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GTR: Race Length?

20 posts by 7 people · 11 Dec 2002 21:21 UTC - 19 Dec 2002 16:34 UTC

GTR2002 races stuck at five laps on add-on tracks

Steve Smith found every GTR2002 race on add-on tracks ran five laps. This was traced to missing entries in the game.gdb track calendar, and a complete GTR game.gdb covering all 44 tracks was linked. Others discussed settings resetting themselves and how to set up time-limited endurance races.

tech supportmods/tracks/carsGTR2002

Automated summary.

Steve Smith 11 Dec 2002 21:21 UTC#85982
New question: Where do I adjust the @#$%&*! race length? No matter what percentage I dial in, all my races are 5 laps!
On Wed, 11 Dec 2002 21:21:16 GMT, "Steve Smith" <[email hidden]> wrote: >New question: Where do I adjust the @#$%&*! race length? No matter what >percentage I dial in, all my races are 5 laps! Are you changing the slider under Options--->Rules? Jason
cc 11 Dec 2002 23:03 UTC↳ reply to jason moyer#85899
On Wed, 11 Dec 2002 21:21:16 GMT, "Steve Smith" <[email hidden]> wrote: >New question: Where do I adjust the @#$%&*! race length? No matter what >percentage I dial in, all my races are 5 laps! You have to add an entry for the track in the game.gdb file. There is a game.gdb, that you can download from one of the forums that has all the add on tracks in it. I think I saw it on High Gear's EA F1 & Mod forum. -- karkrazy AT softhome DOT net http://karkrazy.m4driving.sm
"Steve Smith" <[email hidden]> wrote in message news:g%NJ9.33371$[email hidden]... > New question: Where do I adjust the @#$%&*! race length? No matter what > percentage I dial in, all my races are 5 laps! > > The game.gdb file is like a calendar for the various mods. If you do a search, you will find one inside the season folder for each mod you have installed. If the track you are driving is NOT in the game.gdb properly, then the game defaults to a 5 lap race. (don't ask me why---I dunna know) There are tons of game.gdbs out there, usually the sites that have new tracks like Tantra's have a game.gdb available for dload. You may still have to cut and paste, or if it's thourough enough, you can just overwrite the old file. Searching the F1 2k2 sites will probably turn up a half dozen different game.gdb's. dave henrie
jason moyer 12 Dec 2002 01:32 UTC↳ reply to cc#85914
On Wed, 11 Dec 2002 15:03:27 -0800, karkrazy <[email hidden]> wrote: >You have to add an entry for the track in the game.gdb file. There is >a game.gdb, that you can download from one of the forums that has all >the add on tracks in it. I think I saw it on High Gear's EA F1 & Mod >forum. The game.gdb that comes with GTR2002 should have all the tracks in it, unless he's trying this with one that came out in the past week or so. Jason
I am (IndyOval, Le Mans, Surfers, the old Hockenheim, eyc.). The answer to my prayers is @: http://f1games.m4driving.sm/modules.php?name=Downloads&d_op=viewdownload&cid =2 Thanks for the mammaries. --Gino Borghese "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> On Wed, 11 Dec 2002 15:03:27 -0800, karkrazy > <[email hidden]> wrote: > > >You have to add an entry for the track in the game.gdb file. There is > >a game.gdb, that you can download from one of the forums that has all > >the add on tracks in it. I think I saw it on High Gear's EA F1 & Mod > >forum. > > The game.gdb that comes with GTR2002 should have all the tracks in it, > unless he's trying this with one that came out in the past week or so. > > Jason
Wrong-o! The game.gdb file I d/l'ed from the site below was only for all the new tracks that have been released for F1 2002, not specifically for GTR2002, and is thus chock-full of drivers that have never even *sat* in a FIA GT car (like Jenson Button). So I repeat my question: does anybody have a specific URL for a game.gdb file that covers the new tracks and which also includes the GTR2002 roster of chauffeurs? Do I have to do everything myself?!? TIA. --Steve "Steve Smith" <[email hidden]> wrote in message news:eqTJ9.36623$[email hidden]... > I am (IndyOval, Le Mans, Surfers, the old Hockenheim, eyc.). The answerto > my prayers is @: > >http://f1games.m4driving.sm/modules.php?name=Downloads&d_op=viewdownload&cid
Quoted text (22 lines)> =2 > > Thanks for the mammaries. > > --Gino Borghese > > "Jason Moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Wed, 11 Dec 2002 15:03:27 -0800, karkrazy > > <[email hidden]> wrote: > > > > >You have to add an entry for the track in the game.gdb file. There is > > >a game.gdb, that you can download from one of the forums that has all > > >the add on tracks in it. I think I saw it on High Gear's EA F1 & Mod > > >forum. > > > > The game.gdb that comes with GTR2002 should have all the tracks in it, > > unless he's trying this with one that came out in the past week or so. > > > > Jason > >
"Steve Smith" <[email hidden]> wrote in message news:ZM_J9.34912$[email hidden]...
Quoted text (14 lines)> Wrong-o! The game.gdb file I d/l'ed from the site below was only for all > the new tracks that have been released for F1 2002, not specifically for > GTR2002, and is thus chock-full of drivers that have never even *sat* in a > FIA GT car (like Jenson Button). > > So I repeat my question: does anybody have a specific URL for a game.gdb > file that covers the new tracks and which also includes the GTR2002 roster > of chauffeurs? > > Do I have to do everything myself?!? > > TIA. > > --Steve
The drivers don't matter. (I think) If you run at a track that has qualifying lists and all those F1 names, it "should" get overwritten the first time you let the GTR boys free to qualify and race. (but I'm not 100% sure of that) Bascially take that Big new f1 game.gdb file and cut and past all the GTR tracks from the GTR game.gdb file and you should, be, in theory, ready to go. dave henrie
Steve Smith wrote: > So I repeat my question: does anybody have a specific URL for a game.gdb > file that covers the new tracks and which also includes the GTR2002 roster > of chauffeurs? Better yet. A roster chock full of Fellows for Henrie's benefit. :-D -jde
Okay, Mr. Smarty Pants, What text do you insert for the tracks? The extant game.gdb entries look like this: France RaceLaps = 69 Attrition = 23 TrackName = Magny Cours, SRW Round 1: France EventName = 2002 FRENCH SUPER RACING WEEKEND GrandPrixName = Magny Cours LOCATION = Magny Cours, France FIRST GRAND PRIX = 2000 CIRCUIT LENGTH = 2.641 m./4.250 km. RaceLaps I can figure (200 for IndyOval, etc.), but what the heck is "Attrition"? Is that the number of DNFs from the last race? I can make up most of the rest, but I'm not so sure abt. where to find CIRCUIT LENGTHs. You'd think the track designers would add this dope in a little text file that accompanied the d/l, but noooooooooooo.......... --Steve P.S. I'm enjoing laps of Sebring. Really does feel like the spawn of SCGT, dunnit? "Dave Henrie" <[email hidden]> wrote in message news:RW0K9.333588$%[email hidden]... > > "Steve Smith" <[email hidden]> wrote in message > news:ZM_J9.34912$[email hidden]... > > Wrong-o! The game.gdb file I d/l'ed from the site below was only forall > > the new tracks that have been released for F1 2002, not specifically for > > GTR2002, and is thus chock-full of drivers that have never even *sat* ina > > FIA GT car (like Jenson Button). > > > > So I repeat my question: does anybody have a specific URL for a game.gdb > > file that covers the new tracks and which also includes the GTR2002roster
Quoted text (10 lines)> > of chauffeurs? > > > > Do I have to do everything myself?!? > > > > TIA. > > > > --Steve > The drivers don't matter. (I think) If you run at a track that has > qualifying lists and all those F1 names, it "should" get overwritten the > first time you let the GTR boys free to qualify and race. (but I'm not
100% > sure of that) > Bascially take that Big new f1 game.gdb file and cut and past all theGTR > tracks from the GTR game.gdb file and you should, be, in theory, ready to > go. > dave henrie > >
Still no joy. I copied all the relevant info into the game.gdb file (like the number of laps; I started this thread looking for a way to change the default number of laps--5--to something more interesting; who woulda thinkit should be so complicated?), but the only thing that happened was the Q speeds for the AI cars went all wonky (I didn't have the actual times of any previous sessions or races). Fortunately, I saved my old game.gdb file, so I may be limited to 5 laps, but at least the opposition isn't moving at horse n buggy speeds. What am I missing? "Steve Smith" <[email hidden]> wrote in message news:uU3K9.40496$[email hidden]...
Quoted text (29 lines)> Okay, Mr. Smarty Pants, > > What text do you insert for the tracks? > > The extant game.gdb entries look like this: > > France > > RaceLaps = 69 > Attrition = 23 > TrackName = Magny Cours, SRW Round 1: France > EventName = 2002 FRENCH SUPER RACING WEEKEND > GrandPrixName = Magny Cours > LOCATION = Magny Cours, France > FIRST GRAND PRIX = 2000 > CIRCUIT LENGTH = 2.641 m./4.250 km. > > RaceLaps I can figure (200 for IndyOval, etc.), but what the heck is > "Attrition"? Is that the number of DNFs from the last race? > > I can make up most of the rest, but I'm not so sure abt. where to find > CIRCUIT LENGTHs. > > You'd think the track designers would add this dope in a little text file > that accompanied the d/l, but noooooooooooo.......... > > --Steve > > P.S. I'm enjoing laps of Sebring. Really does feel like the spawn of
SCGT,
Quoted text (10 lines)> dunnit? > > "Dave Henrie" <[email hidden]> wrote in message > news:RW0K9.333588$%[email hidden]... > > > > "Steve Smith" <[email hidden]> wrote in message > > news:ZM_J9.34912$[email hidden]... > > > Wrong-o! The game.gdb file I d/l'ed from the site below was only for > all > > > the new tracks that have been released for F1 2002, not specifically
for > > > GTR2002, and is thus chock-full of drivers that have never even *sat*in > a > > > FIA GT car (like Jenson Button). > > > > > > So I repeat my question: does anybody have a specific URL for agame.gdb
Quoted text (17 lines)> > > file that covers the new tracks and which also includes the GTR2002 > roster > > > of chauffeurs? > > > > > > Do I have to do everything myself?!? > > > > > > TIA. > > > > > > --Steve > > The drivers don't matter. (I think) If you run at a track that has > > qualifying lists and all those F1 names, it "should" get overwritten the > > first time you let the GTR boys free to qualify and race. (but I'm not > 100% > > sure of that) > > Bascially take that Big new f1 game.gdb file and cut and past all the > GTR > > tracks from the GTR game.gdb file and you should, be, in theory, ready
to > > go. > > dave henrie > > > > > >
cc 12 Dec 2002 20:26 UTC↳ reply to Steve Smith#85881
On Thu, 12 Dec 2002 11:53:29 GMT, "Steve Smith" <[email hidden]> wrote: >So I repeat my question: does anybody have a specific URL for a game.gdb >file that covers the new tracks and which also includes the GTR2002 roster >of chauffeurs? > >Do I have to do everything myself?!? I found one at: http://home.cablerocket.com/~waldroff/F1Links.htm Here is the directlink: http://home.cablerocket.com/~waldroff/GTRgame.gdb.zip Has the info for all 44 tracks including f1, tantra's, etc.... -- karkrazy AT softhome DOT net http://karkrazy.m4driving.sm
Steve Smith 13 Dec 2002 00:53 UTC↳ reply to cc#85793
Thx, KK; I am deeply in yer debt. Now, let's see if this thing WORKS! BTW, is anybody else having problems with F1/GTR (don't know which is doing it) messing with their settings? I get really cranky when someONE or someTHING turns "Pit Assistance" back on...or whatever. And is it just me, or does Launch Control not work on the F360? Can't get the revs up...or so my girlfriend tells me. (Works fine on the 996 GT3.) --Steve "karkrazy" <[email hidden]> wrote in message news:[email hidden]... > On Thu, 12 Dec 2002 11:53:29 GMT, "Steve Smith" > <[email hidden]> wrote: > > >So I repeat my question: does anybody have a specific URL for a game.gdb > >file that covers the new tracks and which also includes the GTR2002roster
Quoted text (14 lines)> >of chauffeurs? > > > >Do I have to do everything myself?!? > > I found one at: http://home.cablerocket.com/~waldroff/F1Links.htm > > Here is the directlink: > http://home.cablerocket.com/~waldroff/GTRgame.gdb.zip > > Has the info for all 44 tracks including f1, tantra's, etc.... > > -- > karkrazy AT softhome DOT net > http://karkrazy.m4driving.sm
<snippage> > BTW, is anybody else having problems with F1/GTR (don't know which isdoing > it) messing with their settings? I get really cranky when someONE or > someTHING turns "Pit Assistance" back on...or whatever.</snippage> I have had wonky setings changes happening to me thru every version I've tried, from the F1 2002 demo, to F1 2002, thru the GTR mod, I can make some minor change somewhere, and eventually see something else changed that I didn't do.....the helps, or FF setting, I never know what I'll find, but since I have it pretty much setup the way I want now, it doesn't happen as often, but ya, at times this thing seems to have a mind of it's own. Ed
On Fri, 13 Dec 2002 00:53:07 GMT, "Steve Smith" <[email hidden]> wrote: >BTW, is anybody else having problems with F1/GTR (don't know which is doing >it) messing with their settings? I get really cranky when someONE or >someTHING turns "Pit Assistance" back on...or whatever. Wish I could help but that hasn't happened to me, in 6 months of playing the game. There was some discussion about this awhile ago in RAS, so you might want to search Deja. Have you found GTR .aiw files for the non-GT/F1 tracks? I'd like to try out Sebring, Portland, etc but without having a proper .aiw file it's kinda pointless. >And is it just me, or does Launch Control not work on the F360? Can't get >the revs up...or so my girlfriend tells me. (Works fine on the 996 GT3.) Do FIA GT cars use launch control? I use clutch assistance since I don't have a pedal so I usually just pop it into first from high revs in neutral. The AI cars are so slow off the line you'd probably be a ble to pass the entire field going into T1 with LC. Speaking of which, I wish there were a way to get GPL/N2002 clutch functionality in GTR. If you enable clutch help the game stops recognizing your clutch key, so you can't pop the clutch when it's needed. I wish Act Labs made a non-FF wheel because it's about time I got a nice 3-pedal/6-speed setup. Jason
Thx, Jason, Strange things happening here like the game is haunted! Not only are my choices arbitrarily changed, someONE or someTHING is even editing the REMarks in the text files! Spooky. (And, no, changing the .plr file to R/O just means the game won't load. Grrrrrr.) Do you have a good source of .aiw files? --Steve "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 13 Dec 2002 00:53:07 GMT, "Steve Smith" > <[email hidden]> wrote: > > >BTW, is anybody else having problems with F1/GTR (don't know which isdoing
Quoted text (12 lines)> >it) messing with their settings? I get really cranky when someONE or > >someTHING turns "Pit Assistance" back on...or whatever. > > Wish I could help but that hasn't happened to me, in 6 months of > playing the game. There was some discussion about this awhile ago in > RAS, so you might want to search Deja. > > Have you found GTR .aiw files for the non-GT/F1 tracks? I'd like to > try out Sebring, Portland, etc but without having a proper .aiw file > it's kinda pointless. > > >And is it just me, or does Launch Control not work on the F360? Can't
get
Quoted text (14 lines)> >the revs up...or so my girlfriend tells me. (Works fine on the 996 GT3.) > > Do FIA GT cars use launch control? I use clutch assistance since I > don't have a pedal so I usually just pop it into first from high revs > in neutral. The AI cars are so slow off the line you'd probably be a > ble to pass the entire field going into T1 with LC. > > Speaking of which, I wish there were a way to get GPL/N2002 clutch > functionality in GTR. If you enable clutch help the game stops > recognizing your clutch key, so you can't pop the clutch when it's > needed. I wish Act Labs made a non-FF wheel because it's about time I > got a nice 3-pedal/6-speed setup. > > Jason
"Steve Smith" > > Do you have a good source of .aiw files? > > --Steve > This is the home of the SSM Le Mans mod. Which will be going through a major update soon. With a 4 timezone Le Man track, the 2002 configuration, the inclusion of the LMP and GT cars to add to the current release of GTS cars...so they have a pretty full plate. CJ has, however, done updated aiw and loading files for each of the Nascar Thunder tracks. You can probably drop the Indianapolis files into indy oval. That will require some renaming, once that is done, I would guess it should be fairly transparent to swap out. dave henrie http://sm.racesimcentral.com/SSM/ --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.427 / Virus Database: 240 - Release Date: 12/6/02
"Steve Smith" <[email hidden]> writes: > So I repeat my question: does anybody have a specific URL for a game.gdb > file that covers the new tracks and which also includes the GTR2002 roster > of chauffeurs? you didn't get one with GTR2002? anyway, if you're looking for realistic FIA GT Race lengths, I think you can forget it. they do time-limited races. mostly four hours, iirc. -- Gunnar Cougar#02748 #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 "a language is a dialect with an army and a navy"
On 19 Dec 2002 09:08:28 +0100, Gunnar Horrigmo <[email hidden]> wrote: >you didn't get one with GTR2002? anyway, if you're looking for >realistic FIA GT Race lengths, I think you can forget it. they do >time-limited races. mostly four hours, iirc. You can fix that in the config files by setting the race length to a ridiculous number of laps, say 4 hours, and then setting the race session time limit to 4 hours. I dunno how high the limit goes, but I ran a 100% race at Magny Cours in monsoon conditions and had it end about 3 laps from the end because by default it still uses the 2 hour race session limit. Jason

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