Bugbear Entertainment and JoWood Productions announce a release of
long-awaited official plugins for 3D Studio Max.
We have been asked for these ever since the launch of Rally Trophy, and
finally a conclusion was reached to release them as a nice Christmas present
to all Rally Trophy fans.
With these plugins you can create your own cars and stages for Rally Trophy
utilizing BZF Manager and Pacenote Editor made by Fredizzimo.
You can download Rally Trophy plugins, BZF Manager and Pacenote editor at
Bugbear Entertainment's homepage at http://www.bugbear.fi and most Rally
Trophy fansites.
In the near future Bugbear will also release a set of objects such as trees,
houses etc to further help the community with track creation.
Bugbear Entertainment provides technical support on JoWood's Rally Trophy
forums at http://forum.jowood.com/.
Bugbear's team wishes you all merry Christmas and a happy new year!
This could resurrect this underestimated game.
Andi.
"Ilari Lehtinen" <[email hidden]> wrote in message
news:atsup8$lp2$[email hidden]...
> Bugbear Entertainment and JoWood Productions announce a release of
> long-awaited official plugins for 3D Studio Max.
> We have been asked for these ever since the launch of Rally Trophy, and
> finally a conclusion was reached to release them as a nice Christmaspresent
> to all Rally Trophy fans.
>
> With these plugins you can create your own cars and stages for RallyTrophy
trees,
Quoted text (7 lines)
> utilizing BZF Manager and Pacenote Editor made by Fredizzimo. > > You can download Rally Trophy plugins, BZF Manager and Pacenote editor at > Bugbear Entertainment's homepage at http://www.bugbear.fi and most Rally > Trophy fansites. > > In the near future Bugbear will also release a set of objects such asQuoted text (11 lines)
> houses etc to further help the community with track creation. > > Bugbear Entertainment provides technical support on JoWood's Rally Trophy > forums at http://forum.jowood.com/. > > Bugbear's team wishes you all merry Christmas and a happy new year! > > > > >
"Andi" <[email hidden]> wrote in message
news:atsvin$c8q$[email hidden]...
> This could resurrect this underestimated game.
>
> Andi.
Yes it could. The stages were the biggest disappointment for me. The cars
were fine, but the lack of tracks got old real quick. So a bunch of new
stages could really spark things up.
MadDAWG
Who's going to start converting the Mobil 1 RC stages?? :)
Marc
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> > "Andi" <[email hidden]> wrote in message > news:atsvin$c8q$[email hidden]... > > This could resurrect this underestimated game. > > > > Andi. > > Yes it could. The stages were the biggest disappointment for me. The cars > were fine, but the lack of tracks got old real quick. So a bunch of new > stages could really spark things up. > > MadDAWG > >"Ilari Lehtinen" <[email hidden]> wrote on 19 Dec
2002:
> Bugbear Entertainment and JoWood Productions announce a release of
> long-awaited official plugins for 3D Studio Max.<snip>
> Bugbear's team wishes you all merry Christmas and a happy new
> year!
And the same to you! It's all way beyond my capabilities - I have
enough problem doing GPL tracks, and they're about the easiest around
thanks to the huge number of editor proggies - but I await Pundershaw
(36 miles) with interest! Hmmm... hillclimbs... ;-)
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Above address *is* valid - but snip spamtrap to get me to *read*!
1a) WD Yahoo! Group: http://groups.yahoo.com/group/watershipdown
1b) Bits'n'Bob-stones: http://www.geocities.com/daveb75
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On Thu, 19 Dec 2002 19:14:57 +0200, "Ilari Lehtinen"
<[email hidden]> wrote:
Great! Time to re-install the game now... (had to de-install it some time ago
because of lack of HDD space).
Hey, that VW bug on bugbear's page... is it available for download too?
--
__________ ____---____ Marco Antonio Checa Funcke
\_________D /-/---_----' Santiago de Surco, Lima, Peru
_H__/_/ http://machf.tripod.com
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remove the "no_me_j." and "sons.of." parts before replying
Quoted text (22 lines)
>Bugbear Entertainment and JoWood Productions announce a release of >long-awaited official plugins for 3D Studio Max. >We have been asked for these ever since the launch of Rally Trophy, and >finally a conclusion was reached to release them as a nice Christmas present >to all Rally Trophy fans. > >With these plugins you can create your own cars and stages for Rally Trophy >utilizing BZF Manager and Pacenote Editor made by Fredizzimo. > >You can download Rally Trophy plugins, BZF Manager and Pacenote editor at >Bugbear Entertainment's homepage at http://www.bugbear.fi and most Rally >Trophy fansites. > >In the near future Bugbear will also release a set of objects such as trees, >houses etc to further help the community with track creation. > >Bugbear Entertainment provides technical support on JoWood's Rally Trophy >forums at http://forum.jowood.com/. > >Bugbear's team wishes you all merry Christmas and a happy new year! > >Wow.. that's a legitimately cool thing for Bugbear to do! Awesome.. I've
always loved the game..
Now, someone get to making a modern-day WRC mod :)
Or, join all the stages together various orders to make new super long
stages!
Mike
http://mikebeauchamp.com
"Ilari Lehtinen" <[email hidden]> wrote in message
news:atsup8$lp2$[email hidden]...
> Bugbear Entertainment and JoWood Productions announce a release of
> long-awaited official plugins for 3D Studio Max.
> We have been asked for these ever since the launch of Rally Trophy, and
> finally a conclusion was reached to release them as a nice Christmaspresent
> to all Rally Trophy fans.
>
> With these plugins you can create your own cars and stages for RallyTrophy
trees,
Quoted text (7 lines)
> utilizing BZF Manager and Pacenote Editor made by Fredizzimo. > > You can download Rally Trophy plugins, BZF Manager and Pacenote editor at > Bugbear Entertainment's homepage at http://www.bugbear.fi and most Rally > Trophy fansites. > > In the near future Bugbear will also release a set of objects such asQuoted text (11 lines)
> houses etc to further help the community with track creation. > > Bugbear Entertainment provides technical support on JoWood's Rally Trophy > forums at http://forum.jowood.com/. > > Bugbear's team wishes you all merry Christmas and a happy new year! > > > > >On Thu, 19 Dec 2002 19:07:11 -0500, "Marc Collins"
<[email hidden]> wrote:
>Who's going to start converting the Mobil 1 RC stages?? :)
http://forum.jowood.com/showthread.php?s=&postid=72954#post72954
Jason
> Now, someone get to making a modern-day WRC mod :)
I second that! The old cars kept me from buying this game. I guess I'm into
modern cars, except for older F1 cars. ;)
Time to buy this Rally Trophy!
<fingers crossed> We may have another GPL on our hands. </fingers crossed>
"Mike Beauchamp" <[email hidden]> wrote in message
news:PVzM9.37844$[email hidden]...
at
Trophy
Quoted text (26 lines)
> Wow.. that's a legitimately cool thing for Bugbear to do! Awesome.. I've > always loved the game.. > > Now, someone get to making a modern-day WRC mod :) > > Or, join all the stages together various orders to make new super long > stages! > > > Mike > http://mikebeauchamp.com > > "Ilari Lehtinen" <[email hidden]> wrote in message > news:atsup8$lp2$[email hidden]... > > Bugbear Entertainment and JoWood Productions announce a release of > > long-awaited official plugins for 3D Studio Max. > > We have been asked for these ever since the launch of Rally Trophy, and > > finally a conclusion was reached to release them as a nice Christmas > present > > to all Rally Trophy fans. > > > > With these plugins you can create your own cars and stages for Rally > Trophy > > utilizing BZF Manager and Pacenote Editor made by Fredizzimo. > > > > You can download Rally Trophy plugins, BZF Manager and Pacenote editorQuoted text (8 lines)
> > Bugbear Entertainment's homepage at http://www.bugbear.fi and most Rally > > Trophy fansites. > > > > In the near future Bugbear will also release a set of objects such as > trees, > > houses etc to further help the community with track creation. > > > > Bugbear Entertainment provides technical support on JoWood's RallyQuoted text (10 lines)
> > forums at http://forum.jowood.com/. > > > > Bugbear's team wishes you all merry Christmas and a happy new year! > > > > > > > > > > > >We need to know this before getting too excited about "real" rally stages
being possible.
Marc
"Ilari Lehtinen" <[email hidden]> wrote in message
news:atsup8$lp2$[email hidden]...
> Bugbear Entertainment and JoWood Productions announce a release of
> long-awaited official plugins for 3D Studio Max.
> We have been asked for these ever since the launch of Rally Trophy, and
> finally a conclusion was reached to release them as a nice Christmaspresent
> to all Rally Trophy fans.
>
> With these plugins you can create your own cars and stages for RallyTrophy
trees,
Quoted text (7 lines)
> utilizing BZF Manager and Pacenote Editor made by Fredizzimo. > > You can download Rally Trophy plugins, BZF Manager and Pacenote editor at > Bugbear Entertainment's homepage at http://www.bugbear.fi and most Rally > Trophy fansites. > > In the near future Bugbear will also release a set of objects such asQuoted text (11 lines)
> houses etc to further help the community with track creation. > > Bugbear Entertainment provides technical support on JoWood's Rally Trophy > forums at http://forum.jowood.com/. > > Bugbear's team wishes you all merry Christmas and a happy new year! > > > > >We need to know this before getting too e***d about "real" rally stages
being possible.
Marc
As far as I know, there's no real limit for the track length. Editing a
100km stage in Max will be a major pain, though :)
Number of split time points is fixed to 10, so they'll be spread out further
apart.
-Ilari
"Marc Collins" <[email hidden]> wrote in message
news:NwRM9.8478$[email hidden]...
> We need to know this before getting too excited about "real" rally stages
> being possible.
>
> Marc
>
"Ilari Lehtinen" <[email hidden]> wrote in message news:<au1lm2$73c$[email hidden]>...
Wooo-f'n-hooo! :)...
Loooooong stages - we need looooong stages!
Kendt
Quoted text (7 lines)
> As far as I know, there's no real limit for the track length. Editing a > 100km stage in Max will be a major pain, though :) > Number of split time points is fixed to 10, so they'll be spread out further > apart. > > -Ilari >On Fri, 20 Dec 2002 13:18:44 GMT, Fatbob wrote:
Probably not, given the controller issues and the non-existant
online play 8-(
I like RT a lot, but could never get it to work correctly
with my TSW set for split axis (yes, I tried all the tweaks
that the patch made possible).
Would be fun seeing some longer stages, though!
Cheers,
Uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (9 lines)
>> Now, someone get to making a modern-day WRC mod :) > > I second that! The old cars kept me from buying this game. I guess I'm into > modern cars, except for older F1 cars. ;) > > Time to buy this Rally Trophy! > ><fingers crossed> We may have another GPL on our hands. </fingers crossed> >No limit will do just fine :)
Thanks
Marc
"Ilari Lehtinen" <[email hidden]> wrote in message
news:au1lm2$73c$[email hidden]...
> As far as I know, there's no real limit for the track length. Editing a
> 100km stage in Max will be a major pain, though :)
> Number of split time points is fixed to 10, so they'll be spread outfurther
stages
Quoted text (7 lines)
> apart. > > -Ilari > > "Marc Collins" <[email hidden]> wrote in message > news:NwRM9.8478$[email hidden]... > > We need to know this before getting too excited about "real" rallyQuoted text (7 lines)
> > being possible. > > > > Marc > > > > >
Uwe Schuerkamp <[email hidden]> wrote in message
news:[email hidden]...
> On Fri, 20 Dec 2002 13:18:44 GMT, Fatbob wrote:
> Probably not, given the controller issues and the non-existant
> online play
Been online with it and had a blast racing Ken Kunen and others. RT Relay
being down may be the issue.
>
> I like RT a lot, but could never get it to work correctly
> with my TSW set for split axis (yes, I tried all the tweaks
> that the patch made possible).
>I have a TSW Stock and have had no problems setting it up. Not sure what
your problem is, but mine took split axis rather easily and I am not very pc
literate.
> Would be fun seeing some longer stages, though!
Hopefully they are on the way with the tools being released.
>
> Cheers,
>
> Uwe
>Dave
On Sun, 22 Dec 2002 17:17:53 GMT, DAVID J ROBINSON wrote:
>>
> I have a TSW Stock and have had no problems setting it up. Not sure what
> your problem is, but mine took split axis rather easily and I am not very pc
> literate.
would you mind sending me your control.cfg file or whatever it's
called? I'd like to give it another shot on my machine.
Thanks in advance,
Uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61


































