After painting up a hi Rez template car for N2002, I realize that you
can't just import the TGA file. Is there any guides out on the net that
explain how to do this ?
Sure you can, just copy your tga file to the exports_imports folder, go into opponent manager, and
paint shop, choose import and voila!
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
DB <[email hidden]> wrote in message news:[email hidden]...
> After painting up a hi Rez template car for N2002, I realize that you
> can't just import the TGA file. Is there any guides out on the net that
> explain how to do this ?
>
>
>
You cant do that, because the game just resizes it to 512x512 when you
import it. You need to convert it to a mip file. There's a tutorial on the
Sierra forum under nascar 2002 season/painting discussion. I dont remember
all of the particulars off the top of my head. I do know it has to be in mip
format though.
T.K.
"Biz" <[email hidden]> wrote in message
news:97HD9.21578$[email hidden]...
> Sure you can, just copy your tga file to the exports_imports folder, gointo opponent manager, and
> paint shop, choose import and voila!
> --
> Biz
I believe that just disables texture compression. I dont think it will
allow a 1024x1024 texture to be imported.
Tony
"Joachim Trensz" <[email hidden]> wrote in message
news:arosld$klekd$[email hidden]...
the
> > Sierra forum under nascar 2002 season/painting discussion. I dontremember
go
Quoted text (15 lines)
> And just setting > > [Paintkit] > save_textures_with_compression=0 > > doesn't do the trick? Because that's what was being said in the beginning. > > Achim > > > > "Tony Kelley" <[email hidden]> wrote in message > news:16QD9.5921$[email hidden]... > > You cant do that, because the game just resizes it to 512x512 when you > > import it. You need to convert it to a mip file. There's a tutorial onQuoted text (9 lines)
> > all of the particulars off the top of my head. I do know it has to be in > mip > > format though. > > > > T.K. > > > > "Biz" <[email hidden]> wrote in message > > news:97HD9.21578$[email hidden]... > > > Sure you can, just copy your tga file to the exports_imports folder,Quoted text (10 lines)
> > into opponent manager, and > > > paint shop, choose import and voila! > > > -- > > > Biz > > > > > > > > >And just setting
[Paintkit]
save_textures_with_compression=0
doesn't do the trick? Because that's what was being said in the beginning.
Achim
"Tony Kelley" <[email hidden]> wrote in message
news:16QD9.5921$[email hidden]...
> You cant do that, because the game just resizes it to 512x512 when you
> import it. You need to convert it to a mip file. There's a tutorial on the
> Sierra forum under nascar 2002 season/painting discussion. I dont remember
> all of the particulars off the top of my head. I do know it has to be inmip
Quoted text (14 lines)
> format though. > > T.K. > > "Biz" <[email hidden]> wrote in message > news:97HD9.21578$[email hidden]... > > Sure you can, just copy your tga file to the exports_imports folder, go > into opponent manager, and > > paint shop, choose import and voila! > > -- > > Biz > > >It won't allow you to import a 1024, but when you import your quality 512 tga to a car, then save it with this setting, it will look like the tga you painted, not blurred.
--
Tim White
www.intracmotorsports.com
"Tony Kelley" <[email hidden]> wrote in message news:wZSD9.6186$[email hidden]...
I believe that just disables texture compression. I dont think it will
allow a 1024x1024 texture to be imported.
Tony
"Joachim Trensz" <[email hidden]> wrote in message
news:arosld$klekd$[email hidden]...
> And just setting
>
> [Paintkit]
> save_textures_with_compression=0
>
> doesn't do the trick? Because that's what was being said in the beginning.
>
> Achim
>
>
>
> "Tony Kelley" <[email hidden]> wrote in message
> news:16QD9.5921$[email hidden]...
> > You cant do that, because the game just resizes it to 512x512 when you
> > import it. You need to convert it to a mip file. There's a tutorial on
the
> > Sierra forum under nascar 2002 season/painting discussion. I dont
remember
> > all of the particulars off the top of my head. I do know it has to be in
> mip
> > format though.
> >
> > T.K.
> >
> > "Biz" <[email hidden]> wrote in message
> > news:97HD9.21578$[email hidden]...
> > > Sure you can, just copy your tga file to the exports_imports folder,
go
> > into opponent manager, and
> > > paint shop, choose import and voila!
> > > --
> > > Biz
> >
> >
> >
>
>
>
Thanks Tony,
I found a tutorial in Sierra's forum section.
"Tony Kelley" <[email hidden]> wrote in message
news:16QD9.5921$[email hidden]...
> You cant do that, because the game just resizes it to 512x512 when you
> import it. You need to convert it to a mip file. There's a tutorial on the
> Sierra forum under nascar 2002 season/painting discussion. I dont remember
> all of the particulars off the top of my head. I do know it has to be inmip
Quoted text (14 lines)
> format though. > > T.K. > > "Biz" <[email hidden]> wrote in message > news:97HD9.21578$[email hidden]... > > Sure you can, just copy your tga file to the exports_imports folder, go > into opponent manager, and > > paint shop, choose import and voila! > > -- > > Biz > > >You're right Tony. Unless the file is converted to a .mip then you're just
resizing your file to 512x512 and losing the benefit of the hi res car.
"Tony Kelley" <[email hidden]> wrote in message
news:wZSD9.6186$[email hidden]...
beginning.
in
Quoted text (13 lines)
> I believe that just disables texture compression. I dont think it will > allow a 1024x1024 texture to be imported. > > Tony > > "Joachim Trensz" <[email hidden]> wrote in message > news:arosld$klekd$[email hidden]... > > And just setting > > > > [Paintkit] > > save_textures_with_compression=0 > > > > doesn't do the trick? Because that's what was being said in theQuoted text (13 lines)
> > > > Achim > > > > > > > > "Tony Kelley" <[email hidden]> wrote in message > > news:16QD9.5921$[email hidden]... > > > You cant do that, because the game just resizes it to 512x512 when you > > > import it. You need to convert it to a mip file. There's a tutorial on > the > > > Sierra forum under nascar 2002 season/painting discussion. I dont > remember > > > all of the particulars off the top of my head. I do know it has to beQuoted text (21 lines)
> > mip > > > format though. > > > > > > T.K. > > > > > > "Biz" <[email hidden]> wrote in message > > > news:97HD9.21578$[email hidden]... > > > > Sure you can, just copy your tga file to the exports_imports folder, > go > > > into opponent manager, and > > > > paint shop, choose import and voila! > > > > -- > > > > Biz > > > > > > > > > > > > > > > > >"DB" <[email hidden]> wrote in message news:<[email hidden]>...
> After painting up a hi Rez template car for N2002, I realize that you
> can't just import the TGA file. Is there any guides out on the net that
> explain how to do this ?
Get yourself WinMip2. Open an existing car file with its carfile
editor. Click on "Import Car Texture". Choose the color depth (24-bit,
24-bit compressed, 16-bit). Save the car file.
The texture has to be in bmp format. Any size is accepted as long as
the width and height are a power of 2. Keep in mind that a 1024x1024
uncompressed 24-bit texture eats up 3 MB of texture RAM while a
compressed 2048x2048 texture needs only 2 MB and may look better!
Klaus


































