Hi,
every time i press the "go to BOX" button on my wheel,I�m sent off straight
away to Windows Desktop.
Even if I assign this function to any key on the keyboard!
Hmm?
Michael
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"Michael Wollenschein" <[email hidden]> wrote in message
news:at3738$dv9$04$[email hidden]...
> Hi,
>
> every time i press the "go to BOX" button on my wheel,I�m sent offstraight
I *think* you have to set the pitcrew animations to low.
Quoted text (7 lines)
> away to Windows Desktop. > > Even if I assign this function to any key on the keyboard! > > Hmm? > > Michael"Nick" wrote...
> <snip>
> I *think* you have to set the pitcrew animations to low.
This is what fixed it for me.
Jan.
=---
"Nick" <[email hidden]> wrote in message
news:at39gi$102n40$[email hidden]...
>
> I *think* you have to set the pitcrew animations to low.
>
>
Actually depending on the System and/or your Graphics card, you can set the
animations to "Medium" and have the crew show up. I have done this and it
works really well. There is the Exception of the Ferrari 360 where the
wheels don't show up in the wheelwells while being changed. They are shown
as being too far back on the car and it is kind of comical watching the crew
"pull" them out of the fender and put new ones back into the fender and then
release me from the Pits...
- Isotrip�
"Isotrip�" <[email hidden]> wrote in message
news:3df5efbd$[email hidden]...
the
> animations to "Medium" and have the crew show up. I have done this and it
> works really well. There is the Exception of the Ferrari 360 where the
> wheels don't show up in the wheelwells while being changed. They are shown
> as being too far back on the car and it is kind of comical watching thecrew
> "pull" them out of the fender and put new ones back into the fender andthen
> release me from the Pits...
>
> - Isotrip�
> That would be a problem with the animation actually mated to the longer
F1 chassis. A mod can change many aspects of a program, but I've yet to see
a racing mod get the pit crew posisitions correct. Same thing happens in
all the mods for Nascar Heat. Except they go two better. Most of the
modded cars are narrower & shorter than the Winston Cup originals. So not
do the tirechangers grab the wheel from a fender, they also stand back about
two feet. When the put on the new rubber, they just rachet it into place
well outside the car body, then the tire magically pops into place.
The second pit bug feature was the jack. THe heavy Winston cup cars
required quite a-lot of jack pressure to raise them up for tire changes. In
mods like CART Heat, the much lighter Champcars would get flipped up into
the air approximentally 10 to 15 over the heads of the pitcrew. Sometimes
you'd land rightside up...sometimes on the roll bar. (which made for a
really really long pitstop.)
John Bodin fixed that by adding about 200 more pounds to the weight of
the car...Not too many CART jockey's weigh 200 pounds but at least the fix
worked.
dave henrie
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Quoted text (9 lines)
> > "Nick" <[email hidden]> wrote in message > news:at39gi$102n40$[email hidden]... > > > > I *think* you have to set the pitcrew animations to low. > > > > > > Actually depending on the System and/or your Graphics card, you can set
"Dave Henrie" <[email hidden]> wrote in message
news:MroJ9.304228$NH2.21284@sccrnsc01...
>
> That would be a problem with the animation actually mated to the longer
> F1 chassis. A mod can change many aspects of a program, but I've yet tosee
> a racing mod get the pit crew posisitions correct. Same thing happens in
> all the mods for Nascar Heat. Except they go two better. Most of the
> modded cars are narrower & shorter than the Winston Cup originals. Sonot
> do the tirechangers grab the wheel from a fender, they also stand backabout
> two feet. When the put on the new rubber, they just rachet it into place
> well outside the car body, then the tire magically pops into place.
> The second pit bug feature was the jack. THe heavy Winston cup cars
> required quite a-lot of jack pressure to raise them up for tire changes.In
I thought it had to do with the longer wheelbase of the F1 cars as opposed
to the 360. And since it seems to have the shortest wheelbase of all the GT
cars it would make sense that I only seen it on that car. (Oh well I prefer
the 550 anyways!) ;-)
As for the Heat mods issues, I hadn't heard about any of those. However, I
was only ever interested in the CTS Heat Mod, which I had a Lot of fun with
and naturally was so similar to the original Heat Specs that there probably
wouldnt have been anything majorly noticable in the Pitting. Although I have
to say I would have had to laugh really hard in seeing the Jack man flip a
car while attempting to jack it up for a change of rubber! LOL!! That must
be what "Big Show" is in training for with Kenny Wallace in those Stacker II
commercials. ;-)
- Isotrip�


































