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Rec.Autos.Simulators Archive

re: moonliteserenade racing simulator

1 post by 1 person · 13 Dec 2002 07:36 UTC - 13 Dec 2002 07:36 UTC

jimbo 13 Dec 2002 07:36 UTC#85819
just a note here thought i would answer some of the questions asked in the last few days about some of my design decisions in making the www.moonliteserenade.com racing simulators. 1. Why did i use an "office" chair??? i used a very comfortable office chair instead of a real racing seat for 2 reasons. one is long term comfort - after a few hours in a real racing seat your legs dont work anymore (ive tried it), and second - these simulators are "platforms" in the sense that by changing programs and controls you can make a flite sim out of them (or any other kind of sim). all of a sudden what might be perfectly realistic for F1 driving position just doesnt work for flying a plane. Nascar is also much more upright. I went for a neutral position that is workable for hours and a wide variety of sims. Also, because everything is fully adjustable its really easy to mount any kind of seat in any position. 2.Why did i use the ECCI wheel/pedals???? the ECCI wheel setup with the fluid damped steering is still the best ive ever used (i dont like ANY force feedback wheels yet). ive tried everything except a few new entries from Europe and have used the Thomas wheel side by side to the ECCI and its not even close. I agree that the pedal setups look a little clunky but the billet aluminum construction, very smooth response, progressively weighted brake and incredible durability won the day. If youve got energetic, excited people racing all day long you bettter have a damn durable pedal setup. 3. Why dont i have a "cockpit"???? with the huge video screen, 950 watts of high fidelity 5.1 sound, sub woofer and bass shaker i really dont care at all if im in a "cockpit". my eyes are on the road ahead trying to set up properly for the next turn. the appeal of a "cockpit " is really more for getting you interested in trying the simulator in a commercial environment. once the lites are out youre on the track, not looking around at where youre sitting. for a commercial installation i may do a "cockpit" surround to increase the initial experience but here in my basement i dont need it. most of the simulaator projects ive seen spend way too much time on the seat and the cockpit surround and then use a little monitor for the graphics. i think thats backward. give me a HUGE screen so the track looks as much like it really looks as i can do. i also tried to place the sound and video in the best possible position to create the most realistic virtual reality possible. they are both adjustable up/down and forward/back for that reason. 4. as i stated on the website, the whole digital world is moving so fast that what works the best today will be obsolete in a few weeks. thats why ANY simulator project relying on a computer engine is an ongoing project. shortly we will be able to have a 3 screen wraparound display for reasonable money. after that holograms in 3D, home motion platforms etc etc etc thanks for looking and all the feedback/comments keep the shiny side up jim www.mooniteserenade.com

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