This is posted on the Highgear forum by Krisby:
I have been given a beta patch from Empire, so I will test it tonight
and hopefully it has cured some of the problems the 1st patch caused.
Readme as follows:
==================
Changes - 16/12/02
==================
- The earlier version of this patch caused the force feedback to act
with less force - this has been fixed.
- Engine sound effects problem fixed. Occasionally, the pitch of the
sound effect wouldn't match the rpm.
- ff_scale command line parameter now allows you to enter minus
numbers - letting you flip the force direction.
Variable Setup Changes:
- Addition of config variable "physics_suspension_mod1" - allows user
to turn on suspension position improvement.
- Addition of config variable "physics_suspension_mod2" - allows user
to turn on suspension damping improvement.
- Addition of config variable "car_engine_braking_force" - allows user
to increase / decrease engine braking.
- Addition of config variable "car_blip_on_up_change" - allows user to
make engine blip throttle on up changes.
- Addition of config variable "car_blip_on_down_change" - allows user
to make engine blip throttle on down changes.
eg. (suggested):
set physics_suspension_mod1 1
set physics_suspension_mod2 1
set car_engine_braking_force 5.0
set car_blip_on_up_change 1
set car_blip_on_down_change 1
default settings are:
set physics_suspension_mod1 0
set physics_suspension_mod2 0
set car_engine_braking_force 0.0
set car_blip_on_up_change 0
set car_blip_on_down_change 0
=========================================
Changes made in previous patch (14/11/02)
=========================================
- Fixed a problem where changing the car set up caused the replay not
to work.
- Fixed a few problems with the controllers in two player mode.
- Fixed the Force Feedback framerate problem for Microsoft Sidewinder
Steering Wheel.
- The warning message no longer appears if running DirectX 8.2.
- Addition of config variable "car_additional_braking_force" - allows
user to vary addition braking.
==================================================
========================
For the latest news and updates, visit
http://www.empireinteractive.com
Copyright (c) Empire Interactive / Razorworks, 2002. All Rights
Reserved.
==================================================
========================
Here's the url: http://dynamic2.gamespy.com/~hg/forums/showthread.php?s=&threadid=56056
Jeff
What is "suspension position improvement"?
Marc
"murkz" <[email hidden]> wrote in message
news:[email hidden]...
http://dynamic2.gamespy.com/~hg/forums/showthread.php?s=&threadid=56056
>
> Jeff
Quoted text (74 lines)
> This is posted on the Highgear forum by Krisby: > > I have been given a beta patch from Empire, so I will test it tonight > and hopefully it has cured some of the problems the 1st patch caused. > > Readme as follows: > > > ================== > Changes - 16/12/02 > ================== > > - The earlier version of this patch caused the force feedback to act > with less force - this has been fixed. > - Engine sound effects problem fixed. Occasionally, the pitch of the > sound effect wouldn't match the rpm. > - ff_scale command line parameter now allows you to enter minus > numbers - letting you flip the force direction. > > Variable Setup Changes: > > - Addition of config variable "physics_suspension_mod1" - allows user > to turn on suspension position improvement. > - Addition of config variable "physics_suspension_mod2" - allows user > to turn on suspension damping improvement. > - Addition of config variable "car_engine_braking_force" - allows user > to increase / decrease engine braking. > - Addition of config variable "car_blip_on_up_change" - allows user to > make engine blip throttle on up changes. > - Addition of config variable "car_blip_on_down_change" - allows user > to make engine blip throttle on down changes. > > eg. (suggested): > > set physics_suspension_mod1 1 > set physics_suspension_mod2 1 > set car_engine_braking_force 5.0 > set car_blip_on_up_change 1 > set car_blip_on_down_change 1 > > default settings are: > > set physics_suspension_mod1 0 > set physics_suspension_mod2 0 > set car_engine_braking_force 0.0 > set car_blip_on_up_change 0 > set car_blip_on_down_change 0 > > > ========================================= > Changes made in previous patch (14/11/02) > ========================================= > > - Fixed a problem where changing the car set up caused the replay not > to work. > - Fixed a few problems with the controllers in two player mode. > - Fixed the Force Feedback framerate problem for Microsoft Sidewinder > Steering Wheel. > - The warning message no longer appears if running DirectX 8.2. > - Addition of config variable "car_additional_braking_force" - allows > user to vary addition braking. > > > ================================================== > ======================== > For the latest news and updates, visit > http://www.empireinteractive.com > Copyright (c) Empire Interactive / Razorworks, 2002. All Rights > Reserved. > ================================================== > ======================== > > > Here's the url:What is "suspension position improvement"?
Marc
http://dynamic2.gamespy.com/~hg/forums/showthread.php?s=&threadid=56056
Why?
"murkz" <[email hidden]> wrote in message
news:[email hidden]...
>
> - Addition of config variable "car_blip_on_up_change" - allows user to
> make engine blip throttle on up changes.
Have they released a slighly less buggy version of the demo yet? The
initial demo was a slideshow for many people including myself..
"murkz" <[email hidden]> wrote in message
news:[email hidden]...
> This is posted on the Highgear forum by Krisby:
>
> I have been given a beta patch from Empire, so I will test it tonight
> and hopefully it has cured some of the problems the 1st patch caused.
Wonder when they'll release the patch for the PS/2 version (same bugs)...
;o)
Ummm.... :)
-Larry
"AndyC" <[email hidden]> wrote in message
news:atpdaa$8eu$[email hidden]...


































