4th stage is finished). > > We like this plan a lot because we avoid any need for the services of a > publisher, the community will no longer be bored with the same cars and > tracks, we start to earn a living, we continue learning and improving our > methods with each 25% release, and the whole thing builds up in a way that > we can handle. > > We are very interested in your opinion in this matter and would like to
ask > you to vote in a poll at our forum at RSC. However if you do not want to > register, we understand and you are in no way obligated to do so. > > Thank you for your time and support! > >
Excellent stuff. I'll be keen to see how the game handles more than 8 players in 1.0. The frame rate isn't quite up to scratch in the current demo with that many cars let alone 16+ cars. The menu needs to be redesigned from scratch but that won't take long. I'm confident that these guys will turn out a quality product.
Fatbob wrote:
Quoted text (8 lines)> I haven't tried the latest two versions, but I have tried the version right > before 0.1k, and that one worked perfectly with my Radeon 8500 without any > tweaking (Note: at that time I was running Catalyst 2.3). > > I have some free time tonight, so I might try the latest demo now that I'm > running Catalyst 2.4. > > Fatbob
I've never had a problem with my 9700, but I did pick up a few frames with the Catalyst 2.4 drivers.
Tim Epstein wrote: > We are very interested in your opinion in this matter and would like to ask > you to vote in a poll at our forum at RSC. However if you do not want to > register, we understand and you are in no way obligated to do so. > > Thank you for your time and support! What about teddy bears and coffee mugs? I think a LFS teddy bear could be a huge seller.
On Wed, 20 Nov 2002 17:20:46 GMT, in rec.autos.simulators you wrote: >I haven't tried the latest two versions, but I have tried the version right >before 0.1k, and that one worked perfectly with my Radeon 8500 without any >tweaking (Note: at that time I was running Catalyst 2.3). > >I have some free time tonight, so I might try the latest demo now that I'm >running Catalyst 2.4. LFS runs just fine on my 8500 with Catalyst 2.4. This is on Win98SE / DX8.1 Ian -- Ian Riches GPL Rank +1.76 Monsters of GPL +284.19
On Wed, 20 Nov 2002 15:18:56 -0000, "Tim Epstein" <eppy@no)spam.pobox.com> wrote something like this: >Hi - this is pasted from the LFS newsletter - 1.0 full release should be out >Q1 next year! Hmm... seems to me that the full release will take longer than that: >The next three 25% releases will contain in the region of 4 cars and 3 >tracks each and will come out at intervals of 2 or 3 months. The 4 stages >are downloadable and a CD will become available when the full Release 1 is >completed (i.e. the 4th stage is finished). The fist 25% seems to be released in Q1 though =) -- - Igor -
Jussi 'Igor' Koukku 21 Nov 2002 09:39 UTC#530239
On Wed, 20 Nov 2002 15:18:56 -0000, "Tim Epstein" Hmm... seems to me that the full release will take longer than that: The***25% seems to be released in Q1 though =) -- - Igor -
On Thu, 21 Nov 2002 08:52:21 +0000, Ian Riches <[email hidden]> wrote something like this:
Quoted text (11 lines)>On Wed, 20 Nov 2002 17:20:46 GMT, in rec.autos.simulators you wrote: > >>I haven't tried the latest two versions, but I have tried the version right >>before 0.1k, and that one worked perfectly with my Radeon 8500 without any >>tweaking (Note: at that time I was running Catalyst 2.3). >> >>I have some free time tonight, so I might try the latest demo now that I'm >>running Catalyst 2.4. > >LFS runs just fine on my 8500 with Catalyst 2.4. This is on Win98SE / >DX8.1
Hercules 8500LE + Catalyst 2.4 + WinXP = runs just fine. It did run a little faster with GF2MX400 though... :/ -- - Igor -
"Internet User" <[email hidden]> wrote in message news:3ddc5f95$[email hidden]... > What about teddy bears and coffee mugs? I think a LFS teddy bear could > be a huge seller. I think they would rather get their product out than sell out on crappy merchandise like some people...
Fatbob 21 Nov 2002 16:57 UTC↳ reply to Schooner#89002
Ok, so I got a chance to try the latest demo with Catalyst 2.4, and it's awesome. Works very well on my system. I get anywhere between 45 to 50 FPS. Fatbob "Schooner" <[email hidden]> wrote in message news:dIPC9.204452$[email hidden]... > Ok thanks, let me know. I haven't had much luck with LFS with any driveror
Quoted text (7 lines)> release to date. > > "Fatbob" <[email hidden]> wrote in message > news:OvPC9.3971$[email hidden]... > > I haven't tried the latest two versions, but I have tried the version > right > > before 0.1k, and that one worked perfectly with my Radeon 8500 without
any > > tweaking (Note: at that time I was running Catalyst 2.3). > > > > I have some free time tonight, so I might try the latest demo now thatI'm
Quoted text (9 lines)> > running Catalyst 2.4. > > > > Fatbob > > > > "Schooner" <[email hidden]> wrote in message > > news:VTOC9.204422$[email hidden]... > > > So does the current demo still not work properly with the Radeon 8500 > > > without tweaks? > > > Tried the current version and car shows as a transparent blurry
object. > > > also cannot run at 1280 res. > > > > > > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message > > > news:BJNC9.1882$[email hidden]... > > > > Hi - this is pasted from the LFS newsletter - 1.0 full releaseshould
Quoted text (12 lines)> be > > > out > > > > Q1 next year! > > > > > > > > www.liveforspeed.net > > > > > > > > > > > > Hello Racers! The LFS development team has come up with a plan for > > Release > > > > 1. > > > > > > > > Firstly, note that Release 1 is intended to be a complete product
and
Quoted text (8 lines)> > will > > > > contain a range from road cars, through modified rallycross cars and > up > > to > > > > GT cars. Karting, single seaters and buggies are to be left out of > > Release > > > 1 > > > > and will come out in later releases. That was decided a while ago
but
Quoted text (16 lines)> > > please > > > > read on to find out about the new Release 1 plan. > > > > > > > > Note : all dates given in this announcement are only estimates - not > > > > promises. > > > > > > > > The next proper update is Demo Test 0.2 - this will be very like the > > > current > > > > Demo Test and of course free of charge but will contain mainly > > > improvements > > > > to the tyre physics and multiplayer system including qualifying, > better > > > > reliability and reduced lag. In addition there will be minor > > improvements > > > to > > > > the track and the car models including working dials and so on,
non-uk > > > > keyboard support, clutch and shifter support with associated engine > > damage > > > > and some other things that have been mentioned on the Suggestionsfor > > > > Improvement forum. We may include a skid pad as well. This isexpected > > in > > > > early January 2003. > > > > > > > > Our new plan for Release 1 is to release it in 4 downloadablestages, > we > > > > will charge a price for these - each one at 25% of the total priceof > > > > Release 1. > > > > > > > > The first 25% release will come out a few weeks after Demo Test 0.2 > > after > > > > sorting out any bugs or problems that come up. So - we estimateearly > > > > February 2003. It will contain the 3 cars from the Demo Test and 3 > more > > > > road-style cars including one or two four wheel drives. Two extra > tracks > > > > will be included - a city track and a country track with a fewconfigs
Quoted text (8 lines)> > in > > > > each. More music will be included as well. At that stage neither the > > full > > > > damage system nor all the planned improvements to graphics and sound > > will > > > > have been done - the idea is that while Eric is continuing to add or > > > finish > > > > more tracks and cars for subsequent releases, I will be continuing
to > > > > develop the program all the time as well on the way to Release 1. > > > > > > > > The next three 25% releases will contain in the region of 4 cars and3 > > > > tracks each and will come out at intervals of 2 or 3 months. The 4 > > stages > > > > are downloadable and a CD will become available when the fullRelease > 1 > > is > > > > completed (i.e. the 4th stage is finished). > > > > > > > > We like this plan a lot because we avoid any need for the servicesof > a > > > > publisher, the community will no longer be bored with the same cars > and > > > > tracks, we start to earn a living, we continue learning andimproving > > our > > > > methods with each 25% release, and the whole thing builds up in away
Quoted text (7 lines)> > that > > > > we can handle. > > > > > > > > We are very interested in your opinion in this matter and would like > to > > > ask > > > > you to vote in a poll at our forum at RSC. However if you do not
want
Quoted text (12 lines)> to > > > > register, we understand and you are in no way obligated to do so. > > > > > > > > Thank you for your time and support! > > > > > > > > > > > > > > > > > > > >
Schooner 21 Nov 2002 17:29 UTC↳ reply to Fatbob#89011
Thanks. Ok well I have no idea why it doesn't work well here. Everything else works fine. "Fatbob" <[email hidden]> wrote in message news:Pf8D9.6020$[email hidden]... > Ok, so I got a chance to try the latest demo with Catalyst 2.4, and it's > awesome. Works very well on my system. I get anywhere between 45 to 50FPS. > > Fatbob > > "Schooner" <[email hidden]> wrote in message > news:dIPC9.204452$[email hidden]... > > Ok thanks, let me know. I haven't had much luck with LFS with anydriver
Quoted text (20 lines)> or > > release to date. > > > > "Fatbob" <[email hidden]> wrote in message > > news:OvPC9.3971$[email hidden]... > > > I haven't tried the latest two versions, but I have tried the version > > right > > > before 0.1k, and that one worked perfectly with my Radeon 8500 without > any > > > tweaking (Note: at that time I was running Catalyst 2.3). > > > > > > I have some free time tonight, so I might try the latest demo now that > I'm > > > running Catalyst 2.4. > > > > > > Fatbob > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:VTOC9.204422$[email hidden]... > > > > So does the current demo still not work properly with the Radeon
8500
Quoted text (24 lines)> > > > without tweaks? > > > > Tried the current version and car shows as a transparent blurry > object. > > > > also cannot run at 1280 res. > > > > > > > > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message > > > > news:BJNC9.1882$[email hidden]... > > > > > Hi - this is pasted from the LFS newsletter - 1.0 full release > should > > be > > > > out > > > > > Q1 next year! > > > > > > > > > > www.liveforspeed.net > > > > > > > > > > > > > > > Hello Racers! The LFS development team has come up with a plan for > > > Release > > > > > 1. > > > > > > > > > > Firstly, note that Release 1 is intended to be a complete product > and > > > will > > > > > contain a range from road cars, through modified rallycross cars
and
Quoted text (11 lines)> > up > > > to > > > > > GT cars. Karting, single seaters and buggies are to be left out of > > > Release > > > > 1 > > > > > and will come out in later releases. That was decided a while ago > but > > > > please > > > > > read on to find out about the new Release 1 plan. > > > > > > > > > > Note : all dates given in this announcement are only estimates -
not > > > > > promises. > > > > > > > > > > The next proper update is Demo Test 0.2 - this will be very likethe
Quoted text (11 lines)> > > > current > > > > > Demo Test and of course free of charge but will contain mainly > > > > improvements > > > > > to the tyre physics and multiplayer system including qualifying, > > better > > > > > reliability and reduced lag. In addition there will be minor > > > improvements > > > > to > > > > > the track and the car models including working dials and so on, > non-uk > > > > > keyboard support, clutch and shifter support with associated
engine
Quoted text (16 lines)> > > damage > > > > > and some other things that have been mentioned on the Suggestions > for > > > > > Improvement forum. We may include a skid pad as well. This is > expected > > > in > > > > > early January 2003. > > > > > > > > > > Our new plan for Release 1 is to release it in 4 downloadable > stages, > > we > > > > > will charge a price for these - each one at 25% of the total price > of > > > > > Release 1. > > > > > > > > > > The first 25% release will come out a few weeks after Demo Test
0.2
Quoted text (11 lines)> > > after > > > > > sorting out any bugs or problems that come up. So - we estimate > early > > > > > February 2003. It will contain the 3 cars from the Demo Test and 3 > > more > > > > > road-style cars including one or two four wheel drives. Two extra > > tracks > > > > > will be included - a city track and a country track with a few > configs > > > in > > > > > each. More music will be included as well. At that stage neither
the > > > full > > > > > damage system nor all the planned improvements to graphics andsound > > > will > > > > > have been done - the idea is that while Eric is continuing to addor > > > > finish > > > > > more tracks and cars for subsequent releases, I will be continuing > to > > > > > develop the program all the time as well on the way to Release 1. > > > > > > > > > > The next three 25% releases will contain in the region of 4 carsand
Quoted text (13 lines)> 3 > > > > > tracks each and will come out at intervals of 2 or 3 months. The 4 > > > stages > > > > > are downloadable and a CD will become available when the full > Release > > 1 > > > is > > > > > completed (i.e. the 4th stage is finished). > > > > > > > > > > We like this plan a lot because we avoid any need for the services > of > > a > > > > > publisher, the community will no longer be bored with the same
cars
Quoted text (10 lines)> > and > > > > > tracks, we start to earn a living, we continue learning and > improving > > > our > > > > > methods with each 25% release, and the whole thing builds up in a > way > > > that > > > > > we can handle. > > > > > > > > > > We are very interested in your opinion in this matter and would
like
Quoted text (18 lines)> > to > > > > ask > > > > > you to vote in a poll at our forum at RSC. However if you do not > want > > to > > > > > register, we understand and you are in no way obligated to do so. > > > > > > > > > > Thank you for your time and support! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Fatbob 21 Nov 2002 20:37 UTC↳ reply to Schooner#88890
When you say "doesn't work well", what exactly do you mean (i.e. poor FPS, won't load up, etc)? Have you tried posting your problem over at the Race Sim Central forum. They have a very active LFS forum (even the LFS developers participate in that forum as well). Fatbob "Schooner" <[email hidden]> wrote in message news:kK8D9.207838$[email hidden]... > Thanks. Ok well I have no idea why it doesn't work well here.Everything
Quoted text (20 lines)> else works fine. > > "Fatbob" <[email hidden]> wrote in message > news:Pf8D9.6020$[email hidden]... > > Ok, so I got a chance to try the latest demo with Catalyst 2.4, and it's > > awesome. Works very well on my system. I get anywhere between 45 to 50 > FPS. > > > > Fatbob > > > > "Schooner" <[email hidden]> wrote in message > > news:dIPC9.204452$[email hidden]... > > > Ok thanks, let me know. I haven't had much luck with LFS with any > driver > > or > > > release to date. > > > > > > "Fatbob" <[email hidden]> wrote in message > > > news:OvPC9.3971$[email hidden]... > > > > I haven't tried the latest two versions, but I have tried the
version > > > right > > > > before 0.1k, and that one worked perfectly with my Radeon 8500without > > any > > > > tweaking (Note: at that time I was running Catalyst 2.3). > > > > > > > > I have some free time tonight, so I might try the latest demo nowthat
Quoted text (26 lines)> > I'm > > > > running Catalyst 2.4. > > > > > > > > Fatbob > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > news:VTOC9.204422$[email hidden]... > > > > > So does the current demo still not work properly with the Radeon > 8500 > > > > > without tweaks? > > > > > Tried the current version and car shows as a transparent blurry > > object. > > > > > also cannot run at 1280 res. > > > > > > > > > > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message > > > > > news:BJNC9.1882$[email hidden]... > > > > > > Hi - this is pasted from the LFS newsletter - 1.0 full release > > should > > > be > > > > > out > > > > > > Q1 next year! > > > > > > > > > > > > www.liveforspeed.net > > > > > > > > > > > > > > > > > > Hello Racers! The LFS development team has come up with a plan
for > > > > Release > > > > > > 1. > > > > > > > > > > > > Firstly, note that Release 1 is intended to be a completeproduct
Quoted text (7 lines)> > and > > > > will > > > > > > contain a range from road cars, through modified rallycross cars > and > > > up > > > > to > > > > > > GT cars. Karting, single seaters and buggies are to be left out
of > > > > Release > > > > > 1 > > > > > > and will come out in later releases. That was decided a whileago
Quoted text (24 lines)> > but > > > > > please > > > > > > read on to find out about the new Release 1 plan. > > > > > > > > > > > > Note : all dates given in this announcement are only estimates - > not > > > > > > promises. > > > > > > > > > > > > The next proper update is Demo Test 0.2 - this will be very like > the > > > > > current > > > > > > Demo Test and of course free of charge but will contain mainly > > > > > improvements > > > > > > to the tyre physics and multiplayer system including qualifying, > > > better > > > > > > reliability and reduced lag. In addition there will be minor > > > > improvements > > > > > to > > > > > > the track and the car models including working dials and so on, > > non-uk > > > > > > keyboard support, clutch and shifter support with associated > engine > > > > damage > > > > > > and some other things that have been mentioned on the
Suggestions
Quoted text (10 lines)> > for > > > > > > Improvement forum. We may include a skid pad as well. This is > > expected > > > > in > > > > > > early January 2003. > > > > > > > > > > > > Our new plan for Release 1 is to release it in 4 downloadable > > stages, > > > we > > > > > > will charge a price for these - each one at 25% of the total
price
Quoted text (9 lines)> > of > > > > > > Release 1. > > > > > > > > > > > > The first 25% release will come out a few weeks after Demo Test > 0.2 > > > > after > > > > > > sorting out any bugs or problems that come up. So - we estimate > > early > > > > > > February 2003. It will contain the 3 cars from the Demo Test and
3 > > > more > > > > > > road-style cars including one or two four wheel drives. Twoextra
Quoted text (11 lines)> > > tracks > > > > > > will be included - a city track and a country track with a few > > configs > > > > in > > > > > > each. More music will be included as well. At that stage neither > the > > > > full > > > > > > damage system nor all the planned improvements to graphics and > sound > > > > will > > > > > > have been done - the idea is that while Eric is continuing to
add > or > > > > > finish > > > > > > more tracks and cars for subsequent releases, I will becontinuing > > to > > > > > > develop the program all the time as well on the way to Release1. > > > > > > > > > > > > The next three 25% releases will contain in the region of 4 cars > and > > 3 > > > > > > tracks each and will come out at intervals of 2 or 3 months. The4
Quoted text (8 lines)> > > > stages > > > > > > are downloadable and a CD will become available when the full > > Release > > > 1 > > > > is > > > > > > completed (i.e. the 4th stage is finished). > > > > > > > > > > > > We like this plan a lot because we avoid any need for the
services
Quoted text (9 lines)> > of > > > a > > > > > > publisher, the community will no longer be bored with the same > cars > > > and > > > > > > tracks, we start to earn a living, we continue learning and > > improving > > > > our > > > > > > methods with each 25% release, and the whole thing builds up in
a
Quoted text (12 lines)> > way > > > > that > > > > > > we can handle. > > > > > > > > > > > > We are very interested in your opinion in this matter and would > like > > > to > > > > > ask > > > > > > you to vote in a poll at our forum at RSC. However if you do not > > want > > > to > > > > > > register, we understand and you are in no way obligated to do
so.
Quoted text (14 lines)> > > > > > > > > > > > Thank you for your time and support! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Schooner 21 Nov 2002 21:29 UTC↳ reply to Fatbob#88898
The car is invisible when viewing it externally. Beyond that the frame rate seems low to me. Haven't played around with it much actually. "Fatbob" <[email hidden]> wrote in message news:uubD9.11$[email hidden]... > When you say "doesn't work well", what exactly do you mean (i.e. poor FPS, > won't load up, etc)? > > Have you tried posting your problem over at the Race Sim Central forum.They
Quoted text (14 lines)> have a very active LFS forum (even the LFS developers participate in that > forum as well). > > Fatbob > > "Schooner" <[email hidden]> wrote in message > news:kK8D9.207838$[email hidden]... > > Thanks. Ok well I have no idea why it doesn't work well here. > Everything > > else works fine. > > > > "Fatbob" <[email hidden]> wrote in message > > news:Pf8D9.6020$[email hidden]... > > > Ok, so I got a chance to try the latest demo with Catalyst 2.4, and
it's
Quoted text (59 lines)> > > awesome. Works very well on my system. I get anywhere between 45 to 50 > > FPS. > > > > > > Fatbob > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:dIPC9.204452$[email hidden]... > > > > Ok thanks, let me know. I haven't had much luck with LFS with any > > driver > > > or > > > > release to date. > > > > > > > > "Fatbob" <[email hidden]> wrote in message > > > > news:OvPC9.3971$[email hidden]... > > > > > I haven't tried the latest two versions, but I have tried the > version > > > > right > > > > > before 0.1k, and that one worked perfectly with my Radeon 8500 > without > > > any > > > > > tweaking (Note: at that time I was running Catalyst 2.3). > > > > > > > > > > I have some free time tonight, so I might try the latest demo now > that > > > I'm > > > > > running Catalyst 2.4. > > > > > > > > > > Fatbob > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > > news:VTOC9.204422$[email hidden]... > > > > > > So does the current demo still not work properly with the Radeon > > 8500 > > > > > > without tweaks? > > > > > > Tried the current version and car shows as a transparent blurry > > > object. > > > > > > also cannot run at 1280 res. > > > > > > > > > > > > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message > > > > > > news:BJNC9.1882$[email hidden]... > > > > > > > Hi - this is pasted from the LFS newsletter - 1.0 full release > > > should > > > > be > > > > > > out > > > > > > > Q1 next year! > > > > > > > > > > > > > > www.liveforspeed.net > > > > > > > > > > > > > > > > > > > > > Hello Racers! The LFS development team has come up with a plan > for > > > > > Release > > > > > > > 1. > > > > > > > > > > > > > > Firstly, note that Release 1 is intended to be a complete > product > > > and > > > > > will > > > > > > > contain a range from road cars, through modified rallycross
cars > > and > > > > up > > > > > to > > > > > > > GT cars. Karting, single seaters and buggies are to be leftout
Quoted text (10 lines)> of > > > > > Release > > > > > > 1 > > > > > > > and will come out in later releases. That was decided a while > ago > > > but > > > > > > please > > > > > > > read on to find out about the new Release 1 plan. > > > > > > > > > > > > > > Note : all dates given in this announcement are only
estimates - > > not > > > > > > > promises. > > > > > > > > > > > > > > The next proper update is Demo Test 0.2 - this will be verylike > > the > > > > > > current > > > > > > > Demo Test and of course free of charge but will contain mainly > > > > > > improvements > > > > > > > to the tyre physics and multiplayer system includingqualifying, > > > > better > > > > > > > reliability and reduced lag. In addition there will be minor > > > > > improvements > > > > > > to > > > > > > > the track and the car models including working dials and soon,
Quoted text (21 lines)> > > non-uk > > > > > > > keyboard support, clutch and shifter support with associated > > engine > > > > > damage > > > > > > > and some other things that have been mentioned on the > Suggestions > > > for > > > > > > > Improvement forum. We may include a skid pad as well. This is > > > expected > > > > > in > > > > > > > early January 2003. > > > > > > > > > > > > > > Our new plan for Release 1 is to release it in 4 downloadable > > > stages, > > > > we > > > > > > > will charge a price for these - each one at 25% of the total > price > > > of > > > > > > > Release 1. > > > > > > > > > > > > > > The first 25% release will come out a few weeks after Demo
Test > > 0.2 > > > > > after > > > > > > > sorting out any bugs or problems that come up. So - weestimate > > > early > > > > > > > February 2003. It will contain the 3 cars from the Demo Testand
Quoted text (9 lines)> 3 > > > > more > > > > > > > road-style cars including one or two four wheel drives. Two > extra > > > > tracks > > > > > > > will be included - a city track and a country track with a few > > > configs > > > > > in > > > > > > > each. More music will be included as well. At that stage
neither
Quoted text (16 lines)> > the > > > > > full > > > > > > > damage system nor all the planned improvements to graphics and > > sound > > > > > will > > > > > > > have been done - the idea is that while Eric is continuing to > add > > or > > > > > > finish > > > > > > > more tracks and cars for subsequent releases, I will be > continuing > > > to > > > > > > > develop the program all the time as well on the way to Release > 1. > > > > > > > > > > > > > > The next three 25% releases will contain in the region of 4
cars > > and > > > 3 > > > > > > > tracks each and will come out at intervals of 2 or 3 months.The
Quoted text (19 lines)> 4 > > > > > stages > > > > > > > are downloadable and a CD will become available when the full > > > Release > > > > 1 > > > > > is > > > > > > > completed (i.e. the 4th stage is finished). > > > > > > > > > > > > > > We like this plan a lot because we avoid any need for the > services > > > of > > > > a > > > > > > > publisher, the community will no longer be bored with the same > > cars > > > > and > > > > > > > tracks, we start to earn a living, we continue learning and > > > improving > > > > > our > > > > > > > methods with each 25% release, and the whole thing builds up
in > a > > > way > > > > > that > > > > > > > we can handle. > > > > > > > > > > > > > > We are very interested in your opinion in this matter andwould > > like > > > > to > > > > > > ask > > > > > > > you to vote in a poll at our forum at RSC. However if you donot
Quoted text (20 lines)> > > want > > > > to > > > > > > > register, we understand and you are in no way obligated to do > so. > > > > > > > > > > > > > > Thank you for your time and support! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
I also have had problems with LFS and a Radeon 8500, however, I found that under WinXP Pro, nothing I tried made any difference, but turning off TCL in Radeonator (or any of the Radeon tweakers) made a huge difference in Win2K. I still can't play it properly with WinXP Pro tho, and that would be nice. Tsunami
I'm running in XP as well. Perhaps it has a problem under XP. "Tsunami" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> I also have had problems with LFS and a Radeon 8500, however, I found > that under WinXP Pro, nothing I tried made any difference, but turning > off TCL in Radeonator (or any of the Radeon tweakers) made a huge > difference in Win2K. I still can't play it properly with WinXP Pro > tho, and that would be nice. > > Tsunami
Fatbob 22 Nov 2002 15:03 UTC↳ reply to Schooner#88700
I'm running Win XP Pro, and it works fine here. I haven't tried viewing the car from outside recently (I was always using cockpit view), but I'll give the outside view a try tonight. I use Rage3D's Tweaker and I have TCL enabled (which I use to have to disable with the earlier builds of LFS). However, from what I read on the LFS forum, they (LFS Team) corrected the ATi FPS problem with patch 0.1F2. I found this on LFS's website (FAQ section), that may help you (hopefully). "I am seeing no cars, but I do see their shadows! Try turning OFF: options/misc/simple car and shadow. And Lo or HI shadows in: options/graphics/" Fatbob "Schooner" <[email hidden]> wrote in message news:u4eD9.208025$[email hidden]...
Quoted text (13 lines)> I'm running in XP as well. Perhaps it has a problem under XP. > > "Tsunami" <[email hidden]> wrote in message > news:[email hidden]... > > I also have had problems with LFS and a Radeon 8500, however, I found > > that under WinXP Pro, nothing I tried made any difference, but turning > > off TCL in Radeonator (or any of the Radeon tweakers) made a huge > > difference in Win2K. I still can't play it properly with WinXP Pro > > tho, and that would be nice. > > > > Tsunami > >
When it works with my ECCI controller I may consider it, but can't play it now so... "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message news:BJNC9.1882$[email hidden]... > Hi - this is pasted from the LFS newsletter - 1.0 full release should beout
Quoted text (11 lines)> Q1 next year! > > www.liveforspeed.net > > > Hello Racers! The LFS development team has come up with a plan for Release > 1. > > Firstly, note that Release 1 is intended to be a complete product and will > contain a range from road cars, through modified rallycross cars and up to > GT cars. Karting, single seaters and buggies are to be left out of Release
1 > and will come out in later releases. That was decided a while ago butplease > read on to find out about the new Release 1 plan. > > Note : all dates given in this announcement are only estimates - not > promises. > > The next proper update is Demo Test 0.2 - this will be very like thecurrent > Demo Test and of course free of charge but will contain mainlyimprovements > to the tyre physics and multiplayer system including qualifying, better > reliability and reduced lag. In addition there will be minor improvementsto
Quoted text (18 lines)> the track and the car models including working dials and so on, non-uk > keyboard support, clutch and shifter support with associated engine damage > and some other things that have been mentioned on the Suggestions for > Improvement forum. We may include a skid pad as well. This is expected in > early January 2003. > > Our new plan for Release 1 is to release it in 4 downloadable stages, we > will charge a price for these - each one at 25% of the total price of > Release 1. > > The first 25% release will come out a few weeks after Demo Test 0.2 after > sorting out any bugs or problems that come up. So - we estimate early > February 2003. It will contain the 3 cars from the Demo Test and 3 more > road-style cars including one or two four wheel drives. Two extra tracks > will be included - a city track and a country track with a few configs in > each. More music will be included as well. At that stage neither the full > damage system nor all the planned improvements to graphics and sound will > have been done - the idea is that while Eric is continuing to add or
finish
Quoted text (15 lines)> more tracks and cars for subsequent releases, I will be continuing to > develop the program all the time as well on the way to Release 1. > > The next three 25% releases will contain in the region of 4 cars and 3 > tracks each and will come out at intervals of 2 or 3 months. The 4 stages > are downloadable and a CD will become available when the full Release 1 is > completed (i.e. the 4th stage is finished). > > We like this plan a lot because we avoid any need for the services of a > publisher, the community will no longer be bored with the same cars and > tracks, we start to earn a living, we continue learning and improving our > methods with each 25% release, and the whole thing builds up in a way that > we can handle. > > We are very interested in your opinion in this matter and would like to
ask > you to vote in a poll at our forum at RSC. However if you do not want to > register, we understand and you are in no way obligated to do so. > > Thank you for your time and support! > >

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