Hi - this is pasted from the LFS newsletter - 1.0 full release should be out
Q1 next year!
www.liveforspeed.net
Hello Racers! The LFS development team has come up with a plan for Release
1.
Firstly, note that Release 1 is intended to be a complete product and will
contain a range from road cars, through modified rallycross cars and up to
GT cars. Karting, single seaters and buggies are to be left out of Release 1
and will come out in later releases. That was decided a while ago but please
read on to find out about the new Release 1 plan.
Note : all dates given in this announcement are only estimates - not
promises.
The next proper update is Demo Test 0.2 - this will be very like the current
Demo Test and of course free of charge but will contain mainly improvements
to the tyre physics and multiplayer system including qualifying, better
reliability and reduced lag. In addition there will be minor improvements to
the track and the car models including working dials and so on, non-uk
keyboard support, clutch and shifter support with associated engine damage
and some other things that have been mentioned on the Suggestions for
Improvement forum. We may include a skid pad as well. This is expected in
early January 2003.
Our new plan for Release 1 is to release it in 4 downloadable stages, we
will charge a price for these - each one at 25% of the total price of
Release 1.
The first 25% release will come out a few weeks after Demo Test 0.2 after
sorting out any bugs or problems that come up. So - we estimate early
February 2003. It will contain the 3 cars from the Demo Test and 3 more
road-style cars including one or two four wheel drives. Two extra tracks
will be included - a city track and a country track with a few configs in
each. More music will be included as well. At that stage neither the full
damage system nor all the planned improvements to graphics and sound will
have been done - the idea is that while Eric is continuing to add or finish
more tracks and cars for subsequent releases, I will be continuing to
develop the program all the time as well on the way to Release 1.
The next three 25% releases will contain in the region of 4 cars and 3
tracks each and will come out at intervals of 2 or 3 months. The 4 stages
are downloadable and a CD will become available when the full Release 1 is
completed (i.e. the 4th stage is finished).
We like this plan a lot because we avoid any need for the services of a
publisher, the community will no longer be bored with the same cars and
tracks, we start to earn a living, we continue learning and improving our
methods with each 25% release, and the whole thing builds up in a way that
we can handle.
We are very interested in your opinion in this matter and would like to ask
you to vote in a poll at our forum at RSC. However if you do not want to
register, we understand and you are in no way obligated to do so.
Thank you for your time and support!
Notable threadLive For Speed announces Release 1 plans
Tim Epstein relayed the LFS newsletter, which outlined a complete paid Release 1 with road, rallycross and race cars, the first part due in Q1 2003. Posters welcomed buying directly from independent developers. Others discussed Radeon 8500 rendering problems with the demo.
Automated summary.
p.s.
Never have I been so happy to have the opportunity to fork out some money
for software...
"Tim Epstein" <eppy@no)spam.pobox.com> wrote in message
news:BJNC9.1882$[email hidden]...
> Hi - this is pasted from the LFS newsletter - 1.0 full release should beout
1
> and will come out in later releases. That was decided a while ago butplease
> read on to find out about the new Release 1 plan.
>
> Note : all dates given in this announcement are only estimates - not
> promises.
>
> The next proper update is Demo Test 0.2 - this will be very like thecurrent
> Demo Test and of course free of charge but will contain mainlyimprovements
> to the tyre physics and multiplayer system including qualifying, better
> reliability and reduced lag. In addition there will be minor improvementsto
finish
ask
> you to vote in a poll at our forum at RSC. However if you do not want to
> register, we understand and you are in no way obligated to do so.
>
> Thank you for your time and support!
>
>
Quoted text (11 lines)
> Q1 next year! > > www.liveforspeed.net > > > Hello Racers! The LFS development team has come up with a plan for Release > 1. > > Firstly, note that Release 1 is intended to be a complete product and will > contain a range from road cars, through modified rallycross cars and up to > GT cars. Karting, single seaters and buggies are to be left out of ReleaseQuoted text (18 lines)
> the track and the car models including working dials and so on, non-uk > keyboard support, clutch and shifter support with associated engine damage > and some other things that have been mentioned on the Suggestions for > Improvement forum. We may include a skid pad as well. This is expected in > early January 2003. > > Our new plan for Release 1 is to release it in 4 downloadable stages, we > will charge a price for these - each one at 25% of the total price of > Release 1. > > The first 25% release will come out a few weeks after Demo Test 0.2 after > sorting out any bugs or problems that come up. So - we estimate early > February 2003. It will contain the 3 cars from the Demo Test and 3 more > road-style cars including one or two four wheel drives. Two extra tracks > will be included - a city track and a country track with a few configs in > each. More music will be included as well. At that stage neither the full > damage system nor all the planned improvements to graphics and sound will > have been done - the idea is that while Eric is continuing to add orQuoted text (15 lines)
> more tracks and cars for subsequent releases, I will be continuing to > develop the program all the time as well on the way to Release 1. > > The next three 25% releases will contain in the region of 4 cars and 3 > tracks each and will come out at intervals of 2 or 3 months. The 4 stages > are downloadable and a CD will become available when the full Release 1 is > completed (i.e. the 4th stage is finished). > > We like this plan a lot because we avoid any need for the services of a > publisher, the community will no longer be bored with the same cars and > tracks, we start to earn a living, we continue learning and improving our > methods with each 25% release, and the whole thing builds up in a way that > we can handle. > > We are very interested in your opinion in this matter and would like toYou can cast your vote in the poll, and let the LFS team know what you think
about their plan here:
http://forum.racesimcentral.com/showthread.php?s=&threadid=50991
Mikkel
Tim Epstein <eppy@no)spam.pobox.com> wrote in message
news:BJNC9.1882$[email hidden]...
> Hi - this is pasted from the LFS newsletter - 1.0 full release should beout
> Q1 next year!
>
> www.liveforspeed.net
> [SNIP]
So does the current demo still not work properly with the Radeon 8500
without tweaks?
Tried the current version and car shows as a transparent blurry object.
also cannot run at 1280 res.
"Tim Epstein" <eppy@no)spam.pobox.com> wrote in message
news:BJNC9.1882$[email hidden]...
> Hi - this is pasted from the LFS newsletter - 1.0 full release should beout
1
> and will come out in later releases. That was decided a while ago butplease
> read on to find out about the new Release 1 plan.
>
> Note : all dates given in this announcement are only estimates - not
> promises.
>
> The next proper update is Demo Test 0.2 - this will be very like thecurrent
> Demo Test and of course free of charge but will contain mainlyimprovements
> to the tyre physics and multiplayer system including qualifying, better
> reliability and reduced lag. In addition there will be minor improvementsto
finish
ask
> you to vote in a poll at our forum at RSC. However if you do not want to
> register, we understand and you are in no way obligated to do so.
>
> Thank you for your time and support!
>
>
Quoted text (11 lines)
> Q1 next year! > > www.liveforspeed.net > > > Hello Racers! The LFS development team has come up with a plan for Release > 1. > > Firstly, note that Release 1 is intended to be a complete product and will > contain a range from road cars, through modified rallycross cars and up to > GT cars. Karting, single seaters and buggies are to be left out of ReleaseQuoted text (18 lines)
> the track and the car models including working dials and so on, non-uk > keyboard support, clutch and shifter support with associated engine damage > and some other things that have been mentioned on the Suggestions for > Improvement forum. We may include a skid pad as well. This is expected in > early January 2003. > > Our new plan for Release 1 is to release it in 4 downloadable stages, we > will charge a price for these - each one at 25% of the total price of > Release 1. > > The first 25% release will come out a few weeks after Demo Test 0.2 after > sorting out any bugs or problems that come up. So - we estimate early > February 2003. It will contain the 3 cars from the Demo Test and 3 more > road-style cars including one or two four wheel drives. Two extra tracks > will be included - a city track and a country track with a few configs in > each. More music will be included as well. At that stage neither the full > damage system nor all the planned improvements to graphics and sound will > have been done - the idea is that while Eric is continuing to add orQuoted text (15 lines)
> more tracks and cars for subsequent releases, I will be continuing to > develop the program all the time as well on the way to Release 1. > > The next three 25% releases will contain in the region of 4 cars and 3 > tracks each and will come out at intervals of 2 or 3 months. The 4 stages > are downloadable and a CD will become available when the full Release 1 is > completed (i.e. the 4th stage is finished). > > We like this plan a lot because we avoid any need for the services of a > publisher, the community will no longer be bored with the same cars and > tracks, we start to earn a living, we continue learning and improving our > methods with each 25% release, and the whole thing builds up in a way that > we can handle. > > We are very interested in your opinion in this matter and would like toI haven't tried the latest two versions, but I have tried the version right
before 0.1k, and that one worked perfectly with my Radeon 8500 without any
tweaking (Note: at that time I was running Catalyst 2.3).
I have some free time tonight, so I might try the latest demo now that I'm
running Catalyst 2.4.
Fatbob
"Schooner" <[email hidden]> wrote in message
news:VTOC9.204422$[email hidden]...
Release
> > 1.
> >
> > Firstly, note that Release 1 is intended to be a complete product andwill
> > contain a range from road cars, through modified rallycross cars and upto
> > GT cars. Karting, single seaters and buggies are to be left out ofRelease
improvements
> to
> > the track and the car models including working dials and so on, non-uk
> > keyboard support, clutch and shifter support with associated enginedamage
> > and some other things that have been mentioned on the Suggestions for
> > Improvement forum. We may include a skid pad as well. This is expectedin
after
> > sorting out any bugs or problems that come up. So - we estimate early
> > February 2003. It will contain the 3 cars from the Demo Test and 3 more
> > road-style cars including one or two four wheel drives. Two extra tracks
> > will be included - a city track and a country track with a few configsin
> > each. More music will be included as well. At that stage neither thefull
> > damage system nor all the planned improvements to graphics and soundwill
stages
> > are downloadable and a CD will become available when the full Release 1is
> > completed (i.e. the 4th stage is finished).
> >
> > We like this plan a lot because we avoid any need for the services of a
> > publisher, the community will no longer be bored with the same cars and
> > tracks, we start to earn a living, we continue learning and improvingour
> > methods with each 25% release, and the whole thing builds up in a waythat
Quoted text (15 lines)
> So does the current demo still not work properly with the Radeon 8500 > without tweaks? > Tried the current version and car shows as a transparent blurry object. > also cannot run at 1280 res. > > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message > news:BJNC9.1882$[email hidden]... > > Hi - this is pasted from the LFS newsletter - 1.0 full release should be > out > > Q1 next year! > > > > www.liveforspeed.net > > > > > > Hello Racers! The LFS development team has come up with a plan forQuoted text (14 lines)
> 1 > > and will come out in later releases. That was decided a while ago but > please > > read on to find out about the new Release 1 plan. > > > > Note : all dates given in this announcement are only estimates - not > > promises. > > > > The next proper update is Demo Test 0.2 - this will be very like the > current > > Demo Test and of course free of charge but will contain mainly > improvements > > to the tyre physics and multiplayer system including qualifying, better > > reliability and reduced lag. In addition there will be minorQuoted text (7 lines)
> > early January 2003. > > > > Our new plan for Release 1 is to release it in 4 downloadable stages, we > > will charge a price for these - each one at 25% of the total price of > > Release 1. > > > > The first 25% release will come out a few weeks after Demo Test 0.2Quoted text (7 lines)
> > have been done - the idea is that while Eric is continuing to add or > finish > > more tracks and cars for subsequent releases, I will be continuing to > > develop the program all the time as well on the way to Release 1. > > > > The next three 25% releases will contain in the region of 4 cars and 3 > > tracks each and will come out at intervals of 2 or 3 months. The 4Quoted text (12 lines)
> > we can handle. > > > > We are very interested in your opinion in this matter and would like to > ask > > you to vote in a poll at our forum at RSC. However if you do not want to > > register, we understand and you are in no way obligated to do so. > > > > Thank you for your time and support! > > > > > >Ok thanks, let me know. I haven't had much luck with LFS with any driver or
release to date.
"Fatbob" <[email hidden]> wrote in message
news:OvPC9.3971$[email hidden]...
> I haven't tried the latest two versions, but I have tried the versionright
be
up
better
we
more
> > > road-style cars including one or two four wheel drives. Two extratracks
1
> is
> > > completed (i.e. the 4th stage is finished).
> > >
> > > We like this plan a lot because we avoid any need for the services ofa
> > > publisher, the community will no longer be bored with the same carsand
to
> > ask
> > > you to vote in a poll at our forum at RSC. However if you do not wantto
Quoted text (18 lines)
> before 0.1k, and that one worked perfectly with my Radeon 8500 without any > tweaking (Note: at that time I was running Catalyst 2.3). > > I have some free time tonight, so I might try the latest demo now that I'm > running Catalyst 2.4. > > Fatbob > > "Schooner" <[email hidden]> wrote in message > news:VTOC9.204422$[email hidden]... > > So does the current demo still not work properly with the Radeon 8500 > > without tweaks? > > Tried the current version and car shows as a transparent blurry object. > > also cannot run at 1280 res. > > > > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message > > news:BJNC9.1882$[email hidden]... > > > Hi - this is pasted from the LFS newsletter - 1.0 full release shouldQuoted text (13 lines)
> > out > > > Q1 next year! > > > > > > www.liveforspeed.net > > > > > > > > > Hello Racers! The LFS development team has come up with a plan for > Release > > > 1. > > > > > > Firstly, note that Release 1 is intended to be a complete product and > will > > > contain a range from road cars, through modified rallycross cars andQuoted text (16 lines)
> to > > > GT cars. Karting, single seaters and buggies are to be left out of > Release > > 1 > > > and will come out in later releases. That was decided a while ago but > > please > > > read on to find out about the new Release 1 plan. > > > > > > Note : all dates given in this announcement are only estimates - not > > > promises. > > > > > > The next proper update is Demo Test 0.2 - this will be very like the > > current > > > Demo Test and of course free of charge but will contain mainly > > improvements > > > to the tyre physics and multiplayer system including qualifying,Quoted text (12 lines)
> > > reliability and reduced lag. In addition there will be minor > improvements > > to > > > the track and the car models including working dials and so on, non-uk > > > keyboard support, clutch and shifter support with associated engine > damage > > > and some other things that have been mentioned on the Suggestions for > > > Improvement forum. We may include a skid pad as well. This is expected > in > > > early January 2003. > > > > > > Our new plan for Release 1 is to release it in 4 downloadable stages,Quoted text (7 lines)
> > > will charge a price for these - each one at 25% of the total price of > > > Release 1. > > > > > > The first 25% release will come out a few weeks after Demo Test 0.2 > after > > > sorting out any bugs or problems that come up. So - we estimate early > > > February 2003. It will contain the 3 cars from the Demo Test and 3Quoted text (15 lines)
> > > will be included - a city track and a country track with a few configs > in > > > each. More music will be included as well. At that stage neither the > full > > > damage system nor all the planned improvements to graphics and sound > will > > > have been done - the idea is that while Eric is continuing to add or > > finish > > > more tracks and cars for subsequent releases, I will be continuing to > > > develop the program all the time as well on the way to Release 1. > > > > > > The next three 25% releases will contain in the region of 4 cars and 3 > > > tracks each and will come out at intervals of 2 or 3 months. The 4 > stages > > > are downloadable and a CD will become available when the full ReleaseQuoted text (7 lines)
> > > tracks, we start to earn a living, we continue learning and improving > our > > > methods with each 25% release, and the whole thing builds up in a way > that > > > we can handle. > > > > > > We are very interested in your opinion in this matter and would likeQuoted text (9 lines)
> > > register, we understand and you are in no way obligated to do so. > > > > > > Thank you for your time and support! > > > > > > > > > > > >I REALLY like this idea!
As long as the price is reasonable, count me in.
For once it will be nice not having a publisher controlling the development
instead of the developers doing what's in their hearts.
-Larry
"Tim Epstein" <eppy@no)spam.pobox.com> wrote in message
news:BJNC9.1882$[email hidden]...
> Hi - this is pasted from the LFS newsletter - 1.0 full release should beout
1
> and will come out in later releases. That was decided a while ago butplease
> read on to find out about the new Release 1 plan.
>
> Note : all dates given in this announcement are only estimates - not
> promises.
>
> The next proper update is Demo Test 0.2 - this will be very like thecurrent
> Demo Test and of course free of charge but will contain mainlyimprovements
> to the tyre physics and multiplayer system including qualifying, better
> reliability and reduced lag. In addition there will be minor improvementsto
finish
ask
> you to vote in a poll at our forum at RSC. However if you do not want to
> register, we understand and you are in no way obligated to do so.
>
> Thank you for your time and support!
>
>
Quoted text (11 lines)
> Q1 next year! > > www.liveforspeed.net > > > Hello Racers! The LFS development team has come up with a plan for Release > 1. > > Firstly, note that Release 1 is intended to be a complete product and will > contain a range from road cars, through modified rallycross cars and up to > GT cars. Karting, single seaters and buggies are to be left out of ReleaseQuoted text (18 lines)
> the track and the car models including working dials and so on, non-uk > keyboard support, clutch and shifter support with associated engine damage > and some other things that have been mentioned on the Suggestions for > Improvement forum. We may include a skid pad as well. This is expected in > early January 2003. > > Our new plan for Release 1 is to release it in 4 downloadable stages, we > will charge a price for these - each one at 25% of the total price of > Release 1. > > The first 25% release will come out a few weeks after Demo Test 0.2 after > sorting out any bugs or problems that come up. So - we estimate early > February 2003. It will contain the 3 cars from the Demo Test and 3 more > road-style cars including one or two four wheel drives. Two extra tracks > will be included - a city track and a country track with a few configs in > each. More music will be included as well. At that stage neither the full > damage system nor all the planned improvements to graphics and sound will > have been done - the idea is that while Eric is continuing to add orQuoted text (15 lines)
> more tracks and cars for subsequent releases, I will be continuing to > develop the program all the time as well on the way to Release 1. > > The next three 25% releases will contain in the region of 4 cars and 3 > tracks each and will come out at intervals of 2 or 3 months. The 4 stages > are downloadable and a CD will become available when the full Release 1 is > completed (i.e. the 4th stage is finished). > > We like this plan a lot because we avoid any need for the services of a > publisher, the community will no longer be bored with the same cars and > tracks, we start to earn a living, we continue learning and improving our > methods with each 25% release, and the whole thing builds up in a way that > we can handle. > > We are very interested in your opinion in this matter and would like toExcellent stuff. I'll be keen to see how the game handles more than 8
players in 1.0. The frame rate isn't quite up to scratch in the current
demo with that many cars let alone 16+ cars. The menu needs to be
redesigned from scratch but that won't take long. I'm confident that these
guys will turn out a quality product.
Fatbob wrote:
I've never had a problem with my 9700, but I did pick up a few frames
with the Catalyst 2.4 drivers.
Quoted text (8 lines)
> I haven't tried the latest two versions, but I have tried the version right > before 0.1k, and that one worked perfectly with my Radeon 8500 without any > tweaking (Note: at that time I was running Catalyst 2.3). > > I have some free time tonight, so I might try the latest demo now that I'm > running Catalyst 2.4. > > FatbobTim Epstein wrote:
> We are very interested in your opinion in this matter and would like to ask
> you to vote in a poll at our forum at RSC. However if you do not want to
> register, we understand and you are in no way obligated to do so.
>
> Thank you for your time and support!
What about teddy bears and coffee mugs? I think a LFS teddy bear could
be a huge seller.
On Wed, 20 Nov 2002 17:20:46 GMT, in rec.autos.simulators you wrote:
>I haven't tried the latest two versions, but I have tried the version right
>before 0.1k, and that one worked perfectly with my Radeon 8500 without any
>tweaking (Note: at that time I was running Catalyst 2.3).
>
>I have some free time tonight, so I might try the latest demo now that I'm
>running Catalyst 2.4.
LFS runs just fine on my 8500 with Catalyst 2.4. This is on Win98SE /
DX8.1
Ian
--
Ian Riches
GPL Rank +1.76 Monsters of GPL +284.19
On Wed, 20 Nov 2002 15:18:56 -0000, "Tim Epstein"
<eppy@no)spam.pobox.com> wrote something like this:
>Hi - this is pasted from the LFS newsletter - 1.0 full release should be out
>Q1 next year!
Hmm... seems to me that the full release will take longer than that:
>The next three 25% releases will contain in the region of 4 cars and 3
>tracks each and will come out at intervals of 2 or 3 months. The 4 stages
>are downloadable and a CD will become available when the full Release 1 is
>completed (i.e. the 4th stage is finished).
The fist 25% seems to be released in Q1 though =)
--
- Igor -
On Wed, 20 Nov 2002 15:18:56 -0000, "Tim Epstein"
Hmm... seems to me that the full release will take longer than that:
The***25% seems to be released in Q1 though =)
--
- Igor -
On Thu, 21 Nov 2002 08:52:21 +0000, Ian Riches <[email hidden]>
wrote something like this:
Hercules 8500LE + Catalyst 2.4 + WinXP = runs just fine. It did run a
little faster with GF2MX400 though... :/
--
- Igor -
Quoted text (11 lines)
>On Wed, 20 Nov 2002 17:20:46 GMT, in rec.autos.simulators you wrote: > >>I haven't tried the latest two versions, but I have tried the version right >>before 0.1k, and that one worked perfectly with my Radeon 8500 without any >>tweaking (Note: at that time I was running Catalyst 2.3). >> >>I have some free time tonight, so I might try the latest demo now that I'm >>running Catalyst 2.4. > >LFS runs just fine on my 8500 with Catalyst 2.4. This is on Win98SE / >DX8.1
"Internet User" <[email hidden]> wrote in message
news:3ddc5f95$[email hidden]...
> What about teddy bears and coffee mugs? I think a LFS teddy bear could
> be a huge seller.
I think they would rather get their product out than sell out on crappy
merchandise like some people...
Ok, so I got a chance to try the latest demo with Catalyst 2.4, and it's
awesome. Works very well on my system. I get anywhere between 45 to 50 FPS.
Fatbob
"Schooner" <[email hidden]> wrote in message
news:dIPC9.204452$[email hidden]...
> Ok thanks, let me know. I haven't had much luck with LFS with any driveror
any
> > tweaking (Note: at that time I was running Catalyst 2.3).
> >
> > I have some free time tonight, so I might try the latest demo now thatI'm
object.
> > > also cannot run at 1280 res.
> > >
> > > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message
> > > news:BJNC9.1882$[email hidden]...
> > > > Hi - this is pasted from the LFS newsletter - 1.0 full releaseshould
and
but
non-uk
> > > > keyboard support, clutch and shifter support with associated engine
> > damage
> > > > and some other things that have been mentioned on the Suggestionsfor
> > > > Improvement forum. We may include a skid pad as well. This isexpected
> > in
> > > > early January 2003.
> > > >
> > > > Our new plan for Release 1 is to release it in 4 downloadablestages,
> we
> > > > will charge a price for these - each one at 25% of the total priceof
> > > > Release 1.
> > > >
> > > > The first 25% release will come out a few weeks after Demo Test 0.2
> > after
> > > > sorting out any bugs or problems that come up. So - we estimateearly
> > > > February 2003. It will contain the 3 cars from the Demo Test and 3
> more
> > > > road-style cars including one or two four wheel drives. Two extra
> tracks
> > > > will be included - a city track and a country track with a fewconfigs
to
> > > > develop the program all the time as well on the way to Release 1.
> > > >
> > > > The next three 25% releases will contain in the region of 4 cars and3
> > > > tracks each and will come out at intervals of 2 or 3 months. The 4
> > stages
> > > > are downloadable and a CD will become available when the fullRelease
> 1
> > is
> > > > completed (i.e. the 4th stage is finished).
> > > >
> > > > We like this plan a lot because we avoid any need for the servicesof
> a
> > > > publisher, the community will no longer be bored with the same cars
> and
> > > > tracks, we start to earn a living, we continue learning andimproving
> > our
> > > > methods with each 25% release, and the whole thing builds up in away
want
Quoted text (7 lines)
> release to date. > > "Fatbob" <[email hidden]> wrote in message > news:OvPC9.3971$[email hidden]... > > I haven't tried the latest two versions, but I have tried the version > right > > before 0.1k, and that one worked perfectly with my Radeon 8500 withoutQuoted text (9 lines)
> > running Catalyst 2.4. > > > > Fatbob > > > > "Schooner" <[email hidden]> wrote in message > > news:VTOC9.204422$[email hidden]... > > > So does the current demo still not work properly with the Radeon 8500 > > > without tweaks? > > > Tried the current version and car shows as a transparent blurryQuoted text (12 lines)
> be > > > out > > > > Q1 next year! > > > > > > > > www.liveforspeed.net > > > > > > > > > > > > Hello Racers! The LFS development team has come up with a plan for > > Release > > > > 1. > > > > > > > > Firstly, note that Release 1 is intended to be a complete productQuoted text (8 lines)
> > will > > > > contain a range from road cars, through modified rallycross cars and > up > > to > > > > GT cars. Karting, single seaters and buggies are to be left out of > > Release > > > 1 > > > > and will come out in later releases. That was decided a while agoQuoted text (16 lines)
> > > please > > > > read on to find out about the new Release 1 plan. > > > > > > > > Note : all dates given in this announcement are only estimates - not > > > > promises. > > > > > > > > The next proper update is Demo Test 0.2 - this will be very like the > > > current > > > > Demo Test and of course free of charge but will contain mainly > > > improvements > > > > to the tyre physics and multiplayer system including qualifying, > better > > > > reliability and reduced lag. In addition there will be minor > > improvements > > > to > > > > the track and the car models including working dials and so on,Quoted text (8 lines)
> > in > > > > each. More music will be included as well. At that stage neither the > > full > > > > damage system nor all the planned improvements to graphics and sound > > will > > > > have been done - the idea is that while Eric is continuing to add or > > > finish > > > > more tracks and cars for subsequent releases, I will be continuingQuoted text (7 lines)
> > that > > > > we can handle. > > > > > > > > We are very interested in your opinion in this matter and would like > to > > > ask > > > > you to vote in a poll at our forum at RSC. However if you do notQuoted text (12 lines)
> to > > > > register, we understand and you are in no way obligated to do so. > > > > > > > > Thank you for your time and support! > > > > > > > > > > > > > > > > > > > >Thanks. Ok well I have no idea why it doesn't work well here. Everything
else works fine.
"Fatbob" <[email hidden]> wrote in message
news:Pf8D9.6020$[email hidden]...
> Ok, so I got a chance to try the latest demo with Catalyst 2.4, and it's
> awesome. Works very well on my system. I get anywhere between 45 to 50FPS.
>
> Fatbob
>
> "Schooner" <[email hidden]> wrote in message
> news:dIPC9.204452$[email hidden]...
> > Ok thanks, let me know. I haven't had much luck with LFS with anydriver
8500
and
not
> > > > > promises.
> > > > >
> > > > > The next proper update is Demo Test 0.2 - this will be very likethe
engine
0.2
the
> > > full
> > > > > damage system nor all the planned improvements to graphics andsound
> > > will
> > > > > have been done - the idea is that while Eric is continuing to addor
> > > > finish
> > > > > more tracks and cars for subsequent releases, I will be continuing
> to
> > > > > develop the program all the time as well on the way to Release 1.
> > > > >
> > > > > The next three 25% releases will contain in the region of 4 carsand
cars
like
Quoted text (20 lines)
> or > > release to date. > > > > "Fatbob" <[email hidden]> wrote in message > > news:OvPC9.3971$[email hidden]... > > > I haven't tried the latest two versions, but I have tried the version > > right > > > before 0.1k, and that one worked perfectly with my Radeon 8500 without > any > > > tweaking (Note: at that time I was running Catalyst 2.3). > > > > > > I have some free time tonight, so I might try the latest demo now that > I'm > > > running Catalyst 2.4. > > > > > > Fatbob > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:VTOC9.204422$[email hidden]... > > > > So does the current demo still not work properly with the RadeonQuoted text (24 lines)
> > > > without tweaks? > > > > Tried the current version and car shows as a transparent blurry > object. > > > > also cannot run at 1280 res. > > > > > > > > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message > > > > news:BJNC9.1882$[email hidden]... > > > > > Hi - this is pasted from the LFS newsletter - 1.0 full release > should > > be > > > > out > > > > > Q1 next year! > > > > > > > > > > www.liveforspeed.net > > > > > > > > > > > > > > > Hello Racers! The LFS development team has come up with a plan for > > > Release > > > > > 1. > > > > > > > > > > Firstly, note that Release 1 is intended to be a complete product > and > > > will > > > > > contain a range from road cars, through modified rallycross carsQuoted text (11 lines)
> > up > > > to > > > > > GT cars. Karting, single seaters and buggies are to be left out of > > > Release > > > > 1 > > > > > and will come out in later releases. That was decided a while ago > but > > > > please > > > > > read on to find out about the new Release 1 plan. > > > > > > > > > > Note : all dates given in this announcement are only estimates -Quoted text (11 lines)
> > > > current > > > > > Demo Test and of course free of charge but will contain mainly > > > > improvements > > > > > to the tyre physics and multiplayer system including qualifying, > > better > > > > > reliability and reduced lag. In addition there will be minor > > > improvements > > > > to > > > > > the track and the car models including working dials and so on, > non-uk > > > > > keyboard support, clutch and shifter support with associatedQuoted text (16 lines)
> > > damage > > > > > and some other things that have been mentioned on the Suggestions > for > > > > > Improvement forum. We may include a skid pad as well. This is > expected > > > in > > > > > early January 2003. > > > > > > > > > > Our new plan for Release 1 is to release it in 4 downloadable > stages, > > we > > > > > will charge a price for these - each one at 25% of the total price > of > > > > > Release 1. > > > > > > > > > > The first 25% release will come out a few weeks after Demo TestQuoted text (11 lines)
> > > after > > > > > sorting out any bugs or problems that come up. So - we estimate > early > > > > > February 2003. It will contain the 3 cars from the Demo Test and 3 > > more > > > > > road-style cars including one or two four wheel drives. Two extra > > tracks > > > > > will be included - a city track and a country track with a few > configs > > > in > > > > > each. More music will be included as well. At that stage neitherQuoted text (13 lines)
> 3 > > > > > tracks each and will come out at intervals of 2 or 3 months. The 4 > > > stages > > > > > are downloadable and a CD will become available when the full > Release > > 1 > > > is > > > > > completed (i.e. the 4th stage is finished). > > > > > > > > > > We like this plan a lot because we avoid any need for the services > of > > a > > > > > publisher, the community will no longer be bored with the sameQuoted text (10 lines)
> > and > > > > > tracks, we start to earn a living, we continue learning and > improving > > > our > > > > > methods with each 25% release, and the whole thing builds up in a > way > > > that > > > > > we can handle. > > > > > > > > > > We are very interested in your opinion in this matter and wouldQuoted text (18 lines)
> > to > > > > ask > > > > > you to vote in a poll at our forum at RSC. However if you do not > want > > to > > > > > register, we understand and you are in no way obligated to do so. > > > > > > > > > > Thank you for your time and support! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >When you say "doesn't work well", what exactly do you mean (i.e. poor FPS,
won't load up, etc)?
Have you tried posting your problem over at the Race Sim Central forum. They
have a very active LFS forum (even the LFS developers participate in that
forum as well).
Fatbob
"Schooner" <[email hidden]> wrote in message
news:kK8D9.207838$[email hidden]...
> Thanks. Ok well I have no idea why it doesn't work well here.Everything
version
> > > right
> > > > before 0.1k, and that one worked perfectly with my Radeon 8500without
> > any
> > > > tweaking (Note: at that time I was running Catalyst 2.3).
> > > >
> > > > I have some free time tonight, so I might try the latest demo nowthat
for
> > > > Release
> > > > > > 1.
> > > > > >
> > > > > > Firstly, note that Release 1 is intended to be a completeproduct
of
> > > > Release
> > > > > 1
> > > > > > and will come out in later releases. That was decided a whileago
Suggestions
price
3
> > > more
> > > > > > road-style cars including one or two four wheel drives. Twoextra
add
> or
> > > > > finish
> > > > > > more tracks and cars for subsequent releases, I will becontinuing
> > to
> > > > > > develop the program all the time as well on the way to Release1.
> > > > > >
> > > > > > The next three 25% releases will contain in the region of 4 cars
> and
> > 3
> > > > > > tracks each and will come out at intervals of 2 or 3 months. The4
services
a
so.
Quoted text (20 lines)
> else works fine. > > "Fatbob" <[email hidden]> wrote in message > news:Pf8D9.6020$[email hidden]... > > Ok, so I got a chance to try the latest demo with Catalyst 2.4, and it's > > awesome. Works very well on my system. I get anywhere between 45 to 50 > FPS. > > > > Fatbob > > > > "Schooner" <[email hidden]> wrote in message > > news:dIPC9.204452$[email hidden]... > > > Ok thanks, let me know. I haven't had much luck with LFS with any > driver > > or > > > release to date. > > > > > > "Fatbob" <[email hidden]> wrote in message > > > news:OvPC9.3971$[email hidden]... > > > > I haven't tried the latest two versions, but I have tried theQuoted text (26 lines)
> > I'm > > > > running Catalyst 2.4. > > > > > > > > Fatbob > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > news:VTOC9.204422$[email hidden]... > > > > > So does the current demo still not work properly with the Radeon > 8500 > > > > > without tweaks? > > > > > Tried the current version and car shows as a transparent blurry > > object. > > > > > also cannot run at 1280 res. > > > > > > > > > > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message > > > > > news:BJNC9.1882$[email hidden]... > > > > > > Hi - this is pasted from the LFS newsletter - 1.0 full release > > should > > > be > > > > > out > > > > > > Q1 next year! > > > > > > > > > > > > www.liveforspeed.net > > > > > > > > > > > > > > > > > > Hello Racers! The LFS development team has come up with a planQuoted text (7 lines)
> > and > > > > will > > > > > > contain a range from road cars, through modified rallycross cars > and > > > up > > > > to > > > > > > GT cars. Karting, single seaters and buggies are to be left outQuoted text (24 lines)
> > but > > > > > please > > > > > > read on to find out about the new Release 1 plan. > > > > > > > > > > > > Note : all dates given in this announcement are only estimates - > not > > > > > > promises. > > > > > > > > > > > > The next proper update is Demo Test 0.2 - this will be very like > the > > > > > current > > > > > > Demo Test and of course free of charge but will contain mainly > > > > > improvements > > > > > > to the tyre physics and multiplayer system including qualifying, > > > better > > > > > > reliability and reduced lag. In addition there will be minor > > > > improvements > > > > > to > > > > > > the track and the car models including working dials and so on, > > non-uk > > > > > > keyboard support, clutch and shifter support with associated > engine > > > > damage > > > > > > and some other things that have been mentioned on theQuoted text (10 lines)
> > for > > > > > > Improvement forum. We may include a skid pad as well. This is > > expected > > > > in > > > > > > early January 2003. > > > > > > > > > > > > Our new plan for Release 1 is to release it in 4 downloadable > > stages, > > > we > > > > > > will charge a price for these - each one at 25% of the totalQuoted text (9 lines)
> > of > > > > > > Release 1. > > > > > > > > > > > > The first 25% release will come out a few weeks after Demo Test > 0.2 > > > > after > > > > > > sorting out any bugs or problems that come up. So - we estimate > > early > > > > > > February 2003. It will contain the 3 cars from the Demo Test andQuoted text (11 lines)
> > > tracks > > > > > > will be included - a city track and a country track with a few > > configs > > > > in > > > > > > each. More music will be included as well. At that stage neither > the > > > > full > > > > > > damage system nor all the planned improvements to graphics and > sound > > > > will > > > > > > have been done - the idea is that while Eric is continuing toQuoted text (8 lines)
> > > > stages > > > > > > are downloadable and a CD will become available when the full > > Release > > > 1 > > > > is > > > > > > completed (i.e. the 4th stage is finished). > > > > > > > > > > > > We like this plan a lot because we avoid any need for theQuoted text (9 lines)
> > of > > > a > > > > > > publisher, the community will no longer be bored with the same > cars > > > and > > > > > > tracks, we start to earn a living, we continue learning and > > improving > > > > our > > > > > > methods with each 25% release, and the whole thing builds up inQuoted text (12 lines)
> > way > > > > that > > > > > > we can handle. > > > > > > > > > > > > We are very interested in your opinion in this matter and would > like > > > to > > > > > ask > > > > > > you to vote in a poll at our forum at RSC. However if you do not > > want > > > to > > > > > > register, we understand and you are in no way obligated to doQuoted text (14 lines)
> > > > > > > > > > > > Thank you for your time and support! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >The car is invisible when viewing it externally. Beyond that the frame rate
seems low to me. Haven't played around with it much actually.
"Fatbob" <[email hidden]> wrote in message
news:uubD9.11$[email hidden]...
> When you say "doesn't work well", what exactly do you mean (i.e. poor FPS,
> won't load up, etc)?
>
> Have you tried posting your problem over at the Race Sim Central forum.They
it's
cars
> > and
> > > > up
> > > > > to
> > > > > > > GT cars. Karting, single seaters and buggies are to be leftout
estimates -
> > not
> > > > > > > promises.
> > > > > > >
> > > > > > > The next proper update is Demo Test 0.2 - this will be verylike
> > the
> > > > > > current
> > > > > > > Demo Test and of course free of charge but will contain mainly
> > > > > > improvements
> > > > > > > to the tyre physics and multiplayer system includingqualifying,
> > > > better
> > > > > > > reliability and reduced lag. In addition there will be minor
> > > > > improvements
> > > > > > to
> > > > > > > the track and the car models including working dials and soon,
Test
> > 0.2
> > > > > after
> > > > > > > sorting out any bugs or problems that come up. So - weestimate
> > > early
> > > > > > > February 2003. It will contain the 3 cars from the Demo Testand
neither
cars
> > and
> > > 3
> > > > > > > tracks each and will come out at intervals of 2 or 3 months.The
in
> a
> > > way
> > > > > that
> > > > > > > we can handle.
> > > > > > >
> > > > > > > We are very interested in your opinion in this matter andwould
> > like
> > > > to
> > > > > > ask
> > > > > > > you to vote in a poll at our forum at RSC. However if you donot
Quoted text (14 lines)
> have a very active LFS forum (even the LFS developers participate in that > forum as well). > > Fatbob > > "Schooner" <[email hidden]> wrote in message > news:kK8D9.207838$[email hidden]... > > Thanks. Ok well I have no idea why it doesn't work well here. > Everything > > else works fine. > > > > "Fatbob" <[email hidden]> wrote in message > > news:Pf8D9.6020$[email hidden]... > > > Ok, so I got a chance to try the latest demo with Catalyst 2.4, andQuoted text (59 lines)
> > > awesome. Works very well on my system. I get anywhere between 45 to 50 > > FPS. > > > > > > Fatbob > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:dIPC9.204452$[email hidden]... > > > > Ok thanks, let me know. I haven't had much luck with LFS with any > > driver > > > or > > > > release to date. > > > > > > > > "Fatbob" <[email hidden]> wrote in message > > > > news:OvPC9.3971$[email hidden]... > > > > > I haven't tried the latest two versions, but I have tried the > version > > > > right > > > > > before 0.1k, and that one worked perfectly with my Radeon 8500 > without > > > any > > > > > tweaking (Note: at that time I was running Catalyst 2.3). > > > > > > > > > > I have some free time tonight, so I might try the latest demo now > that > > > I'm > > > > > running Catalyst 2.4. > > > > > > > > > > Fatbob > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > > news:VTOC9.204422$[email hidden]... > > > > > > So does the current demo still not work properly with the Radeon > > 8500 > > > > > > without tweaks? > > > > > > Tried the current version and car shows as a transparent blurry > > > object. > > > > > > also cannot run at 1280 res. > > > > > > > > > > > > "Tim Epstein" <eppy@no)spam.pobox.com> wrote in message > > > > > > news:BJNC9.1882$[email hidden]... > > > > > > > Hi - this is pasted from the LFS newsletter - 1.0 full release > > > should > > > > be > > > > > > out > > > > > > > Q1 next year! > > > > > > > > > > > > > > www.liveforspeed.net > > > > > > > > > > > > > > > > > > > > > Hello Racers! The LFS development team has come up with a plan > for > > > > > Release > > > > > > > 1. > > > > > > > > > > > > > > Firstly, note that Release 1 is intended to be a complete > product > > > and > > > > > will > > > > > > > contain a range from road cars, through modified rallycrossQuoted text (10 lines)
> of > > > > > Release > > > > > > 1 > > > > > > > and will come out in later releases. That was decided a while > ago > > > but > > > > > > please > > > > > > > read on to find out about the new Release 1 plan. > > > > > > > > > > > > > > Note : all dates given in this announcement are onlyQuoted text (21 lines)
> > > non-uk > > > > > > > keyboard support, clutch and shifter support with associated > > engine > > > > > damage > > > > > > > and some other things that have been mentioned on the > Suggestions > > > for > > > > > > > Improvement forum. We may include a skid pad as well. This is > > > expected > > > > > in > > > > > > > early January 2003. > > > > > > > > > > > > > > Our new plan for Release 1 is to release it in 4 downloadable > > > stages, > > > > we > > > > > > > will charge a price for these - each one at 25% of the total > price > > > of > > > > > > > Release 1. > > > > > > > > > > > > > > The first 25% release will come out a few weeks after DemoQuoted text (9 lines)
> 3 > > > > more > > > > > > > road-style cars including one or two four wheel drives. Two > extra > > > > tracks > > > > > > > will be included - a city track and a country track with a few > > > configs > > > > > in > > > > > > > each. More music will be included as well. At that stageQuoted text (16 lines)
> > the > > > > > full > > > > > > > damage system nor all the planned improvements to graphics and > > sound > > > > > will > > > > > > > have been done - the idea is that while Eric is continuing to > add > > or > > > > > > finish > > > > > > > more tracks and cars for subsequent releases, I will be > continuing > > > to > > > > > > > develop the program all the time as well on the way to Release > 1. > > > > > > > > > > > > > > The next three 25% releases will contain in the region of 4Quoted text (19 lines)
> 4 > > > > > stages > > > > > > > are downloadable and a CD will become available when the full > > > Release > > > > 1 > > > > > is > > > > > > > completed (i.e. the 4th stage is finished). > > > > > > > > > > > > > > We like this plan a lot because we avoid any need for the > services > > > of > > > > a > > > > > > > publisher, the community will no longer be bored with the same > > cars > > > > and > > > > > > > tracks, we start to earn a living, we continue learning and > > > improving > > > > > our > > > > > > > methods with each 25% release, and the whole thing builds upQuoted text (20 lines)
> > > want > > > > to > > > > > > > register, we understand and you are in no way obligated to do > so. > > > > > > > > > > > > > > Thank you for your time and support! > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >I also have had problems with LFS and a Radeon 8500, however, I found
that under WinXP Pro, nothing I tried made any difference, but turning
off TCL in Radeonator (or any of the Radeon tweakers) made a huge
difference in Win2K. I still can't play it properly with WinXP Pro
tho, and that would be nice.
Tsunami
I'm running in XP as well. Perhaps it has a problem under XP.
"Tsunami" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (7 lines)
> I also have had problems with LFS and a Radeon 8500, however, I found > that under WinXP Pro, nothing I tried made any difference, but turning > off TCL in Radeonator (or any of the Radeon tweakers) made a huge > difference in Win2K. I still can't play it properly with WinXP Pro > tho, and that would be nice. > > TsunamiI'm running Win XP Pro, and it works fine here. I haven't tried viewing the
car from outside recently (I was always using cockpit view), but I'll give
the outside view a try tonight.
I use Rage3D's Tweaker and I have TCL enabled (which I use to have to
disable with the earlier builds of LFS). However, from what I read on the
LFS forum, they (LFS Team) corrected the ATi FPS problem with patch 0.1F2.
I found this on LFS's website (FAQ section), that may help you (hopefully).
"I am seeing no cars, but I do see their shadows!
Try turning OFF: options/misc/simple car and shadow. And Lo or HI shadows
in: options/graphics/"
Fatbob
"Schooner" <[email hidden]> wrote in message
news:u4eD9.208025$[email hidden]...
Quoted text (13 lines)
> I'm running in XP as well. Perhaps it has a problem under XP. > > "Tsunami" <[email hidden]> wrote in message > news:[email hidden]... > > I also have had problems with LFS and a Radeon 8500, however, I found > > that under WinXP Pro, nothing I tried made any difference, but turning > > off TCL in Radeonator (or any of the Radeon tweakers) made a huge > > difference in Win2K. I still can't play it properly with WinXP Pro > > tho, and that would be nice. > > > > Tsunami > >When it works with my ECCI controller I may consider it, but can't play it
now so...
"Tim Epstein" <eppy@no)spam.pobox.com> wrote in message
news:BJNC9.1882$[email hidden]...
> Hi - this is pasted from the LFS newsletter - 1.0 full release should beout
1
> and will come out in later releases. That was decided a while ago butplease
> read on to find out about the new Release 1 plan.
>
> Note : all dates given in this announcement are only estimates - not
> promises.
>
> The next proper update is Demo Test 0.2 - this will be very like thecurrent
> Demo Test and of course free of charge but will contain mainlyimprovements
> to the tyre physics and multiplayer system including qualifying, better
> reliability and reduced lag. In addition there will be minor improvementsto
finish
ask
> you to vote in a poll at our forum at RSC. However if you do not want to
> register, we understand and you are in no way obligated to do so.
>
> Thank you for your time and support!
>
>


































