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GTR2002 sounds...OK it's really just the 360 and the Lister that are too distorted

5 posts by 2 people · 08 Dec 2002 23:17 UTC - 09 Dec 2002 05:31 UTC

Marc Collins 08 Dec 2002 23:17 UTC#86402
...several others are border-line, but the 360 and Lister are intolerable at least to my ears. How do you swap sounds in F12002/GTR2002? Are there any sounds out there that would suit either of these vehicles? I have the SSM Mod if that helps. This is such a blast to drive these sports cars...and this mod is incredibly well done. Unbelievable, really, if you had asked this old-timer 5 years ago if something like this (mod) was possible. Marc -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
"Marc Collins" <[email hidden]> wrote: > How do you swap sounds in F12002/GTR2002? Are there any sounds out there > that would suit either of these vehicles? I have the SSM Mod if thathelps. > Easy. Go into the sounds/car folder and copy the following to a temp directory: f360_high_ext.wav f360_low_ext.wav f360_max_ext.wav f360_med_ext.wav Rename them to f360_high_int.wav and so forth, then copy them back into the sounds/car directory...
So you are saying the exterior sounds for the 360 aren't distorted? Are they the correct volume? The Porsche GT-N car sounded more distorted to me as an AI car than when I was driving it myself. Are the AI sounds the same as external or is external for you only when you are using an out of the car camera/driving view? Thanks, Marc "eracer" <[email hidden]> wrote in message news:UtTI9.286635$QZ.43796@sccrnsc02... > "Marc Collins" <[email hidden]> wrote: > > > How do you swap sounds in F12002/GTR2002? Are there any sounds outthere
Quoted text (13 lines)> > that would suit either of these vehicles? I have the SSM Mod if that > helps. > > > > Easy. Go into the sounds/car folder and copy the following to a temp > directory: > > f360_high_ext.wav > f360_low_ext.wav > f360_max_ext.wav > f360_med_ext.wav > > Rename them to f360_high_int.wav and so forth, then copy them back into
the > sounds/car directory... > > > >
Ignore my first reply--it works brilliantly. Thank you very much! Marc "eracer" <[email hidden]> wrote in message news:UtTI9.286635$QZ.43796@sccrnsc02... > "Marc Collins" <[email hidden]> wrote: > > > How do you swap sounds in F12002/GTR2002? Are there any sounds outthere
Quoted text (13 lines)> > that would suit either of these vehicles? I have the SSM Mod if that > helps. > > > > Easy. Go into the sounds/car folder and copy the following to a temp > directory: > > f360_high_ext.wav > f360_low_ext.wav > f360_max_ext.wav > f360_med_ext.wav > > Rename them to f360_high_int.wav and so forth, then copy them back into
the > sounds/car directory... > > > >
Of all the cars, only the 360's interior sounds are objectionable to me. Maybe because the totally different exterior sounds are so much like what I expect high-strung Ferraris to sound like...! "Marc Collins" <[email hidden]> wrote in message news:fZUI9.1532$[email hidden]... > So you are saying the exterior sounds for the 360 aren't distorted? Are > they the correct volume? The Porsche GT-N car sounded more distorted tome > as an AI car than when I was driving it myself. Are the AI sounds thesame > as external or is external for you only when you are using an out of thecar
Quoted text (34 lines)> camera/driving view? > > Thanks, > > Marc > > > "eracer" <[email hidden]> wrote in message > news:UtTI9.286635$QZ.43796@sccrnsc02... > > "Marc Collins" <[email hidden]> wrote: > > > > > How do you swap sounds in F12002/GTR2002? Are there any sounds out > there > > > that would suit either of these vehicles? I have the SSM Mod if that > > helps. > > > > > > > Easy. Go into the sounds/car folder and copy the following to a temp > > directory: > > > > f360_high_ext.wav > > f360_low_ext.wav > > f360_max_ext.wav > > f360_med_ext.wav > > > > Rename them to f360_high_int.wav and so forth, then copy them back into > the > > sounds/car directory... > > > > > > > > > >

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