When doing a single race in RalliSport Challenge, I easily beat the 3
other AI cars. All I see is Beginner and Normal setting when setting up
a player profile. There isn't any Hard setting?!
Gets real boring waxing the AI all the time. Even if I give them a head
start I end up catching up and easily passing them; they never keep up.
Anyway to make the AI cars more competitive?
I'd play online but I haven't a clue as to where to find other players.
Is there a RSC hangout?
Making Rallisport Challenge AI harder
A player found Rallisport Challenge's AI too easy and later found a hidden 'Ludicrous' difficulty by editing the profile file, which he shared. Others debated the game's merits: Jan Verschueren criticised its controls, force feedback, physics and stages, while fans praised the hill climbs and track design.
Automated summary.
You should get the GTRacing2002 mod for F12002. It's amazing.
rms
[email hidden]
"Roger Squires" wrote...
> You should get the GTRacing2002 mod for
> F12002. It's amazing.
LOL ;-)
Jan.
=---
"Roger Squires" <[email hidden]> wrote in message
news:xF3I9.12403$[email hidden]...
> You should get the GTRacing2002 mod for F12002. It's amazing.
Why, does it have hill climb events ?
"redTed" <[email hidden]> wrote in message
news:ast7t5$tpvqn$[email hidden]...
No, but it trades that feature for actually being a good sim... ;-)
Quoted text (7 lines)
> > "Roger Squires" <[email hidden]> wrote in message > news:xF3I9.12403$[email hidden]... > > You should get the GTRacing2002 mod for F12002. It's amazing. > > Why, does it have hill climb events ? >
"Nick" <[email hidden]> wrote in message
news:ast884$ui974$[email hidden]...
I think everyone knows that now. Thanks.
There is still room for other games in this group I hope ;-) I have GT2002 and it's a
masterpiece, but sometimes I enjoy a quick blast on a game like RSC.
Quoted text (12 lines)
> "redTed" <[email hidden]> wrote in message > news:ast7t5$tpvqn$[email hidden]... > > > > "Roger Squires" <[email hidden]> wrote in message > > news:xF3I9.12403$[email hidden]... > > > You should get the GTRacing2002 mod for F12002. It's amazing. > > > > Why, does it have hill climb events ? > > > > No, but it trades that feature for actually being a good sim... ;-) >
"redTed" <[email hidden]> wrote in message
news:asta2k$trvel$[email hidden]...
and it's a
> masterpiece, but sometimes I enjoy a quick blast on a game like RSC.
>
Of course, thats why I put a ;-) in there...
Quoted text (17 lines)
> > "Nick" <[email hidden]> wrote in message > news:ast884$ui974$[email hidden]... > > "redTed" <[email hidden]> wrote in message > > news:ast7t5$tpvqn$[email hidden]... > > > > > > "Roger Squires" <[email hidden]> wrote in message > > > news:xF3I9.12403$[email hidden]... > > > > You should get the GTRacing2002 mod for F12002. It's amazing. > > > > > > Why, does it have hill climb events ? > > > > > > > No, but it trades that feature for actually being a good sim... ;-) > > > I think everyone knows that now. Thanks. > There is still room for other games in this group I hope ;-) I have GT2002Gee, I like replying to my own posts. Is this game that bad that no one
talks about it? <shrug> I think it's the best racing game in years.
Anyway, FYI, there is a setting higher than Normal. I'm managed to hack
the profile.dat file and get "Ludicrous" difficultly to activate and
work but I can't figure out how to get this harder setting AND all cars
and tracks at the same time.
Destroy wrote:
Quoted text (12 lines)
> When doing a single race in RalliSport Challenge, I easily beat the 3 > other AI cars. All I see is Beginner and Normal setting when setting up > a player profile. There isn't any Hard setting?! > > Gets real boring waxing the AI all the time. Even if I give them a head > start I end up catching up and easily passing them; they never keep up. > > Anyway to make the AI cars more competitive? > > I'd play online but I haven't a clue as to where to find other players. > Is there a RSC hangout? >On Sat, 07 Dec 2002 21:52:04 GMT, Destroy <[email hidden]> wrote:
>Anyway, FYI, there is a setting higher than Normal. I'm managed to hack
>the profile.dat file and get "Ludicrous" difficultly to activate and
>work but I can't figure out how to get this harder setting AND all cars
>and tracks at the same time.
Hm, I wonder if that can be unlocked in the demo or the xbox version.
I traded my copy of RSC for the PC when I picked up my xbox last week.
=/
Jason
Destroy <[email hidden]> wrote in message news:<[email hidden]>...
Did you beat the game already on normal? I only finished the first
couple of stages on easy, and it was quite easy, so maybe normal is
too easy.
I don't mind having to earn the cars and tracks. Part of the reward
is unlocking them. It's that whole career type thing.
It seems to be a good game, maybe not quite as good as I was hoping
for, but still good.
I haven't played it recently. It doesn't run so great on my Radeon
9700. I'm going to wait for ATI to make some better drivers for the
game. Too much stuttering.
It's probably not talked about alot on R.A.S, 'cause most folks here
are a bunch of stuck up blowhards who wouldn't know fun if it bit them
on the butt.
Rally games/sims are fun, 'cause most people who play them don't
nitpick the realism to death and Papyrus has never touched them. It's
just pure driving without the bull of endlessly tweaking setups or
practice laps.
Quoted text (8 lines)
> Gee, I like replying to my own posts. Is this game that bad that no one > talks about it? <shrug> I think it's the best racing game in years. > > Anyway, FYI, there is a setting higher than Normal. I'm managed to hack > the profile.dat file and get "Ludicrous" difficultly to activate and > work but I can't figure out how to get this harder setting AND all cars > and tracks at the same time. >"e f" <[email hidden]> wrote in message
news:[email hidden]...
> Rally games/sims are fun, 'cause most people who play them don't
> nitpick the realism to death and Papyrus has never touched them. It's
> just pure driving without the bull of endlessly tweaking setups or
> practice laps.
And rallying is *so* much better than circuit racing in real life, too.
Destroy <[email hidden]> wrote in message
news:<[email hidden]>...
> Gee, I like replying to my own posts. Is this game that bad that no one
> talks about it? <shrug> I think it's the best racing game in years.
I have two computers here. One I use for most games and my daily work
(my "normal" PC), and one dedicated for racing games (my "race" PC). I
test most games on my normal PC first, because it has the faster
processor and a GF4. When I tested RSC, my first impression was "cool,
this could be a very nice racing game!". I don't have a steering wheel
on this PC so I test with keyboard only. I drove a few stages with the
keyboard and I thought it was way too easy. I could outrun the other
cars quite easily and finish with a lead of anywhere between 20-60
seconds. But still I thought it was fun.
Then I installed it on the Race PC that has a Force Feedback steering
wheel. Why is it that game developers just can't get it right? Why does
the steering wheel feels completely detached from the car? Why does the
steering wheel feel like it's acting like a gamepad? I've tried
different settings, fiddled with the sensitivity and dead zones, but it
never felt right. And that's why I returned the game.
There are a few racing games that do an excellent job with steering
wheels, but IMO RSC isn't one of them.
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"e f" wrote...
> <snip>
> It's probably not talked about alot on R.A.S, 'cause
> most folks here are a bunch of stuck up blowhards who
> wouldn't know fun if it bit them on the butt.
Hmmm.... recent events would prove you wrong, it seems. ;-)
Rally Sport Challenge does not offer a lasting challenge. Unresponsive
controls, laughable force feedback, dodgy physics, erratic AI and mostly
uninspired trackdesign see to that. A missed opportunity and definately not
fun.
Don't get me wrong, I can enjoy these games for what they are, if they're
good. POD was fun, MotorHead was fun, ReVolt was fun, 1nsane was fun, Stunt
GP was fun, Crazy Taxi was fun. Emphasis on "was", though, as in:
uninstalled, sold, outta here. Only sims provide lasting interest for me.
> Rally games/sims are fun, 'cause most people who play
> them don't nitpick the realism to death and Papyrus has
> never touched them. It's just pure driving without the
> bull of endlessly tweaking setups or practice laps.
Hehehe... yes, that's part of the problem. RC2000 was a pretty good effort,
though limited by its technology/scope. The original CMR was good for its
day, too. I don't care much for the later incarnations as the emphasis seems
to have shifted towards cool ways to smash up the car rather than attempting
to give the driver any usefull feedback of what is underfoot or improving
the world interaction physics (I want to be able to run a 1/2 inch sapling
down, regardless of what environmentalists say). This can be done without
pushing for total realism (cfr. NFS:PU).
I'm amazed you use the term "pure driving"... nothing in RSC is anything
remotely like driving a rally car. Ok, so neither is simracing physically
remotely like racing a real car, but at least those games trick your brain
into believing it is.
Jan.
=---
> Did you beat the game already on normal? I only finished the first
> couple of stages on easy, and it was quite easy, so maybe normal is
> too easy.
When I first got the game I started playing through the Career mode on
Normal. I was having a hard time winning anything. I quickly restarted
on Beginner mode and it was easy in the beginning but I'm on like stage
5(?) or so and am having a heck of a time winning again. It seems the
Career mode is much more difficult than Single Race mode hence my want
for more competitive AI cars.
>
> I don't mind having to earn the cars and tracks. Part of the reward
> is unlocking them. It's that whole career type thing.
Blech, I care not to earn parts of a product I buy. I feel earned it
already by having to put my $40 on the counter. Backwash of a console
port I suppose.
>
> It seems to be a good game, maybe not quite as good as I was hoping
> for, but still good.
I agree. Its more on the arcade side than I like but the jaw dropping
gfx and lack of invisible walls 2 feet off the side of the course were
the real selling points for me. The hill climb courses are simply
amazing in this game.
>
> I haven't played it recently. It doesn't run so great on my Radeon
> 9700. I'm going to wait for ATI to make some better drivers for the
> game. Too much stuttering.
Yup. I tried a 9700 for 4 days and promptly returned it. The frame rate
was indeed much higher and had great picture (AA +Aniso) but there was a
lot of stuttering in many games that I just couldn't get rid of. I
believe it was an incompatibility with my computer components.
> Rally games/sims are fun, 'cause most people who play them don't
> nitpick the realism to death and Papyrus has never touched them. It's
> just pure driving without the bull of endlessly tweaking setups or
> practice laps.
Here, here. Its along the lines of Porsche Unleashed only in rally form.
> Rally Sport Challenge does not offer <snip> and mostly
> uninspired trackdesign see to that.
Whoa! I'll stop the train right here. I'll give you props for RSC having
definite certain short comings but course design is not one of them.
The courses in RSC are damn impressive if not remarkable. Change your
'mostly' to 'a few' and I'll agree but most of the tracks in RSC are
simply outstanding.
Quoted text (9 lines)
> Then I installed it on the Race PC that has a Force Feedback steering > wheel. Why is it that game developers just can't get it right? Why does > the steering wheel feels completely detached from the car? Why does the > steering wheel feel like it's acting like a gamepad? I've tried > different settings, fiddled with the sensitivity and dead zones, but it > never felt right. And that's why I returned the game. > > There are a few racing games that do an excellent job with steering > wheels, but IMO RSC isn't one of them.On Sun, 08 Dec 2002 21:45:27 GMT, "Jan Verschueren"
<[email hidden]> wrote:
> 1nsane was fun,
I have the demo for this. Is there a way to get it to properly
recognize split axis wheels?
I've always wanted to pick it up but when it came out I was stuck with
a k6-2 500/voodoo 4 which didn't really cut the mustard. Just playing
the demo with the keyboard, it's possibly the most fun I've had with
an arcade racer, and it has a better damage model than any Papyrus or
ISI simulation. =)
I'm still disappointed, as far as arcade racers go, that EA made such
bad use of the ISI engine instead of just porting the XBOX Nascar
Thunder 2003 to the PC. It's more convincing despite using a less
refined physics engine, has much more immersion, more modes, and a
fantastic kick-your-ass-repeatedly career mode.
Jason
On Sun, 08 Dec 2002 22:02:23 GMT, Destroy <[email hidden]> wrote:
>The courses in RSC are damn impressive if not remarkable. Change your
>'mostly' to 'a few' and I'll agree but most of the tracks in RSC are
>simply outstanding.
I partly agree with both of you. The hill climb stages are awesome,
despite being ridiculously short and having little replay value. The
rallicross and ice racing tracks are good, too. The actual special
stages, however, are completely lame. What is the point of driving a
rally car with no damage model for 2 minutes at a time on tracks that
are wider than your mom? It defeats the entire purpose of the sport,
the entire test of car and driver endurance which defines rallying.
A rally sim with 2-3 minute stages is like a NASCAR sim without
pitstops or cousins groping on a trailer in the infield. There are
certain defining characteristics of each form of motorsport, and in
rally the stages define the sport. The focus isn't on the drivers, as
in F1 or NASCAR, or on the cars as in WSC - it's on the stages. Why
no one with a rally license realizes that is beyond me.
Jason
"Jason Moyer" wrote...
> > 1nsane was fun,
>
> I have the demo for this. Is there a way to get it
> to properly recognize split axis wheels?
Not in the demo no... I think it was either fixed in the release or patched.
Don't hold your breath, however, as driving it with an FF wheel seriously
killed the magic of the demo for me.
Also beware you've all but seen it's best trick. Hardly any of the other
cars and courses in the game are quite as good.
> I've always wanted to pick it up but when it came out
> I was stuck with a k6-2 500/voodoo 4 which didn't
> really cut the mustard. Just playing the demo with the
> keyboard, it's possibly the most fun I've had with an
> arcade racer, and it has a better damage model than any
> Papyrus or ISI simulation. =)
Yeah, it was a great demo and, at bargain price, I'm sure the game is worth
splashing out on too.
> I'm still disappointed, as far as arcade racers go, that
> EA made such bad use of the ISI engine instead of just
> porting the XBOX Nascar Thunder 2003 to the PC. It's
> more convincing despite using a less refined physics
> engine, has much more immersion, more modes, and a
> fantastic kick-your-ass-repeatedly career mode.
At least with the ISI engine it's "mod-able" <g>
Jan.
=---
On Mon, 09 Dec 2002 00:39:20 GMT, "Jan Verschueren"
<[email hidden]> wrote:
>Not in the demo no... I think it was either fixed in the release or patched.
>Don't hold your breath, however, as driving it with an FF wheel seriously
>killed the magic of the demo for me.
Cool. I'll check the readmes for the patches to see if that was
fixed, and if so, I'll definitely be searching for a copy of it (I
think the local EB still has one for $5 or something).
As far as FF goes. I don't use it, so I suppose that's an advantage.
>Also beware you've all but seen it's best trick. Hardly any of the other
>cars and courses in the game are quite as good.
Ouch. That certainly sucks, altho in all honesty if I could get my MS
wheel working well in the demo that would be nearly enough to keep me
entertained.
>At least with the ISI engine it's "mod-able" <g>
I've always wanted to make a mod that was totally and ridiculously
undriveable, then get an inside-joke type thing going with some
prominent RAS and VROC people so they'd keep posting here how
incredible it was and so forth. How many months till 4/1?
Jason
Phew, ok, I figured it out (should work, let me know here if it doesn't).
If you find RSC too easy on both Beginner and Normal, here is a crack
file that has Ludicrous difficulty set with all cars and all tracks
available. Enjoy.
Put this file (backup old file first,duh) and overwrite in your
c:/windows/application data/microsoft/rallisport
challenge/profile/yournick folder
http://my.execpc.com/~struye/profile.dat
Destroy wrote:


































