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Rec.Autos.Simulators Archive

NR2002 shorten yellow laps?

12 posts by 9 people · 22 Nov 2002 01:16 UTC - 22 Nov 2002 22:58 UTC

R Keating 22 Nov 2002 01:16 UTC#88936
Is there a way in NASCAR Racing 2002 Season to run fewer laps under yellow? I like to have the yellow flag turned on as it let's the field regroup and to give the AI cars a warning when an accident happens (it appears accidents with the AI are compounded with yellows off since they tend to not slow for accidents). For on line racing, I like yellows because they are kind of a punishment for bad driving :) and they can add to the excitement of having the field get back together for the restart. The only thing I'd like to change is to not have to run so many laps for the yellow flag. Is there any way to change that? Thanks, Russell
Wosco 22 Nov 2002 02:23 UTC↳ reply to R Keating#88851
I don't know if there is a way or not, but I don't see how yellows punish bad driving. It gives the bad driver a chance to catch back up and repair his car, where green flag conditions would leave him far behind. JB
"R Keating" <[email hidden]> wrote in message news:ark0h5$3t3$[email hidden]... > Is there a way in NASCAR Racing 2002 Season to run fewer laps underyellow? > I like to have the yellow flag turned on as it let's the field regroup and > to give the AI cars a warning when an accident happens (it appearsaccidents > with the AI are compounded with yellows off since they tend to not slowfor
Quoted text (7 lines)> accidents). > > For on line racing, I like yellows because they are kind of a punishment > for bad driving :) and they can add to the excitement of having the field > get back together for the restart. > > The only thing I'd like to change is to not have to run so many laps for
the > yellow flag. Is there any way to change that? > > Thanks, > Russell If you went back into the Ras archives, you would find your question asked about Nascar 2, Nascar 99, Nascar 3, Nascar4 and Nascar 2002. To the best of my knowledge, there never has been a solution to that question. Yellows are yellows....at least in Papy sims. dave henrie >
On Thu, 21 Nov 2002 19:16:17 -0600, "R Keating" <[email hidden]> wrote: >The only thing I'd like to change is to not have to run so many laps for the >yellow flag. Is there any way to change that? There isn't one and honestly, I dunno how it could be implemented. Yellow flags work like this: 1 lap to allow the field to bunch up 1 lap to allow cars on the lead lap to pit optional - 1 lap to allow cars not on the lead lap to pit 1 lap to allow the field to bunch up There may be another lap at the end of that, but it's been awhile since I've raced stock cars. Jason
Certain things have to happen under yellow. Slow down lap then lead lap cars pit. Next lap is for lappers to pit then 1 to go. Can't really shorten it much. Seems to take a lap long on some tracks but not always. Best way is to NOT have yellow to begin with :)) Mitch "R Keating" <[email hidden]> wrote in message news:ark0h5$3t3$[email hidden]... > Is there a way in NASCAR Racing 2002 Season to run fewer laps underyellow? > I like to have the yellow flag turned on as it let's the field regroup and > to give the AI cars a warning when an accident happens (it appearsaccidents > with the AI are compounded with yellows off since they tend to not slowfor
Quoted text (7 lines)> accidents). > > For on line racing, I like yellows because they are kind of a punishment > for bad driving :) and they can add to the excitement of having the field > get back together for the restart. > > The only thing I'd like to change is to not have to run so many laps for
the > yellow flag. Is there any way to change that? > > Thanks, > Russell > >
"R Keating" <[email hidden]> wrote in message news:ark0h5$3t3$[email hidden]... > Is there a way in NASCAR Racing 2002 Season to run fewer laps underyellow? As others have said, you 'need' all those pace laps..so the only thing you can do is edit the track.ini. Under [ ai track ] you'll see "pace_speed_limit_mph"....you can make that a higher speed...of course, 120 mph at Bristol might be a bit excessive :-)
Why not sure let the AI drive the entire race ;) As one that has race 100% races online I really don't see the issue here. A 100% race is not that long especially if you run clean and limit the yellows. I think what Papy was trying to do is make a realistic sim and thus the lack of arcade type features like auto pilot and save game. I like things as is myself. The ability to throw a yellow in an online race would be good though, so that the race could run without yellows but the boss has the option to throw one at will or at a set lap. "Dastardly Dan" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> On Fri, 22 Nov 2002 05:47:23 GMT, [email hidden] (Jason Moyer) > wrote: > > > >There isn't one and honestly, I dunno how it could be implemented. > > Here's an idea for future racing game developers to implement. Have a > feature where you can have the AI take over your car with a key press > combo (like auto pilot in many flight sims), then also implement a > time acceleration feature. With this you could zip through long > yellows and you can also run full races and just use auto pilot to > take over when you want to take a break and also use the time > acceleration feature to speed up the race. You can then take over > again when you feel like it. This feature would make those of us > unhappy about a save race option happier because we could still run > full races in a reasonable amount of time.
"Dave Henrie" <[email hidden]> wrote in message news:J7hD9.77078$WL3.34621@rwcrnsc54... > > "R Keating" <[email hidden]> wrote in message > news:ark0h5$3t3$[email hidden]... > > Is there a way in NASCAR Racing 2002 Season to run fewer laps under > yellow? > > I like to have the yellow flag turned on as it let's the field regroupand
Quoted text (7 lines)> > to give the AI cars a warning when an accident happens (it appears > accidents > > with the AI are compounded with yellows off since they tend to not slow > for > > accidents). > > > > For on line racing, I like yellows because they are kind of a
punishment > > for bad driving :) and they can add to the excitement of having thefield
Quoted text (10 lines)> > get back together for the restart. > > > > The only thing I'd like to change is to not have to run so many laps for > the > > yellow flag. Is there any way to change that? > > > > Thanks, > > Russell > > If you went back into the Ras archives, you would find your question
asked > about Nascar 2, Nascar 99, Nascar 3, Nascar4 and Nascar 2002. To the best > of my knowledge, there never has been a solution to that question.Yellows > are yellows....at least in Papy sims. > dave henrie Actually, before N4 (with the new physics model) it was possible to throw and clear both yellow and black flags AND IIRC you could set the yellow flag laps within an INI file somewhere, though doing so usually screwed things up since it takes part of a lap to get the pits open, then a lap for lead lap cars to pit, another for non lead lap cars to pit and so on. I think if you're using yellows, you just have to bite the bullitt and take what the sim gives ya.
To each is own, your right. A full race at Daytona is long, been there and done that as I have on other tracks. We all want different things from a sim. "Dastardly Dan" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 22 Nov 2002 07:55:46 -0400, "Schooner" > <[email hidden]> wrote: > > >Why not sure let the AI drive the entire race ;) > >As one that has race 100% races online I really don't see the issue here.A > >100% race is not that long especially if you run clean and limit the > >yellows. I think what Papy was trying to do is make a realistic sim and > >thus the lack of arcade type features like auto pilot and save game. > >I like things as is myself. The ability to throw a yellow in an onlinerace
Quoted text (15 lines)> >would be good though, so that the race could run without yellows but the > >boss has the option to throw one at will or at a set lap. > > OK, then if you ever play a flight sim let's see you do the complete > flight from London to Berlin and back. Fuck the realism, I'm talking > about *options* and not something that is mandatory. You play it your > way, but I would like an option to play it my way. Where did I say let > the AI run the complete race? But that might be a good option actually > if they added a stategic module where you could play as just the team > manager and/or the team mechanic too. I have a flight sim called > Battle of Btitain where you direct the war and can take over flights > at any time or not at all if you want to play it that way. Innovative > thinking is what will makle a succesful product and not the same old, > same old. And a 100% race at Daytona is long, longer than many people > have time for in one sitting.
Few here recognise the idea of OPTIONS. And they think everyone has time to run 4 hour races uninterrupted. Your idea is a good one. I support all manner of arcade and assistance OPTIONS as long as they can be easily turned off and what you are left with is as close to realistic as possible. Marc "Dastardly Dan" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 22 Nov 2002 07:55:46 -0400, "Schooner" > <[email hidden]> wrote: > > >Why not sure let the AI drive the entire race ;) > >As one that has race 100% races online I really don't see the issue here.A > >100% race is not that long especially if you run clean and limit the > >yellows. I think what Papy was trying to do is make a realistic sim and > >thus the lack of arcade type features like auto pilot and save game. > >I like things as is myself. The ability to throw a yellow in an onlinerace
Quoted text (15 lines)> >would be good though, so that the race could run without yellows but the > >boss has the option to throw one at will or at a set lap. > > OK, then if you ever play a flight sim let's see you do the complete > flight from London to Berlin and back. Fuck the realism, I'm talking > about *options* and not something that is mandatory. You play it your > way, but I would like an option to play it my way. Where did I say let > the AI run the complete race? But that might be a good option actually > if they added a stategic module where you could play as just the team > manager and/or the team mechanic too. I have a flight sim called > Battle of Btitain where you direct the war and can take over flights > at any time or not at all if you want to play it that way. Innovative > thinking is what will makle a succesful product and not the same old, > same old. And a 100% race at Daytona is long, longer than many people > have time for in one sitting.
"Marc Collins" <[email hidden]> wrote in message news:DixD9.36070$[email hidden]... > Few here recognise the idea of OPTIONS. And they think everyone has timeto > run 4 hour races uninterrupted. > > Your idea is a good one. > > I support all manner of arcade and assistance OPTIONS as long as they canbe > easily turned off and what you are left with is as close to realistic as > possible. > > Marc It sounds like tfe will begin to have some of those options.. maybe tfe II will be even more optionable :) I like options too, except as long as the multiplayer server can force off or on certain options. Can't have those kite-flying, tail-gunner, non-smoke, no-yellows types messing up a good online session now can we? (yesss I'm ducking... ) :> dave henrie --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.422 / Virus Database: 237 - Release Date: 11/20/02
R Keating 22 Nov 2002 22:58 UTC↳ reply to Wosco#88799
Maybe punish wasn't the correct way to put that. It seams to me that people (on line) are more careful with yellows on because no one wants to cause a yellow and have everyone else annoyed with them (wreckers excluded) . At least that's how I feel. When not on line, I don't want to cause a yellow because I know I will be "punished" by having to waste my time driving the caution laps. Of course if the yellow helps me, then I don't think of it as a waste of time :). Russell "JB" <[email hidden]> wrote in message news:ark44v$c61$[email hidden]...
Quoted text (7 lines)> I don't know if there is a way or not, but I don't see how yellows punish > bad driving. It gives the bad driver a chance to catch back up and repair > his car, where green flag conditions would leave him far behind. > > JB > >

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