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Logitech Momo Racing Wheel First Impressions

19 posts by 7 people · 29 Nov 2002 05:30 UTC - 03 Dec 2002 01:27 UTC

Haqsau 29 Nov 2002 05:30 UTC#88026
I just bought a Logitech Momo Racing wheel. If you're not familiar with it this is Logitech's mid-price wheel - better quality than the Wingman Formula Force GP but not as nice as the Momo Force. The GP wheel that I have been using was working fine and did not really need replacing, but the Momo looked so nice I couldn't stand it any longer, I had to have one. This has led to a bit of the "new pair of shoes" effect, i.e. even though the Momo is better in every way than the GP I was so comfortable with the GP that I am having a bit of a problem getting adjusted to the Momo. But despite that I think the Momo Racing is a much better wheel, and I would like to share with you guys some of my early impressions of it. First this thing is big, takes up much more desk and floor space than the GP. That is good in the sense that both the wheel and pedal units are more stable, but bad if you are cramped for space. The set is typical plastic construction, very little metal, no bearings, etc. But it is still fairly well designed and most parts are pretty beefy. The levers for the pedals in particular appear to be much stiffer than the GP, which is good because the GP pedals flexed enough to affect their accuracy. The Momo Racing wheel has two different clamping arrangements. It has the pair of small clamps on the side like the GP wheel, and it also has a large screw under the center. This center screw is similar to the clamps used with MS and some Thrustmaster wheels, but does not have the locking cam that they use. Most people will probably just use the center clamp and remove the side ones, but in my case the center one interferes with the support for my desk drawer. As it happens Logitech designed the entire center clamp unit to be removable with 4 screws so that it can be interchanged with the lap unit from their PS2 wheel, so I just pulled it off and stored it and now use only the side clamps. I should also mention that those four screws thread into metal inserts, a nice touch for people who will be changing the center unit often. Small bit of bad news - with only the side clamps in use, the unit is not very stable and using the gear shifter causes the whole assembly to rock back and forth. Oh well, I prefer paddles anyway, and this problem will not affect most other users, who most likely will use the more stable center clamp. About those paddles - they look flimsy, and there is no positive click when you use them, but they are very responsive and I have yet to miss a shift with them. With the buttons on the GP OTOH I used to miss shifts fairly regularly. So overall I would say the paddles are very good and a big improvement over the GP's shift buttons. Plug everything in and get a pleasant surprise - unlike the GP this wheel is autocalibrating. That's nice because frankly the GP wheel's calibration drifted around a bit, and the only way to fix it was to use DXTweak2 to put very small deadzones at the ends of the calibration ranges for both the wheel and the pedals. It does not look like that will be an issue with the Momo Racing wheel. A short drive in NASCAR 2002 and I set a new PB at Watkins Glen. Two improvements are immediately obvious. First the brake pedal is a thing of beauty and appears to have been designed for NR 2002 specifically. The pedal is very firm and very progressive, it almost feels like a real brake pedal and the way the pressure builds up seems to have been calibrated perfectly for Papyrus games. I think the Wingman Team has been listening to all the people who are using the squashball trick because this pedal has that progressively firmer feel. The second thing I noticed is that the wheel is smooth as silk, even with the NR's highly assymetric <fast> chassis setup. This setup used to cause major spiking with the GP wheel, in part due to the fact that I like to use a fairly high latency correction. The Momo seems to need about the same latency correction as the GP (YMMV) but the Momo manages to stay smooth. Very nice. As you have probably heard, this wheel has an optical sensor. I was told by a member of the Wingman team that between the optical sensor and the firmware improvements that they have made, this wheel is the most precise unit they have ever built. After only a little bit of use I would have to say I believe him. A little more driving and I notice my feet getting a bit sore. Okay it's not all good news. The accelerator lays down very flat at full depression and is a bit uncomfortable. It does have a nice long travel, in fact both pedals do, but both seem to be on too short a radius, they move through a large angle from full off to full on. This is something I think I can get used to though, and again the brake pedal feel is phenomenal and so it seems like it is worth getting adjusted to. And again, maybe it is just the "new pair of shoes" effect that makes me dislike the accelerator feel. Still more driving and the "new pair of shoes" effect hits some more. The thick steering wheel feels really nice when you first grab it, but after a while I found it uncomfortable. Probably just a matter of getting used to it, but with the GP wheel I could hold the wheel and keep my fingers on the shift buttons, whereas with the Momo's thicker wheel and offset paddles it is always a reach to shift. Actually a pretty silly complaint now that I think about it, because the paddles are a definite improvement. Yup, new pair of shoes again. Still more driving and a few more PB's fall, this time in GPL. Okay, the new shoes are starting to feel a little more broken in. I am really starting to like this wheel. The smoother and more precise steering and stiffer brake pedal are definitely helping my driving. Overall I would say my first impressions of this wheel are very good. It is well made, well designed, and well worth the money. If you are a serious racer I think the more expensive Momo Force wheel might still be preferable. It has sturdier construction and the ability to be permanently mounted to a desk. But as a mid priced wheel, the Momo Racing wheel seems unbeatable. Like I said, these are first impressions only and I have not even tried it with all of my games yet. But with those qualifications in mind I can definitely recommend it.
Very nice review. My LWFF pots are dying and the pedals are starting to get a little sideways play in them. I've been considering getting a momo but the pedals are a step sideways from the LWFF rather than a step forward from what I've seen. I've always felt that the LWFFGP had better pedals than my LWFF, but then again, I've only used them briefly. Anyhow, one thing I'd like to know about the momo racing is the feel of the FF. Do the cogs grate like those in the momo (and LWFFGP?) or is the wheel blissfully smooth like the LWFF? Are the shifter paddles as difficult to reach as the LWFFGP? Cheers Damien
> As you have probably heard, this wheel has an optical sensor. I was > told by a member of the Wingman team that between the optical sensor and > the firmware improvements that they have made, this wheel is the most > precise unit they have ever built. Even more precise than the MOMO Force? They must have done a great job with the firmware to get that kind of precision out of an optical unit. > If you are a serious racer I think the more expensive Momo Force wheel > might still be preferable. I'd take the wheel with the best precision any day. -- Slot Tweaks & Reviews www.slottweak.com
It feels very smooth to me, but to be honest with you I don't notice the notchiness in the GP anymore either. I don't think any gear driven wheel will ever feel as smooth as a cable or belt driven wheel. So if you are not used to a gear driven wheel you might find it to be notchy for a while, but I think you will probably get used to it very quickly. I honestly don't notice it. The paddles are about an inch behind the wheel, and their tips are about an inch inward from the outer radius of the wheel. I can put the entire first joint of my fingers on them without changing my grip on the wheel. You do have to move your fingers to grab them, which makes them a bit more awkward than the button shifters on the GP or on an MS wheel, but they are not a difficult reach IMO. I guess I would recommend trying to find a local store where you can try one out to get the feel of it. Even if they just have it sitting on a shelf, you can move the wheel and see if it feels too notchy, try the paddles, and test the pedal feel with your hands. Trying it in a store is actually what finally sold me on it, it really feels good when you get your hands on it. Good luck, Hal "Damien Smith" <[email hidden]> wrote in message news:as6uh6$om6el$[email hidden]... > > Anyhow, one thing I'd like to know about the momo racing is the feelof the > FF. Do the cogs grate like those in the momo (and LWFFGP?) or is thewheel > blissfully smooth like the LWFF? Are the shifter paddles as difficultto > reach as the LWFFGP? > > Cheers > Damien > >
The comment about firmware improvements was made in a private e-mail. I just re-read it, and actually the statement was more about preventing spiking. This has turned out to be true, the new wheel is spike free so far. There are comments about the optical sensing at the Wingman Team forum, for example this one, in which Aidan says "the resolution with this optical design is much higher than a pot based equivlant": http://www.wingmanteam.com/discus/messages/4/1658.html?1038363396 Not a bad idea to review some of the posts in the general discussion or the game related problems areas just to see what issues people might be having, but keep in mind that most of the people that post there are people who had a problem and are not necessarily the typical customer. My experience has been very positive so far, YMMV. :) "GTX_SlotCar" <[email hidden]> wrote in message news:as7q5u$osmvc$[email hidden]... > > Even more precise than the MOMO Force? They must have done a great jobwith > the firmware to get that kind of precision out of an optical unit. >
Interesting thread on that forum. I wonder how much time he put into his answer (ie: looks like the guy asking about ball bearings got the run around). Optics have the possibility of better resolution than pots, but they suffer terribly from the "jitters". By the time this is tamed to a manageable level, the resolution is quite a bit less. The guy may not have been referring to the end result, or may not even be aware of it. One also has to consider the limitations of the game controller in windows. High quality pots like those used in ECCI or TSW wheels may hit the limit. Steering spiking (not that associated with FF) occurs when pots get worn or dirty. It's not an issue with optics, so I don't know why the firmware would help in that regard. -- Slot Tweaks & Reviews www.slottweak.com "Haqsau" <[email hidden]> wrote in message news:as86b3$oqpkd$[email hidden]... > The comment about firmware improvements was made in a private e-mail. I > just re-read it, and actually the statement was more about preventing > spiking. This has turned out to be true, the new wheel is spike free so > far. There are comments about the optical sensing at the Wingman Team > forum, for example this one, in which Aidan says "the resolution with > this optical design is much higher than a pot based equivlant": > > http://www.wingmanteam.com/discus/messages/4/1658.html?1038363396 > > Not a bad idea to review some of the posts in the general discussion or > the game related problems areas just to see what issues people might be > having, but keep in mind that most of the people that post there are > people who had a problem and are not necessarily the typical customer. > My experience has been very positive so far, YMMV. :) > > > > "GTX_SlotCar" <[email hidden]> wrote in message > news:as7q5u$osmvc$[email hidden]... > > > > Even more precise than the MOMO Force? They must have done a great job > with > > the firmware to get that kind of precision out of an optical unit. > > >
I would think it would be a digital optical device, not analog. I believe it is just measuring counts of shaft rotation, so I'm not sure why there should be any jitter or spiking. Anyway I am not experiencing any jittering or spiking. I should mention that the steering axis is still 0 - 1023, just like most other wheels. So the real question is how precise and repeatable are the 1024 counts that it sends to Windows? Can't really answer that other than to say that it felt very precise and smooth in the games in which I tried it. "GTX_SlotCar" <[email hidden]> wrote in message news:as8rhv$p8l0j$[email hidden]... > Interesting thread on that forum. I wonder how much time he put intohis > answer (ie: looks like the guy asking about ball bearings got the run > around). Optics have the possibility of better resolution than pots,but > they suffer terribly from the "jitters". By the time this is tamed toa > manageable level, the resolution is quite a bit less. The guy may nothave > been referring to the end result, or may not even be aware of it. Onealso > has to consider the limitations of the game controller in windows.High > quality pots like those used in ECCI or TSW wheels may hit the limit. > Steering spiking (not that associated with FF) occurs when pots getworn or > dirty. It's not an issue with optics, so I don't know why the firmwarewould
Quoted text (10 lines)> help in that regard. > > > -- > Slot > > Tweaks & Reviews > www.slottweak.com > >
With a new wheel, pot or not, you should have spiking. Jitter with optics is cured by the drivers, hence the lower resolution. The 1024 is just a number assigned with the wheel's drivers. For example, the TM Ferrari shows 0 to 4096 with the new drivers. Older drivers showed 0 to 2048 and the original ones showed 0 to 1024. It's an extrapolated number. I really do hope the new Logi wheel has high resolution using optics. If it can be confirmed, I'll run out and buy one right away. I just don't think there's any magic here. It would probably take a new version of Windows to actually cure the problem. -- Slot Tweaks & Reviews www.slottweak.com "Haqsau" <[email hidden]> wrote in message news:as8th5$p2iqi$[email hidden]... > I would think it would be a digital optical device, not analog. I > believe it is just measuring counts of shaft rotation, so I'm not sure > why there should be any jitter or spiking. Anyway I am not experiencing > any jittering or spiking. I should mention that the steering axis is > still 0 - 1023, just like most other wheels. So the real question is > how precise and repeatable are the 1024 counts that it sends to Windows? > Can't really answer that other than to say that it felt very precise and > smooth in the games in which I tried it. > > > "GTX_SlotCar" <[email hidden]> wrote in message > news:as8rhv$p8l0j$[email hidden]... > > Interesting thread on that forum. I wonder how much time he put into > his > > answer (ie: looks like the guy asking about ball bearings got the run > > around). Optics have the possibility of better resolution than pots, > but > > they suffer terribly from the "jitters". By the time this is tamed to > a > > manageable level, the resolution is quite a bit less. The guy may not > have > > been referring to the end result, or may not even be aware of it. One > also > > has to consider the limitations of the game controller in windows. > High > > quality pots like those used in ECCI or TSW wheels may hit the limit. > > Steering spiking (not that associated with FF) occurs when pots get > worn or > > dirty. It's not an issue with optics, so I don't know why the firmware > would > > help in that regard. > > > > > > -- > > Slot > > > > Tweaks & Reviews > > www.slottweak.com > > > > >
My old LWF had a calibration range of about 59-590 in raw calibration values, and I always judged its accuracy against other wheels by picking a number at random and trying to hit it, then moving the wheel slowly to see if I could get single value increments. When it was new, I could almost always hit the value I picked, and get single number changes with movement. Now that it's old, I'm lucky if I get within 4, either initially or in increments. Still pretty good, but the pots are showing their age (several years without a hitch). Even back when that series of wheels first came out, Logitech used firmware averaging to eliminate pot spiking. The only hint I see of it even now is a rare twitch in the POV using GPL glance. Good product! "GTX_SlotCar" <[email hidden]> wrote in message news:as91f6$p2ufn$[email hidden]... > With a new wheel, pot or not, you should have spiking. Jitter with opticsis > cured by the drivers, hence the lower resolution. The 1024 is just anumber > assigned with the wheel's drivers. For example, the TM Ferrari shows 0 to > 4096 with the new drivers. Older drivers showed 0 to 2048 and the original > ones showed 0 to 1024. It's an extrapolated number. > I really do hope the new Logi wheel has high resolution using optics. Ifit
Quoted text (55 lines)> can be confirmed, I'll run out and buy one right away. I just don't think > there's any magic here. It would probably take a new version of Windows to > actually cure the problem. > > -- > Slot > > Tweaks & Reviews > www.slottweak.com > > "Haqsau" <[email hidden]> wrote in message > news:as8th5$p2iqi$[email hidden]... > > I would think it would be a digital optical device, not analog. I > > believe it is just measuring counts of shaft rotation, so I'm not sure > > why there should be any jitter or spiking. Anyway I am not experiencing > > any jittering or spiking. I should mention that the steering axis is > > still 0 - 1023, just like most other wheels. So the real question is > > how precise and repeatable are the 1024 counts that it sends to Windows? > > Can't really answer that other than to say that it felt very precise and > > smooth in the games in which I tried it. > > > > > > "GTX_SlotCar" <[email hidden]> wrote in message > > news:as8rhv$p8l0j$[email hidden]... > > > Interesting thread on that forum. I wonder how much time he put into > > his > > > answer (ie: looks like the guy asking about ball bearings got the run > > > around). Optics have the possibility of better resolution than pots, > > but > > > they suffer terribly from the "jitters". By the time this is tamed to > > a > > > manageable level, the resolution is quite a bit less. The guy may not > > have > > > been referring to the end result, or may not even be aware of it. One > > also > > > has to consider the limitations of the game controller in windows. > > High > > > quality pots like those used in ECCI or TSW wheels may hit the limit. > > > Steering spiking (not that associated with FF) occurs when pots get > > worn or > > > dirty. It's not an issue with optics, so I don't know why the firmware > > would > > > help in that regard. > > > > > > > > > -- > > > Slot > > > > > > Tweaks & Reviews > > > www.slottweak.com > > > > > > > > > >
I think you are asking questions that I can't answer. I would suggest that you ask them at the Wingman team forum. I have always found them to be very helpful. "GTX_SlotCar" <[email hidden]> wrote in message news:as91f6$p2ufn$[email hidden]... > With a new wheel, pot or not, you should have spiking. Jitter withoptics is > cured by the drivers, hence the lower resolution. The 1024 is just anumber > assigned with the wheel's drivers. For example, the TM Ferrari shows 0to > 4096 with the new drivers. Older drivers showed 0 to 2048 and theoriginal > ones showed 0 to 1024. It's an extrapolated number. > I really do hope the new Logi wheel has high resolution using optics.If it > can be confirmed, I'll run out and buy one right away. I just don'tthink > there's any magic here. It would probably take a new version ofWindows to > actually cure the problem. >
Mine do click and have terrific feedback...something my previous Ferrari wheel did not. The weakest part of the Ferrari was the crappy paddle shifters. Overall my new MOMO gets a total thumbs up from me. Marc
Quoted text (7 lines)> > About those paddles - they look flimsy, and there is no positive click > when you use them, but they are very responsive and I have yet to miss a > shift with them. With the buttons on the GP OTOH I used to miss shifts > fairly regularly. So overall I would say the paddles are very good and > a big improvement over the GP's shift buttons. >
On mine there is an audible click that I can't hear when racing due to the engine noise. The tactile feel is not really there, at least on mine. Perhaps there is some build variation there that makes them feel better on some units than others. But like I said they are very responsive, with a nice light touch and a positive throw, and I am not disappointed with them. Glad to hear that you like yours too. How about that brake pedal, eh? ;o) "Marc Collins" <[email hidden]> wrote in message news:Gd5G9.8392$[email hidden]... > Mine do click and have terrific feedback...something my previousFerrari
Quoted text (7 lines)> wheel did not. The weakest part of the Ferrari was the crappy paddle > shifters. > > Overall my new MOMO gets a total thumbs up from me. > > Marc >
They grate like the original MOMO...nothing has matched the wire/cables of the old Logi in this regard. However, when the FFB is adjusted properly, it is quite smooth when in use. Marc "Damien Smith" <[email hidden]> wrote in message news:as6uh6$om6el$[email hidden]... > Very nice review. My LWFF pots are dying and the pedals are starting toget > a little sideways play in them. I've been considering getting a momo but > the pedals are a step sideways from the LWFF rather than a step forwardfrom > what I've seen. I've always felt that the LWFFGP had better pedals thanmy > LWFF, but then again, I've only used them briefly. > > Anyhow, one thing I'd like to know about the momo racing is the feel ofthe > FF. Do the cogs grate like those in the momo (and LWFFGP?) or is thewheel
Quoted text (7 lines)> blissfully smooth like the LWFF? Are the shifter paddles as difficult to > reach as the LWFFGP? > > Cheers > Damien > >
TerryK 01 Dec 2002 00:30 UTC↳ reply to Haqsau#87873
Spot on Haqsau, I had a Logi FF GP as well & went for the new MOMO, pedals are heaps better my only complaint is you either have to use the shift paddles or the gear lever not both.......but I guess it means you can use the unused shift for wilco or something
Haqsau 01 Dec 2002 01:38 UTC↳ reply to TerryK#87875
You want to be able to have both the paddles and the shifter bound to the shift function? Depending on the game, some games such as F1 2002 allow you to bind multiple buttons to the same function I think, although you have to hack the player file to do it. Also, you could try remapping the shifter in the Logitech Profiler software so that it sends the same signal as the paddles. I have not tried that, but it appears like it should be possible. "TerryK" <[email hidden]> wrote in message news:3de9580b$0$7948$[email hidden]... > > Spot on Haqsau, I had a Logi FF GP as well & went for the new MOMO,pedals > are heaps better my only complaint is you either have to use the shift > paddles or the gear lever not both.......but I guess it means you canuse > the unused shift for wilco or something > >
TerryK 01 Dec 2002 02:30 UTC↳ reply to Haqsau#87741
no big deal, but sometimes I feel like using the stick shift......not for online races, need but hands on the wheel "Haqsau" <[email hidden]> wrote in message news:asbov1$q2hbu$[email hidden]...
Quoted text (21 lines)> You want to be able to have both the paddles and the shifter bound to > the shift function? Depending on the game, some games such as F1 2002 > allow you to bind multiple buttons to the same function I think, > although you have to hack the player file to do it. Also, you could try > remapping the shifter in the Logitech Profiler software so that it sends > the same signal as the paddles. I have not tried that, but it appears > like it should be possible. > > > "TerryK" <[email hidden]> wrote in message > news:3de9580b$0$7948$[email hidden]... > > > > Spot on Haqsau, I had a Logi FF GP as well & went for the new MOMO, > pedals > > are heaps better my only complaint is you either have to use the shift > > paddles or the gear lever not both.......but I guess it means you can > use > > the unused shift for wilco or something > > > > >
"GTX_SlotCar" <[email hidden]> wrote in message news:asg41l$qpfr9$[email hidden]... > Oops, for what it's worth, and posterity, I meant to say you should *not* > have spiking. > Don't worry about it, it was only the key word ;-)
I understood what you meant, but actually I was not referring to input spiking, but to force spiking. My FF GP wheel did this in all Papyrus games if I used assymetric camber in the setup, even when it was new, and even after the most recent driver update, which did address some of their spiking issues. I have heard of other people having this problem also. It could be almost completely eliminated by using zero latency, but then the forces are so totally out of synch with the car that I find it impossible to drive at the limit. The Momo Racing wheel does not have this problem, and it is my understanding that the reason for the improvement is the firmware. "GTX_SlotCar" <[email hidden]> wrote in message news:asg41l$qpfr9$[email hidden]... > Oops, for what it's worth, and posterity, I meant to say you should*not* > have spiking. > > > With a new wheel, pot or not, you should have spiking. Jitter withoptics
Quoted text (9 lines)> is...... > > -- > Slot > > Tweaks & Reviews > www.slottweak.com > >

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