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Strange problem GTR2002

6 posts by 5 people · 09 Dec 2002 22:54 UTC - 10 Dec 2002 17:33 UTC

Michael Wollenschein 09 Dec 2002 22:54 UTC#86307
Hi, every time i press the "go to BOX" button on my wheel,I�m sent off straight away to Windows Desktop. Even if I assign this function to any key on the keyboard! Hmm? Michael --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.426 / Virus Database: 239 - Release Date: 02.12.02
"Michael Wollenschein" <[email hidden]> wrote in message news:at3738$dv9$04$[email hidden]... > Hi, > > every time i press the "go to BOX" button on my wheel,I�m sent offstraight
Quoted text (7 lines)> away to Windows Desktop. > > Even if I assign this function to any key on the keyboard! > > Hmm? > > Michael
I *think* you have to set the pitcrew animations to low.
Isotrip? 10 Dec 2002 13:40 UTC↳ reply to Nick#86165
"Nick" <[email hidden]> wrote in message news:at39gi$102n40$[email hidden]... > > I *think* you have to set the pitcrew animations to low. > > Actually depending on the System and/or your Graphics card, you can set the animations to "Medium" and have the crew show up. I have done this and it works really well. There is the Exception of the Ferrari 360 where the wheels don't show up in the wheelwells while being changed. They are shown as being too far back on the car and it is kind of comical watching the crew "pull" them out of the fender and put new ones back into the fender and then release me from the Pits... - Isotrip�
"Isotrip�" <[email hidden]> wrote in message news:3df5efbd$[email hidden]...
Quoted text (9 lines)> > "Nick" <[email hidden]> wrote in message > news:at39gi$102n40$[email hidden]... > > > > I *think* you have to set the pitcrew animations to low. > > > > > > Actually depending on the System and/or your Graphics card, you can set
the > animations to "Medium" and have the crew show up. I have done this and it > works really well. There is the Exception of the Ferrari 360 where the > wheels don't show up in the wheelwells while being changed. They are shown > as being too far back on the car and it is kind of comical watching thecrew > "pull" them out of the fender and put new ones back into the fender andthen > release me from the Pits... > > - Isotrip� > That would be a problem with the animation actually mated to the longer F1 chassis. A mod can change many aspects of a program, but I've yet to see a racing mod get the pit crew posisitions correct. Same thing happens in all the mods for Nascar Heat. Except they go two better. Most of the modded cars are narrower & shorter than the Winston Cup originals. So not do the tirechangers grab the wheel from a fender, they also stand back about two feet. When the put on the new rubber, they just rachet it into place well outside the car body, then the tire magically pops into place. The second pit bug feature was the jack. THe heavy Winston cup cars required quite a-lot of jack pressure to raise them up for tire changes. In mods like CART Heat, the much lighter Champcars would get flipped up into the air approximentally 10 to 15 over the heads of the pitcrew. Sometimes you'd land rightside up...sometimes on the roll bar. (which made for a really really long pitstop.) John Bodin fixed that by adding about 200 more pounds to the weight of the car...Not too many CART jockey's weigh 200 pounds but at least the fix worked. dave henrie --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.427 / Virus Database: 240 - Release Date: 12/6/02
"Dave Henrie" <[email hidden]> wrote in message news:MroJ9.304228$NH2.21284@sccrnsc01... > > That would be a problem with the animation actually mated to the longer > F1 chassis. A mod can change many aspects of a program, but I've yet tosee > a racing mod get the pit crew posisitions correct. Same thing happens in > all the mods for Nascar Heat. Except they go two better. Most of the > modded cars are narrower & shorter than the Winston Cup originals. Sonot > do the tirechangers grab the wheel from a fender, they also stand backabout > two feet. When the put on the new rubber, they just rachet it into place > well outside the car body, then the tire magically pops into place. > The second pit bug feature was the jack. THe heavy Winston cup cars > required quite a-lot of jack pressure to raise them up for tire changes.In
Quoted text (8 lines)> mods like CART Heat, the much lighter Champcars would get flipped up into > the air approximentally 10 to 15 over the heads of the pitcrew. Sometimes > you'd land rightside up...sometimes on the roll bar. (which made for a > really really long pitstop.) > John Bodin fixed that by adding about 200 more pounds to the weight of > the car...Not too many CART jockey's weigh 200 pounds but at least the fix > worked. > dave henrie
I thought it had to do with the longer wheelbase of the F1 cars as opposed to the 360. And since it seems to have the shortest wheelbase of all the GT cars it would make sense that I only seen it on that car. (Oh well I prefer the 550 anyways!) ;-) As for the Heat mods issues, I hadn't heard about any of those. However, I was only ever interested in the CTS Heat Mod, which I had a Lot of fun with and naturally was so similar to the original Heat Specs that there probably wouldnt have been anything majorly noticable in the Pitting. Although I have to say I would have had to laugh really hard in seeing the Jack man flip a car while attempting to jack it up for a change of rubber! LOL!! That must be what "Big Show" is in training for with Kenny Wallace in those Stacker II commercials. ;-) - Isotrip�

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