Race Sim Central
Rec.Autos.Simulators Archive

New T.I.R patch on the way

7 posts by 6 people · 17 Dec 2002 16:24 UTC - 20 Dec 2002 18:44 UTC

murkz 17 Dec 2002 16:24 UTC#85504
This is posted on the Highgear forum by Krisby: I have been given a beta patch from Empire, so I will test it tonight and hopefully it has cured some of the problems the 1st patch caused. Readme as follows: ================== Changes - 16/12/02 ================== - The earlier version of this patch caused the force feedback to act with less force - this has been fixed. - Engine sound effects problem fixed. Occasionally, the pitch of the sound effect wouldn't match the rpm. - ff_scale command line parameter now allows you to enter minus numbers - letting you flip the force direction. Variable Setup Changes: - Addition of config variable "physics_suspension_mod1" - allows user to turn on suspension position improvement. - Addition of config variable "physics_suspension_mod2" - allows user to turn on suspension damping improvement. - Addition of config variable "car_engine_braking_force" - allows user to increase / decrease engine braking. - Addition of config variable "car_blip_on_up_change" - allows user to make engine blip throttle on up changes. - Addition of config variable "car_blip_on_down_change" - allows user to make engine blip throttle on down changes. eg. (suggested): set physics_suspension_mod1 1 set physics_suspension_mod2 1 set car_engine_braking_force 5.0 set car_blip_on_up_change 1 set car_blip_on_down_change 1 default settings are: set physics_suspension_mod1 0 set physics_suspension_mod2 0 set car_engine_braking_force 0.0 set car_blip_on_up_change 0 set car_blip_on_down_change 0 ========================================= Changes made in previous patch (14/11/02) ========================================= - Fixed a problem where changing the car set up caused the replay not to work. - Fixed a few problems with the controllers in two player mode. - Fixed the Force Feedback framerate problem for Microsoft Sidewinder Steering Wheel. - The warning message no longer appears if running DirectX 8.2. - Addition of config variable "car_additional_braking_force" - allows user to vary addition braking. ================================================== ======================== For the latest news and updates, visit http://www.empireinteractive.com Copyright (c) Empire Interactive / Razorworks, 2002. All Rights Reserved. ================================================== ======================== Here's the url: http://dynamic2.gamespy.com/~hg/forums/showthread.php?s=&threadid=56056 Jeff
What is "suspension position improvement"? Marc "murkz" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (74 lines)> This is posted on the Highgear forum by Krisby: > > I have been given a beta patch from Empire, so I will test it tonight > and hopefully it has cured some of the problems the 1st patch caused. > > Readme as follows: > > > ================== > Changes - 16/12/02 > ================== > > - The earlier version of this patch caused the force feedback to act > with less force - this has been fixed. > - Engine sound effects problem fixed. Occasionally, the pitch of the > sound effect wouldn't match the rpm. > - ff_scale command line parameter now allows you to enter minus > numbers - letting you flip the force direction. > > Variable Setup Changes: > > - Addition of config variable "physics_suspension_mod1" - allows user > to turn on suspension position improvement. > - Addition of config variable "physics_suspension_mod2" - allows user > to turn on suspension damping improvement. > - Addition of config variable "car_engine_braking_force" - allows user > to increase / decrease engine braking. > - Addition of config variable "car_blip_on_up_change" - allows user to > make engine blip throttle on up changes. > - Addition of config variable "car_blip_on_down_change" - allows user > to make engine blip throttle on down changes. > > eg. (suggested): > > set physics_suspension_mod1 1 > set physics_suspension_mod2 1 > set car_engine_braking_force 5.0 > set car_blip_on_up_change 1 > set car_blip_on_down_change 1 > > default settings are: > > set physics_suspension_mod1 0 > set physics_suspension_mod2 0 > set car_engine_braking_force 0.0 > set car_blip_on_up_change 0 > set car_blip_on_down_change 0 > > > ========================================= > Changes made in previous patch (14/11/02) > ========================================= > > - Fixed a problem where changing the car set up caused the replay not > to work. > - Fixed a few problems with the controllers in two player mode. > - Fixed the Force Feedback framerate problem for Microsoft Sidewinder > Steering Wheel. > - The warning message no longer appears if running DirectX 8.2. > - Addition of config variable "car_additional_braking_force" - allows > user to vary addition braking. > > > ================================================== > ======================== > For the latest news and updates, visit > http://www.empireinteractive.com > Copyright (c) Empire Interactive / Razorworks, 2002. All Rights > Reserved. > ================================================== > ======================== > > > Here's the url:
http://dynamic2.gamespy.com/~hg/forums/showthread.php?s=&threadid=56056 > > Jeff
Haqsau 18 Dec 2002 03:29 UTC↳ reply to murkz#85407
Why? "murkz" <[email hidden]> wrote in message news:[email hidden]... > > - Addition of config variable "car_blip_on_up_change" - allows user to > make engine blip throttle on up changes.
Have they released a slighly less buggy version of the demo yet? The initial demo was a slideshow for many people including myself..
AndyC 18 Dec 2002 08:57 UTC↳ reply to murkz#85419
"murkz" <[email hidden]> wrote in message news:[email hidden]... > This is posted on the Highgear forum by Krisby: > > I have been given a beta patch from Empire, so I will test it tonight > and hopefully it has cured some of the problems the 1st patch caused. Wonder when they'll release the patch for the PS/2 version (same bugs)... ;o)
Larry 20 Dec 2002 18:44 UTC↳ reply to AndyC#85203
Ummm.... :) -Larry "AndyC" <[email hidden]> wrote in message news:atpdaa$8eu$[email hidden]...
Quoted text (13 lines)> > "murkz" <[email hidden]> wrote in message > news:[email hidden]... > > This is posted on the Highgear forum by Krisby: > > > > I have been given a beta patch from Empire, so I will test it tonight > > and hopefully it has cured some of the problems the 1st patch caused. > > > Wonder when they'll release the patch for the PS/2 version (same bugs)... > ;o) > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy