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Rec.Autos.Simulators Archive

New Screenshots Road Atlanta for F1 2002

7 posts by 6 people · 14 Dec 2002 07:16 UTC - 16 Dec 2002 03:20 UTC

"Doug Hook" <[email hidden]> wrote in message news:0u3L9.362465$P31.135595@rwcrnsc53... > Will it work with the GTR 2002 mod? > Yes, why wouldn't it. All the available tracks for F1 2k2 work with all the mods. Some are not very appropriate but they do work. I guess I should cover my butt a-bitt though. If you have Nascar Thunder and If you have tried converting those tracks, you will need a new file to replace the original terrain.ini file and that will cause problems online. So let me restate. All tracks converted from sources other than Nascar THunder, will work with GTR. And the THunder tracks will work if you are willing to make some additional changes. dave henrie
I'm guessing the AI would be a little weird though. For example, running the LeMans track with FIA V3 always produced hilarious results. In addition to the flying cars, there tended to be a lot of AI cars on the grass on the tighter corners. "Dave Henrie" <[email hidden]> wrote in message news:664L9.369144$QZ.54260@sccrnsc02... > > "Doug Hook" <[email hidden]> wrote in message > news:0u3L9.362465$P31.135595@rwcrnsc53... > > Will it work with the GTR 2002 mod? > > > Yes, why wouldn't it. All the available tracks for F1 2k2 work withall > the mods. Some are not very appropriate but they do work. I guess Ishould > cover my butt a-bitt though. If you have Nascar Thunder and If youhave > tried converting those tracks, you will need a new file to replace the > original terrain.ini file and that will cause problems online. > So let me restate. All tracks converted from sources other thanNascar > THunder, will work with GTR. And the THunder tracks will work if youare > willing to make some additional changes. > dave henrie > >
"Haqsau" <[email hidden]> wrote in message news:atj0tm$14jahi$[email hidden]... > I'm guessing the AI would be a little weird though. For example, > running the LeMans track with FIA V3 always produced hilarious results. > In addition to the flying cars, there tended to be a lot of AI cars on > the grass on the tighter corners. > I always thought that could have been cured by changing the ai setups, the svm files. Indeed the FIA cars were very slipperly, but if given a proper wing package for the FIA GT's, I thought they would have come to grips with corners. Since LeMans was produced by RSDG and not Simbin, I just figured that getting FIA properly setup at LeMans was not a priority. I think it was in the readme that the new GTR cars don't fly over the Mulsaane Mountain anymore. Although I have to admit, I've been too busy with the new tracks to test this out. dave henrie --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.427 / Virus Database: 240 - Release Date: 12/6/02

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